This post was copied directly from the Freedom Hack Update news topic at FreedomHack.com.
Many people wonder, well what makes this hack so different from the rest? Why should I use this over Oblivion, Apocalypse, or EpicSauce? This update should tell you why
Features This hack will have all the features you can imagine. Just think of every hack combined into one. But here's a brief description of some of the existing features we've made improvements to.
Selection Hack - So far, people have only seen Zynastor's 252 unit selection hack. Freedom will enable you to select up to 1,700 units. This is the maximum number of units Starcraft is able to create in any game. So theoretically, if you were to own that many units, you'd be able to select them all.
Virtual Location Engine - Some of you have seen KC's old Kacow location hack. It let users create basic custom locations that ordered units around for you. Freedom will have a vastly improved version of the Virtual Location Engine, as it's come to be called, ready at your disposal. You'll now be able to create basic trigger locations that will allow you to set when a location is used or "activated" based upon simple conditions much like Starcraft's trigger and location system.
Microcommand - Most of you know what a multicommand is, but what about a microcommand? Not very many have seen a hack like this in action. Most programmers keep hacks like this as experiments, or private because of it's versatility and power. To make a long story short, this hack will make all of your units act independently of each other. Telling one Science Vessel to irradiate a Drone will make all your selected Science Vessels irradiate the nearest Drone within a certain radius of themselves and of the selected Drone. So if you have a large amount of Science Vessels, you'll have a large amount of irradiated Drones.
Expanded Unit Kill Counters - This is more of an aesthetic fix for Starcraft. Because of the way Starcraft was designed, the limit for unit kill counters is 255. We've increased that limit so that you can kill up to 4294967295 units and have the counter display the correct amount of kills.
Expanded Cross Realm Friends List This idea was first implemented by Permy's Starspeak. However he did not create a feasible way for your client, or for Starcraft, to keep track of different users. This system has been updated, and restructured to give you the easiest, and fastest way to communicate with your friends from different servers!
Anti-Maphack Protected Maphack Ever played on one of those maps that had anti-maphack features enabled? Most maphacks don't cover every invalid sprite crash that the map makers can create to crash maphacks. Freedom's maphack will cover every one of them. Thanks to the map-making community and our team of programmers, we've got all our bases covered when it comes to being able to see your enemy. And plus, with our new graphical system, all crash sprites will appear with a special custom sprite. This maphack also specially displays hallucinated units as exactly that, as you can see form the image below, now with player colors!
IP Based Banlist For those of you who like using banlists, most people have heard of ulliklliwi's Blacklist. With it's most recent update, it still has many bugs in regards to tracking player's names, and IP addresses. As with everything else, this banlist will be updated and fixed to run properly without those pesky commands. Now you'll be able to add a player to your banlist by merely choosing from the list of features we've added to each player's drop down menu in the game lobby.
Customizable Hotkey and Game Interface Freedom will grant it's users, freedom. It's a nice idea, and will give you the power to mod basic aspects of Starcraft! You'll be able to change the hotkeys for every feature in Freedom, as well as change the hotkeys for any unit command actions. You'll even be able to change the configuration of the button grid in Starcraft! More features concerning the modification of the button grid are in the works! We'll soon allow users to create, and integrate their own custom buttons with Freedom to be used in Starcraft!
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I already seen this because I'm part of Freedom Forum. I feel spe-shul. I hope you have the option to change the icon for invalid sprites. I mean, the awesome face is cool, but think of the possibilities...
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QUOTE(GhoztMan @ Nov 1 2009, 01:44 PM)
I already seen this because I'm part of Freedom Forum. I feel spe-shul. I hope you have the option to change the icon for invalid sprites. I mean, the awesome face is cool, but think of the possibilities...
I've already mentioned this months ago when I first saw the sprite-smiley and I was assured that it will be customizable.
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I somehow doubt they named it after you. After all you are Dull Freedom. I believe they named it that because it grants users total freedom over almost every aspect of SC.
This post has been edited by GhoztMan: Nov 1 2009, 12:25 PM
It's kind of a mixture of both. Because we managed to finish the server-client portion of the hack a couple of days earlier than anticipated resulting in the starting of the beta a tiny bit earlier But we were going to simply wait until the server-client software was up and running before starting any beta. We're happy we finished early instead of having to push the deadline back, because we would have. So we're currently working on adding in the beloved building matrix that some people are chasing after. While simultaneously we're also working on redoing the Virtual location Engine so that the giant box for it can be removed from the screen, while at the same time implementing a little bit of our graphical features. People have yet to see what the hack's GUI will look like
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ha no problem thanks for telling us
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