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Last post by: XGhozt
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flirchinator |
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10th July 2006 - 01:50 PM Last post by: flirchinator |
Well, i decided to start a design resource thread because alot of people are asking where to get tutorials and how to get the basic programs for designing. I'll post some here but i will be constantly updating this thread because there are alot of links out there..
If you want me to add a site, then leave a reply or send me a pm.
Tutorial SitesPixel2LifeGood TutorialsTutorialized.com
Brush Download SitesDeviantart
Font DownloadsDaFontJesus CHRIST, didnt have the time to organize everything ....(even if i did i wouldnt its way too big) . Thanks Div for posting this.
Provided By PixelART, private art forum.v-----Photoshop-----v
http://www.pixel2life.comhttp://www.thewebmachine.com/http://www.good-tutorials.com/http://www.computerarts.co.uk/http://www.phong.com/tutorials/http://www.spoono.com/http://www.eyewire.com/tips/photoshop/http://www.spyroteknik.com/http://www.dubtastic.com/http://www.designsbymark.comhttp://www.effectlab.com/http://www.designsbymark.com/http://www.eyeball-design.com/page09.htmhttp://www.absolutecross.com/tutorials/photoshop.htmhttp://www.myjanee.com/jnetuts.htmhttp://www.eyesondesign.net/pshop/tuts.htmhttp://www.photoshopcafe.comhttp://www.planetphotoshop.com/tutorials.htmlhttp://www.aqa-d.se/http://graphicssoft.about.com/od/photoshoptutorials/http://www.rtideas.com/ticks/http://www.screaming-art.com/tutorials.phphttp://www.digitaltropic.com/tutorials.htmhttp://www.perfectpixels.com/index.cfm?method=photoshophttp://www.distortion.co.uk/freebies/tutorial.htmlhttp://www.arraich.com/ps_intro.htmhttp://www.teamphotoshop.com/photoshop/ … ps_tut.php
http://www.eyeland.com/tutorials.phphttp://user.fundy.net/morris/redirect.h … shop.shtml
http://www.webteknique.com/http://www.nebulus.orghttp://www.wastedyouth.org/tutorials/http://www.tutorialforums.com/index.php?referrerid=62http://www.dreaminfinity.com/tutorials.phphttp://www.n-sane.net/tutorials.phphttp://www.voidix.com/PS Painting
http://www.dubtastic.com/tutorials/tablet/tablet.htmlhttp://www.steeldolphin-forums.com/html … steps.html
http://www.steeldolphin-forums.com/html … part1.html
http://www.steeldolphin-forums.com/html … part2.html
http://www.steeldolphin-forums.com/html … d_tut.html
PS Brushing
http://www.deviantart.com/view/6360737/ (basic brushing)
http://www.deviantart.com/view/6796627/ (Basic brushing)
http://www.deviantart.com/view/6754410/ (Basic brushing)
http://www.deviantart.com/view/5527184/ (basic brushing)
http://martijn.techfused.com/site/creatingnebula.html (basic brushing)
http://www.tutorialman.com/tutorials/in … rial=blast (basic brushing)
http://www.tutorialman.com/tutorials/in … l=brushing (basic brushing)
http://www.deviantart.com/view/5842814/ (basic brushing)
http://www.deviantart.com/view/6416387/ (basic burshing)
http://www.deviantart.com/view/7033840/ (basic brushing technique)
http://www.deviantart.com/view/7117502/ (brushing)
http://www.deviantart.com/view/6961598/ (brushing(download))
http://www.deviantart.com/view/6654750/ (brushing technique)
http://www.deviantart.com/view/6719487/ (brushing (comet)
http://www.deviantart.com/view/6830118/ (brushing)
http://www.deviantart.com/view/5019261/ (brushing)
http://www.deviantart.com/view/5922665/ (brushing)
http://www.deviantart.com/view/5644152/ (nebula tutorial)
http://www.optidigit.com/stevens/cloudtut.html (Brushing - Clouds)
PS Miscellaneous
http://www.shiver7.com/tutorials/25/ (Smoke and wave effect)
http://gallery.artofgregmartin.com/tuts … field.html (Star Field)
http://gallery.artofgregmartin.com/tuts … lanet.html (Planet)
http://www.deviantart.com/view/7009053/ (planet rings)
http://www.deviantart.com/view/7080703/ (star field)
http://www.deviantart.com/view/6511045/ (photoshop technique with objects)
http://www.deviantart.com/view/6409887/ (photoshop techniques)
http://www.deviantart.com/view/4587942/ (planet tutorial)
http://www.deviantart.com/view/4588105/ (nebula(download))
http://www.deviantart.com/view/4403923/ (photoshop Abstract)
http://www.deviantart.com/view/4443805/ (abstract 2d)
http://www.deviantart.com/view/4364738/ (lightning)
http://www.deviantart.com/view/4367412/ (nebula filter)
http://www.deviantart.com/view/4202082/ (planet tutorial(download))
http://www.deviantart.com/view/6111999/ (planet rings)
http://www.deviantart.com/view/5969926/ (basic starfield)
http://www.deviantart.com/view/5645137/ (rocks)
http://www.deviantart.com/view/4988474/ (lightning)
v-----Illustrator-----v
http://www.adobe.com/products/tips/illustrator.htmlhttp://www.sketchpad.net/illustrator.htmhttp://www.2ginc.com/tutorials/illus.htmlhttp://graphicssoft.about.com/od/illustratortutorials/http://www.techtutorials.info/drzadill.htmlhttp://www.pixel2life.com/tutorials/ill … php?tut=17
http://www.designertoday.com/tabindex-9 … fault.aspx
http://www.graphic-design.com/Photoshop … 11-18.html
http://www.vecpix.com/tutorials/illustrator/v-----3D Studio MAX-----v
http://www.3dbuzz.com/http://www.3dcafe.com/http://www.3dluvr.com/http://www.discreet.com/http://www.voidix.com/http://www.3dlinks.com/http://www.3dspline.com/http://www.maxforums.org/http://www.the3dstudio.com/http://www.scifi-meshes.com/http://www.pixel2life.comhttp://www.xbitlabs.com/cpu/3dmax-platform/http://www.find.com.au/tutorials/3dsoftware/http://www.webreference.com/3d/http://www.computerarts.co.uk/tutorials/http://home.swipnet.se/%7Ew-43920/ulf/tutorial/main.htmhttp://www.3dtotal.com/http://www.dectus.com/http://www.comet-cartoons.com/toons/3dhelp.cfm/http://www.3dtotal.com/http://www.raph.com/http://www.exchange3d.com/main/index.phphttp://www.3dark.com/http://www.maxhelp.com/http://www.max3d.com/http://www.flay.com/http://www.voidix.com/http://www.maxtd.com/http://www.topleftpixel.com/ila_solomon/Tutorials.htm (provided by Ila Solomon)
3DSM Miscellaneous
http://www.deviantart.com/view/7144818/ (3dsm abstract)
http://www.deviantart.com/view/5877080/ (3dsm abstract)
http://www.deviantart.com/view/5856084/ (3dsm abstract)
http://www.tutorialman.com/tutorials/in … l=abstract (3dsm abstract and brushing)
http://www.deviantart.com/view/7002057/ (3dsm max rendering, materials and brushing)
http://www.suurland.com/tut_grass/tutorial_grass.htmhttp://www.itoosoft.com/english/forest_tutorial.htmlhttp://www.dlc.fi/~ops/tutorial/human.htmhttp://www.jonesinc.com/inktutorial1.htmlhttp://www.digitalproducer.com/pages/Max_effects.htmhttp://home5.swipnet.se/~w-57917/Tutktx.htmlhttp://www.suurland.com/tut_ball/tutorial_football.htmhttp://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htmhttp://www.comet-cartoons.com/toons/3ddocs/hair/http://burningpixel.com/Max/MaxCarp1.htmhttp://visualmagic.awn.com/html/tutorials/santa.htmlhttp://www.3dgate.com/techniques/000328/03283ds.htmlhttp://www.uvmapper.com/http://waylon-art.com/uvw_tutorial/uvwtut_01.htmlScripting (Maxscript)
http://www.origamy.com.br/max/English/maxscript_01.htmlhttp://www.origamy.com.br/max/English/maxscript_02.htmlhttp://www.origamy.com.br/max/English/maxscript_03.htmlhttp://www.origamy.com.br/max/English/maxscript_04.htmlhttp://www.origamy.com.br/max/English/maxscript_05.htmlhttp://www.origamy.com.br/max/English/maxscript_06.htmlhttp://www.origamy.com.br/max/English/maxscript_07.htmlhttp://www.ruff-stuff.com/3dmax/Tutorials/Scripting.zipMental Ray
http://www.cinegrfx.com/http://www.mentalimages.comv-----Cinema4D-----v
http://www.pixel2life.comhttp://www.shiver7.com/tutorials/108/ (Abstract)
http://www.shiver7.com/tutorials/36/ (Abstract - Using Splines)
http://www.deviantart.com/view/6974433/ (tutorial on Futuristic city)
http://www.deviantart.com/view/6953788/ (Abstract)
http://www.deviantart.com/view/6707073/ (Wireframe)
http://www.deviantart.com/view/7056632/ (abstract)
http://www.deviantart.com/view/6992164/ (technique *no background*)
http://www.deviantart.com/view/6974433/ (tutorial on Futureistic city)
http://www.deviantart.com/view/6953788/ (Abstract)
http://www.deviantart.com/view/6707073/ (Wireframe)
http://www.deviantart.com/view/6692634/ (abstract)
http://www.deviantart.com/view/6697124/ (modeling technique)
http://www.deviantart.com/view/6689272/ (abstract)
http://www.deviantart.com/view/4629741/ (modeling)
http://www.deviantart.com/view/5309374/ (abstract)
http://www.deviantart.com/view/6366096/ (Abstract)
http://www.deviantart.com/view/6387401/ (Abtract)
http://www.deviantart.com/view/7197101/ (Abstract)
http://www.7thchamber.com/tutorials/Chev/v-----Maya-----v
http://www.pixel2life.comhttp://www.aliaswavefront.com/en/Tm...m … yle=normal
http://www.tutorialfind.com/tutorials/3dsoftware/maya/http://www.3dcafe.com/asp/tutalias.asphttp://www.3dgate.com/techniques/tutorials.htmlhttp://www.computerarts.co.uk/http://www.the-gnomon-workshop.com/http://www.tutorialzone.de/http://www.rhonda.com/Maya_TopTen_intro.htmlhttp://www.find.com.au/tutorials/3dsoftware/maya/http://www.medialab.chalmers.se/http://www.web3dservice.com/maya_tutorials.htmlhttp://www.keithlango.com/http://www.thehobbitguy.com/http://www.pixho.com/http://www.mtmckinley.net/tutorials.htmlhttp://www.mayasg.com/tutorials.htmhttp://www.gnomononline.com/http://www.3dtotal.com/http://www.flay.com/v-----LightWave3D-----v
http://www.pixel2life.comhttp://www.niklasindustries.com/tutorials/http://members.shaw.ca/lightwavetutorials/http://www.kolumbus.fi/erkki.halkka/http://www.lightwave3d.com/tutorials/http://www.clickgrafix.com/http://lwg3d.org/LWG/http://homepage.ntlworld.com/mark.davies/http://www.ap3d.com/betterspace/betterspace-tut-00.htmhttp://www.flay.com/V-----Flash/Flash MX-----v
http://www.pixel2life.comhttp://www.cbtcafe.com/flash/index.htmlhttp://www.flashguru.co.uk/tutorials.phphttp://www.ultrashock.com/http://www.virtual-fx.net/vfx/tutorial.phphttp://www.developingwebs.net/flash/http://webmonkey.wired.com/webmonkey/mu … ave_flash/
http://www.spoono.com/http://www.voidix.com/V-----Bryce-----V
http://www.pixel2life.comhttp://www.petersharpe.com/Tutorials.htmhttp://calyxa.best.vwh.net/pearl/tutor.htmlhttp://www.halcyon.com/alrives/brycetips/http://www.3dlinks.com/tutorials_bryce.cfmhttp://www.digitalblasphemy.com/tutorial/http://www.3dcafe.com/asp/tutbryce.asphttp://3dmodelworld.com/brycetut.asphttp://www.brycetech.com/tutor/b4tut.htmlhttp://lonewolf.tierranet.com/tutorials.htmlhttp://www.find.com.au/tutorials/corel/bryce/http://www.jccreations.com/tuts.htmhttp://www.huntfor.com/3d/tutorials/bryce.htmhttp://www.spacejetters.co.uk/html/tutorials.htmlhttp://www.fignations.com/http://www.bmacleod.com/bgframesfolder/frlibright.htmlhttp://www.cadtutor.net/dd/bryce/resource/resource.htmlhttp://calyxa.best.vwh.net/pearl/clipart.htmlhttp://dmoz.org/http://www.btinternet.com/~d.s.w/brycetuts.htmhttp://my.netian.com/~brace/brace.htmhttp://jam-graphics.com/peter.htmlv-----Rhino 3D-----v
http://www.3dcafe.com/asp/tutrhino.asphttp://members.tripod.com/~fyre3d/tutorials.htmhttp://www.huntfor.com/3d/tutorials/rhino.htmhttp://www.amazing3d.com/services/tutrhino.htmlhttp://www.3drender.com/rhino/http://www.geocities.com/rhino3dtutorials/tutorials.htm-----
v-----3D Help-----v
Modelling
http://www.the3dstudio.com/tutorials.asp?id=116[A very gcoold tutorial about making realistic jewelry.]
*****
http://www.3dm-mc.com/tutorials/car/[Making a concept car. This tutorial is for a bit advanced.]
*****
http://www.3dm-mc.com/tutorials/dmf/[a very gcoold tutorial about making, texturing and lighting a missile.]
*****
http://www.ludd.luth.se/~strat/tutorials.html[A serie of tutorials about Mesh-modeling.]
****
http://www.cgm3d.com/tutorials/teeth/teeth.php[making human teeth. Usefull.]
***
http://www.cgm3d.com/oceantutorial.php[an ocean scene.]
***
http://www.voidix.com/glasscrystal.html[A glass crystal effect.]
***
http://www.the3dstudio.com/tutorials.asp?id=115[A way to make text on objects.]
***
http://www.3rddimensiontutorials.com/dolphin.html[modeling a dolphin.]
****
http://www.geocities.com/ribok7/multiloft.html[Here's something about multi-lofting.]
****
http://www.3dworldmag.com/tutorials/eggcell/[Eggcell tutorial... What weird lcoolk.]
****
http://www.raz.ro/tutorials/heart/heart.htm[making a neclace with two hearts.]
*****
http://3dworld.3dark.com/tutorial/3d/lathe/index.htm[another nice lathe tutorial for beginners.]
****
http://www.3rddimensiontutorials.com/Windows.html[Making a simple window frame and applying textures to it.]
***
http://www.3rddimensiontutorials.com/Cartman.html[Modeling some guy from south park.]
***
http://www.comet-cartoons.com/toons/3ddocs/eyerigging/[making an animatable cartoony eye setup.]
***
http://www.taffix.com/Tutorials/GoldRing/gold_ring.htm[Even a tutorial for making a ring.]
***
http://www.suurland.com/tut_ball/tutorial_football.htm[making a soccer ball... Simple?.. Not actually.]
****
http://www.terra.es/personal2/palmiro/tut_jar.htm[A gcoold tutorial for modeling a jar.]
****
http://3dworld.3dark.com/tutorial/3d/warp/index.htm[space warps for beginners.]
****
http://www.the3dstudio.com/tutorials.asp?id=37[lofting a spoon... Not so stupid idea.]
***
http://www.voidix.com/coolabstract.html[doing abstracts.]
****
http://www.topleftpixel.com/ila_solomon/tut_exh_01.htm[Modeling a fantasy toy car's exhaust pipe.]
****
http://www.cgm3d.com/tutorials/boxm1/boxm1.phphttp://www.cgm3d.com/tutorials/boxm2/boxm2.php[a two-part box modeling tutorial.]
****
http://www.3dtotal.com/ffa/tutorials/max/geoff/main.asp[making a cartoon character. ]
****
http://www.3dm-mc.com/tutorials/bolt/[A bolt and a nut...]
****
http://www.the3dstudio.com/tutorials.asp?id=13[an interesting way of making candle sticks.]
****
http://www.derelictsands.com/tutorials/t-aloe.htm[Some stuff to make plants.]
***
http://www.3rddimensiontutorials.com/F1-1.html[Modeling a ferrari F-1.]
***
http://www.derelictsands.com/tutorials/t-space.htm[Making a full space scene... Texturing modleing lighting, etc...]
***
http://www.derelictsands.com/tutorials/t-mushroom.htm[Modeling and texturing a mushroom.]
***
http://www.3rddimensiontutorials.com/shipgrid.html[some space stuff that everyone does.]
***
http://www.digitalproducer.com/pages/old_house.htm[A full scene in an old house... The atmosphere, fogs, lighting, texturing.]
***
http://www.dlc.fi/%7Eops/tutorial/clothing/clothing.htm[Making clothes on a character.]
***
http://www.dlc.fi/~ops/tutorial/human.htm[modeling a full human body, by using box-modeling.]
****
http://solobiking.tripod.com/3d/tut1.html[oh joy! A low-poly "hummer"! ]
***
http://perso.wanadoo.fr/3d/tutorials/splines/index.html[How to make Rhino and Max to work togeather... ie. A Rhino and max tutorial.]
****
http://www.digitalproducer.com/pages/rezin_grass.htm[ok... This is another tutorial about making grass.]
***
http://www.geocities.com/ribok7/shapemerge_tut[a shapemerge tutorial.]
***
http://www.fineart.sk/tut/yoda/Yoda_Tut_p1.htm[Modeling and texturing that small green guy from star wars: episode II... I guess his name's Yoda. =)]
****
http://www.renderedrealities.net/tutorials/hand1.html[Modeling a human hand.]
****
http://www.cglearn.com/tutorials/max3/07_boolean.html[booleans.]
***
Texturing
http://www.cgtalk.com/showthread.php?s= … eadid=6648
http://www.cgtalk.com/showthread.php?s= … eadid=7681
http://www.cgtalk.com/showthread.php?s= … adid=11053
http://www.cgtalk.com/showthread.php?s= … adid=17631
[A 5 part tutorial about proper texturing. Lot's of tips.]
*****
http://www.the3dstudio.com/tutorials.asp?id=125[The AA filters is 50% what makes a gcoold renderer realy work.]
*****
http://www.flay.com/getarticle.cfm?articleid=5[Making a leather jacket.]
****
http://www.the3dstudio.com/tutorials.asp?id=31[How to add animated textures.]
***
http://www.3rddimensiontutorials.com/Iris1.html[An iris texture tutorial - very useful for making eyes.]
****
http://home1.swipnet.se/~w-12643/tutoria2.html[A very easy way of making a seamless texture.]{Photoshop for 3D}{Non-software-specific}
*****
http://www.3rddimensiontutorials.com/Skin.html[A human skin material.]
***
http://www.axsstudios.com/tut/Dirt/[Adding some dirt to liven your maps a bit.]
***
http://www.the3dstudio.com/tutorials.asp?id=107[Blending directly two (or more) materials.]
***
http://www.3rddimensiontutorials.com/psptiles.html[Making a stone texture in PS. {Not software specific.}]
****
http://www.3rddimensiontutorials.com/photomagic.html[maping photos onto objects, to get a photorealistic lcoolk.]
***
http://www.the3dstudio.com/tutorials.asp?id=91[car paint that looks gcoold.]
****
http://www.nawyecky.com/tuts/tut-me.htm[mixing procedural maps is my favourite way of texturing... =)]
*****
http://www.the3dstudio.com/tutorials.asp?id=53[making a very interesting material, called X-Ray material.]
***
http://www.3dm-mc.com/tutorials/can/[the pcoolr can...]
****
http://www.the3dstudio.com/tutorials.asp?id=119[Texturing a tire.]
***
http://www.the3dstudio.com/tutorials.asp?id=118[making and texturing a very nice tire.]
***
http://www.the3dstudio.com/tutorials.asp?id=80[basics of compositing materials.]
****
http://www.taffix.com/Tutorials/SwimPool/index.htm[A swimming pcooll material.]
***
http://www.the3dstudio.com/tutorials.asp?id=126[some tips for making organic materials.]
****
http://www.taffix.com/Tutorials/Undersea/index.htm[the making of different underwater effects.]
****
http://www.the3dstudio.com/tutorials.asp?id=52[the "polished wcoold" lcoolk]
***
http://www.the3dstudio.com/tutorials.asp?id=122[silk material.]
****
http://www.rethinkfx.com/tutorials/texture.htm[realistic texturing... Nice dream-house =D ]
*****
http://hem.passagen.se/kareola/tut/drops/drops.htm[droplets on a surface, as the material.]
***
http://www.the3dstudio.com/tutorials.asp?id=114[morphing materials can be usefull for making
***
http://www.the3dstudio.com/tutorials.asp?id=41[A metalic surface that works very gcoold onto text.]
***
http://www.the3dstudio.com/tutorials.asp?id=57[a realistic ocean surface.]
****
http://www.the3dstudio.com/tutorials.asp?id=109[the way of making the ground to be of background color, except display shadows.]
****
http://www.geocities.com/ribok7/halfwire.html[Half wireframe rendering with 3DsMax and PS.]
****
http://www.3dstation.net/Tutoriaux/php/tut_face01.htm[Texturing a face. An extrememly gcoold tutorial, but it's written in french...]
****
Lighting
http://www.geocities.com/pixelmagic2002/Page1.html[An awesome GI tutorial! Worth checking out even for advanced artists.]
***** +
http://www.3d-worxx.de/tutorials/lighting.html[A set of lighting tips. Very gcoold explanations.]
*****
http://www.computerarts.co.uk/tutor...& … amp;page=0
[Lighting without using lights... Stupid?.. no.]
*****
http://www.the3dstudio.com/tutorials.asp?id=7[radiosity tutorial. Essential.]
***
http://www.nawyecky.com/tuts/tut-gi.htm[Another gcoold GI tutorial.]
*****
http://www.the3dstudio.com/tutorials.asp?id=121[soft shadows (GI again). A very full of examples tutorial.]
****
http://www.3dlight.com/page-lighting.htm[matching lighting in compositing.]
****
http://www.3d-worxx.de/tutorials/lighting.html[Some basic explanation of lighting.]
****
http://www.the3dstudio.com/tutorials.asp?id=97[faking sunlight.]
***
http://www.taffix.com/Tutorials/Lighting/light03.htm[Some explanation about painting with light.]
****
http://www.3dlight.com/page-softlights.htm[This one's very usefull for making realistic lighting.]
****
Animation
http://www.3dm-mc.com/tutorials/carving/[woodcarving. A very useful trick.]
***
http://www.angelfire.com/fl5/jcmiller/Acell.htm[A very quik tutorial about acceleratio9n and deceleration.]
***
m-box.htm">http://www.3dspline.com/bcoolm-box.htm
[Yay! A subwoofer animation! =)]
****
http://www.the3dstudio.com/tutorials.asp?id=24[How to switch multiple cammeras during an animation.]
****
http://www.the3dstudio.com/tutorials.asp?id=11[A tutorial about motion capture.]
***
http://www.anticz.com/animatio.htm[Some very gcoold tips about making gcoold animation.]
****
http://www.anticz.com/eularqua.htm[Some kind of gimbal lock and why it occures.]
***
http://www.anticz.com/morphy.htm[prograssive morphing for animations.]
****
The Font Thing
http://www.webmasterfree.com/thefontthing.htmlInfo: Browse installed and uninstalled TrueType fonts, viewing sample text, individual characters and detailed font information.
---
Font sites
http://www.acidfonts.comhttp://themeworld.comhttp://www.1001freefonts.com/http://www.flamingtext.com/http://www.abstractfonts.com/fonts/http://www.dafont.comhttp://fonts.ontheweb.com/http://simplythebest.net/fonts/http://www.fontfile.com/http://www.pizzadude.dk/2D Tools
Photoshop CS
Great tcooll for creating any graphic related content all together. With this tcooll you can do anything. It's what we call a creative program, because it's mostly focused on the freehand tools and such, which gives you freedom to do whatever you want.
http://www.adobe.com/products/photoshop/main.htmlPaint Shop Pro 9
Very similar to Photoshop, though photoshop has become the industry standard this tcooll is also worth a lcoolk!
http://www.corel.com/servlet/Satellite? … 7023911984
Illustrator CS
Great freehand tcooll from adobe. You can create lots of digital drawings with this tcooll, with it's effective and "intelligent" brushes. Vector-based program.
http://www.adobe.com/products/illustrator/main.htmlPainter IX
Much like Photoshop, only it has focused mostly on the drawing tools. Great for making digital drawings, or to mimic real-life painting techniques.
http://www.corel.com/painterix/home/index.html3D Tools
3D Studio Max 7
This is one of the most famous 3d applications out there. It's build around a natural environment, a 3 dimensional space. This tcooll is great for modelling and animations.
http://www4.discreet.com/3dsmax/Maya 6
Another leading 3d application with many great features! Maya and 3d studio max are the leading professional 3d applications at the moment.
http://www.alias.com/eng/products-servi … ndex.shtml
Lightwave 3D 8
A close runner up to Maya and 3d studio max. In competition with Cinema 4d mostly. This is also a great 3d tcooll, and most users will not notice much difference in quality on any of these 4 tools. Choose what's best for you!
http://www.newtek.com/products/lightwave/Cinema 4D
Great tcooll, and newcomer on the market. Great rendering engine.
http://www.maxon.net/Poser 5
Great tcooll which lets you create human beings and other living things with the right proportions and overall lcoolk. Very effective, though lacks a bit of freedom in some areas.
http://www.curiouslabs.com/Zbrush
Terragen v0.9.19
Perhaps the most proffesional landscape generation tcooll around. This will let you construct anything between the sky and the earth, literally!
http://www.planetside.co.uk/terragen/Bryce 5
This landscape tcooll lets you create beautiful mountains, lovely skies and great water. You can make things lcoolk so real that you will fcooll yourself. This tcooll is a more beginners tcooll. It is easy to use, but looses a bit of its freedom just because it is easy.
http://www.corel.com/servlet/Satellite? … 7022702299
Vue d'esprit 5
Similar to bryce. This is a bit more advanced tcooll. It's deffinately worth a lcoolk.
http://www.e-onsoftware.com/Products/VueIndex.phpOther
GifOptimizer
Create smaller .gif files!
http://chemware.co.nz/tgo.htmJPG Cleaner
Cleans up .jpg files!
http://www.rainbow-software.org/program … %20Cleaner
---
Plug-ins and filters
Kpt Effects, Developed by Corel for its procreat brand.
It features effects such as; Fractal effects, texture and pattern tools, a lightning-creation tcooll where u can actually controll every aspect of the lightning bold, And even the common Liquidizer.
Knockout, from procreat, a tcooll for quick and highly accurate masking. With this u can "knock out" fine details like liquid, ice, hair, smoke, or firemore easily then with ordinary tools.
www.procreat.com
Cinematte from Digital Dominion is another plug-in for Photoshop that allows blue and green screen compositing of objects or people into sticl photographs, 3D rendered backgrounds and more.
www.members.aol.com/dgdominion
Alien Skin Software has produced a number of plug-in packages for editing programs. The most notable being Eye Candy, which features tools for creating fire, smoke, fur, and a host of other effects.
www.alienskin.com
Flaming Pear is another great developer of plug-ins. Glitterato adds starts and nebulas, Lunar cell creats instant planets, while Solar Cell allows the creation Of fantastic suns. Or at least this is what i am told lol.
Other Flaming pear plug-ins, such as BladePro or SuperBlaePro, add textures, bevels, and mirror-like reflectinos to objects, whole Flood Inundates ur seane with a deluge of water.
www.flamingpear.com
Digimation which offers hundreds of 3D plug-ins and objects for users of 3Ds Max. It develops it own tools as well as selling plug-ins from third-party developers.
www.digimation.com
Dark Art
Resources and Tutorials
Textures:
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http://hybel.deviantart.com/gallery/-
http://stock-lobster.deviantart.com/gallery/-
http://temabinastock.deviantart.com/-
http://lebstock.deviantart.com/gallery/-
http://bstocked.deviantart.com/gallery-
http://sh4vo.deviantart.com/gallery/-
http://cranial-bore.deviantart.com/gallery-
http://koopseht.deviantart.com/gallery/-
http://selj.deviantart.com/gallery/-
http://zombiestock.deviantart.com/gallery/-
http://charlotte-dreams.deviantart.com/gallery/-
http://neb8stock.deviantart.com/gallery/-
http://flosaurus.deviantart.com/gallery/-
http://defmunky.deviantart.com/gallery/-
http://redhairtie.deviantart.com/gallery/-
http://sundel.deviantart.com/gallery/-
http://della-stock.deviantart.com/gallery/-
http://jensstockcollection.deviantart.com/gallery/-
http://suriastock.deviantart.com-
http://resurgere.deviantart.com-
http://stock-feratu.deviantart.com-
http://www.imageafter.com-
http://www.mayang.com/textures-
http://nemmy-stock.deviantart.com-
http://www.photobreed.com (Free release packs )
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http://deathangel.deviantart.com-
http://n-gon-stock.deviantart.com-
http://neubie.deviantart.com-
http://inspirastock.deviantart.com-
http://t-gar-stock.deviantart.com-
http://www.sxc.huStocks:
Female:
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http://neebow-stock.deviantart.com-
http://blue-stock.deviantart.com-
http://outofstars.deviantart.com-
http://inspirastock.deviantart.com-
http://xstockx.deviantart.com-
http://browse.deviantart.com/stockart/w … p;limit=24
Male:
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http://pdtnc.deviantart.com-
http://stock-feratu.deviantart.com-
http://t-gar-stock.deviantart.com-
http://browse.deviantart.com/stockart/m … p;limit=24
Brushes:
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http://www.deviantart.com/view/7190969/-
http://www.deviantart.com/view/9612106/-
http://www.deviantart.com/view/5788524/-
http://www.deviantart.com/view/742153/-
http://www.deviantart.com/view/6104781/-
http://www.deviantart.com/view/3935857/-
http://www.deviantart.com/view/1056798/-
http://www.deviantart.com/view/6334929/-
http://www.deviantart.com/view/5245929/-
http://www.deviantart.com/view/4992490/-
http://www.deviantart.com/view/10121153/-
http://www.deviantart.com/view/4539182/-
http://www.deviantart.com/view/6997870/-
http://www.deviantart.com/view/5992934/-
http://www.deviantart.com/view/4069917/-
http://browse.deviantart.com/resources/ … p;limit=24
Tutorials:
Texturing With Displacement Maps
http://www.deviantart.com/view/11869176/____________________________________
Using Layer Adjustments, Layer Masks, and Clipping Masks
http://www.deviantart.com/view/12187179/_____________________________________
How To Make Tubes
http://www.deviantart.com/view/11561275/_____________________________________
Beautiful Eyes 101
http://www.deviantart.com/view/8820574/_____________________________________
Dark Art Tutorial 1: Dark Angel
http://www.deviantart.com/view/4139964/_____________________________________
Basics of Photomanipulation
http://www.deviantart.com/view/4759573/_____________________________________
Dark Art Tutorial 2: Dark Angel
http://www.deviantart.com/view/4573596/_____________________________________
'Ziel Doder' TUTORIAL - one of my fav. tuts
http://www.deviantart.com/view/9514222/_____________________________________
Airbrushing Tutorial
http://www.deviantart.com/view/1615957/_____________________________________
Bionic's Home Tutorial - one of my fav. tuts
http://www.deviantart.com/view/4442159/_____________________________________
Dark Photomanip Tutorial
http://www.blizzhackers.com/viewtopic.php?t=215976_____________________________________
Nebu Dark Tutorial 1: Tempus Fugit
http://nebu.twistedrealmz.com/gallery/t … it_tut.jpg
_____________________________________
Nebu Dark Tutorial 2: Huge Eyes
http://nebu.twistedrealmz.com/gallery/t … es_tut.jpg
_____________________________________
Texturing and Layer Masks
http://www.kyscorp.com/tutorials/photos … 0heart.php
_____________________________________
Dark Photomanipulation
http://www.webdesignstudien.de/webdesig … rkart.html
_____________________________________
Easy Dark Art Tutorial
http://www.visualdesigncore.com/showthread.php?t=18
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Zar |
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20th June 2009 - 01:12 PM Last post by: Speedskater |
Well I have been doing photo maniputlation for a while so I thought I would make a tutorial. This tutorial is for medium advanced users who already know how to do most of the things I am going to show.
Alrightythen lets start!
So go and pic an image that you have during the day time. Try to pick one without very many distracting objects like bright colored cars or animals etc. Here is mine I took in Southern Utah in the High Desert.
Now de-saturate the whole picture; add contrast, and at the same time; lower the brightness.
Now take your airbrush and brush over the areas on the ground that you want shadowed. Then set the mode to 'Hard Light'.
So no that the ground layer is set up we need to work on the horizon line and above. Select the top half and make it it's own layer. Now adjust the shadow levels for certain areas (circled in white). Once I picked the areas I wanted adjusted for shadow levels I faded the layer into the background layer.
Then make a new layer, set it to multiply, and brush in all the bright sunlight coming from it's direction in the origional photo. Then I put the layer to 88% opacity so you can see some of the light for adjusting it later on.
(set to multiply)
Now it is time for highlights and moon light. Pull out all the areas that you want effected by the light souce. Duplicate some of those areas and boost the contrast and brightness. Now blend them (it might be easier to just dodge some of them.)
Then for moonlight make a new layer and make a blue spotlight effect by using a soft brush an brushing around and setting it to screen mode.
Now take your brush tool and spot around the areas that you think will be good for doing moon reflections and set this layer to overlay.
Now go through and highlight some edge areas and make some lighting adjustments to bring out the highlights.
Check the overall light levels. Merge all the layers or make an applied image layer and then adjust your contrast, and add effects (dodging, etc) and little details to what you like to finish it up!
Post your results here if you try it!
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13th October 2008 - 07:30 AM Last post by: Zar |

Now there are alot of ways to get rid of the background and you have to pick and try out each one to find out which one or combination works for you.
First of all it is a good idea to start out with a transparent background. This is done when you make a new document in PS.
File > New ...

Then under Background contents scroll down to "Transparent" > click, OK.
Now you have a transparent background that you can work with.

(this is what a transparent background looks like)
If you are working on a certain picture or cartoon or render one of the basic tools you can use is the eraser tool. When you start out with a transparent background then any areas that you use the eraser on your picture are now transparent. If you practice with the eraser alot then eventually it will be really easy and you can use more advanced cutting tools with confidence.

(Using eraser tool)
Now in order to keep your image with the transparent background you have to save it as a .png
File > Save as ...

Then in the format bar scroll down to .PNG then click save.
Then when you upload the image to the internet it will not have the background and it will take the color of the background on the site.

Oh and one more thing. Don't forget to save it also as a Photoshop image (*PSD;*PDD) so you can keep all your layers. Once you save it as anything else like PNG or Jpeg or GIF, and exit Photoshop the layers merge to one and you can't recover the layers used previously.
(+reps for tutorials are always appreciated

)
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29th September 2007 - 08:30 AM Last post by: Sgt. Snoo Snoo |
Alrighty, lets get down to business. Lighting can make or break your signature so i'm going to just go through a few of my sigs that are completely lighting dependent, show you some before/after shots, then show you how i did the various effects. I'll try to be as clear as possible, if you don't understand something then just post it and I'll edit this.
But before i start, let me go through what lighting really is/does and why it is so important. Lighting is depth. your values (light to dark) along with perspective (which unless you include an entire scene in your sig is not something to worry about) By correctly lighting your tag you can go from 2-d to 3-d easily.
So lets start with my newest.

So here's the render, not much to look at ;D just notice the stuff that is about to go away and the stuff that is about to be added.
Notice how on the left side near his hair has been darkened, this accomplishes two moves in one by not only blending his hair into the blue i have extended, but it also gives me shadows which will help contrast my bright points later on.(i also drew a vector in illustrator to make the line on his shirt extend and then filled in the rest a matching gray and took out the dark gray bit, but that doesn't have much to do with the lighting ;D)
Now add a base white, basically to do this just make a big white circle and gaussian blur the crap out of it, this should cover a good portion of the sig but shouldn't be to strong we want a light base and then a strong center.
Now we make the second base, a smaller white dot thats blurred less not much to explain here xD
Now the part where it all comes together, the color and levels changing. What your seeing here is a gradient map i did, which took a while but all in all isn't that hard. Basically i picked a color for the shadows(red) the midtones(yellow) and the highlights(white duh.) then just move the sliders around until you get something nice and maybe choose a darker or lighter shade of a color to get a higher/lower contrast, for example i used a pretty bold red and a pretty bold yellow, but i have the red at 0 and the yellow at 50, so they transition much faster(thats why most of the sig is orange) and then white at 100 so the white at the mid top would be much stronger.

But you cant always do it like i did it in the first example. In this tag we have to do the lighting different because of how strong the lighting on the renders face is, you just can't get away with not having a lighting source inside the actual tag. But this was done in pretty much 2 steps, its not hard to explain but it can be hard to do. Basically what you do is draw a lighting source, as seen i drew (kinda xD) a lightning bolt with a very large top, and then you go over the source with bases to increase the light actually given off and to blend in the source. So just like in the last example i made 2 bases, 1 big one (you can tell the base on this one is huge, it covers the entire left side neg space) and then the smaller one (this one is much smaller than in the example preceding but it had to be because it was such a hard white outline without that transition to blend it in.)
P.S. If your having trouble drawing your source, don't give up, thats what the undo button is for ;D

In this example we will be analyzing subtle/small lighting and complex light sources. Notice that there are 2 light sources but one of them is off the canvas. The first is located above the head of the render nothing you really have to do here except for one MAJOR thing, make sure the hue is the same as the other light source.
Ok. that was the easy part, small lighting can be a pain in the ass though so strap yourself in. in subtle/small lighting you use not only a lot of bases, but alot of bases of different color. We start in this tag with a few white bases, some set to dodge some set to normal some to screen, it doesn't really matter as long as your get points with highlights (the lines left of his face) but keep them blended somewhat (thats why dodge/overlay aren't always your best options.)
The next base layer needs to be dark, this will give your source a much stronger highlight by contrasting its border. i used a dark blue circle then gaussian blurred it, then a black one on top of it (don't be afraid to play with opacity if they are too strong/weak)
Now is the source itself, pretty easy just make an orange/yellow circle and gaussian blur it just past the point it becomes spherical. Then (if needed, in this tag i felt it was better cut off) make a small white dot blur it and set it to dodge/overlay and then duplicate it or mess the opacity if needed.

"The Visible Wind Technique" NOT RECOMMENDED FOR UNSKILLED PEOPLE (not a joke) REQUIRES COREL PAINTER
Don't even attempt this without a tablet and exceptional drawing skills unless your one hell of a talented artist with a mouse, because while the explanation is short, this technique (the best and most natural looking, so its worth it ppl.) is a bitch to complete. I'll tell you right now half that render is repainted to have its hue's match and keep texture so if your not up to it don't waste your time cuz this is a long project. And i wont be going in how to make your bases or any thing you should already know because that will just take forever and wastes my time and yours.
Ok so start out with some bases BEHIND your render layer, this will act as back lighting but will not be as predominant as the winded lighting i have in front. i used some green & yellow bases and then made some white dots and directionally smudged (make sure its in the same direction as you want your wind to go in)
Now the part that will take you hours. Drawing Wind. Go to acrylics, select dry brush 10 and change the size to 2, now create a pallet of midtones in whatever colors you plan on using (i used to greens and blues in this) and basically you just draw lines, but they have to be REALLY good xD don't just go from point a to point b, get there with twists and spirals and splits, don't just draw a bunch of straight lines. After laying your midtones, go back with highlight versions and draw very lightly on top of them, to connect them somewhat and give the lines highlights, I strongly suggest using the oily blender constantly to make lines go smoother and to make their tails fade off easier. After you've got the basic composition down, go back and dodge and burn the crap out of it making sure they still look natural when your down, overcontrasting can be a bitch to fix.
Now that the hard parts over and done with, just go back and add some sparkles, to fill in neg space and throw in some light drawings like what i did on the left, basically just big dots i made in green and white next to each other and then smudged with the oily blender.
General Tips1. Don't approach sigs with a lot of structure. (i.e. Add a background, then a render, then blend, then add text, finito.) You have to let them build on eachother, there should be just a background to a sig, you have to let the render and its environment complement eachother.
2. TEXT ISN'T A REQUIREMENT. I don't know how many times I've seen it ruin a decent sig. no one says you have to add text to a sig, so don't unless it actually helps the aesthetic quality of your sig.
P.S. The best way to prevent ripping is to become well known enough so that if someone does rip you another person will spot it and inform you. (In case you don't remember how i came to this site ;D)
3. Look over your work. If you finish a sig and you realize it would have been better if you did something else and you know how to fix it, then do it, even if it does take a long time. It's worth it.
4. Don't use other peoples resources, I don't care if they are for the public. Don't use brushes, c4d, fractals, or gradients that someone else made, make your things yourself please.
5. Practice!
6. For the love of god hook a brother up with some +rep.
omfg that took forever.
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14th December 2006 - 12:12 PM Last post by: flirchinator |
THIS IS NOT MY TUTORIAL
althought it is very nice =p

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Saberking |
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29th November 2006 - 08:18 AM Last post by: Jordanv78 |
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16th October 2006 - 03:21 PM Last post by: adam591 |
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11th October 2006 - 04:19 PM Last post by: Saberking |
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Saberking |
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11th October 2006 - 04:16 PM Last post by: Saberking |
Made By: Me
Brush (needed):http://files.filefront.com/leetBrushesabr/;5516300;;/fileinfo.html

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11th October 2006 - 04:14 PM Last post by: Saberking |
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11th October 2006 - 04:11 PM Last post by: Saberking |
My first tutorial
Made By: Saberking
Difficulty: Easy

Brush used (not required):http://www.megaupload.com/?d=VJSQQ6W6
Rep if you like , and show outcomes!!
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