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	<title>Gaming News</title>
	<description>All the latest on your favorite games!</description>
	<link>http://www.ghoztcraft.net/forums/forums.html</link>
	<pubDate>Fri, 20 Nov 2009 13:28:34 -0800</pubDate>
	<ttl>60</ttl>
	<image>
		<title>Gaming News</title>
		<url></url>
		<link>http://www.ghoztcraft.net/forums/forums.html</link>
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		<title>BlizzCon Aftermath</title>
		<link>http://www.ghoztcraft.net/forums/BlizzCon-Aftermath-t17939.html</link>
		<description><![CDATA[<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->*Please note: No one section has complete information on the entire subject. The purpose is to give you a general idea without having a four page post. If you are interested more into a specific subject click the link following the information in the quote tags.<br /><br />I will also try to upload some photos of BlizzCon, or get a link to a good photo gallery from flickr or somewhere else, that isn't just pictures of fan's in their costumes.<!--colorc--></span><!--/colorc--></b><!--sizec--></span><!--/sizec--><br /><br /><br /><b>Update:</b><br />Diablo III - New Trailer (<a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.Ghoztcraft.net%2Fforums%2FDiablo-3-t17934.html' rel='nofollow' target="_blank">Read More</a>)<br />Starcraft II Galaxy Editor (<a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.Ghoztcraft.net%2Fforums%2FThis-is-sooo-awesome-t17944.html' rel='nofollow' target="_blank">Read More</a>)<br />The Next Battle.Net (<a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.Ghoztcraft.net%2Fforums%2FWonder-what-the-new-Bnet-will-be-like-t17979.html%26view%3Dgetnewpost' rel='nofollow' target="_blank">Read More</a>)<br /><br /><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u><b>BlizzCon 2009</b></u><!--sizec--></span><!--/sizec--><br /><br /><br /><u><b>StarCraft II Battle.net</b></u><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What is the new Battle.net?<br /><blockquote>We are building the new Battle.net to be the premier online gaming destination.  The new Battle.net experience is a full-featured online game service designed specifically around Blizzard Entertainment titles, and will include a complete set of around-the-game features including a state-of-the-art matchmaking system, achievement system, social networking features, structured competitive play options, a marketplace, and much more. Our vision is to create an environment where gamers can compete online, develop an online persona, and stay connected to friends and the rest of the community while enjoying our games. In doing this, the new Battle.net will deliver the ultimate social and competitive experience for Blizzard Entertainment gamers everywhere.</blockquote><!--QuoteEnd--></div><!--QuoteEEnd--><br /><i>Continue Reading: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.blizzard.com%2Fblizzcon%2Frecaps%2Fbattlenet-panel.xml' rel='nofollow' target="_blank"><a href="http://www.blizzard.com/blizzcon/recaps/battlenet-panel.xml" target="_blank">http://www.blizzard.com/blizzcon/recaps/battlenet-panel.xml</a></a></i><br />-<br /><br /><u><b>World of Warcraft: Cataclysm</b></u><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->An ancient evil lies dormant within Deephome, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire. Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deephome will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation. Blizzard Entertainment's third expansion to World of Warcraft forever alters the face of Azeroth, as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, areas rewrought by the cataclysm and filled with new opportunities for adventure. In an effort to survive the world-shattering cataclysm, two new playable races--worgen and goblins--will join the struggle between Alliance and Horde. As players journey to the new level cap of 85, they'll explore newly revealed zones, acquire new levels of power, and come face to face with Deathwing in a battle to determine the fate of the world. No matter what the outcome, Azeroth will never be the same.<!--QuoteEnd--></div><!--QuoteEEnd--><i>Continue Reading: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.blizzard.com%2Fblizzcon%2Frecaps%2Fcataclysm-panel.xml' rel='nofollow' target="_blank"><a href="http://www.blizzard.com/blizzcon/recaps/cataclysm-panel.xml" target="_blank">http://www.blizzard.com/blizzcon/recaps/cataclysm-panel.xml</a></a></i><br /><br /><br /><u><b>World of Warcraft Cataclysm: Class, Items And Professions</u></b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->&#8226;Goblin: The goblin race, available to the Horde, will be able to choose from all classes except paladin and druid. Goblins also have some very interesting racial abilities, including a rocket belt that allows players to activate one of two rocket abilities every two minutes.<br />&#8226;The Worgen: The Worgen, our new Alliance race -- has both a true form and a human form. The true form is purely cosmetic, and provides no combat bonus. A player may remain in either form when out of combat, but are automatically placed in their true form upon entering combat.<br />&#8226;New Class/Race Combo's: We&#8217;ve also opened up additional class/race options for existing playable races. New Horde options include troll druid, undead hunter, orc mage, tauren paladin, tauren priest, and blood elf warrior. New Alliance options include human hunter, dwarf mage, night elf mage, gnome priest, and dwarf shaman.<br />&#8226;Items: In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all "core" stats more appealing. Here are some examples of such plans. With a new legendary item, two-handed axe, available.<br />&#8226;Archaeology: Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world.<br />&#8226;Reforging: Reforging affords tailors, blacksmiths, leatherworkers, engineers, and jewelcrafters the opportunity to customize any player's gear, including their own. Specifically, they can reduce a single statistic on applicable items and convert the lost points into another stat not already on the item.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><i>Continue Reading: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.blizzard.com%2Fblizzcon%2Frecaps%2Fclass_items_prof-panel.xml' rel='nofollow' target="_blank"><a href="http://www.blizzard.com/blizzcon/recaps/cl..._prof-panel.xml" target="_blank">http://www.blizzard.com/blizzcon/recaps/cl..._prof-panel.xml</a></a></i><br /><br /><br /><u><b>Diablo III: Heroes and Monsters</b></u><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->&#8226;The Monk is a fast but fragile melee fighter, providing a contrast to the barbarian&#8217;s slower but harder-hitting melee presence in the game<br />&#8226;The combo system that encompasses many of the monk skills is what truly sets this class apart. Monk skills that use the combo system can be chained together in different orders to achieve different results.<br />&#8226;Monsters: The points made were that monsters work best in Diablo when kept simple, that their complexity shows best when it comes from combining different monster types in groups, that being able to identify monsters easily is key, and that the game should keep introducing new monsters to the player.<br />&#8226;More Monsters!: The process began with two new enemies seen for the first time in the BlizzCon demo, the snakeman and sandwasp, then moved on to everyone&#8217;s Diablo family favorite, the fallen. Three varieties of fallen were shown -- the rank-and-file fodder imp, the resurrection-happy shaman, and the crazy-cousin lunatic.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><i>Continue Reading: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.blizzard.com%2Fblizzcon%2Frecaps%2Fheroes_monsters-panel.xml' rel='nofollow' target="_blank"><a href="http://www.blizzard.com/blizzcon/recaps/he...sters-panel.xml" target="_blank">http://www.blizzard.com/blizzcon/recaps/he...sters-panel.xml</a></a></i><br /><br /><br /><i>Source: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.blizzard.com%2Fblizzcon%2F' rel='nofollow' target="_blank"><a href="http://www.blizzard.com/blizzcon/" target="_blank">http://www.blizzard.com/blizzcon/</a></a></i>]]></description>
		<starter>Monki</starter>
		<poster>Suteki</poster>
		<pubDate>Sun, 23 Aug 2009 12:42:52 -0700</pubDate>
		<guid isPermaLink="false">17939</guid>
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		<title>Diablo 3</title>
		<link>http://www.ghoztcraft.net/forums/Diablo-3-t17934.html</link>
		<description><![CDATA[Hey you guys blizzard released a new character for D3; the monk. Here's a pretty cool trailer.<br /><!--id1--><div><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/g_6IVesXjKg&"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/g_6IVesXjKg&" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350" /></embed></object></div><!--id2--><br /><a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fpc.ign.com%2Fdor%2Fobjects%2F714955%2Fdiablo-iii%2Fvideos%2Fdiablo3_gmp_monk_082109.html' rel='nofollow' target="_blank"><a href="http://pc.ign.com/dor/objects/714955/diabl...onk_082109.html" target="_blank">http://pc.ign.com/dor/objects/714955/diabl...onk_082109.html</a></a><br /><a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fpc.ign.com%2Fdor%2Fobjects%2F714955%2Fdiablo-iii%2Fvideos%2Fdiablo3_blizz09_1a_082109.html' rel='nofollow' target="_blank"><a href="http://pc.ign.com/dor/objects/714955/diabl..._1a_082109.html" target="_blank">http://pc.ign.com/dor/objects/714955/diabl..._1a_082109.html</a></a><br /><a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fpc.ign.com%2Fdor%2Fobjects%2F714955%2Fdiablo-iii%2Fvideos%2Fdiablo3_blizz09_1_082109.html' rel='nofollow' target="_blank"><a href="http://pc.ign.com/dor/objects/714955/diabl...9_1_082109.html" target="_blank">http://pc.ign.com/dor/objects/714955/diabl...9_1_082109.html</a></a><br /><br />Here is a few more links with gameplay, single and multiplayer.]]></description>
		<starter>Speedskater</starter>
		<poster>Magical_Trever</poster>
		<pubDate>Sat, 22 Aug 2009 15:28:14 -0700</pubDate>
		<guid isPermaLink="false">17934</guid>
	</item>
	<item>
		<title>Warden Update - 09-08-11!!</title>
		<link>http://www.ghoztcraft.net/forums/Warden-Update-09-08-11-t17856.html</link>
		<description><![CDATA[So apparently Blizzard has just updated Warden a short while ago. This can be noticed by when you inject hacks, you can hang around a bit, then you get a crash from StarCraft, if you continue to play, then during the next game, you're going to be disconnected from BNET. <br /><br />It is certain...<br /><br /><b>Edit:</b> Some hacks have been updated, check downloads update date before downloading.]]></description>
		<starter>Major Zhuinden</starter>
		<poster>GhoztMan</poster>
		<pubDate>Tue, 11 Aug 2009 18:41:21 -0700</pubDate>
		<guid isPermaLink="false">17856</guid>
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	<item>
		<title>Warcraft III Patch 1.24A</title>
		<link>http://www.ghoztcraft.net/forums/Warcraft-III-Patch-124A-t17821.html</link>
		<description><![CDATA[<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Warcraft III v1.24 Patch Notes<br /><br /><br />PC WORLD EDITOR CHANGES<br /><br />- Added new JASS hash table functions to replace the lost functionality from<br />   fixing unsafe type casting.<br />   - Hash Table - Save Item Handle<br />   - Hash Table - Save Unit Handle<br />   - ...<br />   - Hash Table - Load Item Handle<br />   - Hash Table - Load Unit Handle<br />   - ...<br />   - Hash Table - Get Handle ID<br /><br />FIXES<br /><br />- Fixed an exploit related to unsafe type casting that allowed users to<br />   execute arbitrary code in maps.<br />- Fixed the JASS unsafe type casting exploit ("return bug").<br />- Fixed several World Editor crashes.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><br />New hacks on the way?]]></description>
		<starter>Ruler of War</starter>
		<poster>Major Zhuinden</poster>
		<pubDate>Thu, 06 Aug 2009 18:45:57 -0700</pubDate>
		<guid isPermaLink="false">17821</guid>
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		<title>StarCraft II Delayed into 2010</title>
		<link>http://www.ghoztcraft.net/forums/StarCraft-II-Delayed-into-2010-t17820.html</link>
		<description><![CDATA[<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->BioShock 2, Max Payne 3, Splinter Cell: Conviction, Singularity, and now StarCraft II? We’d say all that’s left for 2009 are tumbleweeds, but they’ll probably just delay those too. So, who’s responsible for what will surely go down as one of the darkest days in Korean history? That’d be Blizzard’s own Battle.net service.<br /><br />"Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game," said Blizzard in a statement.<br /><br />"The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward. This extra development time will be critical to help us realize our vision for the service."<br /><br />The game’s now scheduled to launch during the “first half” of 2010, which is basically where mom ‘n’ pop have decided to stash the rest of Christmas as well.<br /><br />If there is a silver lining to all of this, though, it’s that Diablo III’s still chugging along on schedule. Even better, Blizzard’s Mike Morhaime noted that “it would be correct to conclude that you could expect two releases of Blizzard next year,” which we’re taking to mean StarCraft II and Diablo III. Guys, 2010 is going to be a fantastic year. Expensive, sure, but fantastic nonetheless.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.maximumpc.com%2Farticle%2Fnews%2Fstarcraft_ii_delayed_2010' rel='nofollow' target="_blank"><a href="http://www.maximumpc.com/article/news/star...ii_delayed_2010" target="_blank">http://www.maximumpc.com/article/news/star...ii_delayed_2010</a></a></i><br /><br />--<br />Well doesn't this just suck...]]></description>
		<starter>Monki</starter>
		<poster>Se7eNX</poster>
		<pubDate>Thu, 06 Aug 2009 16:39:08 -0700</pubDate>
		<guid isPermaLink="false">17820</guid>
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		<title>Blizzard and Legendary Pictures</title>
		<link>http://www.ghoztcraft.net/forums/Blizzard-and-Legendary-Pictures-t17681.html</link>
		<description><![CDATA[<b>BLIZZARD ENTERTAINMENT® AND LEGENDARY PICTURES SIGN SAM RAIMI TO DIRECT UPCOMING WARCRAFT® MOVIE</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><br /><i>Raimi, acclaimed director of the blockbuster Spider-Man series, will bring the forces of the Horde and the Alliance to life in epic live-action film. Charles Roven's Atlas Entertainment will produce alongside Raimi's Stars Road Entertainment.</i><br /><br />LOS ANGELES, Calif. – July 22, 2009 -- Blizzard Entertainment, Inc. and Legendary Pictures announced today that Sam Raimi has signed on to direct the eagerly-anticipated major motion picture based on Blizzard Entertainment’s award-winning Warcraft® universe. Raimi has, in the course of his career, clearly demonstrated a genius for developing and adapting existing fictional universes for mainstream audiences while staying true to the spirit of the original content.<br /><br />Raimi directed the Spider-Man trilogy, which has broken box-office records around the world and garnered five Academy Award® nominations. Known for his imaginative filmmaking style, richly drawn characters and offbeat humor, Raimi wrote and directed the cult classic, The Evil Dead and produced 30 Days Of Night. He most recently wrote and directed the supernatural thriller, Drag Me To Hell.<br /><br />"At its core, Warcraft is a fantastic, action-packed story," said Raimi. "I am thrilled to work with such a dynamite production team to bring this project to the big screen."<br /><br />Charles Roven’s producing talents were recently seen with last summer’s blockbuster The Dark Knight, which grossed in excess of $1 billion, was nominated for eight Academy Awards® and won two. His body of work also includes the widely acclaimed Batman Begins and the sci-fi classic 12 Monkeys. Roven, with Atlas producing partner Alex Gartner, will be producing with Legendary Pictures CEO Thomas Tull, Legendary’s Chief Creative Officer Jon Jashni, Raimi and Raimi’s producing partner Joshua Donen. Raimi’s partner, Robert Tapert, will be an Executive Producer and Blizzard Entertainment’s Senior Vice President of Creative Development, Chris Metzen, a Co-Producer.<br /><br />"Partnering with Sam Raimi exemplifies Legendary's mandate of marrying the highest quality intellectual property to world-class filmmakers" said Legendary’s Tull. "Sam's passion for 'Warcraft' is undeniable and we know that he will create an incredible film worthy of Blizzard's phenomenal franchise. We look forward to collaborating with our partners at Warner Bros. and continuing our successful relationship with Chuck in bringing this rich new world to the screen."<br /><br />"Blizzard Entertainment and Legendary Pictures have a shared vision for this film and we searched at length to find the very best director to bring that vision to life," said Paul Sams, chief operating officer of Blizzard Entertainment. "From our first conversation with Sam, we could tell he was the perfect choice. Sam knows how to simultaneously satisfy the enthusiasts and the mainstream audience that might be experiencing that content for the first time. We're looking forward to working with him to achieve that here."<br /><br />"Blizzard Entertainment’s Warcraft has become a second home for millions of players and Sam’s experience and talent make him the perfect director for this remarkable and action-packed world," said Atlas’ Roven. "Alex and I are proud to be working with Sam and re-teaming with our friends at Legendary and Warner Bros."<br /><br />The film will fall under Legendary Pictures’ co-production and co-financing deal with Warner Bros. "Warcraft is emblematic of the kind of branded, event films for which our studio is best known. We have enjoyed great success with our partners at Legendary, and this is an incredible opportunity for us to work with Sam on a project that is so eagerly anticipated by so many," said Jeff Robinov, President, Warner Bros. Pictures Group.<br /><br />Blizzard Entertainment’s Warcraft universe is a rich fantasy setting that revolves around the epic conflict between the opposing forces of the Horde and the Alliance. Since its debut in 1994, Warcraft has developed a loyal following across the globe, with several bestselling, award-winning PC games and a range of popular licensed products including novels, action figures, apparel, comic books, board games, and more. World of Warcraft®, Blizzard Entertainment’s subscription-based massively multiplayer online role-playing game set in the Warcraft universe, is the most popular game of its kind in the world. Its most recent expansion, Wrath of the Lich King™, is the fastest-selling PC game of all time, with more than 2.8 million copies sold in its first 24 hours of availability and more than 4 million in its first month.<br /><br />Further details about the upcoming Warcraft movie, including cast and targeted release date, will be revealed as development progresses.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.blizzard.com%2Fus%2Fpress%2F090721.html' rel='nofollow' target="_blank"><a href="http://www.blizzard.com/us/press/090721.html" target="_blank">http://www.blizzard.com/us/press/090721.html</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>Magical_Trever</poster>
		<pubDate>Wed, 22 Jul 2009 16:48:24 -0700</pubDate>
		<guid isPermaLink="false">17681</guid>
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		<title>Modern Warfare 2 Prestige Edition Bonus</title>
		<link>http://www.ghoztcraft.net/forums/Modern-Warfare-2-Prestige-Edition-Bonus-t17658.html</link>
		<description><![CDATA[<b>Modern Warfare 2 Prestige Edition packs eye-opening bonus</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The practice of making extravagant "Collector's Editions" of video games is as old as gaming itself, but it looks like Activision is about to kick it up a notch.<br />Night Vision Goggles<br /><br />When the anticipated Call of Duty: Modern Warfare 2 is released on November 10, its $150 Prestige Edition will include what's surely the most extravagant bundled bonus ever -- a fully-functioning pair of night-vision goggles.<br /><br />An Activision community manager made the announcement in a Youtube video, where he unboxes and shows off the goggles, which carry the game's branding. The Prestige Edition also includes a head-shaped display stand for the goggles, an art book, and fancy limited-edition packaging.<br /><br />Modern Warfare 2's night-vision specs will join a proud tradition of crazy video game pack-ins, including Halo 3's infamous cat helmet, The Sims 3's plumbob-shaped USB drive, and Fallout 3's oversized watch and bobble-head doll, which was featured in the game, too.<br /><br />It'll retail at $150, and considering that even basic night vision goggles easily run over $100 on their own, it actually sounds like a pretty good deal. All the same, as far as we can determine, it's the most expensive retail video game bundle in history, discounting games that came with their own custom controllers.<br /><br />So if you're keen to play Modern Warfare 2 (as the follow-up to easily the best game of '07, you should be) and you're keen to spy on your neighbors, you'd better get saving. <br /><br /><img src="http://l.yimg.com/a/i/us/ga/buzz/feature/vg21/codgoggles_300.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><br /><i>Source(s):http://videogames.yahoo.com/events/plugged-in/modern-warfare-2-prestige-edition-packs-eye-opening-bonus-costs-150/1334432</i><br /><br /><br />I am so getting that... just for the goggles xD]]></description>
		<starter>Ruler of War</starter>
		<poster>ViperSRT3g</poster>
		<pubDate>Fri, 17 Jul 2009 22:41:26 -0700</pubDate>
		<guid isPermaLink="false">17658</guid>
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		<title>Blizzard Kills StarCraft II LAN Support</title>
		<link>http://www.ghoztcraft.net/forums/Blizzard-Kills-StarCraft-II-LAN-Support-t17589.html</link>
		<description><![CDATA[<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Upcoming real-time strategy Windows game StarCraft II will ship without Local Area Network multiplayer support in an effort to combat piracy, says Blizzard, in an official statement sure to annoy if not outright confound series fans the world round. Calling it a "difficult decision," Blizzard's Bob Colayco reportedly told Joystiq that "moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy."<br /><br />Uh-oh, did someone just invoke the 'p' word? And is Blizzard serious? No more LAN parties? Every potential customer has internet as fast and dependable as they're apparently dishing out in Irvine, California? Running crossover Ethernet cables between PCs is officially passé?<br /><br />Prediction: U.S. recession ends by 2010?<br /><br />Hey Blizzard, what about those of us who still routinely take our gaming laptops with us on weekend trips to remote locales that lack internet access? Show of hands: Who wants to play head-to-head with friends or relatives in a low-speed internet setting? Even a high-speed internet setting prone to hiccups? And what about all the folks running brick and mortar game competitions, hosting tournaments with locally networked PCs, where fast and steady communication is essential?<br /><br />According to Colayco, Battle.net features like "advanced communication options, achievements, stat-tracking, and more" will require players to be connected to the service.<br /><br />Okay. Fine. If we want those "advanced" options (whatever they are) or achievements or stat-tracking, then we'll go online. That's fair. That's what Battle.net offers. But if we're not interested, we shouldn't be penalized for preferring the speed and stability and locational flexibility of local peer-to-peer play, should we?<br /><br />What do you think?<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.thestandard.com%2Fnews%2F2009%2F06%2F30%2Fblizzard-kills-starcraft-ii-lan-support' rel='nofollow' target="_blank"><a href="http://www.thestandard.com/news/2009/06/30...-ii-lan-support" target="_blank">http://www.thestandard.com/news/2009/06/30...-ii-lan-support</a></a></i><br /><br />--<br />I don't know about you, but I'm pretty pissed off about this.]]></description>
		<starter>XGhozt</starter>
		<poster>ziablo</poster>
		<pubDate>Tue, 07 Jul 2009 00:28:22 -0700</pubDate>
		<guid isPermaLink="false">17589</guid>
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		<title>The $17,500 Video Game</title>
		<link>http://www.ghoztcraft.net/forums/The-17-500-Video-Game-t17586.html</link>
		<description><![CDATA[First off, I think this is insane <img src="http://www.Ghoztcraft.net/forums/style_emoticons/Emotions/shok.gif" style="vertical-align:middle" emoid="O.O" border="0" alt="shok.gif" /><br /><br /><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Think $60 video games are too expensive? You won't hear any argument from us, but you might from JJ Hendricks, a collector who just paid a clinically insane $17,500 for an obscure NES game from 1990.<br /><br />The game in question is an ultra-rare, gold-colored version of Nintendo World Championships, a cartridge specially produced for use in a Nintendo-sponsored gaming contest. According to Wikipedia only 26 were created, and Hendricks calls it the "Holy Grail" of video game collectors.<br /><br />The game itself has a time limit of just 6 minutes and 21 seconds and consists of three short segments from other NES games: Super Mario Bros., Tetris, and Rad Racer. Players are scored according to their performance in each game, and their scores are totaled once the time limit expires. Doesn't sound too riveting to us, but then somehow we doubt Hendricks is in it for the gameplay.<br /><br />And while $17,500 might seem a bit much for a collection of ones and zeroes, Hendricks actually got a bargain: the game was originally listed on eBay for a cool $25,000.<!--QuoteEnd--></div><!--QuoteEEnd--><!--sizec--></span><!--/sizec--><br /><br /><i>Source: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fvideogames.yahoo.com%2Fevents%2Fplugged-in%2Fthe-17-500-video-game%2F1332488' rel='nofollow' target="_blank"><a href="http://videogames.yahoo.com/events/plugged...eo-game/1332488" target="_blank">http://videogames.yahoo.com/events/plugged...eo-game/1332488</a></a></i>]]></description>
		<starter>Monki</starter>
		<poster>Vozzie</poster>
		<pubDate>Mon, 06 Jul 2009 19:36:18 -0700</pubDate>
		<guid isPermaLink="false">17586</guid>
	</item>
	<item>
		<title>World of Warcraft Patch 3.1.0</title>
		<link>http://www.ghoztcraft.net/forums/World-of-Warcraft-Patch-310-t17004.html</link>
		<description><![CDATA[<b> World of Warcraft Patch 3.1.0<br /></b> 				<ul><li>Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.</li><li>Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast heal-over-time.</li><li>Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.</li></ul> 		                           <b>Classes: General</b> 				<ul><li>Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.</li><li>The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced.</li><li>Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.</li><li>Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.</li><li>Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.</li><li>The shaman&#8217;s Fire Elemental and Spirit Wolves, mage&#8217;s Water Elemental and Mirror Images, and druid&#8217;s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.</li><li>Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.</li></ul>                                   <b>Death Knights</b>              <ul><li>Anti-magic Shell: The amount of damage this ability can absorb is now limited to 50% of the death knight&#8217;s health.</li><li>Blood Boil&#8217;s damage increased to make up for Pestilence no longer doing damage.</li><li>Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its damage radius has been decreased to 10 yards.</li><li>Blood Plague: Now lasts 15 seconds untalented.</li><li>Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.</li><li>Death Pact: This heal cannot be critical.</li><li>Death Strike: The amount of healing per damage done has been reduced by 20%. Now deals 75% weapon damage, up from 60%.</li><li>Frost Fever: Now lasts 15 seconds untalented.</li><li>Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.</li><li>Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.</li><li>Pestilence does no damage and has only 1 rank.</li><li>Plague Strike and Blood Plague no longer remove heal-over-time effects. Plague Strike&#8217;s damage increased quite a bit to compensate.</li><li>Raise Ally now has a cooldown greater than 15 minutes and can no longer be used in Arenas.</li><li>Raise Dead: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned.</li><li>Rune of Cinderglacier now procs per minute instead of a 5% chance.</li><li>Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.</li><li>Rune of Razorice now affects Frost damage done by the death knight only, but stacks up to 10%.</li><li>Strangulate no longer does damage and has been reduced to 1 rank.</li><li>Talents<ul><li>Blood<ul><li>Abomination&#8217;s Might: This effect can now also be caused by Death Strike.</li><li>Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.</li><li>Blood Aura: Replaced with Improved Blood Presence. This allows the death knight to keep the healing-from-damage-done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.</li><li>Blood-Gorged now grants armor penetration instead of expertise.</li><li>Bloody Strikes: The bonus damage this talent grants to Blood Boil has been reduced to 10/20/30%.</li><li>Bloodworms now heal more.</li><li>Dancing Rune Weapon: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5.</li><li>New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.</li><li>Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by Glyph of Blood Strike.</li><li>Hysteria: This ability now causes the target to lose health rather than take damage.</li><li>Might of Mograine: No longer affects Obliterate.</li><li>Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.</li><li>Spell Deflection: This talent has been increased to 15/30/45% damage reduction from a direct damage spell.</li><li>Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.</li><li>Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.</li><li>Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur. No longer triggers from damage amounts less than 5% of the player&#8217;s health.</li></ul></li><li>Frost<ul><li>The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.</li><li>Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.</li><li>Blood of the North: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.</li><li>Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.</li><li>Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.</li><li>Glacier Rot: 3rd rank added, and damage bonus increased to 7/13/20%.</li><li>Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. 8-second cooldown. Swapped positions with Hungering Cold in the talent tree.</li><li>Icy Talons and Improved Icy Talons: These talents now have new icons.</li><li>Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%.</li><li>Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.</li><li>Rime: This talent is now triggered by Obliterate instead of Icy Touch. When this talent triggers, it also resets the cooldown on Howling Blast.</li><li>Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).</li><li>Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%.</li><li>Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.</li></ul></li><li>Unholy<ul><li>Bone Shield: Cooldown increased to 2 minutes from 1 minute.</li><li>Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.</li><li>New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune and lasts 30 seconds. Requires at least 30 points in the Unholy tree.</li><li>Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling.</li><li>Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.</li><li>Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite.</li><li>Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls.</li><li>Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.</li><li>Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.</li><li>Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.</li><li>Shadow of Death: This talent has been removed.</li><li>Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.</li><li>Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new 51-point Unholy talent.</li><li>Vicious Strikes: This talent no longer affects Death Strike.</li></ul></li></ul></li></ul>                                    <b>Druids</b>             <ul><li>Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.</li><li>Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.</li><li>Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.</li><li>Innervate: This spell no longer costs mana.</li><li>Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.</li><li>Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.</li><li>Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).</li><li>Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the druid deals a melee critical strike, it gains a physical damage shield equal to 25% of its attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.</li><li>Starfall: Cooldown reduced to 90 seconds.</li><li>Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.</li><li>Talents<ul><li>Balance<ul><li>Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.</li><li>Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.</li><li>Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased significantly to match similar spells on other classes.</li><li>Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.</li><li>Moonkin Form: Mana cost reduced.</li><li>Nature's Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.</li><li>Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.</li><li>Typhoon: Now causes a 3-second daze.</li></ul></li><li>Feral<ul><li>Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.</li><li>Predatory Strikes: This talent no longer works when in Moonkin form.</li><li>New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit.</li><li>Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form.</li><li>Rend and Tear: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%.</li><li>Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.</li><li>Survival Instincts: Cooldown reduced to 3 minutes, down from 5.</li><li>Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.</li></ul></li><li>Restoration<ul><li>Living Seed: This talent now accounts for total healing including overhealing.</li><li>Improved Mark of the Wild:  Now also increases all of your total attributes by 1/2%.</li><li>Intensity: Now grants 17/33/50% of mana regeneration while casting.</li><li>New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.</li><li>Improved Regrowth: This talent is renamed Nature&#8217;s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.</li><li>Replenish: This talent is now re-named Revitalize and also works with Wild Growth.</li><li>Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form.</li></ul></li></ul></li></ul>                                   <b>Hunters</b>              <ul><li>Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's Auto Shot.</li><li>Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.</li><li>Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.</li><li>Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet&#8217;s abilities based on its specializations.</li><li>Disengage: Cooldown increased by 5 seconds.</li><li>Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).</li><li>Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.</li><li>Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster's maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.</li><li>Talents<ul><li>Beast Mastery<ul><li>Animal Handler: No longer reduces the cooldown of Master's Call, but instead increases the duration of the Master's Call effect by 3/6 seconds.</li><li>Improved Aspect of the Hawk now has a new spell effect.</li></ul></li><li>Marksmanship<ul><li>Chimera Shot: Mana cost reduced from 16% to 12%.</li><li>Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.</li><li>Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.</li><li>Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.</li><li>Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.</li><li>Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.</li><li>Silencing Shot: No longer on the global cooldown.</li><li>Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.</li></ul></li><li>Survival<ul><li>Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds.</li><li>Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.</li><li>Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.</li><li>Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.</li><li>New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps.</li><li>T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.</li><li>Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.</li><li>Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.</li><li>Improved Wing Clip: This talent has been removed.</li><li>Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.</li></ul></li><li>Pets<ul><li>Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.</li><li>Cornered: The critical strike reduction when this ability is active has been increased.</li><li>Feeding Frenzy increased to 8/16% damage up from 6/12%.</li><li>Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn&#8217;t up 100% of the time.</li><li>Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.</li><li>Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.</li><li>Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.</li><li>Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.</li><li>New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.</li><li>New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.</li><li>Roar of Sacrifice can be used on the hunter only.</li><li>Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.</li><li>Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.</li><li>Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.</li><li>New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.</li></ul></li></ul></li></ul><b>Source</b>: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.worldofwarcraft.com%2Fpatchnotes%2F' rel='nofollow' target="_blank"><a href="http://www.worldofwarcraft.com/patchnotes/" target="_blank">http://www.worldofwarcraft.com/patchnotes/</a></a><br /><br />Edit (by Ruler): The size of this patch is 740MB]]></description>
		<starter>DeathTheKid</starter>
		<poster>MastricX</poster>
		<pubDate>Wed, 15 Apr 2009 14:07:07 -0700</pubDate>
		<guid isPermaLink="false">17004</guid>
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	<item>
		<title>The Nintendo DSi released to US.</title>
		<link>http://www.ghoztcraft.net/forums/The-Nintendo-DSi-released-to-US-t16940.html</link>
		<description><![CDATA[<b>Nintendo DSi</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->These new features look great. This is what the Nintendo DS should have been the first time it came out. But when I was watching the video, I couldn't help but envisioning myself watching this video in 10 or 15 years and going "wow, that was such a shit system compared to the "Nintendo XXX". You know what I mean? But, this would be really cool to mess around with.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.nintendodsi.com%2Fvideogallery.jsp%3FvideoId%3D1001' rel='nofollow' target="_blank"><a href="http://www.nintendodsi.com/videogallery.jsp?videoId=1001" target="_blank">http://www.nintendodsi.com/videogallery.jsp?videoId=1001</a></a></i><br /><b>Review(s):</b> <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.bestbuy.com%2Fsite%2Folspage.jsp%3Bjsessionid%3D0A1T2Q42IZFMPKC4D3FVAHA%3FskuId%3D9249565%26st%3Ddsi%26lp%3D1%26type%3Dproduct%26cp%3D1%26id%3D1218067641581' rel='nofollow' target="_blank"><a href="http://www.bestbuy.com/site/olspage.jsp;js...d=1218067641581" target="_blank">http://www.bestbuy.com/site/olspage.jsp;js...d=1218067641581</a></a>]]></description>
		<starter>XGhozt</starter>
		<poster>Captain ShadowScourge</poster>
		<pubDate>Mon, 06 Apr 2009 23:49:34 -0700</pubDate>
		<guid isPermaLink="false">16940</guid>
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	<item>
		<title>Warcraft III Patch 1.23</title>
		<link>http://www.ghoztcraft.net/forums/Warcraft-III-Patch-123-t16898.html</link>
		<description><![CDATA[Well blizzard has finally took some interest back into Warcraft III or so I thought.<br /><br />Not much change in this patch.<br /><br /><b>Patch 1.23:</b><br /> FEATURES<br /> - Battle.net now uses a new banner ad system.<br /> <br /> FIXES<br /> - Fixed an exploit where an altered custom map would be seen identical to<br /> the original custom map.<br /> - Fixed an issue where some patches could not apply on Intel Macs.]]></description>
		<starter>DeathTheKid</starter>
		<poster>DeathTheKid</poster>
		<pubDate>Sun, 29 Mar 2009 14:36:52 -0700</pubDate>
		<guid isPermaLink="false">16898</guid>
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		<title>Xbox+Blizzard?</title>
		<link>http://www.ghoztcraft.net/forums/XboxBlizzard-t16882.html</link>
		<description><![CDATA[Well I just learned that Blizzard as been talking about some partnership with the mircrosoft involving the new xbox coming out. Although no one really knows when the new xbox will come out it is said that the new xbox is already in development.<br />Source: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fvideo.ign.com%2Fdor%2Farticles%2F965543%2Fign-daily-fix-%2Fvideos%2Fthefix_spc_032609.html' rel='nofollow' target="_blank"><a href="http://video.ign.com/dor/articles/965543/i...spc_032609.html" target="_blank">http://video.ign.com/dor/articles/965543/i...spc_032609.html</a></a><br />from 40-53 (Sorry not much about on ign I'll keep looking for some more info)<br /><br />For those wondering why hasn't World of Warcraft on any consoles, well apartantly the current hardware isn't ready yet.<br /><br />Well this seems pretty cool, it could open up to some new games, like a different kind of RPG for Warcraft or Starcraft, maybe a highly wanted first person shooter that never came out *cough Starcraft ghost cough*( Actually some rumors say Ghost will be turned into an rpg). <br /><br />opinions?]]></description>
		<starter>Speedskater</starter>
		<poster>Speedskater</poster>
		<pubDate>Thu, 26 Mar 2009 20:40:50 -0700</pubDate>
		<guid isPermaLink="false">16882</guid>
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	<item>
		<title>Battle.net 2.0 Has Arrived!</title>
		<link>http://www.ghoztcraft.net/forums/Battlenet-20-Has-Arrived-t16843.html</link>
		<description><![CDATA[<b>Battle.net 2.0 Has Arrived!</b><br /><blockquote><img src="http://www.XGhozt.com/jing/bnet2a.png" border="0" class="linked-image" /></blockquote><br /><br />The World of WarCraft sites as well as Battle.net had a brief downtime period yesterday and when it reappeared later, WoW redirected to Battle.net, which featured a new design, and now encourages players to merge their WoW accounts with one single Battle.net account.<br /><br />This isn't a surprise, as the Wrath of the Lich King License Agreement already mentioned this would happen, but the fact that it happened now so shortly after the beta page was re-done, could mean they are preparing for signups to the next beta: StarCraft II!<br /><br />In the meantime, you can upgrade your WoW-account to a Battle.net account, and they also merge any Blizzard Account you might have added in the past.<br /><br />The idea with the new launch of Battle.net is that a player can register all his keys in once location, and use one account for all things Blizzard. Much of this service was previously available at the Blizzard Account, but it only included games other than World of WarCraft. This is also the first step of merging all of Blizzard games, and we will most likely see the WoW forums move over to Battle.net as well. Blizzard want all their game fans to come together under a single roof and share one single community.<br /><br />All the WoW-stuff you might have (such as an authenticator) will be associated with the Battle.net account, and the new account will be used for all logins. If you had multiple accounts, you will log in with the blizzard account, and then choose which of the WoW accounts you want to log in to.<br /><br />Interesting to note here is that they refer to the forums and the old Battle.net website as "classic Battle.net" on the new flashy front image! They are obviously not counted as "upgraded" yet, and will receive a face lift!<br /><br />Improved Battle.net In-Game Functionality Any quote from Blizzard clearly states that while they won't talk much about Battle.net 2.0, we will be blown away or be very impressed. It's a given that all current features for Battle.net will be included - and improved! Blizzard has said they have learned a lot from WoW on infrastructure, and features from WoW will definitely also be seen. <br /><br /><b>So Battlenet 2.0 WILL feature:</b><ul><li>Excellent Ping</li><li>Channels and Chat in-game</li><li>Ladders and Rankings, secured against cheating.</li><li>Extended stats, with possibility to see who D/C etc (source)</li><li>AMM-type Matchmaking</li><li>Avatars, Images and Icons to represent yourself</li><li>Diablo III Hardcore mode</li><li>Friends/Ignore Lists with advanced management (see accounts below)</li><li>Clan Support</li><li>Automated Tournaments</li></ul>As an example, Diablo III players will possibly deal with all their trading directly by whispers in the new network. With this in mind, we can expect many simple and useful features directly in the system.<br /><br /><br /><b>Achievements</b><br />Just like in WoW, Achievements will be added to Diablo III and StarCraft II. Achievements such as "Win 100 StarCraft II games", or "Level your character to 100" are the new way of playing online and will be recorded on Account basis. Blizzard have explained that all games' Achievements will give a score that stacks to give you a "Blizzard level". Whether these features will be available only for new games, or all Blizzard's Battle.net games is unknown but it seems likely they will only be available in new releases. A preview of this system can be found in World of WarCraft, where testing is now commencing in the Wrath of the Lich King Beta.<br /><br />Besides being entertaining, the purpose is also to bring people in to the multiplayer game, as the Achievements will only be available online where they can be checked against cheating. It should be more fun online, even solo. Trading and co-op is just a bonus, and Jay Wilson has even said that Diablo III won't even contain any other networking functionality besides Battle.net.<br /><br /><br /><b>In-Game Voice Chat</b><br />Especially mentioned for StarCraft II, but also a very likely feature in other games is VoIP (Voice over IP) or "Voice Chat". The technology is already implemented in WoW, and has been promised as an example of what will come with Battle.net. It probably won't replace Ventrilo/TeamSpeak for the active gamers, but a great new way to chat for those who don't wish to use a third party program.<br /><br /><br /><b>Hack-Free</b><br />As Blizzard is learning from WoW when it comes to server infrastructure where they are battling hackers and exploiters, the new Battle.net will be built on programming that prevent any form of hacking or cheating. Taking several lessons from WoW in that regard, "duping" in Diablo III will be come impossible. Chris Sigaty promised me that they will ensure security as best we can, to keep it fair for all players. The Blizzard Accounts will also encourage people to be more responsible online.<br /><br /><br /><b>"eSport Support"</b><br />We don't have the details on what this means exactly; there will be support for eSports and those features will probably be available for custom tournaments or ladders as well. IPTV and broadcasted matches are likely features, but only StarCraft II is currently confirmed to have eSport support, with new and advanced replay mode, tournaments, leagues and spectator mode. Diablo III eSports are not unlikely, but we'll see more when PvP combat is revealed. Either way, the eSports team would be in charge of it.<br /><br /><br /><a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.battle.net%2F' rel='nofollow' target="_blank"><b>Visit Battle.net 2.0</b></a><br /><br /><!--coloro:#696969--><span style="color:#696969"><!--/coloro--><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.starcraftwire.net%2Fblog%2Fcomments%2Fbattle.net-2.0-is-here%2F' rel='nofollow' target="_blank">Starcraftwire</a></i><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->]]></description>
		<starter>XGhozt</starter>
		<poster>Speedskater</poster>
		<pubDate>Fri, 20 Mar 2009 20:13:48 -0700</pubDate>
		<guid isPermaLink="false">16843</guid>
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		<title>Playstation 3 Price cut.</title>
		<link>http://www.ghoztcraft.net/forums/Playstation-3-Price-cut-t16824.html</link>
		<description><![CDATA[Will Ps3's price cut improve it's popularity, read about it.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Most likely the PS3 will get a price cut very soon. It is the common sense thing to do if you are Sony. So the question really shouldn't be when? Rather it should be, will the price cut even matter?<br /><br /><br /><br /><br />For three years now the PS3 has been unable to sustain any momentum that it has gathered from time to time. While there are many contributing factors for Sony's tough outing this generation, the one main factor everyone agrees on is price. <br /><br />  So here we are amidst rumors that a PS3 price drop is imminent. The buzz has been there for a while, but now the slight hum is a pounding noise. Game developers have started to speak out publicly for a PS3 price cut. Sony has been firm and unflinching in denying all rumors.<br /><br />  Most likely the PS3 will get a price cut very soon. It is the common sense thing to do if you are Sony. So the question really shouldn't be when? Rather it should be, will the price cut even matter?<br /><br />  Price cut or not the PS3 would still be the highest priced of the 3 consoles. And to the parents of eager kids everywhere, the lower price Wii and 360 are a more appropriate choice given the economic conditions that every family is starting to face. <br /> <br /><br />  Sure the PS3's cheapest model is a better value than the Xbox 360's basic model. But to most consumers this is unknown. We gamers at times tend to forget that not all consumers know the latest gaming news. The average consumer just doesn't understand the value argument. <br /> <br /><br />  Finally the PS3's target demographic is an older audience. Which is shrinking year by year. The target demographic for the Wii and 360 is younger and continues to grow larger each year.<br /> <br /><br />  It may be to late for Sony to catch up in the console war. However, by no means should anyone say they are finished. Sony will keep supporting the PS3 for years to come. The price will keep falling. There will be sales increase's as the price goes lower and lower over the years. The other two systems though are so far ahead of the PS3 in terms of pricing that I question if Sony's price cut will work, or if it is already too late.<!--QuoteEnd--></div><!--QuoteEEnd--><br />Source: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fgamingfront.net' rel='nofollow' target="_blank"><a href="http://gamingfront.net" target="_blank">http://gamingfront.net</a></a>]]></description>
		<starter>DeathTheKid</starter>
		<poster>TheRing</poster>
		<pubDate>Thu, 19 Mar 2009 09:31:05 -0700</pubDate>
		<guid isPermaLink="false">16824</guid>
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		<title>F.E.A.R 2: Project Origin.</title>
		<link>http://www.ghoztcraft.net/forums/FEAR-2-Project-Origin-t16621.html</link>
		<description><![CDATA[Well my all time favorite horror has been recently released for the xbox360 and also PC. Here is a review of it for all the people who have not played the first title (F.E.A.R). <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The image of a pasty-skinned, greasy-haired young girl has become an iconic one in horror films like <i>The Ring</i>, and the original F.E.A.R. introduced a similar figure with great success. Of course, that game gave its ghostly visions a chilling context, drawing you into the unnerving story of a paranormal prodigy named Alma and the horrific suffering to which she was subjected. F.E.A.R. 2: Project Origin returns to this fertile universe, but rather than scrutinize even darker reaches of the soul, it merely skims the surface, offering up a series of eerie visions without delivering a good mystery to bind them together. The good news for shooter fans is that the bullet-blasting core of the experience is sound, propelling you forward with enough intensity to keep the single-player campaign engaging. Most of what's here has been done better before, but the unspectacular elements have been stitched into an enjoyably moody first-person shooter that relies on rock-solid mechanics rather than true inspiration.<!--QuoteEnd--></div><!--QuoteEEnd--> This game will indeed have you scared to play it at night.<br /><br /><a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fimage.com.com%2Fgamespot%2Fimages%2F2009%2F040%2Freviews%2F932145_20090210_screen003.jpg' rel='nofollow' target="_blank"><a href="http://image.com.com/gamespot/images/2009/...0_screen003.jpg" target="_blank">http://image.com.com/gamespot/images/2009/...0_screen003.jpg</a></a><br /><a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fimage.com.com%2Fgamespot%2Fimages%2F2009%2F040%2Freviews%2F932145_20090210_screen007.jpg' rel='nofollow' target="_blank"><a href="http://image.com.com/gamespot/images/2009/...0_screen007.jpg" target="_blank">http://image.com.com/gamespot/images/2009/...0_screen007.jpg</a></a><br /><a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fimage.com.com%2Fgamespot%2Fimages%2F2009%2F040%2Freviews%2F932145_20090210_screen010.jpg' rel='nofollow' target="_blank"><a href="http://image.com.com/gamespot/images/2009/...0_screen010.jpg" target="_blank">http://image.com.com/gamespot/images/2009/...0_screen010.jpg</a></a><br /><br />This game is indeed worth the 60$ go and try it out. Most importantly have fun and change your pants. =).<br /><br />The review and screenshots come from gamespot.com (http://www.gamespot.com)<br /><br />Are you afraid of the dark?]]></description>
		<starter>DeathTheKid</starter>
		<poster>DeathTheKid</poster>
		<pubDate>Tue, 24 Feb 2009 19:05:25 -0800</pubDate>
		<guid isPermaLink="false">16621</guid>
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		<title>Starcraft Patch 1.16.1</title>
		<link>http://www.ghoztcraft.net/forums/Starcraft-Patch-1161-t16354.html</link>
		<description><![CDATA[Nyaaah. New starcraft patch JUST came out.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------<br />- patch 1.16.1<br />-------------------------------------------------------------------------<br /><br />Feature Changes<br /><br />- In-game Speed Options menu now has a "Enable CPU Throttling" checkbox.<br />  Enabling this option will allow StarCraft to consume fewer CPU cycles. By<br />  default this option is off.<br /><br />Bug Fixes<br /><br />- Fixed an issue with the reply feature where any character followed by a "r "<br />  was being treated as a reply.<br />- Removed an unnecessary delay when processing palette cycling updates.<br />- Lessened the imposed delay in the CPU Throttling feature.<!--QuoteEnd--></div><!--QuoteEEnd--><br />]]></description>
		<starter>Jiggie</starter>
		<poster>XGhozt</poster>
		<pubDate>Wed, 21 Jan 2009 10:25:29 -0800</pubDate>
		<guid isPermaLink="false">16354</guid>
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		<title><![CDATA[Ghoztcraft get's a TF2 and L4D Server!]]></title>
		<link>http://www.ghoztcraft.net/forums/Ghoztcraft-get-s-a-TF2-and-L4D-Server-t16218.html</link>
		<description><![CDATA[Ghoztcraft has been let in on a super awesome shared gaming server with Bwhacks and Zero Winners. <br /><br /><blockquote><b>Team Fortress 2:</b><br />Go to Favorites tab in the Servers area and click 'Add a Server'<br />Address: 174.132.97.35:28015<br /><br /><b>Left 4 Dead:</b><br />To connect to the L4D server create a lobby and type this in the console (hit tilde / ~): sv_search_key "Fire22"</blockquote>]]></description>
		<starter>XGhozt</starter>
		<poster>Corporal- Lost Prodigy</poster>
		<pubDate>Mon, 29 Dec 2008 22:00:58 -0800</pubDate>
		<guid isPermaLink="false">16218</guid>
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		<title>Hellgate: London to Shut Down</title>
		<link>http://www.ghoztcraft.net/forums/Hellgate-London-to-Shut-Down-t15894.html</link>
		<description><![CDATA[<b>Hellgate: London to Shut Down</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Santa Clara, Calif., (October 24, 2008) - NAMCO BANDAI Games America Inc., today announced that they will continue to support customers of PC game Hellgate&#8482;: London with online server support and play through January 31, 2009 despite the closure of Flagship Studios. In a further gesture of support, Namco Bandai Games will provide this server support free of charge to all fans and players of the game up until the shut down date.<br /><br />NAMCO BANDAI Games appreciate the enthusiasm of all the Hellgate: London players and looks forward to providing them with future entertainment products.<br /><br />For questions regarding the shut down or additional information about Hellgate: London, please visit the game&#8217;s official website at www.hellgatelondon.com.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.hellgatelondon.com%2F' rel='nofollow' target="_blank"><a href="http://www.hellgatelondon.com/" target="_blank">http://www.hellgatelondon.com/</a></a></i><br /><i><b>Edit:</b> Thanks Gloop.</i>]]></description>
		<starter>XGhozt</starter>
		<poster>Zar</poster>
		<pubDate>Thu, 06 Nov 2008 22:42:02 -0800</pubDate>
		<guid isPermaLink="false">15894</guid>
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		<title>SC - Updated Warden</title>
		<link>http://www.ghoztcraft.net/forums/SC-Updated-Warden-t15872.html</link>
		<description><![CDATA[Starcraft's Warden Implementation has been updated and you will now get a loss when using most hacks.]]></description>
		<starter>Monki</starter>
		<poster>ViperSRT3g</poster>
		<pubDate>Wed, 05 Nov 2008 16:19:40 -0800</pubDate>
		<guid isPermaLink="false">15872</guid>
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		<title><![CDATA[[WoW] Patch 3.0.2: Echoes of Doom]]></title>
		<link>http://www.ghoztcraft.net/forums/WoW-Patch-302-Echoes-of-Doom-t15726.html</link>
		<description><![CDATA[Blizzard has just released the new patch pending the expansion set.<br /><br />  <!--fonto:arial--><span style="font-family:arial"><!--/fonto--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->   <!--sizec--></span><!--/sizec--><!--fontc--></span><!--/fontc--><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><!--fonto:arial--><span style="font-family:arial"><!--/fonto--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo--><b>General</b> <!--sizec--></span><!--/sizec--><!--fontc--></span><!--/fontc--><br /><br /><!--fonto:arial--><span style="font-family:arial"><!--/fonto--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells. &lt;li&gt;The Kirin Tor have made their move and so has Dalaran.Please watch your step around the crater that has been left behind!  &lt;li&gt;The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut! &lt;li&gt;The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements. &lt;li&gt;Stormwind Harbor is now open for business. &lt;li&gt;New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers. &lt;li&gt;A new entrance is now viewable in the Caverns of Time. &lt;li&gt;Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells. &lt;li&gt;Spell casting and spell channeling pushback has been changed to the following:     <ul><li> When casting a spell:<ul><li>The first and second hit will add .5 secs each to the cast time.</li><li>All hits after the second will have no effect.</li></ul>     </li><li>When channeling a spell:<ul><li>The first and second hit reduces current duration by 25% of total duration each.</li><li> All hits after the second will have no effect.[/u][/b]</li></ul> </li><li>Spellpower:<ul><li>All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.<ul><li>For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.</li></ul>     </li><li>Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.</li></ul></li></ul>    <b>Known Issues</b> <br /><ul><li>Shaman: The tooltip for Maelstrom Weapon is currently incorrect. Lavaburst will no longer gain any benefit from any rank of Maelstrom Weapon.</li><li>Druid: The tooltip for Predatory Instincts is currently incorrect. This no longer works on Bear Form or Dire Bear Form and now reduces damage by 10/20/30%. Rank 2 is currently not reducing AoE damage properly.</li></ul><!--sizec--></span><!--/sizec--><!--fontc--></span><!--/fontc--><!--QuoteEnd--></div><!--QuoteEEnd--><!--fonto:arial--><span style="font-family:arial"><!--/fonto--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->&lt;li&gt;<ul><li></li></ul><!--sizec--></span><!--/sizec--><!--fontc--></span><!--/fontc--><br />Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.worldofwarcraft.com%2Fpatchnotes%2F' rel='nofollow' target="_blank"><a href="http://www.worldofwarcraft.com/patchnotes/" target="_blank">http://www.worldofwarcraft.com/patchnotes/</a></a>]]></description>
		<starter>XGhozt</starter>
		<poster>Suteki</poster>
		<pubDate>Tue, 14 Oct 2008 19:28:31 -0700</pubDate>
		<guid isPermaLink="false">15726</guid>
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		<title>StarCraft II Split Into Three Games</title>
		<link>http://www.ghoztcraft.net/forums/StarCraft-II-Split-Into-Three-Games-t15715.html</link>
		<description><![CDATA[<b>StarCraft II Split Into Three Games</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->October 10, 2008 - ANAHEIM--Blizzard dropped a bombshell at the 2008 Blizzcon today by announcing that StarCraft II, the highly-awaited sequel to the smash hit 1998 real-time strategy game, StarCraft, has been split into three. The company said that StarCraft II now consists of three different stand-alone titles--one for each faction campaign. The first of the StarCraft II trilogy will be StarCraft II Terrans: Wings of Liberty. The second will be StarCraft II Zerg: Heart of the Swarm, with the third and final installment of the main trilogy being StarCraft II Protoss: Legacy of the Void.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />That's the jist of the article. for the entire article proceed to move your pissed cursors onto this link:<br /><br /><i>Source: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fpc.ign.com%2Farticles%2F918%2F918895p1.html' rel='nofollow' target="_blank"><a href="http://pc.ign.com/articles/918/918895p1.html" target="_blank">http://pc.ign.com/articles/918/918895p1.html</a></a></i>]]></description>
		<starter>Speedskater</starter>
		<poster>Speedskater</poster>
		<pubDate>Fri, 10 Oct 2008 19:19:16 -0700</pubDate>
		<guid isPermaLink="false">15715</guid>
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		<title>Nintendo Unveils DSi Gaming Portable</title>
		<link>http://www.ghoztcraft.net/forums/Nintendo-Unveils-DSi-Gaming-Portable-t15675.html</link>
		<description><![CDATA[<b>Nintendo Unveils DSi Gaming Portable, But Not For U.S. </b><br /><br /><img src="http://www.XGhozt.com/jing/2008-10-05_1817.png" border="0" class="linked-image" /><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Nintendo has introduced the highly anticipated DSi, a revamped version of the popular DS portable gaming device that features a built-in Web browser, larger screen, and two integrated cameras.<br /><br />In addition, Nintendo plans to launch an online store called the DSi Shop when the new gadget hits store shelves Nov. 1 in Japan, where it will cost about $180, or about $20 more than the DS. Nintendo has not said when the DSi would be available in the United States, but the Nikkei Business Daily reported this week that U.S. models would sell for around $130.<br /><br />Nintendo chief executive Satoru Iwata launched the DSi Wednesday night U.S. time in a Tokyo news conference. Among the new features is a 3.25-inch screen, compared with the DS's 3-inch screen; and two 0.3 megapixel cameras, one inside of the DSi case and the other on the outside. In addition, the device has a slot for an external SD memory card up to 2 GB, and is thinner and lighter than the DS.<br /><br />The DSi Shop will sell games and software that users of the device can download over a Wi-Fi connection. The shop bases prices on Nintendo Points. Products cost 0, 200, 500, or 800 points. The DSi comes bundled with 1,000 points, which are good until March 2010.<br /><br />When Nintendo releases the DSi in the United States, it could prove to be a competitor to Apple's iPod Touch, which is emerging as a gaming platform, and the iPhone 3G. The DSi, like the iPhone and iPod, also plays music and video. The iPod is more expensive with a starting price of $229, but games are cheaper on the Apple product.<br /><br />The video-game industry in general is heading for a strong year, with sales expected to hit $21 billion to $23 billion, according to the NPD Group. As of May, the industry had surpassed sales for all of 1997.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.informationweek.com%2Fnews%2Fhardware%2Fhandheld%2FshowArticle.jhtml%3FarticleID%3D210605422' rel='nofollow' target="_blank"><a href="http://www.informationweek.com/news/hardwa...cleID=210605422" target="_blank">http://www.informationweek.com/news/hardwa...cleID=210605422</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>ViperSRT3g</poster>
		<pubDate>Sun, 05 Oct 2008 18:08:19 -0700</pubDate>
		<guid isPermaLink="false">15675</guid>
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		<title>Starcraft Patch 1.15.3</title>
		<link>http://www.ghoztcraft.net/forums/Starcraft-Patch-1153-t15462.html</link>
		<description><![CDATA[<b>Starcraft and Brood War Patch Information</b><br /><br /><!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->--------------------------------------<br />- patch 1.15.3<br />--------------------------------------<br /><br />&nbsp;&nbsp;Bug Fixes<br />- Fixed a communication bug affecting third party leagues.<br />- Alt-F6 no longer stalls the game on Windows.<br />- Game now works correctly on versions of Mac OS X which do not support 256-color<br />&nbsp;&nbsp;mode.<!--c2--></div><!--ec2--><br /><br />What a worthless patch.<br /><br />Please be patient, the downloads will be updated soon.<br /><b>UPDATE:</b> <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.Ghoztcraft.net%2Fforums%2Findex.php%3Fautomodule%3Ddownloads%26cmd%3Dviewcat%26cat_id%3D130' rel='nofollow' target="_blank"><u>Download</u> 1.15.3 hacks</a> here.]]></description>
		<starter>Major Zhuinden</starter>
		<poster>ViperSRT3g</poster>
		<pubDate>Thu, 11 Sep 2008 11:42:39 -0700</pubDate>
		<guid isPermaLink="false">15462</guid>
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	<item>
		<title>XBox Gets New Price</title>
		<link>http://www.ghoztcraft.net/forums/XBox-Gets-New-Price-t15447.html</link>
		<description><![CDATA[<a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Ff.chtah.com%2Fi%2F41%2F633888998%2FX0905ConsolePD_3.jpg' rel='nofollow' target="_blank"><img src="http://f.chtah.com/i/41/633888998/X0905ConsolePD_2.jpg" border="0" class="linked-image" /><br /><img src="http://f.chtah.com/i/41/633888998/X0905ConsolePD_3.jpg" border="0" class="linked-image" /></a><br /><br />So what do you think? I might get one sooner than I thought I would <img src="http://www.Ghoztcraft.net/forums/style_emoticons/Emotions/laugh.gif" style="vertical-align:middle" emoid=":D" border="0" alt="laugh.gif" />.]]></description>
		<starter>ViperSRT3g</starter>
		<poster>Rdy2Killz</poster>
		<pubDate>Mon, 08 Sep 2008 21:02:07 -0700</pubDate>
		<guid isPermaLink="false">15447</guid>
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	<item>
		<title>Diablo III Ends A Trilogy</title>
		<link>http://www.ghoztcraft.net/forums/Diablo-III-Ends-A-Trilogy-t15247.html</link>
		<description><![CDATA[<b>Designer: ‘Diablo III’ Rounds Out Trilogy, But Not The End Of ‘Diablo’</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Posted by Tracey John on 8/12/08 at 10:00 am.<br /><br />Not much has been revealed about “Diablo III“’s storyline, but lead designer Jay Wilson did tell me that the game will round out the story arc set up by the previous two games.<br /><br />The plot behind “Diablo III” was developed with Blizzard’s VP of creative development Chris Metzen, who crafted the tales for the first two games. In the first “Diablo,” the player quests to kill the Lord of Terror.<br /><br />Then in “Diablo II” and its expansion, the player is an adventurer set off to discover what happened to the warrior from the first title, who became corrupted, and fight the Prime Evils, other Hell-spawned superpowers unleashed by Diablo.<br /><br />Wilson also told me that in addition to fan-favorite Deckard Cain, “Diablo III” will feature other characters from “Diablo” lore.<br /><br />“We also tried to focus a little more on bringing characters back, and not just from ‘Diablo II’ but from ‘Diablo I,’” he said. “We feel like a lot of the focus is on ‘Diablo II’ but ‘Diablo I’ started it all and has a lot of really good stuff on the gameplay side and on the character side. So people can expect to see characters from ‘Diablo I,’ more characters from ‘Diablo II,’ and characters from some of the books. We’re definitely going to bring a few of them in.”<br /><br />And while “Diablo III” ends the trilogy, fans needn’t worry — it’s not the final curtain for “Diablo.” “We’re not saying this is the end of the ‘Diablo’ universe, but we are trying to bring this storyline to a close,” Wilson said. “It’s not just ‘Diablo III’ — we’ve got plans beyond.”<br /><br />Is it too soon to start complaining about the art style of “Diablo IV“?<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />Source: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fmultiplayerblog.mtv.com%2F2008%2F08%2F12%2Fdiablo-iii-storyline%2F' rel='nofollow' target="_blank"><a href="http://multiplayerblog.mtv.com/2008/08/12/...-iii-storyline/" target="_blank">http://multiplayerblog.mtv.com/2008/08/12/...-iii-storyline/</a></a><br /><br /><b>I'm trying to show some Diablo 3 News love. </b>]]></description>
		<starter>Suteki</starter>
		<poster>Zhuinden</poster>
		<pubDate>Wed, 13 Aug 2008 21:31:48 -0700</pubDate>
		<guid isPermaLink="false">15247</guid>
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	<item>
		<title>Call of Duty 6 Announced</title>
		<link>http://www.ghoztcraft.net/forums/Call-of-Duty-6-Announced-t15225.html</link>
		<description><![CDATA[According to <u><a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fkotaku.com%2F5032207%2Fnext-call-of-duty-penciled-in-for-2009' rel='nofollow' target="_blank">kotaku.com</u></a>, <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.infinityward.com%2F' rel='nofollow' target="_blank"><u>Infinity Ward</u></a> has begun production of <b>Call of Duty 6</b>.<br /><br />No information about the game was revealed, but <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.activision.com%2Findex.html' rel='nofollow' target="_blank"><u>Activision's</u></a> CEO Bobby Kotick stated that the game will be released in 2009. We know that Call of Duty 5 takes place during World War 2. We know that Call of Duty 4 took place in the present. And what about COD6? I'm not a fan of WW2 games so I hope that COD6 takes us back to the present.<br /><br />Additionally, the article at Kotaku unveils something very interesting: it seems that Infinity Ward has a science-fiction project in the works...Would that be COD6? Personally, I like sci-fi games. I know some of you won't like the idea of having lasers and plasma cannons in COD6, but don't worry. There's no official word that COD6 will be a sci-fi shooter.<br /><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->As we look ahead to calendar 2009, even though it is early, the slate is strong.<br /><br />Our lineup will be anchored by: multiple new Guitar Hero SKUs; an all-new Call of Duty, utilizing our leapfrog studio strategy; and a completely reinvented Tony Hawk. In addition, we will launch Marvel Ultimate Alliance 2 and we will have a number of movie titles, including Marvel’s Wolverine, Transformers 2, DreamWorks’ Monsters versus Aliens, and 20th Century Fox’s Ice Age.<!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
		<starter>CheesySalsa</starter>
		<poster>blight</poster>
		<pubDate>Sun, 10 Aug 2008 12:22:49 -0700</pubDate>
		<guid isPermaLink="false">15225</guid>
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	<item>
		<title>Nintendo Shows Off New Wii Add-on</title>
		<link>http://www.ghoztcraft.net/forums/Nintendo-Shows-Off-New-Wii-Add-on-t14925.html</link>
		<description><![CDATA[<b>Nintendo Shows Off New Wii Add-on</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Nintendo unveiled a highly-sensitive motion controller add-on for its Wii system as it seeks to capitalise on its position as the global console leader.<br /><br />At the E3 games conference in Los Angeles, the firm showed off its Wii MotionPlus, which it promised would add more realism and depth to games.<br /><br />The company has sold more than 10 million Wii consoles and 70 million DS handheld machines worldwide.<br /><br />Rival Sony has announced a larger capacity version of its PlayStation 3.<br /><br />At a later press conference, Sony unveiled a film download service and an 80-gigabyte hard drive version of PS3 for gamers in North America.<br /><br />Surprise success<br /><br />Nintendo president Satoru Iwata said innovation was key for the company. <br /><br />"Even if it is revolutionary sooner or later, people become tired of a new form of entertainment," he said.<br /><br />Addressing the rapid turnaround in Nintendo's fortunes over the last two years, Mr Iwata admitted that the success of the company had taken even staff at Nintendo by surprise.<br /><br />Referring to the success of the Wii, and peripherals like the balance board, he said: "Everyone had a pessimistic view of Nintendo in 2003.<br /><br />"Even Nintendo employees could not have imagined that five years later the market respond so quickly that we could sell millions of bathroom scales around the world."<br /><br />Mr Iwata, who was speaking to media at the Kodak Theatre in Hollywood, said the firm's success had resulted in a paradigm shift in the industry, with hardware sales growing in periods outside the traditional high spots, and software titles like Brain Training and Nintendogs having two-year life spans on retail shelves. <br /><br />Nintendo said recently European sales of the Wii numbered more than 200,000 each week.<br /><br />But Mr Iwata did not touch upon supply issues that have continued to affect Wii sales almost two years after its launch.<br /><br />Screen Digest analyst Piers Harding-Rolls said Nintendo were proving to be very determined and targeted in their approach.<br /><br />"They are very good at designing hardware and the production line of content; they have got a knack of producing great content and if they keep doing that, they keep innovating."<br /><br />New titles to come<br /><br />Launching the Wii MotionPlus, which plugs into the existing Wiimote controller, Nintendo America boss Reggie Fils-Aime said: "It renders every light shift of the wrist or arm into the gameplay."<br /><br />The firm also unveiled WiiSports Resort, the first title to takes advantage of the new add-on. <br /><br />Nintendo fans hoping to learn new details on established franchises like Mario and Zelda were left disappointed. Mr Iwata said only that the teams behind the games were "hard at work" and new titles were under development.<br /><br />The company did unveil a Grand Theft Auto game in development for the DS console and a new Wii title, called Music, which sees gamers play more than 50 musical instruments by using the Wiimote motion-sensitive controller.<br /><br />Mr Iwata said the success of the Wii and the DS was proof of a new form of social interaction developing.<br /><br />He said: "I believe we must find more ways for players to feel engaged, different ways for them to be enriched. The overall experience from our products must be increased enthusiasm."<br /><br />Online revolution<br /><br />Across Los Angeles, at the Shrine Auditorium, Sony America boss Jack Tretton delivered his vision for the firm in the coming months.<br /><br />He told the audience that Sony had succeeded in the business by taking a long-term view of a console's lifespan, pointing out that some of the biggest games for the previous generation PlayStation 2 were not delivered until a number of years into its cycle.<br /><br />"We're well on the way to selling more than 10 million PlayStation 3s," he said. <br /><br />The emphasis of the briefing was on the firm's online service, PlayStation network, which offers games, films and TV content.<br /><br />Unveiling the new film download system, he said: "Just as our (online) game store serves all game publishers, the PlayStation Network video delivery service is open for business for all studios and networks."<br /><br />Users will be able to download titles to their PlayStation 3 or PC, and transfer them to a PlayStation portable console.<br /><br />"It's a huge step towards advancing the PSP and PlayStation 3 value. The PSP is part of our overall strategy to bring movies and games to the living room."<br /><br />A number of new games were unveiled at the press conference, including MAG, a massively multiplayer online first person shooter. Up to 256 gamers will be able to do battle in teams of eight across the PlayStation Network. <br /><br />Mr Tretton said it would "revolutionise online gaming".<br /><br />God of War 3, a sequel to the popular Sony franchise, was announced for the PS3 and the audience was shown new footage of titles like first-person shooter Resistance 2 and action-platform game LittleBigPlanet, which has an October release date.<br /><br />Mr Harding-Rolls said Sony's briefing delivered the most excitement in terms of announcements for gamers.<br /><br />"The video store has been coming for a long time. But the download-to-own aspect of content is a coup in comparison to the rental model on Xbox Live.<br /><br />"They are also more varied in their strategies for digital distribution of premium gaming content than their rivals."<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fnews.bbc.co.uk%2F2%2Fhi%2Ftechnology%2F7508743.stm' rel='nofollow' target="_blank"><a href="http://news.bbc.co.uk/2/hi/technology/7508743.stm" target="_blank">http://news.bbc.co.uk/2/hi/technology/7508743.stm</a></a></i>]]></description>
		<starter>Suteki</starter>
		<poster>Speedskater</poster>
		<pubDate>Wed, 16 Jul 2008 17:18:56 -0700</pubDate>
		<guid isPermaLink="false">14925</guid>
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		<title><![CDATA[[Warcraft 3] Patch 1.22]]></title>
		<link>http://www.ghoztcraft.net/forums/Warcraft-3-Patch-122-t14676.html</link>
		<description><![CDATA[<b>Warcraft III Patch Information</b><br /><br />The Warcraft III patch v1.22 has been released with several game fixes, updates and new maps. For the easiest patching process it is recommended that you connect to Battle.net. This can be done by starting the game and clicking on the Battle.net button. If you have The Frozen Throne expansion installed you only need to download and install The Frozen Throne patch.<br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><br /><b>FEATURES</b><br /><br />- There is now a replay auto-save feature in the options menu.  Replays are automatically saved to the "replay" folder.<br />- The game is now automatically saved in the event of a potential disconnect. These saved games are placed in the "save" folder.<br />- Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game<br />   creation.<br />- Added an option to always show unit and building health bars.<br />- You can now enable and disable the display of minimap signals from players and other observers using chat commands:<br />   /showminimapsignals and /hideminimapsignals.<br />- Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS.<br /><br /><b>BALANCE CHANGES</b><br /><br /><b>HUMAN</b><br />- Scout Tower repair rate changed from 12 to 20.<br />- Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34).<br /><br /><b>UNDEAD</b><br />- Increased Ziggurat base armor from 1 to 5.<br />- Reduced the build time of the Necropolis from 120 to 100.<br /><br /><b>NIGHT ELF</b><br />- Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.<br />- Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp).<br /><br /><b>FIXES</b><br /><br />- The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded.<br />- A cooldown exploit with potions has been fixed.<br />- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off.<br />- An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed.<br />- Fixed DotA-specific sound effects on Intel Macs.<br />- Fixed sound falloff on Intel Macs. Distant sounds should now still be<br />   audible.<br /><br /><b>MAPS</b><br /><br />- New maps from contest winners:<br /> - (2)MeltingValley<br /> - (2)RoadToStratholme<br /> - (4)CentaurGrove<br /> - (4)TidewaterGlades<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i><b>Source(s):</b> <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fus.blizzard.com%2Fsupport%2Farticle.xml%3FarticleId%3D21180' rel='nofollow' target="_blank"><a href="http://us.blizzard.com/support/article.xml?articleId=21180" target="_blank">http://us.blizzard.com/support/article.xml?articleId=21180</a></a></i><br /><br /><blockquote>Downloads will be updated soon! All hacks uploaded now will NOT work with the recent patch. Please allow time as developers release their updated versions.</blockquote>]]></description>
		<starter>XGhozt</starter>
		<poster>Zar</poster>
		<pubDate>Mon, 30 Jun 2008 17:57:18 -0700</pubDate>
		<guid isPermaLink="false">14676</guid>
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	<item>
		<title>Diablo III Officially Announced</title>
		<link>http://www.ghoztcraft.net/forums/Diablo-III-Officially-Announced-t14647.html</link>
		<description><![CDATA[Just about an hour ago Diablo III was announced in Paris, France. Nearly all information can be found here: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Feu.blizzard.com%2Fdiablo3%2F' rel='nofollow' target="_blank"><u><a href="http://eu.blizzard.com/diablo3/" target="_blank">http://eu.blizzard.com/diablo3/</a></u></a> A cinematic trailer and a satisfyingly long gameplay video can found in the link too.<br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.<br /><br />When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world.  The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells &#8211; and even the failing luminaries of the High Heavens itself.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />Ghoztcraft Now has <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.Ghoztcraft.net%2Fforums%2FDiablo-III-f256.html' rel='nofollow' target="_blank"><u>Official Diablo III Forums</u></a> in the <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.Ghoztcraft.net%2Fforums%2FBlizzard-Games-f242.html' rel='nofollow' target="_blank"><u>Gaming Forums</u></a>. We'll be looking for Diablo III RSS Feeds and Moderators soon. As of now the Gaming Mods have control over the forum. Please post a few threads to get the section started!]]></description>
		<starter>Poply</starter>
		<poster>spears711</poster>
		<pubDate>Sat, 28 Jun 2008 04:32:37 -0700</pubDate>
		<guid isPermaLink="false">14647</guid>
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	<item>
		<title>New Blizzard Game This Week End</title>
		<link>http://www.ghoztcraft.net/forums/New-Blizzard-Game-This-Week-End-t14626.html</link>
		<description><![CDATA[<b>New Blizzard Game this Week End</b><br /><br />Everyone's been talking about this for the past week. So I figured I'd post a topic here, Poply's brought to my attention that blizzard plans to announce a new game this weekend. I think everyone is really hoping for Diablo 3, but just based on that picture (attached) which has been a rotating image over at Blizzard, I've really got no idea.<br /><br />What are your thoughts?<br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.blizzard.com%2F' rel='nofollow' target="_blank"><a href="http://www.blizzard.com/" target="_blank">http://www.blizzard.com/</a></a></i><br /><br /><b>UPDATE: Diablo 3 Released!</b> <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.Ghoztcraft.net%2Fforums%2FDiablo-III-Officially-Announced-t14647.html' rel='nofollow' target="_blank"><u>Read More</u></a>]]></description>
		<starter>XGhozt</starter>
		<poster>Speedskater</poster>
		<pubDate>Fri, 27 Jun 2008 03:45:10 -0700</pubDate>
		<guid isPermaLink="false">14626</guid>
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	<item>
		<title>Diablo 2 Patch And Downloads Update</title>
		<link>http://www.ghoztcraft.net/forums/Diablo-2-Patch-And-Downloads-Update-t14607.html</link>
		<description><![CDATA[Hola Folks,<br /><br />Sorry for the lack of updates on the Diablo Aspect of the site. Res Assured you'll get some Diablo II hacks pretty soon for the newest version. Here's the patch information for the recent patches which we didn't cover.<br /><br /><div align="center"><img src="http://www.XGhozt.com/jing/2008-06-25_1601.png" border="0" class="linked-image" /></div><br /><br /><b>Patch 1.12</b><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Downloadable Installer Support<br /><br />- If all required Diablo 2 '.MPQ' files are installed on the hard drive, the game will no longer require the CD to play.<br /><br />For users that originally performed a 'Full Installation' and wish to run without the CD, all '.MPQ' files should be copied from the Diablo 2 CDs to the Diablo 2 directory.<br />Most users will only need to copy D2Music.mpq from the Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of Destruction CD. Mac users will need to copy these music files and rename them to 'Diablo II Music' and 'Diablo II Expansion Music' respectively.<br /><br />Anyone who did not perform a 'Full Installation' will need to re-install from CD again to ultimately play without the CD.<br />In this case, a 'Full Installation' is required, followed by file copy step noted above.<br /><br />Bug Fixes<br /><br />- Fixed an incompatibility between Rosetta and OpenGL mode on Intel Mac.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />It takes some serious dedication to support it with patches nearly a decade after it was first released. Sure, Diablo II is still heavily played by many people, but that&#8217;s just crazy. The new patch will definitely be enjoyed by anyone that still plays the game, as it eliminates the need to keep your CD in the drive in order to play. It is speculated that this patch marks the first steps to making the game available as a digital download via Blizzard&#8217;s online store.]]></description>
		<starter>XGhozt</starter>
		<poster>spears711</poster>
		<pubDate>Wed, 25 Jun 2008 15:56:49 -0700</pubDate>
		<guid isPermaLink="false">14607</guid>
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	<item>
		<title>Bioshock Confirmed For Playstation 3</title>
		<link>http://www.ghoztcraft.net/forums/Bioshock-Confirmed-For-Playstation-3-t14194.html</link>
		<description><![CDATA[<b>BioShock confirmed for PlayStation 3</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->It’s been rumored for some time now, but according to 1UP.com, 2K Games’ ultra-successful underwater shooter BioShock will definitely see a release on PlayStation 3 consoles this holiday season. Apparently, Electronic Gaming Monthly – 1UP’s sister print publication – is running a cover story with the details in its forthcoming issue.<br /><br />Not much is being shared online on how the PlayStation 3 version will differ from the once-exclusive Xbox 360 and PC title other than it may include some “potential graphical improvements.” This is certainly great news for PS3 owners and especially Sony, as the game was received exceptionally well on its release for Xbox 360 and PC – Microsoft may not be as thrilled though. Even more so considering this is not the first game to lose exclusivity with the 360 as Lost Planet, Eternal Sonata, Vampire Rain and recently Overlord have all shared a similar fate.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.1up.com%2Fdo%2FnewsStory%3FcId%3D3167898' rel='nofollow' target="_blank"><a href="http://www.1up.com/do/newsStory?cId=3167898" target="_blank">http://www.1up.com/do/newsStory?cId=3167898</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>XGhozt</poster>
		<pubDate>Thu, 22 May 2008 19:56:28 -0700</pubDate>
		<guid isPermaLink="false">14194</guid>
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		<title>Nintendo Fights Huge Eu Fine Over Snes</title>
		<link>http://www.ghoztcraft.net/forums/Nintendo-Fights-Huge-Eu-Fine-Over-Snes-t14193.html</link>
		<description><![CDATA[<b>Nintendo fights huge EU fine over SNES</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Unless you're a member of the retro-gaming community, you probably never think about the SNES anymore. And yet, Nintendo is battling the EU over that very console all the way into 2008, following a hefty fine the EU laid down 6 years ago. In 2002, the EU accused Nintendo of price-fixing the SNES for several years in the 1990s, and sought to penalize them for their actions. They handed them a fine of 149.1 million Euros, a fine rivaled by very few others.<br /><br />The EU asserts the fine was fair, whereas Nintendo claims it was not only unfair, but outright illegal. As a result, Nintendo is refusing to pay the draconian fine. That's quite a while to wait to fight back, but is still interesting.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.pocket-lint.co.uk%2Fnews%2Fnews.phtml%2F14804%2F15828%2FNintendo-fighting-price-fixing-fine.phtml' rel='nofollow' target="_blank"><a href="http://www.pocket-lint.co.uk/news/news.pht...xing-fine.phtml" target="_blank">http://www.pocket-lint.co.uk/news/news.pht...xing-fine.phtml</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>Crafterz</poster>
		<pubDate>Thu, 22 May 2008 19:55:49 -0700</pubDate>
		<guid isPermaLink="false">14193</guid>
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		<title>Blizzard Opens Digital Download Store</title>
		<link>http://www.ghoztcraft.net/forums/Blizzard-Opens-Digital-Download-Store-t14028.html</link>
		<description><![CDATA[<b>Blizzard Opens Digital Download Store, Beta Lottery; Old CD Keys Redeemable for Downloads</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Warcraft and StarCraft developer Blizzard has begun offering direct downloads of select PC titles via a new portion of its online store.<br /><br />At present, the store's digital download section only contains three listings: the StarCraft Anthology, Warcraft III, and the WarCraft III Frozen Throne expansion. They mark the first digitally distributed releases of any Blizzard game, apart from World of Warcraft.<br /><br />Furthermore, owners of certain Blizzard efforts can now register their CD keys on the site to add the titles to their Blizzard Account and download them for free at any time, though Diablo II-related downloads are not yet ready.<br /><br />A new beta lottery program is also available, allowing registered users to be automatically entered into a drawing for beta access. However, no public betas are known to be underway.<br /><br />At present, the company is known to be working on StarCraft II as well as a title only referred to as "an unannounced Next-Gen MMO," which some speculate to be a new Diablo game.<br /><br />A list of PC titles that can be registered and downloaded from the Blizzard Store follows, as well as a description of the beta lottery.<br /><br />    * Diablo II*<br />    * Diablo II: Lord of Destruction*<br />    * Diablo II Battlechest*<br /><br />    * StarCraft<br />    * StarCraft Battlechest<br />    * StarCraft Anthology<br /><br />    * Warcraft III: Reign of Chaos<br />    * Warcraft III: The Frozen Throne Expansion Pack<br />      *digital download coming soon<br /><br />      Blizzard Beta Lottery<br />      Enter the Blizzard Beta Lottery to put your Blizzard Account in the running to participate in the beta tests for future Blizzard games! By registering, your account will have a chance to be added to the list of invites for each Blizzard public beta test as it begins.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.shacknews.com%2Fonearticle.x%2F52530' rel='nofollow' target="_blank"><a href="http://www.shacknews.com/onearticle.x/52530" target="_blank">http://www.shacknews.com/onearticle.x/52530</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>ZeroFrost</poster>
		<pubDate>Tue, 06 May 2008 17:35:09 -0700</pubDate>
		<guid isPermaLink="false">14028</guid>
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		<title>Alienware Launch Cheaper Gaming Desktop</title>
		<link>http://www.ghoztcraft.net/forums/Alienware-Launch-Cheaper-Gaming-Desktop-t13824.html</link>
		<description><![CDATA[<b>Alienware Launches Cheaper Gaming Desktops</b> <br /> <br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Alienware , known for designing high-octane PCs, has just announced an update to its Aurora desktop line. With prices starting under an astonishing $1,000, these new rigs will feature quad-core AMD Phenom 9850 processors, and your choice of ATI Radeon 3870 X2, HD3850, or HD3870 graphics cards set up singly or in a dual CrossFire arrangement.<br /><br />The powerful gaming systems are built around an AMD Spider/ASUS 790FX-based motherboard, and can be configured with up to 4GB of main system RAM and a vast 4TB of hard drive space—with drives ranging in speed from 7,200 to 10,000 rpm. Keep in mind that tricking your machine out to the limit will seriously raise the sticker price.<br /><br />All Aurora systems will feature the traditional alien-head chassis. The case is fan-cooled by default, but can be upgraded to use a more efficient liquid-cooling system. The new Aurora Desktop is currently available for purchase directly from Alienware's Web site.<!--QuoteEnd--></div><!--QuoteEEnd--> <br /> <br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.pcmag.com%2Farticle2%2F0%2C2704%2C2283979%2C00.asp' rel='nofollow' target="_blank"><a href="http://www.pcmag.com/article2/0,2704,2283979,00.asp" target="_blank">http://www.pcmag.com/article2/0,2704,2283979,00.asp</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>Azu</poster>
		<pubDate>Thu, 17 Apr 2008 18:49:36 -0700</pubDate>
		<guid isPermaLink="false">13824</guid>
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		<title>Eu Clears Activision Blizzard Merger</title>
		<link>http://www.ghoztcraft.net/forums/Eu-Clears-Activision-Blizzard-Merger-t13818.html</link>
		<description><![CDATA[EU clears Activision-Blizzard merger<br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Despite Activision being sued by some of its own investors over the proposed merger with Vivendi, which will purportedly result in the world's largest, most profitable video game publisher, the companies today cleared yet another hurdle with the European Commission approving the $18.9 billion deal under its antitrust guidelines.<br /><br />The Commission found no evidence that the deal would halt competition in the gaming market, stating that the merged company, to be called Activision Blizzard, would still face strong competitors such as Electronic Arts and game console manufacturers such as Sony, Nintendo and Microsoft. With this, the merger is moving ahead as anticipated and should be concluded by June. Hopefully, the combined company will continue to bring the same standards we’ve seen in popular games such as Call of Duty, Guitar Hero, and World of Warcraft to the map.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />Source: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.techspot.com%2Fnews%2F29766-eu-clears-activision-blizzard-merger.html' rel='nofollow' target="_blank"><a href="http://www.techspot.com/news/29766-eu-clea...ard-merger.html" target="_blank">http://www.techspot.com/news/29766-eu-clea...ard-merger.html</a></a>]]></description>
		<starter>Major General HG-Bounder-X</starter>
		<poster>Major General HG-Bounder-X</poster>
		<pubDate>Thu, 17 Apr 2008 18:20:59 -0700</pubDate>
		<guid isPermaLink="false">13818</guid>
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	<item>
		<title><![CDATA[Microsoft Making 'wiimote" For The Xbox?]]></title>
		<link>http://www.ghoztcraft.net/forums/Microsoft-Making-wiimote-For-The-Xbox-t13725.html</link>
		<description><![CDATA[<b>Microsoft Making 'Wiimote" for the Xbox 360?</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The fine reporters at MTV News have netted themselves quite a scoop: an unnamed source tells them that Microsoft  has secretly been working on a motion controller for the Xbox 360  styled after Nintendo's Wii remote (pictured), which may see release before the end of the year. The project has been rocky, however, with the source reporting difficulty hitting deadlines.<br /><br />The source, who wished to remain anonymous so as to not jeopardizing their business relationships, says the project has been in active development since last August. Rare has reportedly taken a major stake in the project, tasked with designing the interface and look of the controller. The source even passed along a rough sketch of the last prototype, which may look a bit familiar.<br /><br />According to the source, the controller would have four face buttons, a trigger button, an analog stick and a built-in microphone. It would not have a port for any controller attachments, such as the Wii's nunchuck. There have also been plans for the remote to somehow work in conjunction with the Xbox Live Vision Camera.<br /><br />When contacted by MTV News, Microsoft spokesperson Jessica Lange stated that "Microsoft does not comment on rumors and speculation." Helpful! In addition to their unnamed tipster, though, MTV News reports other industry sources have confirmed to them that Microsoft has been working on a motion controller.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.1up.com%2Fdo%2FnewsStory%3FcId%3D3167277' rel='nofollow' target="_blank"><a href="http://www.1up.com/do/newsStory?cId=3167277" target="_blank">http://www.1up.com/do/newsStory?cId=3167277</a></a></i><br /><a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fmultiplayerblog.mtv.com%2F2008%2F04%2F07%2Fsource-this-is-a-sketch-of-microsofts-wii-remote-imitator%2F' rel='nofollow' target="_blank"><a href="http://multiplayerblog.mtv.com/2008/04/07/...emote-imitator/" target="_blank">http://multiplayerblog.mtv.com/2008/04/07/...emote-imitator/</a></a>]]></description>
		<starter>XGhozt</starter>
		<poster>Speedskater</poster>
		<pubDate>Fri, 11 Apr 2008 21:28:13 -0700</pubDate>
		<guid isPermaLink="false">13725</guid>
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		<title><![CDATA[Nor'easter 2008]]></title>
		<link>http://www.ghoztcraft.net/forums/Nor-easter-2008-t13698.html</link>
		<description><![CDATA[There is a Lan party June 28th to 29th, in Mass, 500+ people are attending. I've registered and so has god(jakal). I've set up a Clan as well so if you plan to attend set your Clan to "The Eternal Network" so that we can sit together.<br /><br /><a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fnoreaster.lpane.net%2F' rel='nofollow' target="_blank"><a href="http://noreaster.lpane.net/" target="_blank">http://noreaster.lpane.net/</a></a><br /><br />It's gonna be fun 3 hour drive for me probably gonna crash under a table at the lan event, you can find a lot of info about it on that site. you got lil short of 3 months but plan for it now.<br /><br />Post is copied from my forum but same thing applies, I don't think XGhozt gonna make it to this though...]]></description>
		<starter>MastricX</starter>
		<poster>Zar</poster>
		<pubDate>Tue, 08 Apr 2008 07:31:22 -0700</pubDate>
		<guid isPermaLink="false">13698</guid>
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		<title>Gibson Sues Game Stores</title>
		<link>http://www.ghoztcraft.net/forums/Gibson-Sues-Game-Stores-t13679.html</link>
		<description><![CDATA[<b>Gibson Sues Game Stores in 'Guitar Hero' Spat</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Dude, this is so not metal: Gibson is suing Wal-Mart, Target, Toys "R" Us, Amazon.com, K-Mart, and Gamestop for selling Guitar Hero, the overwhelmingly popular game from Activision .<br /><br />The reason? Because Gibson claims that the controller used in the game is in violation of one of its patents, according to the Associated Press. The patent in question seems a little iffy: "...simulate participation in a concert by playing a musical instrument and wearing a head-mounted 3-D display that includes stereo speakers," it reads in part.<br /><br />The company had already sued Activision, and has extended its suit to protect its intellectual property, according to the company: "In Gibson's lawsuit, it states the company 'has been damaged and will continue to be damaged by the aforesaid infringement unless defendants are enjoined, preliminarily and permanently, from selling and offering for sale infringing products ...'" the AP reported.<br /><br />Naturally, those retailers that have responded have said the suit is without merit. Activision stopped just short of indemnifying them, though, which would have offloaded all legal liability onto Activision's shoulders.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.pcmag.com%2Farticle2%2F0%2C2817%2C2278012%2C00.asp' rel='nofollow' target="_blank"><a href="http://www.pcmag.com/article2/0,2817,2278012,00.asp" target="_blank">http://www.pcmag.com/article2/0,2817,2278012,00.asp</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>crafterz</poster>
		<pubDate>Sat, 05 Apr 2008 19:29:13 -0700</pubDate>
		<guid isPermaLink="false">13679</guid>
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		<title>Playstation 3 Update: Blu-ray Enhanced</title>
		<link>http://www.ghoztcraft.net/forums/Playstation-3-Update-Blu-ray-Enhanced-t13678.html</link>
		<description><![CDATA[<b>PlayStation 3 Update Includes Blu-ray Enhancement</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The latest PSP  firmware update enhanced the music functionality of the portable device, and an upcoming PlayStation 3  firmware update plans to do the same for movies.<br /><br />Scheduled for later this month, the update will include Blu-ray Disc Profile 2.0, which enables the hi-def format to take advantage of extra downloadable videos, ringtones, and games.<br /><br />The update will also allow photo and music playlists from the PlayStation 3 to be copied onto the PlayStation Portable, along with other new features that include resuming Blu-ray disc play even if the disc was removed, PSP remote play interfacing with music, an enhanced internet browser, noise reduction, and a bump in the accepted size for DivX and WMV formats.<br /><br />Sony Pictures Home Entertainment will help the new firmware update with the release of Walk Hard: The Dewey Cox Story and The 6th Day, both with extra downloadable content. No word on pricing for the extra content, but ideally "free" is always a nice answer.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.pcmag.com%2Farticle2%2F0%2C2817%2C2277788%2C00.asp' rel='nofollow' target="_blank"><a href="http://www.pcmag.com/article2/0,2817,2277788,00.asp" target="_blank">http://www.pcmag.com/article2/0,2817,2277788,00.asp</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>Major Virtual Pancake</poster>
		<pubDate>Sat, 05 Apr 2008 19:25:53 -0700</pubDate>
		<guid isPermaLink="false">13678</guid>
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		<title><![CDATA[[ Warcraft 3 ] Patch 1.22 - Comming Soon]]></title>
		<link>http://www.ghoztcraft.net/forums/Warcraft-3-Patch-122-Comming-Soon-t13665.html</link>
		<description><![CDATA[<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Unfortunately, there has been last minute issues that will prevent the patch from going live on public test servers today. I understand the overwhelming excitement to get into the PTR server to test the new patch and have no desire to give you news of the patch's delay. Nonetheless, I would like to remind everyone that we are almost there and I will continue to give you updates on the patch's progress.<br /><br />The first question I am already working on is how long the delay is. The updates on this will be posted here when I find out: <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.battle.net%2Fforums%2Fwar3%2Fthread.aspx%3Ffn%3Dwar3-general%26t%3D1877805%26s%3Dnew%26tmp%3D1%23new' rel='nofollow' target="_blank"><a href="http://www.battle.net/forums/war3/thread.a...w&tmp=1#new" target="_blank">http://www.battle.net/forums/war3/thread.a...w&tmp=1#new</a></a><br /><br />The second question you probably have is why the patch didn't go live today. Here is the reason from our Producer, "At the last minute we found a problem with the patch which could break the installs of a small percentage of users." Again, they are only working to make sure the testing and final patch goes smoothly as well as betters your current gameplay experience of Warcraft III.<br /><br />Please be patient as there will be more updates. Please also keep discussion about the Patch Notes.<br /><br />Here are the Patch Notes for 1.22:<br />--------------------------------------------------------------------------<br />Patch 1.22<br />--------------------------------------------------------------------------<br /><br />FEATURES<br /><br />- There is now a replay auto-save feature in the options menu. Replays<br />are automatically saved to the "replay" folder.<br />- Added an option to always show unit and building health bars.<br />- You can now enable and disable the display of minimap signals<br />from players and other observers using chat commands:<br />/showminimapsignals and /hideminimapsignals.<br /><br />BALANCE CHANGES<br /><br />HUMAN<br />- Scout Tower repair rate changed from 12 to 20.<br />- Knight damage increased: Attack cooldown changed from 1.50 to<br />1.40 and base damage increased from 25 to 28 (Average damage is 34).<br /><br />UNDEAD<br />- Increased Ziggurat base armor from 1 to 5.<br />- Reduced the build time of the Necropolis from 120 to 100.<br /><br />NIGHT ELF<br />- Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.<br />- Increase the experience gain from Dryads from Level 2 (40xp) to<br />Level 3 (60 xp).<br /><br />FIXES<br /><br />- The cooldown on unlimited usable items (example: the staff of<br />preservation) now persists after the item is dropped or traded.<br />- A cooldown exploit with potions has been fixed.<br />- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled<br />off.<br />- An exploit bug in which items could lose their cooldowns when transferred<br />between heroes has been fixed.<br /><br /><br />ADDITIONAL MAPS<br /><br />Furthermore, these 4 new contest winner maps will be included in the final patch, but not on the PTR:<br />- (2)MeltingValley<br />- (2)RoadToStratholme<br />- (4)CentaurGrove<br />- (4)TidewaterGlades<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><b>Source:</b> <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.battle.net%2Fforums%2Fwar3%2Fthread.aspx%3Ffn%3Dwar3-general%26t%3D2027228%26p%3D1%26tmp%3D1' rel='nofollow' target="_blank"><a href="http://www.battle.net/forums/war3/thread.a...p;p=1&tmp=1" target="_blank">http://www.battle.net/forums/war3/thread.a...p;p=1&tmp=1</a></a><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I do not know if there will be additional changes added to 1.22, but I do know that 1.22 was originally larger, but was broken up into two updates, in order to get the first patch out sooner. There is another patch being worked on which follows up on 1.22.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br />More to come, apparently.]]></description>
		<starter>XGhozt</starter>
		<poster>dRaCkS</poster>
		<pubDate>Fri, 04 Apr 2008 15:27:58 -0700</pubDate>
		<guid isPermaLink="false">13665</guid>
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		<title>Starcraft Is Ten Years Old</title>
		<link>http://www.ghoztcraft.net/forums/Starcraft-Is-Ten-Years-Old-t13625.html</link>
		<description><![CDATA[Well happy birthday to starcraft. i found out about this on ign.com, and below is a link to an interview and some screenshots.<br /><br /><a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fpc.ign.com%2Farticles%2F863%2F863430p1.html' rel='nofollow' target="_blank"><a href="http://pc.ign.com/articles/863/863430p1.html" target="_blank">http://pc.ign.com/articles/863/863430p1.html</a></a>]]></description>
		<starter>Speedskater</starter>
		<poster>Magical_Trever</poster>
		<pubDate>Tue, 01 Apr 2008 07:39:38 -0700</pubDate>
		<guid isPermaLink="false">13625</guid>
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	<item>
		<title>Fallout 3 Will Have Over 200 Endings</title>
		<link>http://www.ghoztcraft.net/forums/Fallout-3-Will-Have-Over-200-Endings-t13608.html</link>
		<description><![CDATA[<b>Fallout 3 will have over 200 endings</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Two hundred endings. See, I love me some Fallout, but this is the kind of sh*t that gives gamers a bad name. Of course, I applaud the creativity and time it must take to create two hundred endings to a game, but you know hardcore Fallout fans are going to try to get as many of those endings as they can, which means no life outside of playing the game and maybe going to a day job if you don't quit the damn thing so you can have more time to play Fallout.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.destructoid.com%2Ffallout-3-will-have-over-200-endings-you-will-never-have-a-life-again-77392.phtml' rel='nofollow' target="_blank"><a href="http://www.destructoid.com/fallout-3-will-...ain-77392.phtml" target="_blank">http://www.destructoid.com/fallout-3-will-...ain-77392.phtml</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>Bubb9</poster>
		<pubDate>Mon, 31 Mar 2008 00:05:19 -0700</pubDate>
		<guid isPermaLink="false">13608</guid>
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	<item>
		<title>15-year-old Killed For Not Passing Game</title>
		<link>http://www.ghoztcraft.net/forums/15-year-old-Killed-For-Not-Passing-Game-t13607.html</link>
		<description><![CDATA[<b>15-Year-Old Killed For Not Passing Game</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><br /> When 15-year-old Olivier Baptiste refused to hand over the video game he was playing to his 18-year-old friend William Suarez, Suarez pulled out a .32-caliber Smith and Wesson from his waistband and shot Baptiste in the head. This according to police, who have charged the alleged killer with manslaughter, illegal possession of a firearm, assault with a dangerous weapon, and discharging a firearm within 500 feet of a dwelling.<br /><br /><blockquote>Witnesses told authorities that Suarez then put the gun down on the kitchen counter and began saying, "This just didn't happen," according to court documents.</blockquote><!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fkotaku.com%2F372878%2F15%2Byear%2Bold-killed-for-not-passing-game' rel='nofollow' target="_blank"><a href="http://kotaku.com/372878/15+year+old-kille...ot-passing-game" target="_blank">http://kotaku.com/372878/15+year+old-kille...ot-passing-game</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>can u c me3</poster>
		<pubDate>Mon, 31 Mar 2008 00:04:06 -0700</pubDate>
		<guid isPermaLink="false">13607</guid>
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		<title>The Sims 3 First Look</title>
		<link>http://www.ghoztcraft.net/forums/The-Sims-3-First-Look-t13442.html</link>
		<description><![CDATA[<b>The Sims 3 First Look</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><br /><b>March 19, 2008</b> - It seems like only yesterday that  The Sims 2 came out, so EA's announcement today of The Sims 3 might  seem a bit premature. However, do a quick Google search and you might  be startled to realize that The Sims 2 turns four this year, which is  an epoch in computing terms. PCs today are massively more powerful than  their counterparts in 2004, and the designers at EA's in-house studio  Maxis are taking advantage of that to make some titanic changes to the  series. We know because we went down to Maxis earlier this week for a  very first look at The Sims 3, and what we saw made us a bit giddy at  the possibilities.<br />  <br />  This easily represents the biggest advancement for the series to date,  much more than what The Sims 2 meant to the original game. After all,  the big feature in The Sims 2 was a full 3D engine that was a huge step  up from the series' original 2D graphical look, but apart from that,  almost everything else remained the same. You still created single-lot  homes where your virtual people spent 90-percent of their lives, and  leaving those lots to visit other homes or businesses meant hitting a  load screen.<br />  <br />  <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fmedia.pc.ign.com%2Fmedia%2F802%2F802129%2Fimgs_1.html' rel='nofollow' target="_blank"><img src="http://pcmedia.ign.com/pc/image/article/860/860744/the-sims-3-20080319115112599-000.jpg" border="0" class="linked-image" /></a>Meet the next generation of sims.<br />  <br />  The Sims 3 looks to finally evolve beyond that limited scope by  simulating whole neighborhoods and towns. You still control your sims  and you still can design, build, and furnish a home, but now your sims  can venture across the street or across the neighborhood without  hitting a load screen. It's a seamless, dynamic world that you can  explore, one populated by dozens of computer-controlled sims. While  you're busy playing, you may see neighboring sims fall in love, get  married, have kids, and die. If anything, the world of The Sims 3 sort  of reminds us of Simsville, the cancelled 2001 game that tried to fill  in the gap between the intimate scope of The Sims and the gigantic  scale of SimCity's urban landscapes.<br />  <br />  "We want to get people off the lot and out into the neighborhood around  them and get them to experience this complete town in a way that  they've never been able to before, and frankly we've never been able to  deliver before just because we didn't have the technological means or  the design expertise," executive producer Ben Bell told us.<br />  <br />  Bell gave us a short PowerPoint presentation of the new features in The  Sims 3, but then he showed us a pre-alpha version of the game running  itself. Maxis has been working on The Sims 3 for years now, so it's in  a fairly advanced state, though there's still plenty of work to do.  Much of what we saw was filled with placeholder art or user interface  data, as the designers are still trying to tweak many aspects of the  game. But right off the bat, we watched as the camera could zoom from a  scenic panorama of a town right down to the familiar confines of a  single home. Each lot in the town, be it a business or a home, is fully  modeled and exists within the simulation. In other words, these aren't  Potemkin villages. Associate producer Lyndsay Pearson told us that the  town we looked at consisted of 97 different lots.<br />  <br />  The sims themselves have gotten a huge overhaul when it comes to their  personalities. Fans of series know that determining a sim's personality  depended on allocating points that determined how shy or outgoing they  were, or how lazy or active. The problem with this system was that it  was very limiting, since the options were so vague and you only had a  handful of points to distribute between them. That's all thrown out the  window in The Sims 3. Now each sim can have up to five traits that are  selected from a pool of about 80. That calculates out to millions of  potential combinations, according to Pearson. We saw traits like  flirty, dreamy, perfectionist, paranoid, genius, frugal, brave, clumsy,  artistic, kleptomaniac, inappropriate, daredevil, schmoozer, and more.  Imagine trying to break down people you know or characters you see on  television and the movies to their four or five key traits, and you can  recreate them in The Sims 3.<br />  <br />  <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fmedia.pc.ign.com%2Fmedia%2F802%2F802129%2Fimgs_1.html' rel='nofollow' target="_blank"><img src="http://pcmedia.ign.com/pc/image/article/860/860744/the-sims-3-20080319115110755-000.jpg" border="0" class="linked-image" /></a>Whole towns will be your playground.<br />  <br />  You'll not only be able to model the traits of your friends and family,  but you'll also be able to do a pretty good job of creating sims that  look like them, too. Sim creation is much more powerful in The Sims 3,  as sliders will let you adjust body weight and muscle tone, and there  are options to create a greater range of faces. The graphical leap  between The Sims 3 and its predecessor isn't as huge as The Sims 2 was  from the original game, but the emphasis now is to create more  believable human beings. The sims have been softened and rounded a bit  more; they're less cartoony and more realistic.<br />  <br />  Another aspect of the game that the producers touched on is the moodlet  system, which is how you'll be able to get feedback on your sims'  emotions and thoughts. The details are a bit vague, but it sounds like  the mood bar will overhaul the hunger, bathroom, and other meters. For  sure, the bathroom mechanic is being reduced, as Bell emphasized that  you won't "have to spend your whole life staring at the pee bar all day  long." The idea is that the game focuses more on the bigger picture,  like what sort of life do you want your sim to lead? It's less about  having to worry about the minutiae of everyday existence.<br />  <br />  If you're a fan of The Sims who loves to just build homes, then there's  going to be plenty to like in The Sims 3. Bell promised greater  customization options, and they showed off how easy it's going to be to  select patterns and materials that go on objects. Let's say you have a  great pattern on a couch. In earlier games, that pattern was pretty  much restricted to the couch, but in The Sims 3, you can take any  material from any object and drag it over another object to populate  it. So take that pattern you like from the couch and drag it around to  other furniture to create a matching set.<br />  <br />  Pretty much every aspect of The Sims as you know it has been rewritten  for The Sims 3, which is why we're so excited for the game. The series  is nearing its 10th anniversary, and the formula that has served it so  well to date has certainly reached its limitations in addition to  feeling very dated. The Sims 3 promises to recharge and reinvent the  way The Sims is played, and that's something that will affect millions  upon millions of fans around the world.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fpc.ign.com%2Farticles%2F860%2F860744p1.html' rel='nofollow' target="_blank"><a href="http://pc.ign.com/articles/860/860744p1.html" target="_blank">http://pc.ign.com/articles/860/860744p1.html</a></a>      </i>]]></description>
		<starter>XGhozt</starter>
		<poster>XGhozt</poster>
		<pubDate>Wed, 19 Mar 2008 18:42:59 -0700</pubDate>
		<guid isPermaLink="false">13442</guid>
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		<title>Acer Plans To Join The Console Market</title>
		<link>http://www.ghoztcraft.net/forums/Acer-Plans-To-Join-The-Console-Market-t13440.html</link>
		<description><![CDATA[<b>Acer plans to join the console market</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><br />Acer eyes future desktop systems, including game machine<br />By Jacqueline Emigh, BetaNews<br />March 13, 2008, 10:14 AM<br /><br />Over the next year, Taiwan-based notebook PC maker Acer will start to produce desktop units under the Acer brand...and a senior Acer official told BetaNews yesterday that a PC-based game machine is one of the ideas being bandied about.<br /><br />NEW YORK CITY (BetaNews) - Right now, the Acer brand name is still equated with PC notebooks only, despite Acer's acquisition of Gateway. But in an interview with BetaNews at its press event on Wednesday, Acer's senior vice president, James T. Wong, said that his company has a game machine in mind, and that it will be based on "open standards."<br /><br />"If you look at most of the other game machines that are out there right now -- Nintendo's, the Xbox -- they are 'closed' and proprietary systems," he told BetaNews.<br /><br />Wong said that, beyond "openness," all of the Acer-branded systems being eyed right now, including the game machine, are envisioned as offering new and innovative form factors and applications.<br /><br />In addition to its future Acer-branded desktop PCs, however, Acer will also provide desktop systems under the Gateway name, as well as under the eMachines and Packard Bell brands inherited through the Gateway buyout, according to the senior VP. The Acer, Gateway, eMachines, and Packard Bell desktop systems will each incorporate two separate line-ups, one for consumers and the other for SMBs (small to medium-sized businesses), he said.<br /><br />During a press conference attended by BetaNews earlier on Wednesday, which focused mainly on Acer's notebook PC products and strategy, officials cited Gateway's expertise in desktop systems as a big reason for buying that company.<br /><br />But Wong told BetaNews that Acer had already been making desktop PCs for other vendors, anyway, with desktop systems constituting some 30 percent of Acer's huge OEM business.<br /><br />Acer, though, will not be offering either desktop or notebook PCs geared to enterprise use, at least for now, according to the executive.<br /><br />"You need different kinds of resources for [enterprise systems], and we don't have those kinds of resources right now," he told BetaNews.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.betanews.com%2Farticle%2FAcer_eyes_future_desktop_systems_including_game_machine%2F1205406937' rel='nofollow' target="_blank"><a href="http://www.betanews.com/article/Acer_eyes_...hine/1205406937" target="_blank">http://www.betanews.com/article/Acer_eyes_...hine/1205406937</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>XGhozt</poster>
		<pubDate>Wed, 19 Mar 2008 18:25:13 -0700</pubDate>
		<guid isPermaLink="false">13440</guid>
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		<title>Games Girls Play</title>
		<link>http://www.ghoztcraft.net/forums/Games-Girls-Play-t13439.html</link>
		<description><![CDATA[<b>Games Girls Play</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->It turns out boomer women do play computer games.<br /><br />And do they ever. The business of cranking out casual games--snack-sized alternatives to time-consuming fare like "World of Warcraft"--is mushrooming. Consumers paid $2.25 billion for such games last year, and the demand for titles like "Diner Dash" is growing 20% year-over-year, according to the Casual Gaming Association.<br /><br />And while casual games appeal to everyone from pre-teens to old men (the world's richest man, Warren Buffet, 77, haunts online bridge parlors while using the handle "T-bone"), women over 35 are the most likely to pay for them; 75% percent of those who pay for casual games are women, and 72% are over 35 years old.<br /><br />The result: The gaming industry is hustling to remake itself to please these paying customers. Microsoft (nasdaq: MSFT - news - people ) is adding new titles to its online Xbox Live Arcade gaming hub. Nintendo (other-otc: NTDOY.PK - news - people ) will roll out a portal for bite-sized games for its Wii console, dubbed WiiWare, later this year. Even social networks like Facebook and Bebo are getting a makeover as developers hard-wire casual games into online social networks (see "Facebook's Winning Game").<br />In Pictures: Games That Charm Us<br /><br />But while the crime-themed adventure game "Grand Theft Auto IV" will rake in big bucks this year from players with the time for hours-long, Mountain-Dew-fueled sessions, stealing cars and assassinating gang rivals is not for everyone."My wife is not going to buy that for the family," says Craig Holland, chief executive officer of casual game developer Freeze Tag.<br /><br />To be sure, classifying casual games as "games for girls" would not be fair. But casual female-targeted gaming hits with female heroines, such as "Diner Dash" and "Wedding Dash," make it clear that casual game developers are attacking far broader swaths of the population than the traditional 18-to-35-year-old male demographic coveted by makers of hardcore games.<br /><br />In addition to appealing to a broader audience, casual game developers also benefit from lower development costs. While a graphics-intensive game like "Halo 3" will take years and tens of millions of dollars to make, developers can build a casual game for as little $150,000 with a team of two or three in nine months or less, Holland says. They can also sell these games to users equipped with everything from mobile phones to older PCs: Cutting-edge graphics are not required.<br /><br />And while game studios spending millions grinding out futuristic or violent epics have to rely on distribution via store shelves and online retailers like Amazon.com (nasdaq: AMZN - news - people ), casual game developers have more options. Most go for the "try and buy" model, distributing their games through portals, such as RealArcade and Big Fish, or sites affiliated with AOL, Yahoo! (nasdaq: YHOO - news - people ) or MSN. Gamers can download a game, try it for an hour and, if they like it, buy it.<br /><br />Others, however, are experimenting with putting flash-based games entirely online. Some sites, such sas Kongregate, rely on developers to contribute online games and share online ad revenues with game developers. Yet others, such as the makers of "Scrabulous," are building a following on social networks like Facebook.<br /><br />In short, casual gaming is everywhere. Which begs the question: Is it really a niche? Casual gaming's biggest star, Flo--unlike, say, Halo's faceless super soldier, Master Chief--is a recognizable character with a recognizable problem: She's got to keep her diner running. Culturally, at least, casual games--and the women who pay for them--aren't just part of the mainstream. They already are the mainstream.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fwww.forbes.com%2Ftechnology%2Fpersonaltech%2F2008%2F03%2F13%2Fcasual-gaming-women-tech-personal-cx_bc_0314casual.html' rel='nofollow' target="_blank"><a href="http://www.forbes.com/technology/personalt...0314casual.html" target="_blank">http://www.forbes.com/technology/personalt...0314casual.html</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>TheRing</poster>
		<pubDate>Wed, 19 Mar 2008 18:21:06 -0700</pubDate>
		<guid isPermaLink="false">13439</guid>
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		<title>Bioshock 2 Is Official</title>
		<link>http://www.ghoztcraft.net/forums/Bioshock-2-Is-Official-t13413.html</link>
		<description><![CDATA[<b>BioShock 2 Is Very Official, Dated For Q4 2009</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Take-Two Interactive announced today that BioShock 2 was officially in the works, under the development wing of the recently formed 2K Marin studio. The sequel—rumored to actually be a prequel—to the Xbox 360 and PC shooter is planned for a fourth-quarter fiscal 2009 release date. Take-Two's fiscal year ends October 31, so expect it to hit unspecified platforms (read: Xbox 360) before the '09 holidays.<br /><br />Take-Two also noted that the original BioShock has 2 million unit sales under its belt since its August '07 release. No pressure, 2K Marin! No pressure at all.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Fkotaku.com%2F366601%2Fbioshock-2-is-very-official-dated-for-q4-2009' rel='nofollow' target="_blank"><a href="http://kotaku.com/366601/bioshock-2-is-ver...ted-for-q4-2009" target="_blank">http://kotaku.com/366601/bioshock-2-is-ver...ted-for-q4-2009</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>Speedskater</poster>
		<pubDate>Sun, 16 Mar 2008 16:50:38 -0700</pubDate>
		<guid isPermaLink="false">13413</guid>
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		<title>Prepare For Grand Theft Boardroom</title>
		<link>http://www.ghoztcraft.net/forums/Prepare-For-Grand-Theft-Boardroom-t13412.html</link>
		<description><![CDATA[<b>Prepare for Grand Theft Boardroom</b><br /><br /><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->EA's efforts to purchase Take Two are moving into hostile territory as the gaming giant is taking its case directly to shareholders, bypassing the board of directors with a buyout price of $26 per share. This deal is similar to the February 24 offer that was made public after Strauss Zelnick, Take Two's chairman of the board, rejected it. Both deals give the Grand Theft Auto developer a valuation of around $2 billion, but this time Zelnick's hands are tied: if the shareholders wish to sell directly to EA, there is little that can be done to stop them. <br />Related Stories<br /><br />    * EA hosts conference call to show virtue of Take-Two acquisition<br />    * Why Take-Two should waltz to the altar with a smile<br />    * Take-Two braces for takeover impact with severance plan<br />    * Take Two board bullied by shareholder revolt<br /><br />Take Two has responded to the offer. "The Board of Directors of Take Two Interactive Software, Inc. today recommended that Take Two stockholders take no action at this time in response to the announcement by Electronic Arts Inc. that it has made an unsolicited conditional tender offer to acquire all of Take Two's outstanding shares of common stock for $26 per share in cash." The company says it will review and evaluate EA's new offer and will subsequently issue a new recommendation along with a justification.<br /><br />The shareholders may be more willing than Zelnick to agree to EA's offer, and in fact one shareholder has already begun litigation against Take Two, alleging that since the company didn't negotiate with EA, it has failed to "maximize shareholder value." Could Take Two have convinced EA to sweeten the deal? It's very possible, in the letters EA was very clear about the value it placed on finishing the deal quickly, and the stock buyout was a cash deal. "If EA really is desperate to land this deal, it could easily afford to raise the bid," Ars noted previously. "These guys have $3.4 billion in cash equivalents and no debt to speak of."<br /><br />Zelnick is going to get paid either way. Last month, the board approved a change in ZelnickMedia's (an investment firm with a significant stake in EA) payment schedule. If the company is sold, its management fees and bonuses will total $16.5 million insted of $3.8 million. In other words, once EA began making moves to acquire the company, the board of directors increased the payout to ZelnickMedia over 400 percent, should EA succeed. The shareholder lawsuit calls this increase, made just nine days after Riccitiello's first letter to Zelnick, "exorbitant." <br /><br />There is also a severance plan for other employees that has been put in place; they stand to get up to 1.5 times their salary for up to 18 months if Take Two is purchased by another company. <br /><br />Take Two still isn't a profitable company; for its most recent quarter, it posted losses of $38 million, compared to a loss of over $21 million a year previous. Preorder activity for the upcoming GTA IV have allowed Take Two to give optimistic guidance for the current quarter. It now expects earnings of $1.00 to $1.10 per share on revenues of between $450 million and $500 million.<br /><br />One factor working in favor of EA's bid is Take Two shareholders' history of taking things into their own hands when they don't agree with management. The current board of directors is in place because the shareholders revolted against the company's previous executive team last March in the wake of the company's $185.9 million losses in 2006 and a stock options backdating scandal.<br /><br />The pressure for Take Two to accept the offer is growing, and with stock trading below EA's $26-a-share offer we could see a major shakeup in the industry if Take Two ends up falling into the hands of the gaming giant. If that happens, EA will basically have the world of sports gaming cornered, as well as control of the influential Rockstar Games. That may not be the best thing for gamers, but one person will have come out far ahead in the deal: Strauss Zelnick.<br /><br />"Take Two's management has rejected EA's offer for $26 per share, claiming that it is not enough. Then it stuffed its own pockets with options and instituted a generous severance plan for employees if the company is taken out," Todd Mitchell of Kaufman Brothers wrote to his clients. If EA remains determined, there is little incentive for Take Two to remain independent.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><br /><i>Source(s): <a href='http://www.ghoztcraft.net/forums/redirect.php?url=http%3A%2F%2Farstechnica.com%2Fnews.ars%2Fpost%2F20080313-ea-to-take-two-prepare-for-grand-theft-boardroom.html' rel='nofollow' target="_blank"><a href="http://arstechnica.com/news.ars/post/20080...-boardroom.html" target="_blank">http://arstechnica.com/news.ars/post/20080...-boardroom.html</a></a></i>]]></description>
		<starter>XGhozt</starter>
		<poster>XGhozt</poster>
		<pubDate>Sun, 16 Mar 2008 16:48:10 -0700</pubDate>
		<guid isPermaLink="false">13412</guid>
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