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XGhozt |
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1.20
File Updated: 16 Jun 2008
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0
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Crafterz |
196 |
16th June 2008 - 06:46 PM Last post by: Crafterz |
1.20Version: 1.20
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.20 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
Patch 1.20
--------------------------------------------------------------------------
NOTES
- Patched to be compatible with fixes in The Frozen Throne.
Download The FileSubmitted by Crafterz, on Jun 16 2008, 06:46 PM
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1.19b
File Updated: 16 Jun 2008
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0
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Crafterz |
183 |
16th June 2008 - 06:45 PM Last post by: Crafterz |
1.19bVersion: 1.19b
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.19b for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
Patch 1.19b
--------------------------------------------------------------------------
FIXES
- Fixed a crash that could happen in multiplayer games.
Download The FileSubmitted by Crafterz, on Jun 16 2008, 06:45 PM
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1.19
File Updated: 16 Jun 2008
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0
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Crafterz |
166 |
16th June 2008 - 06:45 PM Last post by: Crafterz |
1.19Version: 1.19a
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.19 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
Patch 1.19
--------------------------------------------------------------------------
MAPS
- (2)Plunder Isle
- Added ground anti-air creep to both center goldmines.
- Added ground anti-air creep to both center Goblin Merchants.
- (6)Scorched Basin
- Removed center creep camp and neutral building.
- Reduced the creep level of the two center goldmines from a Red
camp to Green camps.
- Opened up all choke points on the map.
- Added trees to all start locations to ensure better balance with
all races.
- (8)Golems In The Mist
- Removed the center creep and Neutral building.
- (8)Plains Of Snow
- 3 of the 4 center goldmine creep camps dropped a level 5 charged
item, now all 4 drop a level 5 charged items.
- Added a Goblin Merchant between Teal and Purple start locations. Also
increased the item drop to level 3 charged items instead of level 2
charged items.
- Added a Goblin Merchant between Pink and Green start locations. Also
increased the item drop to level 3 charged items instead of level 2
charged items.
BALANCE CHANGES
- Creep-dropped item sell prices have been standardized. Items of the
same level will now always sell for the same amount.
- Ensnare duration reduced from 15 seconds to 12 seconds.
Download The FileSubmitted by Crafterz, on Jun 16 2008, 06:45 PM
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1.18a
File Updated: 16 Jun 2008
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0
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Crafterz |
181 |
16th June 2008 - 06:42 PM Last post by: Crafterz |
1.18aVersion: 1.18a
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.18a for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.18a
--------------------------------------------------------------------------
FIXES
- Fixed a problem that prevented selection sounds fr0m playing when
units were drag-selected.
- Fixed a problem that caused Gargoyles to become stuck in Stone Form.
- Fixed a problem with Dark Ritual or Death Pact leaving an unusable
corpse.
- Fixed a problem that caused a player's units to continue to harvest
resources after they were dropped and no one has control of them.
- Fixed a problem that allowed Magic Immune units to take Magical damage
from missiles that were in flight as they became Magic Immune.
- Fixed a problem that caused Heroes holding items that increase their
primary attribute to display an increase in their base damage on the
info panel. Their actual damage was not affected.
- Fixed a problem with Metamorphosis that allowed the timer to remain
active after the Hero had died.
- Fixed a problem with Goblin Zeppelins being considered Undead instead of
Mechanical in custom maps.
WORLD EDITOR FEATURES
Trigger Editor
- Added new unit states:
- Plagued
- Snared
- Stunned
- Poisoned
- Polymorphed
- Sleeping
- Resistant
- Ethereal
- Magic Immune
WORLD EDITOR FIXES
- Fixed custom buff support for Inferno.
- Fixed multiple-level support for Shadowmeld.
- Fixed Rain of Chaos' order id.
Download The FileSubmitted by Crafterz, on Jun 16 2008, 06:42 PM
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1.17a
File Updated: 15 Jun 2008
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0
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Crafterz |
238 |
15th June 2008 - 04:04 PM Last post by: Crafterz |
1.17aVersion: 1.17a
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.17a for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.17a
--------------------------------------------------------------------------
FEATURES
- A "Profile" button has been added to the Battle.net toolbar. You can now
look at your profile from the Battle.net news page without ever entering
chat.
- Replays now display their version number in the Replay selection screen.
FIXES
- Fixed a problem that caused some instant spells cast after a targeted
spell to execute before the targeted spell.
- Fixed problems with the Melee AI when it attempted to use certain
instant spells.
- Fixed a problem with Morphing units re-executing commands that were
interrupted by the morph timer expiring.
- Fixed an exploit that would allow players to track enemy units under
the fog of war with queued move commands.
- Fixed a problem with units following enemy units and never proceeding
to the next order when they moved underneath the fog.
- Fixed a problem with Envenomed Spears wearing off too early if the
affected unit was also affected by Slow Poison.
- Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
- Fixed Devour such that devoured units now give experience to the owner of
the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
- Fixed rally points such that friendly units will no longer cancel rally
orders to Heroes that teleport or Mirror Image.
- Fixed illusions so they now get correct damage, armor, life, and mana
bonuses consistent with the original units.
- Fixed an issue with morphed units that could cause them to cost food when
revived by Animated Dead if they had died in their morphed form.
- Fixed upgrading buildings such that they now receive the correct hit point
bonus from the Masonry upgrade.
- Fixed a problem that could cause manually cast arrow abilities to
occasionally fail.
- Fixed channeling units so they will auto-queue orders issued to the entire
selection except for Stop and Hide. Orders issued to the selected subgroup
will break channeling (so you can teleport out of the area while
channeling).
- Fixed units in the middle of a non-channeling spell such that they will now
auto-queue all orders until the spell is complete.
- Fixed observers so they now recieve notifications when ANY player's forces
are under attack.
- Fixed Hero icons so their order is now consistent throughout the game.
- Fixed replay speeds so they can once again be changed while the replay
is paused.
MAPS
- (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
groups to path through. The creep camp guarding the top middle expansion
gold mine no longer attacks units that path nearby.
BALANCE CHANGES
General
- Haunted and Entangled Gold Mines are now indicated on the minimap.
- Line damage spells such as Shockwave and Carrion Swarm no longer damage
a targeted friendly unit.
- Arrow abilities set to autocast now override Orb effects.
- Default autocast spells (like Bloodlust) that require research will now
have autocast enabled when the research completes.
- Repairing an upgrading building now uses the repair time and cost of the
original building.
- Harvesting, building, and repairing workers are the only units left
behind by a teleport.
- Multiple units casting the same spell now distribute the load more
efficiently.
- Missile spells no longer wake creeps when launched. Instead, the creeps
now wake when a spell hits.
- Constructing Peasants are now included in group selections. A
constructing Peasant will automatically queue all orders unless it is
the only unit selected, or until it receives a Stop order.
- Channeling ultimates now cancel invulnerability. If an invulnerability
spell is used while channeling, channeling will end.
- Damage-capped AOE spells now have a seperate cap for friendly, enemy,
and neutral units.
- Enemy units now take damage from Lightning Shielded illusions.
- If a unit is rallied to a unit/Hero that dies, the rallied unit will
now continue to move towards the last spot the rally target occupied.
Human
- Divine Shield can no longer be deactivated.
Undead
- Banshee attack range increased to 600 from 500.
- Units raised by Animate Dead are now invulnerable to dispels as well as
damage.
- Unsummoning an upgraded building now provides resources for the original
building in addition to the cost of the upgrade (before it was just the
cost of the upgrade).
Orc
- Experience granted for killing the Spirit Wolves summoned by the spell
Feral Spirit increased by approximately 40%.
- Wind Walk now allows the Blademaster to walk through units.
- Wind Walk's backstab damage reduced to 40/70/100 from 50/85/120.
- Chain Lightning will now jump to sleeping targets if the primary target
is also asleep.
Night Elf
- Abolish Magic no longer auto-dispels hero spells.
- Abolish Magic no longer removes positive buffs on friendlies or negative
buffs on enemies when manually cast (it already did this for autocast).
- Rejuvination can now target magic immune units.
- Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but
level-3 Entangling Roots damage increased to 25 per second from 15 per
second.
- Faerie Fire armor debuff reduced to 4 from 5.
- Ancient Protector's attack now uses a homing missile.
- The Huntress' bouncing attacks will no longer bounce back to the initial
target.
Items
- All Orbs now affect magic-immune units.
- Targeting an unwalkable location with a Scroll of Town Portal will now
try to place units as close to that location as possible. If no valid
location can be found, the units will be teleported to an area around
the town hall.
NOTES: Replays are incompatible between major game revisions (1.16
replays cannot be viewed with the 1.17 version of Warcraft III).
Custom save games will not load from version 1.16.
Download The FileSubmitted by Crafterz, on Jun 15 2008, 04:04 PM
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1.16a
File Updated: 15 Jun 2008
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0
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Crafterz |
247 |
15th June 2008 - 04:03 PM Last post by: Crafterz |
1.16aVersion: 1.16a
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.16a for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.16a
--------------------------------------------------------------------------
BALANCE CHANGES
Orc
- Bladestorm mana cost reduced to 200 from 250.
Items
- Shared cooldown of 20 seconds added on all summoning items.
- Wand of Lightning Shield given 10-second cooldown.
- Sentry Ward item duration reduced to 5 minutes from 10 minutes.
NOTES: Replays are incompatible between major game revisions (1.15 replays
cannot be viewed with the 1.16 version of Warcraft III). Custom save games
will not load from version 1.15.
Download The FileSubmitted by Crafterz, on Jun 15 2008, 04:03 PM
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1.15
File Updated: 15 Jun 2008
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0
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Crafterz |
146 |
15th June 2008 - 04:02 PM Last post by: Crafterz |
1.15Version: 1.15
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.15 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.15
--------------------------------------------------------------------------
FEATURES
- The matchmaking system has been significantly updated. New accounts should
more quickly begin playing against opponents of equivalent skill level.
- Display of channel moderators has changed.
- Ladder information is now more clearly separated in your user profile.
- Free For All (FFA) games are now anonymous. Account names and player levels
will no longer be displayed to other participants. Other players will be
displayed as "Player X", where X is the number of the player in the game.
- Added an on/off button for the "Alt" formation toggle functionality to the
Options --> Gameplay menu. The option is "On" by default.
- Added a "Worker Selection" button that appears beneath the construction
progress indicator for Night Elf and Orc buildings. This allows Orc and
Night Elf players to re-select workers that are currently constructing a
building and give them additional way-pointed orders.
- Added the ability for users to double-click replay files (*.w3g files) from
system directories. Doing so will automatically launch the game and load the
appropriate replay.
- Buff and debuff icons (not including auras) now flash when their duration
has 10 or fewer seconds remaining.
- Buff icons will display in the tooltip when a group-selected unit is high-
lighted in the info panel.
FIXES
- Fixed an issue with cargo-based structures/units (Entangled Gold Mines, Orc
Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck
inside permanently.
- Fixed a problem where water elementals that died during Mass Teleport were
not being properly removed from the game.
- Fixed an issue that caused hit point bars not to show up properly for some
teams when viewing replays.
- Fixed an issue that caused the Anti-magic Shell art to display incorrectly
on Crypt Fiends after they unburrow.
- Fixed a problem where a Scroll of Town Portal could be wasted if the
targeted town hall was destroyed before the spell completed. The Hero now
retains the Scroll if the spell doesn't complete.
- Fixed an issue with the "Observers on Defeat" functionality that caused
units not to be displayed on the minimap.
- Fixed an issue that could cause the Web and Ensnare graphics to display
improperly.
- Fixed a problem with the Scroll of Town Portal which did not allow Heroes to
regenerate the appropriate hit points and mana while the spell was being
cast.
- Fixed Shockwave's damage radius to 125.
- Fixed an issue with Militia in which units ordered "Back to Work" could
change back into Militia when arriving back at the town hall.
- Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff
now register as idle like other peons.
- Fixed Lightning Shield so that if two units with Lightning Shields overlap
each other, they both correctly take damage.
- Fixed an issue with Animate Dead which in some cases caused the spell to
transfer the unit upgrades to the new owner.
MAPS
- (2)Plunder Isle - Added some trees to the north and south location near the
Goblin Merchant to prevent the player from making purchases without engaging
the creep guarding the building. Cleared some room around the Goblin
Merchant to prevent Archer cheese.
BALANCE CHANGES
Human
- Mass Teleport cooldown increased to 20 seconds from 15 seconds.
- Bash % chance to hit increased by 5% across all levels.
- Slow mana cost increased to 50 from 40.
Undead
- Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously
lasted 4/6/8 seconds against Heroes.
- Animate Dead mana cost reduced to 175 from 250.
- Death Coil cooldown increased to 6 seconds from 5 seconds.
- Possession damage multiplier reduced to 166% from 225%.
Orc
- Feral Spirit cooldown increased from 25 to 30.
- Wind Walk bonus damage increased to 50/85/120 from 50/75/100.
Night Elf
- Force of Nature casting range increased to 800 from 700.
- Faerie Fire mana cost increased to 45 from 35.
Items
- Red Drake Egg is now a level-4 charged item, down from 5.
- Talisman of the Wild is now a level-5 charged item, up from 4.
- Legion Doom-Horn is now a level-5 permanent item, up from being a level-4
permanent item.
- Wand of Lightning Shield reduced to 2 charges from 3.
Miscellaneous
- All autocast buffs and debuffs cast by racial units now have a cooldown of 1
second. Before, some had cooldowns of 0 seconds, while others had cooldowns
of 1 second. This change does not include Priest Heal.
- To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero must
now be within 450 distance units, down from 600 distance units. Note that
this change does not affect racial shops.
WORLD EDITOR FEATURES/IMPROVEMENTS
General
- Reduced minimum map size to 32 (was 64).
WORLD EDITOR FIXES
General
- Object Properties dialogs now properly load facing angles between 270-360
degrees.
Trigger Editor
- Dialogs will now respond to clicking the 12th button.
- Compile errors in the custom script section will no longer disable all
triggers or lead to an infinite loop of error messages.
Object Editor
- Warnings about resetting objects now properly refer to the current tab.
NOTES: Replays are incompatible between major game revisions (1.14 replays
cannot be viewed with the 1.15 version of Warcraft III). Custom save games
will not load from version 1.14.
Download The FileSubmitted by Crafterz, on Jun 15 2008, 04:02 PM
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1.14b
File Updated: 15 Jun 2008
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0
|
Crafterz |
196 |
14th June 2008 - 08:48 PM Last post by: Crafterz |
1.14bVersion: 1.14b
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.14b for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.14b
--------------------------------------------------------------------------
FIXES
- Fixed an issue with recalling control groups and quickly pressing 'TAB'
to change your selected subgroup.
Download The FileSubmitted by Crafterz, on Jun 14 2008, 08:48 PM
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1.14
File Updated: 15 Jun 2008
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0
|
Crafterz |
207 |
14th June 2008 - 08:48 PM Last post by: Crafterz |
1.14Version: 1.14
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.14 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.14
--------------------------------------------------------------------------
FIXES
- Fixed an issue that caused Scroll of Town Portal to always place your
units to the lower right side of your town hall instead of the location
you clicked.
- Fixed an issue that caused a unit to permanently lose 75% of its attack
speed if it was Polymorphed while under the effects of Unholy Frenzy.
- Fixed an issue that caused the Call to Arms command not to work if you
clicked the button an EVEN number of times.
- Fixed an issue with Hero and unit ability orders in which, under certain
conditions, ability orders would not be dispatched properly, causing
"lag" or unresponsiveness.
BALANCE CHANGES
Neutral Units
- Summoned Treants no longer give large gold bounties.
NOTES: Replays are incompatible between major game revisions (1.13 replays
cannot be viewed with the 1.14 version of Warcraft III).
Download The FileSubmitted by Crafterz, on Jun 14 2008, 08:48 PM
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1.13b
File Updated: 15 Jun 2008
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0
|
Crafterz |
189 |
14th June 2008 - 08:47 PM Last post by: Crafterz |
1.13bVersion: 1.13b
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.13b for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.13b
--------------------------------------------------------------------------
FIXES
- Fixed an issue related to copy protection.
ANNOUNCEMENT
We are aware of some new issues that came up with the release of the 1.13
patch. We will be releasing a 1.14 patch in the near future that addresses
some of these issues, including:
- Custom save games from version 1.12 (including those from Orc Act I)
incorrectly recognize Hero Agility, causing slow attack speeds after the
1.13 patch is applied. This will be fixed in the 1.14 patch.
- Town Portal always places your units to the lower right side of your town
hall instead of the location you clicked, as it previously did. This will
be fixed in the 1.14 patch.
- If you research the Skeletal Mage upgrade, then you will no longer be able
to use the Raise Dead skill on the corpses inside a Meat Wagon. This will
be fixed in the 1.14 patch.
- When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit
permanently loses 75% of its attack speed. This will be fixed in the 1.14
patch.
- If an Orc player uses the spell Spirit Link, and one of the linked units is
a Troll Berserker with the Berserk ability active, then all units linked
with that Troll will take the increased damage penalty associated with the
Berserk ability. This will be fixed in the 1.14 patch.
- If a unit casting a channeling spell dies from Mana Flare, the channeled
spell lingers in the area permanently. This will be fixed in the 1.14
patch.
- The Call to Arms command does not work if you click the button an EVEN
number of times. This will be fixed in the 1.14 patch.
* Any other confirmed issues that we can fix in time for the release of the
1.14 patch.
Regarding balance, we are currently assessing the state of balance of 1.13
based on user feedback, online testing, and the review of replays. Although
we will make some number of balance changes in 1.14, these have yet to be
determined.
We appreciate the community's patience and support in our endeavor to further
tune the play balance, enhance the feature set, and increase the stability
of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne.
- Blizzard Entertainment
Download The FileSubmitted by Crafterz, on Jun 14 2008, 08:47 PM
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1.13
File Updated: 15 Jun 2008
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0
|
Crafterz |
174 |
14th June 2008 - 08:46 PM Last post by: Crafterz |
1.13Version: 1.13
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.13 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.13
--------------------------------------------------------------------------
FEATURES
- Warcraft III now supports binding an email address to your Battle.net account
so that you can recover your password at a later stage, similar to the
functionality that was added to D2.
MAPS
- (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps;
also added some trees to the top start location.
- (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines
should be a bit tougher. Each player's expansion gold mine now has one melee
creep. The Goblin Merchant camp is now tougher and has anti-air.
BALANCE CHANGES
Human
- Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all
levels. Previously, it had this level of stun at level 1, but went up 2
seconds vs. units and one second vs. Heroes each level. Additionally,
level-2 and level-3 damage are now 225 and 350, respectively.
- Blizzard is now damage capped. This damage cap is invoked when Blizzard hits
more than 5 targets.
- Holy Light mana cost reduced to 65 from 75.
Orc
- Stasis Trap area of effect reduced to 400 from 500.
- Shockwave now has a damage cap of roughly 12 units affected. Note that this
limit will not typically be reached except in team games.
Night Elf
- Detonate mana drain reduced to 50 from 100.
- Eating trees now heals 500 hit points over 30 seconds, up from 200
hit points over 10 seconds.
Neutral Buildings and Units
- Creep Bloodlust mana cost increased to 75 from 50.
- Creeps with Faerie Fire always use the creep version of Faerie Fire now.
Additionally, creep Faerie Fire cooldown increased to 8 from 5.
- Creep Curse cooldown increased to 8 from 5.
- Thunder Lizard cost increased to 6 food from 5, and 150 lumber from
80 lumber.
Items
- Sentry Wards now have 2 charges, down from 3.
- Anti-magic Potion duration increased to 15 from 10.
- Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5).
- Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from
level 4.
Other
- We have made modifications to how gold is mined. Although these changes are
somewhat difficult to describe, the effect is that in almost all cases, 5
peons are required for an Orc or Human to mine a gold mine at maximum
efficiency (assuming the town hall equivalent is as close as possible).
WORLD EDITOR FEATURES/IMPROVEMENTS
General
- Map-specific option for game data set to be used (custom vs. melee).
- Model selection dialog now includes all doodad/destructible variations.
- Added preference for "Automatically zoom Previewer to fit new models" (Visual
tab).
- Added "Advanced->Reset Fixed Object Heights" option. (Turn off to preserve
any fixed object heights [set via ctrl-page up/down] while moving them.)
- Increased maximum texture space for tilesets (was 12, now 13).
Trigger Editor
- Increased maximum length of trigger comments (was 640, now 2048).
- "Event Response - Triggering Player" is now valid during "Dialog - Dialog
Button Click" events.
- Added special doodad animation tags "show" and "hide".
- Added Map Flag value "Observers on defeat".
Sound Editor
- Added Edit->Find command (works on sound/music list and variable list).
Object Editor
- Option to sort objects by name only (View->Sort Objects By Name).
- Holding down Shift while modifying a numerical value will disable all min/max
limits for that field (use with caution; this can potentially crash the
game!).
- Tech Item dialog allows selection of special multi-unit "Equivalents" (any
Altar, etc.).
- New unit fields for tier-based tech tree requirements.
WORLD EDITOR FIXES
General
- Item Tables dialog is accessible from Unit Properties dialog.
- Pre-placed summoned units count towards creep camp minimap icons.
- "Extra->Cinematic Arthas" model file reference is invalid.
- Game lock-up when decreasing level of "Attribute Bonus" ability.
- Excessive performance loss when units and start locations overlap.
- Doodad "fixed height" status is not preserved across undo operations.
- Pre-placed random units may have their team color set to red in game,
regardless of owner.
- Unit Properties dialog does not display mana value for buildings with mana.
- Moving a start location which is on top of another start location can cause
duplicate start locations.
- Random Group references used for dropped items are not displayed properly in
the Object Manager.
- View menu does not always refresh properly after changing layers.
- Advanced->Adjust Cliff Levels does not adjust water height along with
terrain.
Trigger Editor
- Unit event "Uses an item" does not fire for items with unlimited charges.
- Attempting to enable a trigger does not properly validate that the trigger
script compiles.
- Action "Skip Remaining Actions" can cause compile errors if used as a parameter
to another function.
- "Event Response - Target Point Of Issued Order" becomes reset after a "Wait"
action.
- Function menu appears in the dialog for setting variable initial values.
- "Automatically create unknown variables when pasting" option does not work for
"Set Variable" actions.
- Deleting functions may corrupt the strings within other "cut" functions
(manifest after pasting).
- "Event Response - Learned Skill Level" result is off by one for all levels
greater than one.
- Variables dialog sorting by Initial Value does not sort properly.
- Map Flag value "Observer chat" is obsolete and causes compile errors.
Sound Editor
- There is no way to remove imported sounds.
Object Editor
- Custom "Required Animation Names" values do not display properly in the editor
(works in game).
- Character limit on extended tooltip fields is too small (was 300, now 1024).
- Custom values of "Techtree - Requirements - Levels" field are not loaded
properly in game.
- Hotkey field not allowed to be empty.
- Changing an object "category" does not automatically refresh the field list, if
necessary.
- "Stats - Build Time" values less than 8 cause Heroes to be unable to revive.
- Object tabs do not always refresh properly after importing "all" object data
file.
- Buildings with no pathing map crash the game.
- Auto Fill dialog allows any character for hotkey fields.
- "Art - Scaling Value" is not applied to building placement cursor in game.
- Pasting "True" values over "False" values does not work.
NOTES: Replays are incompatible between major game revisions (1.12 replays
cannot be viewed with the 1.13 version of Warcraft III). Custom save games
will not load from version 1.12.
Download The FileSubmitted by Crafterz, on Jun 14 2008, 08:46 PM
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1.12
File Updated: 15 Jun 2008
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0
|
Crafterz |
303 |
14th June 2008 - 08:44 PM Last post by: Crafterz |
1.12Version: 1.12
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.12 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.12
--------------------------------------------------------------------------
FIXES
- Anti-air creeps have been added to each Mercenary Camp in the map
(4)Tranquil Paths (Reign of Chaos).
- Wyvern hit points have been reduced from 600 to 570.
- Halls of the Dead and Black Citadel attack cooldown have been reduced
from 2.0 to 1.5.
- The multiplayer custom map desync that occurs between Reign of Chaos and
Frozen Throne players has been fixed.
NOTES: Replays are incompatible between major game revisions (1.11 replays
cannot be viewed with the 1.12 version of Warcraft III). Custom save games will
not load from version 1.11.
Download The FileSubmitted by Crafterz, on Jun 14 2008, 08:44 PM
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1.11
File Updated: 13 Jun 2008
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0
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Crafterz |
209 |
13th June 2008 - 11:44 AM Last post by: Crafterz |
1.11Version: 1.11
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.11 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.11
--------------------------------------------------------------------------
FIXES
- Campaign unit damage has been adjusted to match 1.01 values.
- Some custom maps would crash because they had pre-1.10 data embedded in them.
- Czech-only: fixed a crash with the display news items.
- Graphical errors related to the Gryphon Unit within the Teen Version have now
been fixed.
- Fixed a number of text strings within our localized versions.
- Fixed a number of hotkeys within our localized versions.
Download The FileSubmitted by Crafterz, on Jun 13 2008, 11:44 AM
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1.06
File Updated: 13 Jun 2008
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0
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Crafterz |
151 |
13th June 2008 - 11:39 AM Last post by: Crafterz |
1.06Version: 1.06
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.06 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.06
--------------------------------------------------------------------------
BALANCE CHANGES
Improved Counterability
Unarmored Light Medium Heavy Fortified Hero
Normal 100% 150% 100% 100% 50% 100%
Piercing 150% 75% 100% 150% 35% 50%
Siege 150% 50% 100% 100% 150% 50%
Magic 75% 100% 200% 100% 50% 50%
Hero 100% 100% 100% 100% 50% 100%
You can find further information related to armor and damage types on our
web site at
http://www.battle.net/war3/basics/armorandweapontypes.shtmlSpellcaster Rebalance
- Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer,
Banshee, Druid of the Talon) have been re-balanced. In general, units
with piercing damage rip up spellcasters, while basic melee units, such
as Ghouls or Footmen, are weak against spellcasters. The specific
changes to the units in question are:
* They have a new armor type, unarmored, which takes bonus damage from
siege and piercing attacks.
* They also have a new damage type, magic, which does reduced damage to
fortified and hero armor, but does bonus damage against medium armor.
* They had their damage adjusted, typically downwards.
* They no longer gain damage as they go up in level, and gain less
hitpoints as they go up in level (but start with more hitpoints when
initially built)
* Many autocast buffs and debuff costs reduced.
* Casters, including Dryads, have had their mana regeneration rates
boosted by 30%.
Hero Damage
- Heroes now have an aptly named hero damage type. It deals 100% damage
to everything except fortified armor, to which it deals 50% damage. Hero
damage was added so that heroes no longer strongly counter ranged units
such as Archers and Crypt Fiends.
Advanced Structures
- Most advanced technology structures had their build times reduced. This
reduction ranged from 20 seconds for especially underused structures, to
10 seconds for less underused structures. For instance, the Slaughterhouse
builds 20 seconds faster now, while the Arcane Sanctum build time was only
reduced 10 seconds.
Humans
- Flares now cost 75/25 to research, down from 100/50.
- Inner Fire cost increased to 35, from 25.
- Slow cost reduced to 40 from 50.
- Slow duration vs heroes reduced to 10 seconds from 20 seconds.
- Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels.
Undead
- Curse now causes a 33% chance to miss, up from 25%.
- Curse now lasts 2 minutes, up from 1 minute.
- Curse cost reduced to 40 mana from 50.
- Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12
seconds, down from 20 seconds.
- Carrion Swarm max damage increased to 375/700/1000 from 300/550/800.
- Carrion Swarm no longer hits wards.
- Boneyard cost reduced to 250/100 from 350/125.
- Acolytes now have 220 health, up from 180.
- Necropolis cost reduced to 300 gold, down from 350 gold.
- Black Citadel now has 2000 hitpoints, down from 2300.
- Halls of the Dead now has 1750 hitpoints, down from 2000.
Orcs
- Bloodlust cost reduced from 50 mana to 40 mana.
- Raiders now have light armor instead of heavy armor.
- Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown
of 12 seconds, down from 20 seconds.
- Bladestorm cooldown reduced to 3 minutes, down from 4 minutes.
Night Elves
- Cyclone duration on units increased to 15 from 10.
- Faerie Fire cost reduced to 35 from 75.
- Chimaera Roost cost reduced to 230/70 from 280/100
- Ancients temporarily lose their fortified armor when they uproot,
becoming medium armor units.
- Dryads now have the unarmored armor type. This change was made to
further specialize Dryads as melee killers, but allow piercing damage
units, such as Crypt Fiends and Archers, to counter them more
effectively.
- Dryad hitpoints increased to 435 from 380.
Other
- All basic siege units (Mortar Teams, Catapults, etc.) have had their night
sight increased to 1100 from 1000.
Creeps
- Creep-cast Polymorph duration reduced to 25.
- Creep autocast Heal heals 12 hp a cast not 15.
- Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly
fire - their attacks only hit hostile targets.
- Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14
- Thunder Lizard damage reduced from 1d11+30 to 1d8+26.
- Centaur Impaler hitpoints reduced to 350 from 450.
Items
- Anhk of Reincarnation is now a level 7 item.
- Potion of Restoration now heals 500 health and 200 mana, rather than fully
replenishing a hero's health and mana.
- Scroll of Restoration now heals 300 health and 150 mana, rather than fully
replenishing all targets health and mana.
- Tome of Experience is now a level 5 item
- Scroll of Protection cost reduced to 150
NOTES: Replays are incompatible between major game revisions (1.05 replays
cannot be viewed with the 1.06 version of Warcraft III).
Download The FileSubmitted by Crafterz, on Jun 13 2008, 11:39 AM
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1.05
File Updated: 13 Jun 2008
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0
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Crafterz |
191 |
13th June 2008 - 11:39 AM Last post by: Crafterz |
1.05Version: 1.05
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.05 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.05
--------------------------------------------------------------------------
FIXES
- Fixed a problem with viewing certain replays.
Download The FileSubmitted by Crafterz, on Jun 13 2008, 11:39 AM
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1.04
File Updated: 13 Jun 2008
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0
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Crafterz |
130 |
13th June 2008 - 11:38 AM Last post by: Crafterz |
1.04Version: 1.04
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.04 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.04
--------------------------------------------------------------------------
FIXES
- Fixed an issue related to full shared unit control and allied play that could
cause one or more players to lose the ability to train or upgrade their own
units.
- Fixed an issue that caused the experience point bars in Battle.net profiles
to improperly reflect recently gained or lost points.
- Fixed a graphic issue related to the ladder profile and the scroll bar.
BALANCE CHANGES
Humans
- Divine Shield duration increased to 15/30/45 from 10/20/30.
- Divine Shield cooldown changed to 35/50/65 from 60/60/60.
- Avatar cooldown increased to 180 from 120.
- Resurrection mana cost reduced to 200 from 250.
- Sorceress acquisition range increased to 700 from 600, improving the
frequency with which Slow is auto-cast.
Undead
- Banshee acquisition range increased to 700 from 500, improving the frequency
with which Curse is auto-cast.
- Anti-magic Shell is once again dispellable. A summoned unit under a shell
does not take damage from the dispel, but will lose the shell.
- Anti-magic Shell mana cost reduced to 50 from 75.
- Sleep duration decreased on Hero units to 5/10/15 from 10/20/30.
- Web duration decreased on Hero units to 7 from 20.
- Animate Dead mana cost reduced to 250 from 300.
- Player-controlled Ghouls no longer turn off pathing against units when they
are instructed to harvest lumber.
- Possession now takes 1 second to cast, up from 0.
Orcs
- Wards are no longer hit by Huntress Moon Glaive bounce.
- Critical Strike no longer receives damage from Thorns Aura. However, the
Blademaster's base attack associated with a Critical Strike still interacts
with Thorns appropriately.
Night Elves
- Thorns no longer interacts with Critical Strike.
- Mana Burn mana cost reduced to 50 from 75.
- Mana Burn drain amount reduced to 50/100/150 from 100/200/300.
- Mana Burn cooldown reduced to 7 from 9.
- Huntress damage reduced to 1d3+14 from 1d3+15.
- Metamorphosis cooldown increased to 180 from 120.
- Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units).
- Starfall cooldown increased to 180 from 120.
- Druid of the Talon (in Night Elf form) acquisition range increased to 700
from 600, improving the frequency with which Faerie Fire is auto-cast.
- Ballista Impaling Bolt no longer functions with "Attack Ground."
- Ancient Protector cost reduced to 160/80 from 240/100.
- Ancient Protector hit points increased to 600 from 550.
- Ancient Protector armor decreased to 1 from 2.
- Ancient Protector minimum range reduced to 0 from 200.
- Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51.
- Ancient Protector damage type changed to pierce from siege.
- Ancient Protector splash damage reduced.
Creeps
- Murloc Mutant damage increased to 1d5+24 from 1d2+12.
MAP CHANGES
- Many minor changes were made to many maps due to the balance changes made in
patch 1.03 and patch 1.04. Some examples include:
(4) Lost Temple - Added more shallow water to the islands. Center creep camp
is a bit harder. Added Ogre Magi to the corner Ogre creep camps.
(6) Moonglade - Reduced all creep camps approximately 2 levels.
(

The Crucible - All start locations should now be very similar, close to
trees with enough room to build. All Goblin Merchant creep camps are
now farther off the main path.
(10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved
Razormane creeps off the main paths.
(12) Ice Crown - Fixed the creep levels so that all camps are equal.
NOTES: Replays are incompatible between major game revisions. (1.03 replays
cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will
not load from versions 1.03 and below.
Download The FileSubmitted by Crafterz, on Jun 13 2008, 11:38 AM
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1.03
File Updated: 13 Jun 2008
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0
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Crafterz |
136 |
13th June 2008 - 11:37 AM Last post by: Crafterz |
1.03Version: 1.03
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.03 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.03
--------------------------------------------------------------------------
NEW FEATURES
- Each AI player can now be set to one of three different settings:
Easy, Normal, and Insane.
- Allied AI will teleport to human allies' towns when the towns are under
attack.
- Allied AI will ping the minimap to indicate where they are going to attack
next.
- Messages can now be sent when the "Waiting for Players" dialog is up.
- Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the
graphics engine.
FIXES
- Fixed an issue with building reimbursement that could credit a player twice
for canceling a building.
- Fixed a crash that could occur when the system date was set to > 2038.
- Fixed map loading crash that could result from custom units that sell too
many items.
- Fixed crash with Avance Sound cards. The fix requires a minor change to your
registry. If you are experiencing this problem, please contact our technical
support staff.
- Fixed a crash that could occur when loading a corrupted save file.
- Fixed a crash that could occur on custom maps during some unit creation
events.
- Fixed an issue causing localized versions of maps to be passed unnecessar-
ily.
- Fixed Mass Teleport crash that could result from a target unit's dying
before spell completes.
- Fixed save/load map interaction that could result in an unresponsive game.
- Fixed an issue related to unit selection and upgrading Human towers.
- Fixed an issue with Dreadlord that could cause him to not take damage
from Unholy Frenzy if he had the Sleep skill.
- Fixed some AI mining issues that could occur when their original town
hall was destroyed.
- Fixed an AMM chat message bug that could disconnect you if an AMM team
game message was sent just before game launch.
- Fixed an issue that allowed players to save after choosing "Continue" in a
single-player mission.
- Fixed a supply issue related to the Demon Hunter and his Metamorphosis
ability.
- Fixed Zeppelin drop exploit as a method of building locating through fog
of war.
- Fixed an issue with saving while "Waiting for Players" dialog was up that
could result in a soft lock.
- Fixed an issue that could create an invincible Mountain King.
- Fixed an issue related to graphical display of auras from aura-generating
items.
- Fixed an issue with Anti-magic Shell so it now properly interacts with
magic-immune and non-magic-immune summoned units.
- Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting
circle.
- Fixed an issue with Huntress' bouncing missile that would allow it to hit
a secondary target even if it missed the primary target.
- Fixed an issue with rooted Ancients that would cause them to trigger
Goblin Land Mines.
- Fixed an issue related to Hero illusions' carrying a Ring of Protection.
- Fixed an issue with Town Portal spell art.
- Fixed an issue with hit point/mana upgrades and Polymorph.
- Fixed an issue with the Abolish Magic ability and allies.
- Fixed an issue with poison that could kill a unit. Poison, by itself,
should only take a unit to the brink of death.
- Fixed an issue related to the interaction of Shift-adding units to a group
and unit deaths.
- Fixed an issue related to replays, selection circles, and changing player
perspective.
- Fixed an issue with Cyclone and moving units creating aerial footprints.
- Fixed keyboard screen scroll and "Waiting for Players" interaction.
- Fixed several minor text and tooltip issues.
- Fixed a few improper combat sound assignments on creeps and NPCs.
- Frost Wyrm attack now also slows air units.
- AI Keepers of the Grove no longer cast Force of Nature on different cliff
levels.
- Night Elf AI now uses the Wisp's Renew ability effectively.
- Disease (Plague) and poison no longer wake sleeping units.
- Moon Glaive bounce no longer hits invisible units.
- Demon Hunter's attack while in Demon Form no longer damages self or allies.
- Upgraded building shadows no longer update through the fog of war.
- Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
- Observers no longer gain full player UI when entering a loaded game.
- Observers no longer get gold/lumber/supply UI when selecting neutral
buildings.
- Fog of war updates properly now if you are alt-tabbed out of game.
- War3 now warns you when you save game or screenshot or profile if there's
not enough available disk space.
- Improved "We're Under Attack" messages so they trigger at more appropriate
times.
WORLD EDITOR FIXES
- Fixed Macintosh World Editor crash.
- Added Unit Editor field for building upgrades.
- Increased number of possible dialog buttons from 5 to 12.
- Added blank entries for all units that don't normally have abilities or
attacks, allowing a user to potentially add these through the Unit Editor.
- Added Unit Editor field to set unit sounds to that of another unit type.
- Reorganized limits on pre-placed neutral units. Neutral hostile
buildings now count towards the "unit" limit of 512, and only passive
buildings count towards the "building" limit of 96.
- Fixed bug where map auto-save could bypass object limit checks.
- Fixed Sound Editor bug that would sometimes delete an imported sound file
from the map if it was imported from outside the War3 directory and the
Test Map feature was used before the map was saved.
- Fixed force issue that would cause Force 11 when you selected Force 10
for a trigger in the editor.
BALANCE CHANGES
Humans
- Brilliance Aura has been reworked, and is no longer % based. It now adds
a fixed amount of mana per second to units under its power -- .75, 1.5,
and 2.25 respectively by level. While it's just as effective with mass spell-
casters, players will find it is less powerful (though still exceedingly
useful) with Heroes.
- Divine Shield now costs 25 mana, down from 75.
- Blizzard no longer goes up in radius as the level of the ability increases.
- Water elementals now last 60 seconds, down from 75.
Undead
- Gargoyles' ground attack was substantially upgraded. They now do 21-24
damage, up from 16-18 damage. They also have less armor (3, down from 5),
but also hit harder against air units, doing 51-63 damage, up from 46-57
damage. Note that they are still just as effective against air units as
they were before, but their ground attack has been much improved.
- Death Pact now costs 50 mana (down from 75), and can be cast twice as
frequently as before (15 seconds cooldown from 30).
- Lich Heroes now have far more hit points, as they now have 15 str + 2/level,
up from 13 + 1.6/level.
- Frost Armor is now an auto-cast spell which will target units under attack
if auto-casting is enabled. Frost Armor also costs less mana -- 40 down
from 50.
- The Spirit Tower Upgrade now costs 160/40, up from 120/40.
- Crypt Fiends' attack was slightly improved.
Orcs
- Headhunters have more hit points (350, up from 280), but also strike more
slowly.
- Stasis Trap no longer stuns friendly units, but has a shorter duration
(6 seconds, down from 12 seconds). Stasis Traps, when they are set off,
also destroy other Stasis Traps within their area of effect.
- Kodo Beasts now have 1000 hit points, up from 790 hit points. They also
attack more slowly than before.
- Orc Barracks cost less lumber: 50, down from 70.
- Watch Towers now do 16-18 damage, down from 19-22 damage.
- Grunts now have 700 hit points, up 20 from 680.
- Shaman's attack is far less powerful. They attack somewhat more slowly,
and also do 11-12 damage, down from 14-16 damage.
- Stasis Ward and Sentry Ward no longer inhibit movement or building
construction.
Night Elves
- Sentinel can now be removed from a tree with various dispels (Wand of
Negation, Dryads, etc.), as well by attacking the tree with a peon or siege
unit (previously, the tree had to be destroyed -- now it merely has to be
damaged).
- Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr
Soulstealers, Felhounds, etc.).
- Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee
damage dealt by level.
- Wisp's sight radius increased by 25%.
- Detonate now does 225 damage against summoned creatures, up from 150.
- Non-tree buildings now have 5 armor, up from 2.
- Ballistae now have an "Attack Ground" command.
- Force of Nature cooldown reduced to 20 seconds, down from 30 seconds.
- Treants now last 60 seconds, down from 75 seconds.
- Eating trees now gives a constant, non-stacking healing effect for 10
seconds.
- Moon Wells now spend mana on health and mana replenishment separately. For
instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well,
and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health.
Before, the Hero would gain 200 health and 50 mana. This change does not
affect the benefits of healing a unit without mana.
Creeps
- All melee creeps in between levels 1 and 5 are slightly more powerful.
- All creeps of level 6 or higher now have Hero magic resistance.
- Creeps of level 7 or higher will behave more intelligently in general.
- All creeps of level 7 or higher now deal Chaos damage.
- Level 10 Dragons no longer have spell immunity.
- Many minor creep balance tweaks to damage and abilities.
- Mercenaries are now more accurately priced in general, which in most
cases amounts to price decreases.
Items
- Scepter of Mastery no longer will drop randomly in multiplayer maps.
- Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10
respectively).
- Wand of Lightning Shield is now a level-3 item, down from level 6.
- Sentry Ward item now comes with 3 charges, down from 5.
- Periapt of Vitality now gives 150 hps, up from 100.
- Pendant of Mana now gives 250 mana, down from 300.
- Tome of Experience now gives Heroes 150 experience points, down from 200.
NOTE: Replays are incompatible between major game revisions. (1.02 replays
cannot be viewed with the 1.03 version of Warcraft III.)
Download The FileSubmitted by Crafterz, on Jun 13 2008, 11:37 AM
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1.02a
File Updated: 13 Jun 2008
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0
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Crafterz |
164 |
13th June 2008 - 11:36 AM Last post by: Crafterz |
1.02aVersion: 1.02a
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.02a for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.02a
--------------------------------------------------------------------------
- Added localized Battle.net messages.
Download The FileSubmitted by Crafterz, on Jun 13 2008, 11:36 AM
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1.02
File Updated: 13 Jun 2008
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0
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Crafterz |
159 |
13th June 2008 - 11:34 AM Last post by: Crafterz |
1.02Version: 1.02
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.02 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.02
--------------------------------------------------------------------------
FIXES
- Fixed an issue that allowed players to abuse dragons with Devour.
- Fixed an issue with dragons that could cause them to divert attacks.
BALANCE CHANGES
- Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines
no longer randomly drop in multiplayer games.
- Scroll of Resurrection & Scroll of Animate Dead item level increased.
- Bridges are no longer destroyable on the (6)Stromguarde.w3m map.
NOTE: Replays are incompatible between major game revisions. (1.01 replays
cannot be viewed with the 1.02 version of Warcraft III.)
Download The FileSubmitted by Crafterz, on Jun 13 2008, 11:34 AM
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1.01b
File Updated: 13 Jun 2008
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0
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Crafterz |
136 |
13th June 2008 - 11:33 AM Last post by: Crafterz |
1.01bVersion: 1.01b
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.01b for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.01b
--------------------------------------------------------------------------
- Fixed a problem where players were disconnected from a game as it was
starting and thus getting a loss.
Download The FileSubmitted by Crafterz, on Jun 13 2008, 11:33 AM
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1.01
File Updated: 13 Jun 2008
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0
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Crafterz |
229 |
13th June 2008 - 11:32 AM Last post by: Crafterz |
1.01Version: 1.01
Author: Blizzard
Category: Warcraft III - Reign of Chaos
Screenshot:Description:Patch 1.01 for Warcraft III Reign of Chaos
--------------------------------------------------------------------------
- PATCH 1.01
--------------------------------------------------------------------------
** Welcome to Warcraft III and improved Battle.net! **
This patch contains various data and code updates necessary for play on
Battle.net as well as some minor balance changes.
Download The FileSubmitted by Crafterz, on Jun 13 2008, 11:32 AM
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1.15.2
File Updated: 12 Jun 2008
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2
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Crafterz |
254 |
12th June 2008 - 11:18 AM Last post by: Crafterz |
1.15.2Version: 1.15.2
Author: Blizzard
Category: Broodwar Patches
Screenshot:Description:Patch 1.15.2 for Broodwar
---------------------
- patch 1.15.2
---------------------
Feature Changes
- StarCraft and StarCraft: BroodWar no longer require the CD while playing the game. To play without the CD, please follow the following instructions:
Windows Users:
- Make sure you have "Hide extensions for known types" unchecked. To do this please use the following steps:
- Click Start -> Programs -> Accessories -> Windows Explorer
- Click on Tools -> Folder options (Windows Vista users may have to press the Alt key to see the tools option at the top of the window)
- Click on the View Tab In the list, look for the "Hide extensions for known file types" option, and make sure that it is unchecked.
- Click OK to save the changes.
- Now you will need to copy some files from the Game CDs
- If you own only StarCraft, copy "INSTALL.EXE" from the StarCraft CD to your StarCraft folder and rename it to "StarCraft.mpq".
- If you own StarCraft: Brood War, copy "INSTALL.EXE" from the StarCraft: Brood War CD to your StarCraft folder and rename it to "BroodWar.mpq". If you wish to play the StarCraft original missions then please copy and rename the install file from the original StarCraft CD as well, as listed directly above.
Mac users:
- If you own only StarCraft, copy "StarCraft Archive" from the StarCraft CD to your StarCraft/StarCraft Files/ folder.
- If you own StarCraft: Brood War, copy "Brood War Archive" from the StarCraft: Brood War CD to your StarCraft/StarCraft Files/ folder. If you wish to play the StarCraft original missions then please copy the Starcraft Archive file from the original StarCraft CD as well, as listed directly above.
Download The FileSubmitted by Crafterz, on Jun 12 2008, 11:01 AM
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1.15.1
File Updated: 12 Jun 2008
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0
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Crafterz |
218 |
12th June 2008 - 11:00 AM Last post by: Crafterz |
1.15.1Version: 1.15.1
Author: Blizzard
Category: Broodwar Patches
Screenshot:Description:Patch 1.15.1 for Broodwar
---------------------
- patch 1.15.1
---------------------
- Made stability improvements to replay saving code.
- Fixed a bug where the map download progress was not shown.
- Pressing alt-f4 while in Starcraft and logged into a league now logs you out of the league.
- Updated some of the localization for the league page.
- Fixed an exploit that allowed nukes to fall anywhere on the map.
Download The FileSubmitted by Crafterz, on Jun 12 2008, 11:00 AM
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1.15
File Updated: 12 Jun 2008
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0
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Crafterz |
243 |
12th June 2008 - 10:59 AM Last post by: Crafterz |
1.15Version: 1.15
Author: Blizzard
Category: Broodwar Patches
Screenshot:Description:Patch 1.15 for Broodwar
---------------------
- patch 1.15.0
---------------------
Feature Changes
- Approved organizations can now operate StarCraft leagues. See
http://www.battle.net.
- Replays are automatically saved as LastReplay.rep.
Bug Fixes
- Fixed a bug that allowed burrowed units to be stacked.
Exploits
- Fixed a vulture exploit that crashed games.
- Fixed an exploit that allowed the rally points of others to be set.
- Fixed a multicommand hack that crashed Macintosh players.
Download The FileSubmitted by Crafterz, on Jun 12 2008, 10:59 AM
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1.14
File Updated: 12 Jun 2008
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0
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Crafterz |
213 |
12th June 2008 - 10:57 AM Last post by: Crafterz |
1.14Version: 1.14
Author: Blizzard
Category: Broodwar Patches
Screenshot:Description:Patch 1.14
Patch 1.14 for Broodwar
--------------------
- patch 1.14.0
---------------------
Feature Changes
- For Top vs. Bottom games, the default chat filter is now 'Chat To Allies'.
- In-game chat messages now show the speaker's name in his/her team color.
- Users can now use the mouse wheel to scroll chat and selection boxes in
Windows 98 (or later) and Macintosh OS X.
- Screen shots now use a time/date stamp; they are no longer limited to 100.
- The high-color application icon from the Macintosh version is now used on PC.
- Small corrections to the Lost Temple and Dire Straits maps.
Bug Fixes
- Fixed Hatchery cancellation crash bug.
- Fixed crash that can occur when SCVs are repairing a unit boarding a Dropship.
- Fixed crash when Mac users very quickly cancel connection to Battle.net.
- Fixed a scoring bug that gave Zerg unit points for building cancellation.
- Users can now take screen shots on Macintosh OS X.
- Updated Battle.net account creation information text.
- Logging onto an account closed for a Battle.net Terms of Service violation
will now say the account is closed, rather than 'invalid password'.
- Fixed bug preventing Portuguese StarCraft clients from receiving patches from
Battle.net. Portuguese users must still patch to this level manually, but
subsequent patches can be obtained automatically from Battle.net.
- No longer displays control characters in Battle.net's map description pane.
- Color codes and control codes are no longer allowed in chat messages.
- Fixed a crash in StarEdit when attempting to save modified Blizzard maps.
- Fixed undesired text wrapping in Spanish and Portuguese Battle.net screens.
- Fixed a rare crash in multiplayer games.
Exploits
- Fixed the Nydus Canal cancellation bug that allowed creating a mobile exit.
- Fixed two exploits that allowed players to gain minerals very quickly.
- Fixed exploit that allowed Zerg buildings to become cloaked.
- Fixed exploit that allowed units to kill themselves instantly.
- Fixed exploit that allowed Command Center infestation without a Queen.
- Fixed exploit that allowed Command Center infestation from a distance.
- Fixed exploit that allowed players to float Zerg Drones over obstacles.
- Fixed exploit that allowed worker units to mine at a distance.
- Fixed exploit that allowed Terran buildings to lift off while training units.
- Fixed exploit that allowed SCVs to repair Protoss buildings.
- Fixed exploit that allowed SCVs to detach Larvae from Hatcheries.
- Fixed exploit that allowed morphing Terran and Protoss buildings.
- Fixed exploit that allowed buildings to be stacked on top of each other.
- Playing against illegally named players on Battle.net no longer results in a
disconnect game result.
Download The FileSubmitted by Crafterz, on Jun 12 2008, 10:57 AM
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1.13f
File Updated: 12 Jun 2008
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0
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Crafterz |
224 |
12th June 2008 - 10:56 AM Last post by: Crafterz |
1.13fVersion: 1.13f
Author: Blizzard
Category: Broodwar Patches
Screenshot:Description:Patch 1.13f
Patch 1.13f for Broodwar
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- patch 1.13f
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- Fixed several bugs that contributed to game exploits.
Download The FileSubmitted by Crafterz, on Jun 12 2008, 10:56 AM
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1.13e
File Updated: 12 Jun 2008
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0
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Crafterz |
219 |
12th June 2008 - 10:56 AM Last post by: Crafterz |
1.13eVersion: 1.13e
Author: Blizzard
Category: Broodwar Patches
Screenshot:Description:Patch 1.13e
Patch 1.13e for Broodwar
---------------------
- patch 1.13e
---------------------
- Fixed several bugs that contributed to game exploits.
Download The FileSubmitted by Crafterz, on Jun 12 2008, 10:56 AM
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1.13d
File Updated: 12 Jun 2008
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0
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Crafterz |
184 |
12th June 2008 - 10:54 AM Last post by: Crafterz |
1.13dVersion: 1.13d
Author: Blizzard
Category: Broodwar Patches
Screenshot:Description:Patch 1.13d
Patch 1.13d for Broodwar
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- patch 1.13d
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- Fixed a bug that prevented the training of infested terrans.
Download The FileSubmitted by Crafterz, on Jun 12 2008, 10:54 AM
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1.13c
File Updated: 12 Jun 2008
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0
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Crafterz |
233 |
12th June 2008 - 10:52 AM Last post by: Crafterz |
1.13cVersion: 1.13c
Author: Blizzard
Category: Broodwar Patches
Screenshot:Description:Patch 1.13c
Patch 1.13c for Broodwar
---------------------
- patch 1.13c
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- Fixed a bug involving zerg buildings.
- Fixed a bug related to minimap unit ordering during replays.
Download The FileSubmitted by Crafterz, on Jun 12 2008, 10:52 AM
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1.13b
File Updated: 12 Jun 2008
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0
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Crafterz |
210 |
12th June 2008 - 10:52 AM Last post by: Crafterz |
1.13bVersion: 1.13b
Author: Blizzard
Category: Broodwar Patches
Screenshot:Description:Patch 1.13b
Patch 1.13b for Broodwar
---------------------
- patch 1.13b
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- Fixed a bug where some maps could cause the game to crash.
Download The FileSubmitted by Crafterz, on Jun 12 2008, 10:52 AM
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