| |
|
Topic Title |
Replies |
Topic Starter |
Views |
Last Action |
| Announcements |
 |
|
Announcement: Donate to Ghoztcraft and Join VIP |
- |
XGhozt |
18453 |
--
Last post by: XGhozt
|
 |
 |
|
33
|
ViperSRT3g |
1,542 |
28th August 2009 - 01:03 AM Last post by: ViperSRT3g |
Hello all, as most of you already know, I and a team of developers are working on something big. But we'd also like some ideas from other people on what the "perfect" hack would have? I'm looking for new ideas, or improvements on what has already been done. Please keep it serious though, nothing stupid like "I want a mineral hack" because just because you say so won't make an exploit magically appear. Just things that you'd think would be neat, improvement, or an innovation.

Hope to hear good things from the Ghoztcraft community. I made a similar topic at AgentGOD's Ultimate-Filez website, and for some reason they scoffed at me, and deleted or moved the thread. So I don't expect much new thinking or input coming from them.
 |
 |
|
82
|
ViperSRT3g |
5,363 |
10th August 2008 - 10:43 AM Last post by: Santy |
Well, this will be a new interesting thread about weird starcraft moments. Strange glitches that SC might produce whether intentional or not. Post them here.




| Forum Topics |
 |
|
|
5
|
ViperSRT3g |
68 |
19th November 2009 - 06:55 PM Last post by: ViperSRT3g |
FreedomHack.com is now looking for more beta testers! We need more feedback and the only way to do that is to get more beta testers! So we've decided to open beta testing to a few more people! There are a few requirements that you must meet prior to joining. That's why we've implemented a small screening process to allow people who deserve to beta test a chance to show us why you should beta test Freedom! You can view the thread here:
http://www.freedomhack.com/index.php?/topi...or-new-testers/
 |
|
|
1
|
muted |
77 |
19th November 2009 - 09:45 AM Last post by: muted |
Currently, I'm using SendMessage() to send messages - and it works fast, but! It has a down-side:
If you're typing a message, it'll hit "Enter" on you, sending that message, then typing to air, and not sending the desired text, and hitting enter again, making an empty text-box pop up, which is extremely aggravating at times.
I'm planning on modifying how I do that in the near future, if I can't find a better (non-packet based) method of doing it.
Here's my idea (which has nothing to do with this thread) of a better way, than SendMessage():
Step 1: Save the current text buffer (if it has anything in it)
Step 2: Replace the text buffer with the desired text, and append it with a null
Step 3: Send the text by hitting enter
Step 4: Re-open the text box by hitting enter
Step 5: Reapply the users text he/she was typing (if any)
Down-falls:
- It would be annoying
- The blinking caret wouldn't be at the end of where you were typing (maybe?)
But anyways, that's pretty much my current objective at this point!
I've googled around plenty, and am using the Code::Blocks IDE, with a GNU GCC compiler.
I cannot use the inline Intel ASM syntax, I have to use inline GCC ASM, which is annoying to convert.
There are a few potential "print Brood War to screen" functions, and only one thread where I saw it saying printing to ALL USERS.
QUOTE
const int BWPrintText = 0x48CE60; // Print Text Function 1.15.1
const int BWGameText = 0x4F2EC0; // Send Messages 1.15.1
BWFXN_PrintText - 48CE60
BWFXN_PrintAnywhere - 4202A0
BWFXN_FontSize - 41FB20
Small - 6CE0DC
Normal - 6CE0E0
Large - 6CE0E4
Huge - 6CE0E8
420201 = BWFXN_PrintXY
char *abc;
int BWFXN_PubTextOut = 0x4F2EA0;
void BWPubTextOut(char *text) {
abc = text;
asm(".intel_syntax noprefix");
asm("pushad");
asm("lea %eax, _abc");
asm("call dword ptr [_BWFXN_PubTextOut]");
asm("popad");
asm(".att_syntax noprefix");
return;
}
The last one I converted to AT&T inline ASM, because GCC compiler uses it.
Preferably, I would use WriteProcessMemory over injecting *.dll files, but I'm not sure how that goes against dynamic variable addresses.
Thanks in advance for any help...!

 |
|
|
28
|
ViperSRT3g |
413 |
19th November 2009 - 06:28 AM Last post by: Union1 |
This post was copied directly from the Freedom Hack Update news topic at
FreedomHack.com.
Many people wonder, well what makes this hack so different from the rest? Why should I use this over Oblivion, Apocalypse, or EpicSauce? This update should tell you why

- Features
This hack will have all the features you can imagine. Just think of every hack combined into one. But here's a brief description of some of the existing features we've made improvements to.
Selection Hack - So far, people have only seen Zynastor's 252 unit selection hack. Freedom will enable you to select up to 1,700 units. This is the maximum number of units Starcraft is able to create in any game. So theoretically, if you were to own that many units, you'd be able to select them all.

Virtual Location Engine - Some of you have seen KC's old Kacow location hack. It let users create basic custom locations that ordered units around for you. Freedom will have a vastly improved version of the Virtual Location Engine, as it's come to be called, ready at your disposal. You'll now be able to create basic trigger locations that will allow you to set when a location is used or "activated" based upon simple conditions much like Starcraft's trigger and location system.
Microcommand - Most of you know what a multicommand is, but what about a microcommand? Not very many have seen a hack like this in action. Most programmers keep hacks like this as experiments, or private because of it's versatility and power. To make a long story short, this hack will make all of your units act independently of each other. Telling one Science Vessel to irradiate a Drone will make all your selected Science Vessels irradiate the nearest Drone within a certain radius of themselves and of the selected Drone. So if you have a large amount of Science Vessels, you'll have a large amount of irradiated Drones.
Expanded Unit Kill Counters - This is more of an aesthetic fix for Starcraft. Because of the way Starcraft was designed, the limit for unit kill counters is 255. We've increased that limit so that you can kill up to 4294967295 units and have the counter display the correct amount of kills.

- Expanded Cross Realm Friends List
This idea was first implemented by Permy's Starspeak. However he did not create a feasible way for your client, or for Starcraft, to keep track of different users. This system has been updated, and restructured to give you the easiest, and fastest way to communicate with your friends from different servers!
- Anti-Maphack Protected Maphack
Ever played on one of those maps that had anti-maphack features enabled? Most maphacks don't cover every invalid sprite crash that the map makers can create to crash maphacks. Freedom's maphack will cover every one of them. Thanks to the map-making community and our team of programmers, we've got all our bases covered when it comes to being able to see your enemy. And plus, with our new graphical system, all crash sprites will appear with a special custom sprite. This maphack also specially displays hallucinated units as exactly that, as you can see form the image below, now with player colors!



- IP Based Banlist
For those of you who like using banlists, most people have heard of ulliklliwi's Blacklist. With it's most recent update, it still has many bugs in regards to tracking player's names, and IP addresses. As with everything else, this banlist will be updated and fixed to run properly without those pesky commands. Now you'll be able to add a player to your banlist by merely choosing from the list of features we've added to each player's drop down menu in the game lobby.

- Customizable Hotkey and Game Interface
Freedom will grant it's users, freedom. It's a nice idea, and will give you the power to mod basic aspects of Starcraft! You'll be able to change the hotkeys for every feature in Freedom, as well as change the hotkeys for any unit command actions. You'll even be able to change the configuration of the button grid in Starcraft! More features concerning the modification of the button grid are in the works! We'll soon allow users to create, and integrate their own custom buttons with Freedom to be used in Starcraft!
 |
|
|
4
|
canadian piro |
217 |
10th October 2009 - 09:40 AM Last post by: canadian piro |
im trading my working drop ahck that's undetectable and doesnt pause game unless you type /win which drop everyone and u get *VICTORY*!
anywase, i want a working anti drop cuz my cousin keeps fucking dropping me and img ettin pissed!
also if anyone has a macro'er! I'll trade for one of those too!
(u know, the uploading virus thingy, and the kirby one, and the wavy one... lol)

 |
|
|
40
|
kmphantom |
1,114 |
6th October 2009 - 05:35 PM Last post by: GhoztMan |
Download linkLink Removedand here is the virus total for it.
http://www.virustotal.com/analisis/2412745...b01c-1254513584yes i have a drop hack for the public, that's right the public time to ruin starcraft seeing as it is a old game, and has no value to me anymore.
And i do have permission from coder to release to public so enjoy everyone happy hacking.
all you do is putt dll in ur zloader folder and make sure you inject after you login, or else you get version error.
when this is detected i will update it and my goal will be to keep the public having drop hacks to make havoc for bnet and legit players.
commands for drop hack are.
/pl
/d #
simple you will never get disconnected and you can drop other hackers and vip ppl who pay for hacks. enjoy.
i whould put dl link in forums but i dont want it wide spread to much just enough to piss vips off.
pm me here or if im banned,
aim me at westproj.
if you dont trust me then fuck off idc im just doing the public a favor.
and you can virustotal it your self.
and i will also be makeing my own version of a drop hack so after 2 mins its drops them. for free wins
all they will see is a pause screen and poof. Thank you sir you know who im talking about for your sorce.
Happy hacking, time to piss some ppl off.
ban this thread and i will just load spam bots on sc public chat rooms and spread it that way.
 |
|
|
11
|
Major Zhuinden |
548 |
6th October 2009 - 10:48 AM Last post by: Major Zhuinden |
Yes, you see it right. Get it immediately from our downloads!
Oblivion 4.0.3c
 |
|
|
1
|
Saken15 |
124 |
15th September 2009 - 04:43 PM Last post by: nano351 |
Okay I was trying to find the refresh screen function for my hack. Im close to it but I found that when I nop out this offset
QUOTE
0041FAC3 E8 F8FCFFFF ||CALL starcraf.0041F7C0
after text is remove even the mineral text. So I'm guessing this is the right offset for the function?
Don't answer this thread if you don't know what Im talking about.
QUOTE
0040ACA6 885F FF ||MOV BYTE PTR DS:[EDI-1],BL
Please note that out in Olly it makes your drone look like its floating of the shadow. Looks like a freaking mod
 |
|
|
2
|
ViperSRT3g |
199 |
15th September 2009 - 04:42 PM Last post by: nano351 |
Anyone know the exact offsets for the upgrades and tech, as well as the address range for Player 1? Apparently, the following information is
incorrect. Any corrections to this list would be greatly appreciated.

Tech Upgrades - 1.16.1 0058D2B0
0x01 = Terran - Lock Down (Ghost)
0x02 = Terran - EMP Shockwave (Science Vessel)
0x03 = Terran - Spider Mines (Vulture)
0x04 =
0x05 = Terran - Siege Mode (Tank)
0x06 =
0x07 = Terran - Irradiate (Science Vessel)
0x08 = Terran - Yamato Gun (BattleCruiser)
0x09 = Terran - Cloaking Field (Wraith)
0x0A = Terran - Personnel Cloaking (Ghost)
0x0B = Zerg - Burrowing
0x0C =
0x0D = Zerg - Spawn Broodlings (Queen)
0x0E = Terran - Optical Flare(Medic)
0x0F = Zerg - Plague (Defiler)
0x10 = Zerg - Consume (Defiler)
0x11 = Zerg - Ensnare (Queen)
0x12 =
0x13 =
0x14 =
0x15 =
0x16 =
0x17 =
0x18 = Terran - Restoration (Medic)
0x19 =
0x1A =
0x1B =
0x1C =
0x1D =
0x1E =
0x1F =
0x20 = Zerg - Lurker Aspect (Hydralisk)
Weapon Upgrades - 1.16.1 0058CF44
Terran:
0x01 = Terran - Ground Armor
0x07 = Terran - Infantry Wepons
0x08 = Terran - Ground Wepons
0x10 = Terran - Marine Attack Range
0x11 = Terran - Vulture Movment
0x13 = Terran - Science Vessel +50 Energy
0x14 = Terran - Ghost Sight Range
0x15 = Terran - Ghost +50 Energy
0x16 = Terran - Wraith +50 Energy
0x33 = Terran - Medic +50 Energy
0x36 = Terran - Goliath Attack Range
Protoss:
0x05 = Protoss - Ground Armor
0x06 = Protoss - Air Armor
0x0D = Protoss - Ground Wepons
0x0E = Protoss - Air Weapons
0x0F = Protoss - Plasma Shields
0x13 = Protoss - Psionic Storm
0x14 = Protoss - Hallucination
0x15 = Protoss - Recall
0x16 = Protoss - Stasis
0x19 = Protoss - Disruption Web
0x1B = Protoss - Mind Controll
0x1F = Protoss - MealStorm
0x21 = Protoss - Dragoon Attack Range
0x22 = Protoss - Zealot Speed
0x23 = Protoss - Scarab Damage
0x24 = Protoss - Reaver Capacity
0x25 = Protoss - Shuttle Movment
0x26 = Protoss - Observer Sight Range
0x27 = Protoss - Observer Movment
0x28 = Protoss - High Templar +50 Energy
0x29 = Protoss - Scout Sight Range
0x2A = Protoss - Scout Movment
0x2B = Protoss - Carrier Capacity
0x2C = Protoss - Arbiter +50 Energy
0x2F = Protoss - Corsair +50 Energy
0x31 = Protoss - Dark Archon +50 Energy
Zerg:
0x03 = Zerg - Carapace (Zerg Shields)
0x04 = Zerg - Air Armor
0x0A = Zerg - Melee Wepons
0x0B = Zerg - Missile Wepons
0x0C = Zerg - Air Wepons
0x18 = Zerg - Overlord Transporting
0x19 = Zerg - Overlord Sight Range
0x1A = Zerg - Overlord Movment
0x1B = Zerg - Zergling Movment
0x1C = Zerg - Zergling Attack Speed
0x1D = Zerg - Hydralist Movment
0x1E = Zerg - Hydralist Attack Range
0x1F = Zerg - Queen +50 Energy
0x20 = Zerg - Defiler +50 Energy
0x25 = Zerg - Ultralist Movment
0x34 = Zerg - Ultralist Armor
 |
|
|
3
|
nonfilter123 |
328 |
5th September 2009 - 09:10 PM Last post by: MastricX |
[2:45:03 AM] [BNLS] Connecting...
[2:45:03 AM] [BNLS] Connected!
[2:45:03 AM] [BNLS] Authorized!
[2:45:03 AM] [PROXY] Connecting...
[2:45:03 AM] [PROXY] Connected!
[2:45:04 AM] [PROXY] SOCKS4 request granted.
[2:45:04 AM] [BNET] Checking version...
[2:45:05 AM] [BNET] Version check failed!
[2:45:05 AM] [BNET] BNLS has not been updated yet, or you experienced an error. Try connecting again.
[2:45:05 AM] All connections closed.
 |
 |
|
2
|
dwinar |
180 |
4th September 2009 - 12:40 PM Last post by: dwinar |
Hi!
I am just wondering if someone has the macros for AutoHotkey that were in the XGhozt's
[1.13e] A collection of macros thread or even more. I am especially interested in "Spellcaster" macro and unit training macro. I personally wrote a "Spellcaster" macro but it isn't such advanced as this one posted by XGhozt. And I am really eager to know how to make unit training macro that can "remember" your clicks and keys and can be set to always changing conditions. I know it's not an AutoHotkey help but it regards StarCraft and I hope someone could help.
with regards,
Dwinar
 |
|
|
3
|
nonfilter123 |
796 |
1st September 2009 - 09:06 PM Last post by: ViperSRT3g |
I need a cd-key changer if anyone can give me a link to download an updated one would be appreciated thx
 |
|
|
4
|
XGhozt |
7,545 |
1st September 2009 - 09:07 AM Last post by: dwinar |
File Name :: A collection of macros
Author :: Unknown
Category :: 1.13e
Description ::
Starcraft Macros<br><br>This dossier will teach you how to install and use some macros I have written for Starcraft in AutoHotKey. Although I will not be teaching how to make your own, AutoHotKey has very good documentation and I strongly encourage people to write their own and especially improve mine. To learn these scripts I recommend trying them out in a practice game as you read what they do in the details section so that you do not become overwhelmed.<br><br>Overview of Macros<br><br>All macros do nothing unless you are in a game of Starcraft<br>Tab key = shift deselect first unit in group<br>Left Windows key = select all units on screen<br>F1 = cycle through a group of units casting the same command but at individual targets (example: lockdown 12 battlecruisers with 6 ghosts at 200 energy in 3 keyboard presses and 12 clicks)<br>F5-F8 = Hot key groups of buildings for mass production, without using any real hotkeys<br>` and middle mouse button = issue commands to a group of hotkeys, useful for moving large armies or building units from hotkeyed buildings<br>Mouse wheel down = build worker / select larva<br>F12 = toggle swap P and Q keys<br>Installation<br><br>Tab<br><br>Makes 'cloning' a whole lot easier and faster. It works by just shift clicking a unit icon and returning mouse to original position. Most useful for doing things like sending workers to different patches at the beginning or making scourges attack separate targets.<br><br>Left Windows key<br><br>I admit it isn't very useful to select everything on the screen, but it is very very bad to accidently hit this key so it is good to just bind it to something. It works by just dragging a box across the screen and returning the mouse.<br>F1<br><br>Very useful for spell casters. To use, press F1, then the hotkey of the spell casters, then the key for the spell, now everywhere you left click that spell will be cast, cycling through the units in this group. Right click to cancel this mode. It will remember where you left off in the cycle if you use it again. If it selects a unit that does not have enough energy, it will detect this and goto the next unit, but it takes 0.15 seconds to do this.<br>F5-F8<br><br>If you have many many buildings late in the game, it isn't feasible to hotkey them all, but it still would be nice to be able to macro like mad very quickly.<br>There 4 modes of this script and 4 separate hotkeys, F5, F6, F7, F8<br>Let X=5, 6, 7, or 8:<br>Fx, backspace : this resets what buildings are in group Fx<br>Fx, right click : this sets a rally point for all buildings in group Fx to where the mouse is<br>Fx, any letter: this builds the corresponding unit at all buildings in the group Fx<br>Fx, click, click, click, ..., right click : this teaches the script where the buildings are. Since no hotkeys are to be used we must show it where the buildings are by clicking on the minimap then clicking on the buildings, this way it knows exactly how to get to your buildings no matter where you are. You may click on the minimap again to add buildings at distant locations. It is important not to scroll while clicking the buildings, but you can scroll around by dragging the mouse on the minimap. Right click to escape this mode. Note you can build units as you select these buildings. Also if you do not make your first click on the minimap this mode is just escaped. A side effect of building units or setting rally points is that you screen position at F4 is used to remember where you were before the you started building units. Zerg players do not need to press s first. A pitfall of this method is that if someone is hovering units over your buildings it may fail to select the building. Just play around with it, its alot simpler than it sounds and it should be intuitive.<br>*Remember to clear F5, F6, F7, F8 with backspace before each game<br><br>` and middle mouse button<br><br>(each is a separate group of groups)<br>This just takes a command and does it to all hotkey groups that you want.<br>To tell it which groups hold ` or middle mouse button and press the numbers 0-9 that you want to be included. To issue a command hold the ` or middle mouse button and issue the command (either a key like 'h' for hold position, or 'z' to build zealots, or right click to move/set rally, or left click to attack move) If you do not press any 0-9 first it uses your groups from last time. I recommend using ~ with stuff like 12345 for unit movements and middle mouse button with 67890 for unit building. For zerg, if the building is a hatchery and you press a letter, it automatically selects larva first.<br><br>Mouse wheel down<br><br>Builds a probe / SCV / select larva<br>Works by pressing F3 then clicking in the center of the screen then clicking the top left icon, then returns screen position using F4. What is nice about this is you do not have to initialize it and it doesn't use up a hotkey. Due to the way it works if your start location is right next to an edge, your command center won't be in the center of the screen and thus this script will not work. Luckily most of the time the minerals are against the edge, not the building, so it will work.<br>F12<br><br>Press to toggle the swapping of P and Q keys useful for protoss pylons and probes. This will take a while to get used to, but it is worth it. Thanks to freelander for the idea.<br>Is this cheating?<br><br>I am sure there will be debate about this, so here is my take. It makes some things take less skill, just like a map hack would, but there are two major differences between this and a map hack. One, it does not alter Starcraft in any way nor does it access Starcraft memory. All it does is simulate mouse and keyboard input. Second, unlike a maphack this does not make the game less interesting or subtract from strategy. In my opinion all it does is implement features that should have been in Starcraft in the first place. In addition this is freely available, so it gives everyone an equal chance to use it, therefor there are no unfair advantages.<br>TODO<br><br>This is a work in progress and there are many things more it could do that I have not done nor will I probably ever get around to. I will accept feedback and try to fix bugs. If you can think of a new macro that would be useful, send to me and I might implement it. Please if you make any enhancements, send them to me at darren@darrenks.com and I will be sure to include it in the latest version as well as credit you for your work.<br>Things todo:<br>-Rebind capslock to control (I use another program for this that I have been using for a long time, very useful for everything, not just SC)<br>-Mass unload on self for multiple dropships while moving, I tried this using ctrl-c to center on a unit so I could just click on the center of the screen, but the center is randomly off a little so it didn't work wery well.<br>-Experimenting more with delays, delays are needed otherwise it might think that two really fast clicks are actually a click and drag, this variables probably vary from computer to computer, and there is always a compromise between speed and consistency.<br>-Pixel color auto learn<br>-Maybe make a hotkey to 'start the game' aka send workers to separate mineral patches and delete F5-8<br>-Build units problem, randomize or detect if stuff is already being built. Currently one drawback of the macros to build units is if you don't have enough minerals or supply, only the earlier selected buildings will make units. Since the order is the same every time this can result in one building being queued up while others do nothing.
View File
 |
|
|
22
|
SilentDE50 |
79,029 |
29th August 2009 - 12:59 PM Last post by: Setari |
Here it is peoples. Not sure if it's been posted before, but I checked the last 3 pages and saw nothing. So I thought I'd post it.
I added my own readme, but gave credit to whoever made it. [Sorry I don't know. ;]]
Link Removed
EDIT: Virus scan from Virusscan.jotti.org incase somebody was suspicious.
File: Starcraft_No-CD_Crack.rar
Status: OK
Packers detected: -
Scan taken on 19 Mar 2008 03:23:37 (GMT)
A-Squared Found nothing
AntiVir Found nothing
ArcaVir Found nothing
Avast Found nothing
AVG Antivirus Found nothing
BitDefender Found nothing
ClamAV Found nothing
CPsecure Found nothing
Dr.Web Found nothing
F-Prot Antivirus Found nothing
F-Secure Anti-Virus Found nothing
Fortinet Found nothing
Ikarus Found nothing
Kaspersky Anti-Virus Found nothing
NOD32 Found nothing
Norman Virus Control Found nothing
Panda Antivirus Found nothing
Rising Antivirus Found nothing
Sophos Antivirus Found nothing
VirusBuster Found nothing
VBA32 Found nothing
 |
|
|
13
|
nonfilter123 |
457 |
26th August 2009 - 04:22 PM Last post by: Major Zhuinden |
i downloaded like 3 differnt low latency hacks and all of them run then i click the button hide or even if i dont click hide it doesnt change my latency down to my ping anyone know why this is i use windows vista and it doesnt say its running in bottom right corner of my computer if anyone could help or needs more info lmk k thx
 |
|
|
10
|
Se7eNX |
338 |
24th August 2009 - 02:50 AM Last post by: Major Zhuinden |
hey does anyone know if that zerg stack hack is still around i remember there was hack that you hit f7 twice and it would stack hydras or lings for you but i forget the name of the hack if its still around can anyone tell me where to get it but if it isnt then it dosnt matter
 |
|
|
1
|
MaTi |
211 |
21st August 2009 - 08:46 AM Last post by: ViperSRT3g |
I remember using cd-key changer for older versions of starcraft, like 1.15 and it worked just fine. Unfortunately, it doesn't seem to work with 1.16.1 anymore... Could somebody post here a link to 1.16.1 compatible key changer, please?
 |
|
|
36
|
Saken15 |
1,663 |
15th August 2009 - 03:58 PM Last post by: Major Zhuinden |
Saken.dll Created by Saken
Saken.dll v1.0.1b (V.I.P Version)
Starcraft Version v1.16.1
--------------------------------------------------------------
Works with all multihacks.
-------------------------------------------------------------
Commands: Game
/drop # - Undetected drophack.
Auto:
Show download status.
Warning Messages Block.
Once you purchased the item, email me on Ghoztcraft, with the following:
Your email you used to purchase the item
Your Ghoztcraft name
Your paypal account *Not password just email*
BUY HERE TODAY!
 |
|
|
21
|
CLASSIC |
443 |
9th August 2009 - 12:10 PM Last post by: ViperSRT3g |
Every hack ive tried downloading, i download it, open it and it says this folder is invalid or corrupted, anyone know how i can fix this?
 |
|
|
6
|
Major Zhuinden |
387 |
23rd July 2009 - 03:58 PM Last post by: Major Zhuinden |
I need the version 2.0.1 of zMaphack. It's a rather old hack, and I don't have it, and I would need it. Can anyone help me out?
 |
|
|
6
|
rdp42 |
457 |
20th July 2009 - 09:58 PM Last post by: rdp42 |
I downloaded hacks i want for starcraft version 1.16.1 but i dont know how to run/use the hacks when i play. Do i have to open the files or something to run them so i can use them ingame? please help im clueless
 |
|
|
4
|
Ratatosk |
271 |
16th July 2009 - 03:02 PM Last post by: Ratatosk |
Everytime I get a decent map hack, I DL it, and open starcraft and inject it, it says the injection is complete but starcraft completely leaves my task bar, anyway I can fix this?
 |
|
|
1
|
FIliusObscurum |
712 |
7th July 2009 - 04:39 PM Last post by: Speedskater |
i've been searching in the internet, winbots for sc, and i can't find any WinBot for SC 1.16.1, does any know if there is any WinBot?
 |
|
|
10
|
blackhawk127 |
2,085 |
29th June 2009 - 08:10 AM Last post by: MastricX |
Im tryin to make fleets old toolkit ''sniper assist'' so for you programers that know what programs i need please be nice and take the time to tell me, The closest thing related to sniper assist ive seen out is the AWW.dll so i no its possiable, And of course i'll share the work with whoever i do mind makein puclic unless yall dont want to host.
 |
|
|
6
|
s1ck |
394 |
18th June 2009 - 05:39 PM Last post by: s1ck |
I'm trying to find BroodWar's print text function.
So far what I've done is I typed a message in during a LAN game and scanned the memory for the message. Then, in Olly, I followed the address of the message's text in the dump and set a hardware breakpoint on write several lines down (approximately where the next message will be written). After typing in another message, Olly stopped at the offset 15021B57 (just below the memory write). Then I "executed till return" several times, eventually landing at the offset 00485F5F. This is where I got lost. Is the print function called somewhere inside StarCraf.00485D10 or have I not returned far enough? I would greatly appreciate any tips on what to look for or how to go about finding this function (please don't tell me the offset... yet

). I'm a complete noob!
Thanks and awesome site!

UPDATE:
I just found a topic related to this problem, I apologize for not having used the search function - I did quite a bit of googling though! From what I read I should follow a client side message such as "Not enough minerals..." I did this and I think I may have found the function (or at least something very close to the function...)! I've landed at the offset 00420201 in Olly. When I NOP this call no text appears ingame. Can anyone verify this as the text function? Thanks again!
 |
|
|
38
|
alleyn |
1,479 |
12th June 2009 - 02:48 PM Last post by: Knwn |
Im basically new to hacking
used c.e in the past but didnt find out much
ive always wanted to make my own hack for starcraft and any other game
but ive always been puzzled on how to do it
and was wondering if any one could help me learn the basics and etc
msn
alleyncorpse@live.com
thx for reading
-Alleyn-
 |
|
|
3
|
mshimala |
2,190 |
31st May 2009 - 08:32 PM Last post by: Zar |
Is there a zerg min hack that works with 1.16.1?
thanks
 |
|
|
10
|
Saken15 |
616 |
24th May 2009 - 07:18 AM Last post by: Compton187 |
I was gone for a while since Starcraft is useless, but im just visiting in. I just wanna know what hack been leaked everyone is going crazy is it "Pancea" that was leaked?
 |
|
|
21
|
DevL |
682 |
20th April 2009 - 10:15 AM Last post by: Major Zhuinden |
Ok, a couple days ago my net started to be slow. So I opened StarCraft ports and then it didn't lag anymore. So a day later my net was being slow again. This time, I couldn't fix it. Now I am stuck with unbearable computer lag. I cannot deal with that so I am in need of some help. I did a defrag and scanned but nothing came up. Any ideas??
|
|
|