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Announcement: Donate to Ghoztcraft and Join VIP |
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XGhozt |
18430 |
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Last post by: XGhozt
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Major Zhuinden |
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27th October 2009 - 04:28 PM Last post by: GhoztMan |
So apparently Blizzard has just updated Warden a short while ago. This can be noticed by when you inject hacks, you can hang around a bit, then you get a crash from StarCraft, if you continue to play, then during the next game, you're going to be disconnected from BNET.
It is certain...
Edit: Some hacks have been updated, check downloads update date before downloading.
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Speedskater |
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30th August 2009 - 01:21 AM Last post by: Magical_Trever |
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Monki |
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25th August 2009 - 03:29 AM Last post by: Suteki |
*Please note: No one section has complete information on the entire subject. The purpose is to give you a general idea without having a four page post. If you are interested more into a specific subject click the link following the information in the quote tags.
I will also try to upload some photos of BlizzCon, or get a link to a good photo gallery from flickr or somewhere else, that isn't just pictures of fan's in their costumes.Update:Diablo III - New Trailer ( Read More) Starcraft II Galaxy Editor ( Read More) The Next Battle.Net ( Read More) BlizzCon 2009StarCraft II Battle.netQUOTE What is the new Battle.net? We are building the new Battle.net to be the premier online gaming destination. The new Battle.net experience is a full-featured online game service designed specifically around Blizzard Entertainment titles, and will include a complete set of around-the-game features including a state-of-the-art matchmaking system, achievement system, social networking features, structured competitive play options, a marketplace, and much more. Our vision is to create an environment where gamers can compete online, develop an online persona, and stay connected to friends and the rest of the community while enjoying our games. In doing this, the new Battle.net will deliver the ultimate social and competitive experience for Blizzard Entertainment gamers everywhere. Continue Reading: http://www.blizzard.com/blizzcon/recaps/battlenet-panel.xml- World of Warcraft: CataclysmQUOTE An ancient evil lies dormant within Deephome, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire. Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deephome will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation. Blizzard Entertainment's third expansion to World of Warcraft forever alters the face of Azeroth, as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, areas rewrought by the cataclysm and filled with new opportunities for adventure. In an effort to survive the world-shattering cataclysm, two new playable races--worgen and goblins--will join the struggle between Alliance and Horde. As players journey to the new level cap of 85, they'll explore newly revealed zones, acquire new levels of power, and come face to face with Deathwing in a battle to determine the fate of the world. No matter what the outcome, Azeroth will never be the same. Continue Reading: http://www.blizzard.com/blizzcon/recaps/cataclysm-panel.xmlWorld of Warcraft Cataclysm: Class, Items And ProfessionsQUOTE •Goblin: The goblin race, available to the Horde, will be able to choose from all classes except paladin and druid. Goblins also have some very interesting racial abilities, including a rocket belt that allows players to activate one of two rocket abilities every two minutes. •The Worgen: The Worgen, our new Alliance race -- has both a true form and a human form. The true form is purely cosmetic, and provides no combat bonus. A player may remain in either form when out of combat, but are automatically placed in their true form upon entering combat. •New Class/Race Combo's: We’ve also opened up additional class/race options for existing playable races. New Horde options include troll druid, undead hunter, orc mage, tauren paladin, tauren priest, and blood elf warrior. New Alliance options include human hunter, dwarf mage, night elf mage, gnome priest, and dwarf shaman. •Items: In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all "core" stats more appealing. Here are some examples of such plans. With a new legendary item, two-handed axe, available. •Archaeology: Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. •Reforging: Reforging affords tailors, blacksmiths, leatherworkers, engineers, and jewelcrafters the opportunity to customize any player's gear, including their own. Specifically, they can reduce a single statistic on applicable items and convert the lost points into another stat not already on the item. Continue Reading: http://www.blizzard.com/blizzcon/recaps/cl..._prof-panel.xmlDiablo III: Heroes and MonstersQUOTE •The Monk is a fast but fragile melee fighter, providing a contrast to the barbarian’s slower but harder-hitting melee presence in the game •The combo system that encompasses many of the monk skills is what truly sets this class apart. Monk skills that use the combo system can be chained together in different orders to achieve different results. •Monsters: The points made were that monsters work best in Diablo when kept simple, that their complexity shows best when it comes from combining different monster types in groups, that being able to identify monsters easily is key, and that the game should keep introducing new monsters to the player. •More Monsters!: The process began with two new enemies seen for the first time in the BlizzCon demo, the snakeman and sandwasp, then moved on to everyone’s Diablo family favorite, the fallen. Three varieties of fallen were shown -- the rank-and-file fodder imp, the resurrection-happy shaman, and the crazy-cousin lunatic. Continue Reading: http://www.blizzard.com/blizzcon/recaps/he...sters-panel.xmlSource: http://www.blizzard.com/blizzcon/
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Monki |
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21st August 2009 - 10:44 PM Last post by: Se7eNX |
QUOTE BioShock 2, Max Payne 3, Splinter Cell: Conviction, Singularity, and now StarCraft II? We’d say all that’s left for 2009 are tumbleweeds, but they’ll probably just delay those too. So, who’s responsible for what will surely go down as one of the darkest days in Korean history? That’d be Blizzard’s own Battle.net service.
"Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game," said Blizzard in a statement.
"The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward. This extra development time will be critical to help us realize our vision for the service."
The game’s now scheduled to launch during the “first half” of 2010, which is basically where mom ‘n’ pop have decided to stash the rest of Christmas as well.
If there is a silver lining to all of this, though, it’s that Diablo III’s still chugging along on schedule. Even better, Blizzard’s Mike Morhaime noted that “it would be correct to conclude that you could expect two releases of Blizzard next year,” which we’re taking to mean StarCraft II and Diablo III. Guys, 2010 is going to be a fantastic year. Expensive, sure, but fantastic nonetheless. Source: http://www.maximumpc.com/article/news/star...ii_delayed_2010-- Well doesn't this just suck...
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Ruler of War |
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6th August 2009 - 10:30 PM Last post by: Major Zhuinden |
QUOTE Warcraft III v1.24 Patch Notes
PC WORLD EDITOR CHANGES
- Added new JASS hash table functions to replace the lost functionality from fixing unsafe type casting. - Hash Table - Save Item Handle - Hash Table - Save Unit Handle - ... - Hash Table - Load Item Handle - Hash Table - Load Unit Handle - ... - Hash Table - Get Handle ID
FIXES
- Fixed an exploit related to unsafe type casting that allowed users to execute arbitrary code in maps. - Fixed the JASS unsafe type casting exploit ("return bug"). - Fixed several World Editor crashes. New hacks on the way?
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Ruler of War |
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3rd August 2009 - 06:38 PM Last post by: ViperSRT3g |
Modern Warfare 2 Prestige Edition packs eye-opening bonusQUOTE The practice of making extravagant "Collector's Editions" of video games is as old as gaming itself, but it looks like Activision is about to kick it up a notch. Night Vision Goggles When the anticipated Call of Duty: Modern Warfare 2 is released on November 10, its $150 Prestige Edition will include what's surely the most extravagant bundled bonus ever -- a fully-functioning pair of night-vision goggles. An Activision community manager made the announcement in a Youtube video, where he unboxes and shows off the goggles, which carry the game's branding. The Prestige Edition also includes a head-shaped display stand for the goggles, an art book, and fancy limited-edition packaging. Modern Warfare 2's night-vision specs will join a proud tradition of crazy video game pack-ins, including Halo 3's infamous cat helmet, The Sims 3's plumbob-shaped USB drive, and Fallout 3's oversized watch and bobble-head doll, which was featured in the game, too. It'll retail at $150, and considering that even basic night vision goggles easily run over $100 on their own, it actually sounds like a pretty good deal. All the same, as far as we can determine, it's the most expensive retail video game bundle in history, discounting games that came with their own custom controllers. So if you're keen to play Modern Warfare 2 (as the follow-up to easily the best game of '07, you should be) and you're keen to spy on your neighbors, you'd better get saving.  Source(s):http://videogames.yahoo.com/events/plugged-in/modern-warfare-2-prestige-edition-packs-eye-opening-bonus-costs-150/1334432I am so getting that... just for the goggles xD
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XGhozt |
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8th July 2009 - 05:20 PM Last post by: ziablo |
QUOTE Upcoming real-time strategy Windows game StarCraft II will ship without Local Area Network multiplayer support in an effort to combat piracy, says Blizzard, in an official statement sure to annoy if not outright confound series fans the world round. Calling it a "difficult decision," Blizzard's Bob Colayco reportedly told Joystiq that "moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy."
Uh-oh, did someone just invoke the 'p' word? And is Blizzard serious? No more LAN parties? Every potential customer has internet as fast and dependable as they're apparently dishing out in Irvine, California? Running crossover Ethernet cables between PCs is officially passé?
Prediction: U.S. recession ends by 2010?
Hey Blizzard, what about those of us who still routinely take our gaming laptops with us on weekend trips to remote locales that lack internet access? Show of hands: Who wants to play head-to-head with friends or relatives in a low-speed internet setting? Even a high-speed internet setting prone to hiccups? And what about all the folks running brick and mortar game competitions, hosting tournaments with locally networked PCs, where fast and steady communication is essential?
According to Colayco, Battle.net features like "advanced communication options, achievements, stat-tracking, and more" will require players to be connected to the service.
Okay. Fine. If we want those "advanced" options (whatever they are) or achievements or stat-tracking, then we'll go online. That's fair. That's what Battle.net offers. But if we're not interested, we shouldn't be penalized for preferring the speed and stability and locational flexibility of local peer-to-peer play, should we?
What do you think? Source: http://www.thestandard.com/news/2009/06/30...-ii-lan-support-- I don't know about you, but I'm pretty pissed off about this.
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DeathTheKid |
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16th April 2009 - 04:59 AM Last post by: MastricX |
World of Warcraft Patch 3.1.0 - Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.
- Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast heal-over-time.
- Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.
Classes: General - Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
- The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced.
- Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.
- Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.
- Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
- The shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental and Mirror Images, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.
- Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.
Death Knights - Anti-magic Shell: The amount of damage this ability can absorb is now limited to 50% of the death knight’s health.
- Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
- Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its damage radius has been decreased to 10 yards.
- Blood Plague: Now lasts 15 seconds untalented.
- Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
- Death Pact: This heal cannot be critical.
- Death Strike: The amount of healing per damage done has been reduced by 20%. Now deals 75% weapon damage, up from 60%.
- Frost Fever: Now lasts 15 seconds untalented.
- Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.
- Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
- Pestilence does no damage and has only 1 rank.
- Plague Strike and Blood Plague no longer remove heal-over-time effects. Plague Strike’s damage increased quite a bit to compensate.
- Raise Ally now has a cooldown greater than 15 minutes and can no longer be used in Arenas.
- Raise Dead: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
- Rune of Cinderglacier now procs per minute instead of a 5% chance.
- Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.
- Rune of Razorice now affects Frost damage done by the death knight only, but stacks up to 10%.
- Strangulate no longer does damage and has been reduced to 1 rank.
- Talents
- Blood
- Abomination’s Might: This effect can now also be caused by Death Strike.
- Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.
- Blood Aura: Replaced with Improved Blood Presence. This allows the death knight to keep the healing-from-damage-done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
- Blood-Gorged now grants armor penetration instead of expertise.
- Bloody Strikes: The bonus damage this talent grants to Blood Boil has been reduced to 10/20/30%.
- Bloodworms now heal more.
- Dancing Rune Weapon: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5.
- New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.
- Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by Glyph of Blood Strike.
- Hysteria: This ability now causes the target to lose health rather than take damage.
- Might of Mograine: No longer affects Obliterate.
- Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.
- Spell Deflection: This talent has been increased to 15/30/45% damage reduction from a direct damage spell.
- Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.
- Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
- Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur. No longer triggers from damage amounts less than 5% of the player’s health.
- Frost
- The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
- Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.
- Blood of the North: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.
- Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
- Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
- Glacier Rot: 3rd rank added, and damage bonus increased to 7/13/20%.
- Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. 8-second cooldown. Swapped positions with Hungering Cold in the talent tree.
- Icy Talons and Improved Icy Talons: These talents now have new icons.
- Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%.
- Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.
- Rime: This talent is now triggered by Obliterate instead of Icy Touch. When this talent triggers, it also resets the cooldown on Howling Blast.
- Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).
- Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%.
- Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.
- Unholy
- Bone Shield: Cooldown increased to 2 minutes from 1 minute.
- Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.
- New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune and lasts 30 seconds. Requires at least 30 points in the Unholy tree.
- Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling.
- Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.
- Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite.
- Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls.
- Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.
- Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.
- Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
- Shadow of Death: This talent has been removed.
- Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
- Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new 51-point Unholy talent.
- Vicious Strikes: This talent no longer affects Death Strike.
Druids - Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.
- Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.
- Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.
- Innervate: This spell no longer costs mana.
- Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
- Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.
- Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
- Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the druid deals a melee critical strike, it gains a physical damage shield equal to 25% of its attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
- Starfall: Cooldown reduced to 90 seconds.
- Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.
- Talents
- Balance
- Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
- Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
- Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased significantly to match similar spells on other classes.
- Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.
- Moonkin Form: Mana cost reduced.
- Nature's Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
- Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
- Typhoon: Now causes a 3-second daze.
- Feral
- Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
- Predatory Strikes: This talent no longer works when in Moonkin form.
- New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit.
- Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form.
- Rend and Tear: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%.
- Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.
- Survival Instincts: Cooldown reduced to 3 minutes, down from 5.
- Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.
- Restoration
- Living Seed: This talent now accounts for total healing including overhealing.
- Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
- Intensity: Now grants 17/33/50% of mana regeneration while casting.
- New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
- Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
- Replenish: This talent is now re-named Revitalize and also works with Wild Growth.
- Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form.
Hunters - Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's Auto Shot.
- Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
- Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
- Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
- Disengage: Cooldown increased by 5 seconds.
- Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
- Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
- Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster's maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.
- Talents
- Beast Mastery
- Animal Handler: No longer reduces the cooldown of Master's Call, but instead increases the duration of the Master's Call effect by 3/6 seconds.
- Improved Aspect of the Hawk now has a new spell effect.
- Marksmanship
- Chimera Shot: Mana cost reduced from 16% to 12%.
- Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
- Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
- Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
- Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
- Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
- Silencing Shot: No longer on the global cooldown.
- Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.
- Survival
- Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds.
- Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
- Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
- Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
- New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps.
- T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.
- Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
- Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
- Improved Wing Clip: This talent has been removed.
- Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
- Pets
- Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
- Cornered: The critical strike reduction when this ability is active has been increased.
- Feeding Frenzy increased to 8/16% damage up from 6/12%.
- Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
- Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
- Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
- Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
- Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.
- New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.
- New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
- Roar of Sacrifice can be used on the hunter only.
- Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
- Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
- Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
- New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.
Source: http://www.worldofwarcraft.com/patchnotes/Edit (by Ruler): The size of this patch is 740MB
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DeathTheKid |
1,810 |
15th April 2009 - 01:02 PM Last post by: DeathTheKid |
Well blizzard has finally took some interest back into Warcraft III or so I thought.
Not much change in this patch.
Patch 1.23: FEATURES - Battle.net now uses a new banner ad system. FIXES - Fixed an exploit where an altered custom map would be seen identical to the original custom map. - Fixed an issue where some patches could not apply on Intel Macs.
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Speedskater |
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5th April 2009 - 03:45 PM Last post by: Speedskater |
Well I just learned that Blizzard as been talking about some partnership with the mircrosoft involving the new xbox coming out. Although no one really knows when the new xbox will come out it is said that the new xbox is already in development. Source: http://video.ign.com/dor/articles/965543/i...spc_032609.htmlfrom 40-53 (Sorry not much about on ign I'll keep looking for some more info) For those wondering why hasn't World of Warcraft on any consoles, well apartantly the current hardware isn't ready yet. Well this seems pretty cool, it could open up to some new games, like a different kind of RPG for Warcraft or Starcraft, maybe a highly wanted first person shooter that never came out *cough Starcraft ghost cough*( Actually some rumors say Ghost will be turned into an rpg). opinions?
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XGhozt |
1,185 |
27th March 2009 - 06:47 AM Last post by: Speedskater |
Battle.net 2.0 Has Arrived!
The World of WarCraft sites as well as Battle.net had a brief downtime period yesterday and when it reappeared later, WoW redirected to Battle.net, which featured a new design, and now encourages players to merge their WoW accounts with one single Battle.net account. This isn't a surprise, as the Wrath of the Lich King License Agreement already mentioned this would happen, but the fact that it happened now so shortly after the beta page was re-done, could mean they are preparing for signups to the next beta: StarCraft II! In the meantime, you can upgrade your WoW-account to a Battle.net account, and they also merge any Blizzard Account you might have added in the past. The idea with the new launch of Battle.net is that a player can register all his keys in once location, and use one account for all things Blizzard. Much of this service was previously available at the Blizzard Account, but it only included games other than World of WarCraft. This is also the first step of merging all of Blizzard games, and we will most likely see the WoW forums move over to Battle.net as well. Blizzard want all their game fans to come together under a single roof and share one single community. All the WoW-stuff you might have (such as an authenticator) will be associated with the Battle.net account, and the new account will be used for all logins. If you had multiple accounts, you will log in with the blizzard account, and then choose which of the WoW accounts you want to log in to. Interesting to note here is that they refer to the forums and the old Battle.net website as "classic Battle.net" on the new flashy front image! They are obviously not counted as "upgraded" yet, and will receive a face lift! Improved Battle.net In-Game Functionality Any quote from Blizzard clearly states that while they won't talk much about Battle.net 2.0, we will be blown away or be very impressed. It's a given that all current features for Battle.net will be included - and improved! Blizzard has said they have learned a lot from WoW on infrastructure, and features from WoW will definitely also be seen. So Battlenet 2.0 WILL feature:- Excellent Ping
- Channels and Chat in-game
- Ladders and Rankings, secured against cheating.
- Extended stats, with possibility to see who D/C etc (source)
- AMM-type Matchmaking
- Avatars, Images and Icons to represent yourself
- Diablo III Hardcore mode
- Friends/Ignore Lists with advanced management (see accounts below)
- Clan Support
- Automated Tournaments
As an example, Diablo III players will possibly deal with all their trading directly by whispers in the new network. With this in mind, we can expect many simple and useful features directly in the system. AchievementsJust like in WoW, Achievements will be added to Diablo III and StarCraft II. Achievements such as "Win 100 StarCraft II games", or "Level your character to 100" are the new way of playing online and will be recorded on Account basis. Blizzard have explained that all games' Achievements will give a score that stacks to give you a "Blizzard level". Whether these features will be available only for new games, or all Blizzard's Battle.net games is unknown but it seems likely they will only be available in new releases. A preview of this system can be found in World of WarCraft, where testing is now commencing in the Wrath of the Lich King Beta. Besides being entertaining, the purpose is also to bring people in to the multiplayer game, as the Achievements will only be available online where they can be checked against cheating. It should be more fun online, even solo. Trading and co-op is just a bonus, and Jay Wilson has even said that Diablo III won't even contain any other networking functionality besides Battle.net. In-Game Voice ChatEspecially mentioned for StarCraft II, but also a very likely feature in other games is VoIP (Voice over IP) or "Voice Chat". The technology is already implemented in WoW, and has been promised as an example of what will come with Battle.net. It probably won't replace Ventrilo/TeamSpeak for the active gamers, but a great new way to chat for those who don't wish to use a third party program. Hack-FreeAs Blizzard is learning from WoW when it comes to server infrastructure where they are battling hackers and exploiters, the new Battle.net will be built on programming that prevent any form of hacking or cheating. Taking several lessons from WoW in that regard, "duping" in Diablo III will be come impossible. Chris Sigaty promised me that they will ensure security as best we can, to keep it fair for all players. The Blizzard Accounts will also encourage people to be more responsible online. "eSport Support"We don't have the details on what this means exactly; there will be support for eSports and those features will probably be available for custom tournaments or ladders as well. IPTV and broadcasted matches are likely features, but only StarCraft II is currently confirmed to have eSport support, with new and advanced replay mode, tournaments, leagues and spectator mode. Diablo III eSports are not unlikely, but we'll see more when PvP combat is revealed. Either way, the eSports team would be in charge of it. Visit Battle.net 2.0Source(s): Starcraftwire
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Speedskater |
5,281 |
16th March 2009 - 06:19 PM Last post by: Speedskater |
StarCraft II Split Into Three GamesQUOTE October 10, 2008 - ANAHEIM--Blizzard dropped a bombshell at the 2008 Blizzcon today by announcing that StarCraft II, the highly-awaited sequel to the smash hit 1998 real-time strategy game, StarCraft, has been split into three. The company said that StarCraft II now consists of three different stand-alone titles--one for each faction campaign. The first of the StarCraft II trilogy will be StarCraft II Terrans: Wings of Liberty. The second will be StarCraft II Zerg: Heart of the Swarm, with the third and final installment of the main trilogy being StarCraft II Protoss: Legacy of the Void. That's the jist of the article. for the entire article proceed to move your pissed cursors onto this link: Source: http://pc.ign.com/articles/918/918895p1.html
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XGhozt |
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3rd March 2009 - 12:43 PM Last post by: TheRing |
Hey people. What do you guys think of adding an rss feed section? Basically you can tell me what websites to add, and what would happen is that in the rss section news from other sites would get created as topics here and everyone can post/talk about them. It ight give you guys something else to talk about or look at while your here. But it does create topics, so it will be in the recent topics list on the main page and forums.
So, if you guys are not going to read or discuss the topics then its not worth it. I will make it only create 1 or 2 a day and see how it goes if you guys want to try this. It can export news from other websites (ie: purgehosting's news) and post them here automatically. Any sites that have a little "RSS" button on them, just send me a link and we can add them.
So, what do you think, I can make a demo if you want.
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Jiggie |
5,814 |
21st January 2009 - 03:11 PM Last post by: XGhozt |
Nyaaah. New starcraft patch JUST came out. QUOTE ------------------------------------------------------------------------- - patch 1.16.1 -------------------------------------------------------------------------
Feature Changes
- In-game Speed Options menu now has a "Enable CPU Throttling" checkbox. Enabling this option will allow StarCraft to consume fewer CPU cycles. By default this option is off.
Bug Fixes
- Fixed an issue with the reply feature where any character followed by a "r " was being treated as a reply. - Removed an unnecessary delay when processing palette cycling updates. - Lessened the imposed delay in the CPU Throttling feature.
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XGhozt |
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20th January 2009 - 03:00 PM Last post by: Corporal- Lost Prodigy |
Ghoztcraft has been let in on a super awesome shared gaming server with Bwhacks and Zero Winners. Team Fortress 2: Go to Favorites tab in the Servers area and click 'Add a Server' Address: 174.132.97.35:28015
Left 4 Dead: To connect to the L4D server create a lobby and type this in the console (hit tilde / ~): sv_search_key "Fire22"
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XGhozt |
1,082 |
16th October 2008 - 01:06 PM Last post by: Suteki |
Blizzard has just released the new patch pending the expansion set. QUOTE General All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells. <li>The Kirin Tor have made their move and so has Dalaran.Please watch your step around the crater that has been left behind! <li>The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut! <li>The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements. <li>Stormwind Harbor is now open for business. <li>New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers. <li>A new entrance is now viewable in the Caverns of Time. <li>Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells. <li>Spell casting and spell channeling pushback has been changed to the following: - When casting a spell:
- The first and second hit will add .5 secs each to the cast time.
- All hits after the second will have no effect.
- When channeling a spell:
- The first and second hit reduces current duration by 25% of total duration each.
- All hits after the second will have no effect.[/u][/b]
- Spellpower:
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
- For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
- Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
Known Issues
- Shaman: The tooltip for Maelstrom Weapon is currently incorrect. Lavaburst will no longer gain any benefit from any rank of Maelstrom Weapon.
- Druid: The tooltip for Predatory Instincts is currently incorrect. This no longer works on Bear Form or Dire Bear Form and now reduces damage by 10/20/30%. Rank 2 is currently not reducing AoE damage properly.
<li>Source(s): http://www.worldofwarcraft.com/patchnotes/
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Major Zhuinden |
5,275 |
16th September 2008 - 07:20 AM Last post by: ViperSRT3g |
Starcraft and Brood War Patch InformationCODE -------------------------------------- - patch 1.15.3 --------------------------------------
Bug Fixes - Fixed a communication bug affecting third party leagues. - Alt-F6 no longer stalls the game on Windows. - Game now works correctly on versions of Mac OS X which do not support 256-color mode. What a worthless patch. Please be patient, the downloads will be updated soon. UPDATE: Download 1.15.3 hacks here.
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XGhozt |
2,618 |
5th September 2008 - 07:05 PM Last post by: spears711 |
Hola Folks, Sorry for the lack of updates on the Diablo Aspect of the site. Res Assured you'll get some Diablo II hacks pretty soon for the newest version. Here's the patch information for the recent patches which we didn't cover. Patch 1.12QUOTE Downloadable Installer Support
- If all required Diablo 2 '.MPQ' files are installed on the hard drive, the game will no longer require the CD to play.
For users that originally performed a 'Full Installation' and wish to run without the CD, all '.MPQ' files should be copied from the Diablo 2 CDs to the Diablo 2 directory. Most users will only need to copy D2Music.mpq from the Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of Destruction CD. Mac users will need to copy these music files and rename them to 'Diablo II Music' and 'Diablo II Expansion Music' respectively.
Anyone who did not perform a 'Full Installation' will need to re-install from CD again to ultimately play without the CD. In this case, a 'Full Installation' is required, followed by file copy step noted above.
Bug Fixes
- Fixed an incompatibility between Rosetta and OpenGL mode on Intel Mac. It takes some serious dedication to support it with patches nearly a decade after it was first released. Sure, Diablo II is still heavily played by many people, but that’s just crazy. The new patch will definitely be enjoyed by anyone that still plays the game, as it eliminates the need to keep your CD in the drive in order to play. It is speculated that this patch marks the first steps to making the game available as a digital download via Blizzard’s online store.
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Poply |
2,129 |
5th September 2008 - 07:02 PM Last post by: spears711 |
Just about an hour ago Diablo III was announced in Paris, France. Nearly all information can be found here: http://eu.blizzard.com/diablo3/ A cinematic trailer and a satisfyingly long gameplay video can found in the link too. QUOTE Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.
When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself. Ghoztcraft Now has Official Diablo III Forums in the Gaming Forums. We'll be looking for Diablo III RSS Feeds and Moderators soon. As of now the Gaming Mods have control over the forum. Please post a few threads to get the section started!
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MastricX |
1,203 |
13th August 2008 - 06:44 AM Last post by: Zar |
There is a Lan party June 28th to 29th, in Mass, 500+ people are attending. I've registered and so has god(jakal). I've set up a Clan as well so if you plan to attend set your Clan to "The Eternal Network" so that we can sit together. http://noreaster.lpane.net/It's gonna be fun 3 hour drive for me probably gonna crash under a table at the lan event, you can find a lot of info about it on that site. you got lil short of 3 months but plan for it now. Post is copied from my forum but same thing applies, I don't think XGhozt gonna make it to this though...
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XGhozt |
7,921 |
13th August 2008 - 06:42 AM Last post by: Zar |
Warcraft III Patch InformationThe Warcraft III patch v1.22 has been released with several game fixes, updates and new maps. For the easiest patching process it is recommended that you connect to Battle.net. This can be done by starting the game and clicking on the Battle.net button. If you have The Frozen Throne expansion installed you only need to download and install The Frozen Throne patch. QUOTE FEATURES
- There is now a replay auto-save feature in the options menu. Replays are automatically saved to the "replay" folder. - The game is now automatically saved in the event of a potential disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS.
BALANCE CHANGES
HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34).
UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100.
NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp).
FIXES
- The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. - Fixed DotA-specific sound effects on Intel Macs. - Fixed sound falloff on Intel Macs. Distant sounds should now still be audible.
MAPS
- New maps from contest winners: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades Source(s): http://us.blizzard.com/support/article.xml?articleId=21180Downloads will be updated soon! All hacks uploaded now will NOT work with the recent patch. Please allow time as developers release their updated versions.
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XGhozt |
3,998 |
23rd June 2008 - 09:58 PM Last post by: dRaCkS |
QUOTE Unfortunately, there has been last minute issues that will prevent the patch from going live on public test servers today. I understand the overwhelming excitement to get into the PTR server to test the new patch and have no desire to give you news of the patch's delay. Nonetheless, I would like to remind everyone that we are almost there and I will continue to give you updates on the patch's progress. The first question I am already working on is how long the delay is. The updates on this will be posted here when I find out: http://www.battle.net/forums/war3/thread.a...w&tmp=1#newThe second question you probably have is why the patch didn't go live today. Here is the reason from our Producer, "At the last minute we found a problem with the patch which could break the installs of a small percentage of users." Again, they are only working to make sure the testing and final patch goes smoothly as well as betters your current gameplay experience of Warcraft III. Please be patient as there will be more updates. Please also keep discussion about the Patch Notes. Here are the Patch Notes for 1.22: -------------------------------------------------------------------------- Patch 1.22 -------------------------------------------------------------------------- FEATURES - There is now a replay auto-save feature in the options menu. Replays are automatically saved to the "replay" folder. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. BALANCE CHANGES HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34). UNDEAD - Increased Ziggurat base armor from 1 to 5. - Reduced the build time of the Necropolis from 120 to 100. NIGHT ELF - Reduce the Orb of venom poison duration from 10 seconds to 8 seconds. - Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp). FIXES - The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded. - A cooldown exploit with potions has been fixed. - When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off. - An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed. ADDITIONAL MAPS Furthermore, these 4 new contest winner maps will be included in the final patch, but not on the PTR: - (2)MeltingValley - (2)RoadToStratholme - (4)CentaurGrove - (4)TidewaterGlades Source: http://www.battle.net/forums/war3/thread.a...p;p=1&tmp=1QUOTE I do not know if there will be additional changes added to 1.22, but I do know that 1.22 was originally larger, but was broken up into two updates, in order to get the first patch out sooner. There is another patch being worked on which follows up on 1.22. More to come, apparently.
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Xthar |
3,551 |
27th March 2008 - 08:42 PM Last post by: Ghostface |
Starcraft 2 release date according to gamestop QUOTE Prices and release dates from gamestop, most of the time are accurate. It’s where some fans have based their predictions for games’ release dates and in the case of starcraft, the release date specified on gamestop would be better than a wild guess. Pre-Release Ships 12/3/08 $49.99 Official pricing and release dates have not been announced by Blizzard. Price and release date listed are estimates only and subject to change. Worry Free Guarantee - if the price decreases between the time you place your preorder and the release date, you’ll receive the lower of the two.
Still a long way to go before december. Well, it’s sooner than 2009 by at least a month :\ WOOOHOOOO Source: Starcraft 2 release date according to gamestop | Gaming News Link
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Ruler of War |
5,122 |
15th March 2008 - 03:06 PM Last post by: Ghostface |
Warcraft III v1.21 Patch Notes FEATURES - The game now runs natively on both PowerPC-based and Intel-based Macs.
- Player can now view frames per second using the "/fps" chat command.
FIXES - Fixed a timing problem with the game on PCs with dual-core CPUs.
- Fixed a crash that could occur with the Frost Breath ability.
- Fixed a crash that could happen in multiplayer games.
- Fixed an exploit that could happen in multiplayer games.
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MastricX |
2,576 |
7th February 2008 - 09:24 AM Last post by: bigpepe |
Now they got the CD for Warcraft III coming!  I damaged my TFT so long ago.. Downloads will be updated once the patch is officially released. CODE -------------------------------------------------------------------------- Patch 1.21b --------------------------------------------------------------------------
FEATURES
- The game no longer requires the CD to play. Source: Warcraft III General Discussion
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Cancerpuffs |
2,278 |
26th January 2008 - 12:05 AM Last post by: Cancerpuffs |
Sylph is a pet that will help the owners pick up items. It will function like other Ability pets, such as Monkey and Squirrel.  [Growth Pet - Bear] Bear is a pet that will help the owners attack monsters. It will function like other Growth pets, such as White Wolf and Penguin.  [Transport Pet - Buffalo]  Buffalo is a pet that will help the owners transport items during trade runs. It will function like other Transport pets, such as White Elephant and Five Horned Rhinoceros. [Vehicle Pet - Beetle]  Beetle is a pet that will help the owners move around the fields quickly and easily. It will function like other Vehicle pets, such as Ostrich and Fierce Tiger. - Added 01/15/2008 17:00 Silkroad Standard Time ---------------- Server size increase of servers at 3000 to 3500.
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XGhozt |
7,376 |
24th January 2008 - 12:03 PM Last post by: nine5one |
CODE Starcraft and Brood War Patch Information
------------------------------------ - patch 1.15.2 ------------------------------------
Feature Changes
- StarCraft and StarCraft: BroodWar no longer require the CD while playing the game. To play without the CD, please follow the following instructions:
- Windows Users: - Make sure you have "Hide extensions for known types" unchecked under Explorer Folder Options. - If you own only StarCraft, copy "INSTALL.EXE" from the StarCraft CD to your StarCraft folder and rename it to "StarCraft.mpq". - If you own StarCraft: Brood War, copy "INSTALL.EXE" from the StarCraft: Brood War CD to your StarCraft folder and rename it to "BroodWar.mpq".
- Mac users: - If you own only StarCraft, copy "StarCraft Archive" from the StarCraft CD to your StarCraft folder. - If you own StarCraft: Brood War, copy "Brood War Archive" from the StarCraft: Brood War CD to your StarCraft folder. The patch is now officially released, you will find you are forced to download the patch if you login on battle.net. The Forums and Downloads will soon be updated to match the new patch details. Please keep in mind all old hacks no longer work, we strongly recommend not using them at this time. All hacks which have been tested and still work are listed in the new 1.15.2 category: http://www.ghoztcraft.net/forums/forums.html...
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Suteki |
4,886 |
26th August 2007 - 05:52 PM Last post by: Ruler of War |
-------------------------------------------------------------------------------- - patch 1.15.1 --------------------------------------------------------------------------------
Bug Fixes
- Fixed a replay saving bug that occasionally crashed games. - Fixed a bug where the map download progress was not shown. - Pressing alt-f4 while in Starcraft and logged into a league now logs you out of the league. - Updated some of the localization for the league page. - Fixed an exploit that allowed nukes to fall anywhere on the map.
EDIT: It appears as they did intentionally patch the zerg mineral hack, but without mentioning it in the patch notes.
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XGhozt |
3,412 |
28th June 2007 - 03:41 AM Last post by: XGhozt |
QUOTE Diablo II Ladder Reset on June 25!We will be resetting the Diablo II ladder on June 25, 2007, beginning a new ladder season and providing a fresh start for those participating on the ladder realms. All current ladder characters will be moved to the non-ladder realm, and the ladder realm will re-open as a blank slate where all-new heroes can make their mark. Try out a new character idea, adventure with your friends, and race to be the first on your realm to reach level 99. The realms will be offline for approximately four hours during the ladder reset. Once the specific schedule for the reset has been determined, we’ll post that information in the Battle.net Status Forum.
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Xthar |
2,933 |
18th May 2007 - 10:26 PM Last post by: ViperSRT3g |
Yup so there was a new starcraft patch today, No more drop hacks  QUOTE -------------------------------------------------------------------------------- - patch 1.15.0 -------------------------------------------------------------------------------- Feature Changes - Approved organizations can now operate StarCraft leagues. See http://www.battle.net. - Replays are automatically saved as LastReplay.rep. Bug Fixes - Fixed a bug that allowed burrowed units to be stacked. Exploits - Fixed a vulture exploit that crashed games. - Fixed an exploit that allowed the rally points of others to be set. - Fixed a multicommand hack that crashed Macintosh players. Because of this patch, some members may be required to login in order to view the board. This is to prevent the server from overloading. Registration is free, no validation required.
The Downloads are being Updated, please allow a few days for new hacks to be released!
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