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Starcraft 1.16.1 Hacks

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Starcraft Hacks for 1.16.1

67 files

  1. Mapshit.dll

    MapShit.dll
     
    Programmed by: Jiggie & MA[Night]
    Ideas, offsets and updates/coding by: MA[Night]
    Starcraft 1.16.1

     

    <<--------------------------->>


     
    MapShit.dll gives you the ability to change map propertys to your desire. It gives you the option of changing x and y axis as well as the tileset of the map. this is a host only hack, but fun regardless. Also includes lockdown bypass; skips the invalid version of starcraft screen when you log into bnet.
     

    <<--------------------------->>


     
    MapShit Commands:
    /x # - Set x axis of map
    /y # - Set y axis of map
    /xy # - Set x and y axis of map
    /ts # - Set tileset of map
    /map - Brings up map propertys such as the current x and y axis and the current tileset
    /tsi - Brings up List of tileset/terrain Numbers
    /xyi - Brings up valid/invalid map sizes
    /msh - Brings up command list for mapshit
    /mi - Turns map injector on/off
    Instructions for /mi: host your own map, turn the map injector to ON. leave your hosted game then join someones game. Wallah, map injector is turned on and people who join will download your map!
    bypasses the need for lat trick/stops host from starting the game.
    make sure to turn map injector off when you are done using it and want to play a game
    /pd - Turns password disabler on/off
    Instructions: host the replay you wish to disable a password in, next switch the password disabler so it is on. Once it is on goto your name and make the game public then switch the password disabler to off. Your replay is now on the gamelist and is avalible for anyone to join!
    /slot # - changes your slot to the selected slot to change their race
    /race # - changes your ingame HUD and breif graphics
    /teams # - Changes team settings. (0 =2v2 1 =2v2v2 2 =2v2v2v2 3 =4v4) (Host Only)
    /scrash # - Crashes selected slot upon game start. (Host Only)
    /cd - Detects and counters pre-game lobby crash. (scrash)
    /open # - opens selected slot if no one is in it. (Host Only)
    /close # - closes selected slot if no one is in it. (Host Only)
    /comp # - computers the selected slot if no one is in it. (Host Only)
    /acomp # - Sets the slot as a computer that is allied to all humans.
    /rcomp # - Sets the slot to a requable computer.
    /remove # - Removes the slot from existance.
    /name - Changes the game name to the desired name, 0-24 characters allowed.
    /force1, /force2, /force3, /force4 - Changes the force to desired name, 0-24 characters allowed.
     
     

    <<-------------------------->>


     
    Automatic Features:
    • Battlenet security lockdown bypass
     

    <<-------------------------->>


     
    Note: Invalid map sizes have the possibilty of crashing you, as well as changing terrain on maps with doodads/sprites. Use at your own risk.
    how not to desycn: switch map TS and x/y axis BEFORE anyone joins.
    how to desycn: switch when everyone has joined or switch in a non-host game.
    Tileset Numbers:
    0 - Badlands
    1 - Space Platform
    2 - Installation
    3 - Ash World
    4 - Jungle World
    5 - Desert World
    6 - Ice World
    7 - Twilight World
     
    Slot Numbers:
    0 - P1
    1 - P2
    2 - P3
    3 - P4
    4 - P5
    5 - P6
    6 - P7
    7 - P8
     
    HUD Numbers:
    Zerg - 0
    Terran - 1
    Protoss - 2
     
    Valid Map Sizes:
    64, 96, 128, 256
    Max size allowed is 256.
    Minimum size allowed is 0.
     

    <<-------------------------->>


     
    Credits:
    MA[Night] - Collecting offsets, ideas, readme, and updating/coding.
    Jiggie - Coding
    Peewee2000 - Collecting some offsets in a time where i didn't have SC ( for future versions)
    Zynastor - Zloader
    I2uthless - Testing
    Frost: - Helping me
     

    <<--------------------------->>


     
    Updates:
    v1.00
    • Release
     
    V1.01
    • Updated /ts # to show the tileset instead of the tileset number
    • Updated /x, /y, and /xy to allow the number 256
    • Added Commands:
    /msh - Shows list of commands.
    /tsi - Shows tilesets corrisponding numbers.
    /xyi - Shows Valid map sizes as well as invalids.
     
    V1.02
    • Map injector added
    • Added Commands:
    /mi - Map injector on/off
     
    V1.03
    • Password disabler added
    • Updated /map to show the file location of the map
    • Added Commands:
    /pd - Password disabler on/off
     
    V1.04
    • Race changer added (Host Only)
    • Added Commands:
    /slot # - changes you to this slot so you can change this persons race
     
    V1.05
    • Changed /msh to show what /slot does
    • HUD Changer added (UMS only)
    • Added Commands:
    /race # - changes your ingame HUD and breif graphics IE:
    0 = zerg
    1 = terran
    2 = protoss
     
    V1.06
    • Made commands use 1-8 instead of 0-7 for easier use (with the exception of /ts)
    • Organized Commands better
    • Added Commands:
    /sett # - Changes team settings. (2v2v2v2, 2v2v2, 2v2, 4v4) (Host Only)
    /scrash # - Crashes selected slot upon game start. (Host Only)
    /cd - Detects and counters pre-game lobby crash. (scrash)
    /open # - opens selected slot if no one is in it. (Host Only)
    /close # - closes selected slot if no one is in it. (Host Only)
    /comp # - computers the selected slot if no one is in it. (Host Only)
    V1.06b
    • Changed commands back to 0-7 by request
    • Made /open, /close, and /comp work with a player in slot, by request
    • Updated readme a bit
    ~ spoiler: V1.07 will contain a map spoofer, slot adder/remover, and possibly more slot options (like /open).
    V1.07
    • Updated readme alot
    • Mapspoofer requires a bit more thinking through than i thought, not sure when il add it.
    • Added Commands:
    /acomp # - Sets the slot as a computer that is allied to all humans.
    /rcomp # - Sets the slot to a requable computer.
    /remove # - Removes the slot from existance.
    /name - Changes the game name to the desired name, 0-24 characters allowed.
    /force1, /force2, /force3, /force4 - Changes the force to desired name, 0-24 characters allowed.

    3,959 downloads

    Updated

  2. Oblivion

    Released: May 2nd, 2010
     
    Hotkeys:
     
    - In-Game
    F5 Toggle lag defender on/off. (Removes lag box screen)
    F6 Toggle auto command repeat. (/fr command for faster repeat)
    F7 Carry out last build command on selected worker. (Useful for UMS)
    F8 Add/Remove unit for auto queue/upgrade.
    Ctrl + F8 Remove all units for auto queue/upgrade.
    F9 Toggle global auto queue on/off.
    Ctrl + F9 Toggle global auto upgrade on/off.
    Ctrl + F10 Toggle subunit auto queue on/off. (Carriers & Reavers)
    F12 Toggle five-state stat hack forwards.
    Ctrl + F12 Toggle five-state stat hack backwards.
    ~ / Alt Select all units of the same type that are currently selected. (Excludes workers)
    Ctrl + ~ / Alt Same as above but is used for workers and loaded transports/overlords.
    Delete Toggle in-game message log.
    Ctrl + Delete Change page for message log.
    Pause Pause/Resume game.
    Insert Toggle three-state maphack forwards.
    Ctrl + Insert Toggle three-state maphack backwards.
    Ctrl + LMC (Left Mouse Click on "Idle" text) Select idle worker.
    Shift Hold key when building to keep cursor set and ready to go again.
     
    Commands
     
    - In-Game
    /kill Kill selected workers.
    /load Load selected units into transports/overlords.
    /m Display how much workers each player has mining minerals.
    /s Display the stack count of current selected. (How many stacked minerals, I wonder?)
     
    - In-Game + Lobby
    /mh [num] Set maphack state. (1=off, 2=lite, 3=full)
    /tclicks Toggle maphack target clicks on/off. (Default off)
    /reveal Toggle reveal invisible on/off. (Default on)
    /sh Toggle selection hack on/off.
    /fr Toggle faster repeat on/off.
    /apm Toggle show APM counter on/off.
    /automine Toggle worker auto mine on/off.
    /autogas Toggle auto mine gas on/off.
    /nukealert Toggle nuclear missile alert on/off.
    /autounally Toggle auto unally on/off. (Default off)
    /list Show a list of players. (Player id - Race | Slot id - IP)
     
    - Lobby
    /swap [id] [id] Swap one player with another. (Must be game host)
     
    - Channel
    /ff Toggle friend follow on/off.
    /ff [name] Enable friend follow and follow target player.
    /profile [name] View a players profile.
    /spoof [name] Spoof a custom name. (Supports color)
    /spoof [num] Spoof a saved name from list. (1 to 5)
    /sn [num] Save spoof name to list. (1 to 5)
    /dn [num] Delete spoof name from list. (1 to 5)
    /ln List saved spoof names.
    /rn Restore current spoof name to original name.
    /cn Display current spoof name.
    /ar Toggle auto respoof on/off. (Default on)
     
    - Global
    /wb Whisper back to last whispered person.
     
    Other features
    Host identifier for lobby. (Host has red download status) Auto refresher for hosted game. (Game is refreshed every 6 seconds) Slot unlocker for lobby. (Remove computer player(s). and go them yourself) Start a game without any opponents. Stay in game even after being defeated. Show map download status at all times. Save screenshots as bitmap's rather than PCX. In-game system and elapsed timers. Selection hack with mass select hotkey. (Select upto 252 units) Maphack with safe clicks and state hack. Name spoofer with temp ip ban protection. Ally alert with auto unally/unvision. Nuclear missile alert with map ping on nuke attempt. (Not launch) Rally point changer hack detection. (Alerts once) Ping ghost on 'Nuclear launch detected'. In-game message log that holds upto 32 messages. Chat logger for channel, lobby and in-game. Automatically re-queue units. (Auto queue) Automatically re-queue upgrades. (Auto upgrade) Automatically create a worker on map begin. Automatically mine minerals on map begin and on unit create. Automatically mine gas on refinery completion. Automatically gain lobby ops. (Host hack) Alliance menu player names are in ally status color. Color player name notifications. (Pause/Leave/Latency change) Lag screen box timer always set to 1 second. (Safe quick drop) On-screen map max counter. (Shows at 400 and under) On-screen worker idle detection. On-screen APM counter. Show enemy minimap pings. Minimap pings are in player color. (Yellow is unknown/default) Build anywhere on most terrain with lights off. Remove warning messages. (Unit unplaceable) Auto join home channel on battle.net login. Sprite crash protection. (Protects against invalid sprites) Subunit crash protection. Anti-hacker map fix. (Protection against EUD triggers) Alert and protection against astat flooding exploit. Protection against gamelist crash hack. Protection against lobby crash hack and alert. Auto-hide leaderboard when stats hack is on. Bypass anti-hack protection when connecting to battle.net.
    Name Spoofer Codes
     
    \B Blue.
    \G Green.
    \L Light Green.
    \D Dark Grey. (Later text cannot be changed)
    \W White.
    \R Red.
    \I Invisible/Black.
    \T Tab.
    \N New line.
    \C Center justify.
    \V Right justify.
     
    Version 4.0.6f
    - Fixed and improved lobby crash hack protection.
     
    Version 4.0.6e
    - Added protection against lobby crash hack and alert.
     
    Version 4.0.6d
    - Added protection against gamelist crash hack.
     
    Version 4.0.6c
    - Fixed Shift key feature for when building with Terran.
     
    Version 4.0.6b
    - Fixed a bug with APM counter.
     
    Version 4.0.6
    - Added Shift key feature for when building.
    - Added on-screen APM counter.
    - Added all players APM counter to stat hack.
    - Added stack counter command. ( /s )
    - Improved anti-hacker map fix. (Protection against EUD triggers)
    - Fixed load command to work with zerg overlord hero.
     
    Credits
    707 - Helping convert and test.
    Palomino - Various source code.
    PizzaPan - From Game-Deception for PEB module hiding.

    22,459 downloads

    Updated

  3. Apocolypse v4.02

    Please read "readme.rtf" included in the zip file for a full list of features and refer to the FAQ under the "support" section of Ultimate-Filez Forums before asking questions.
     
    -:Hotkeys:-
    F5 - Kills all selected units *offline only*
    F6 - Sniper's Toolkit
    F7 - Carry out captured auto-stack command
    F8 - Null drop timer
    F9 - Lag Defender
    F12 - Toggle 2-page Stats hack
    -Page 1 = Resources and Supply
    -Page 2 = Race, APM, and IP address
    ~ - MultiCommand Xtreme Toggle
    Numpad + - MSBlast.exe save;) (You must be host)
    Numpad - - Build Anywhere Toggle (any terrain, when in stacking mode, can be used in stacking UMS maps)
     
    --> Lobby Hacks
    * Premium-only IP blacklisting hack available, see below (Premium section)
    Numpad 4 - Download Spoofer (0 to 100)
    Numpad 5 - Download Spoofer Negation (100 to 0 'backwards un-download')
    Numpad 6 - 42 Download Spoofer (spoofs to the answer to life)
    Numpad * - Force game start (as host)/Jam game (as guest)
    TAB - Incremental Race Changer (Premium only)
    Alt+F9 - Refresh hack, makes sure the game you are hosting is on top. Press this hotkey, and you should get the message "Game refreshed!" (Premium only)
    Numpad 8 - Set all computers' race to Zerg (Premium only)
     
    --> Offline hacks
    Alt+F5 - Kills all units of same type and owner of selected unit *offline only*
    Usage:
    * Kill all units of the same type and owner (offline)
     
    --> Sound revolver
    Alt+F6 - Sound Revolver + (Plays sound effects, upward)
    Alt+F7 - Sound Revolver - (Plays sound effects, downward)
    Usage:
    * Iterate through the entire list of possible sounds in Starcraft, and listen to them
     
    --> Misc.
    Alt+F8 - Auto Mind-control (Premium only)
    Usage:
    Short-cut key for auto-mc
     
     
    -:Commands:-
    --> In-Game Apocalypse Chat Protocol (ApocTalk)
    /at <message> - Sends in-game message to all Apocalypse users in-game
    Note:
    - Only Premium users can send messages with the /at <message> command, but all users
    of Apocalypse will be able to receive the messages.
     
    --> Alerts
    /unitalert - Toggles unit alert
    /warning - Disable WARNING messages toggle
     
    --> Command Alert
    /cmdalert - Toggles command alert
    Note:
    * Detects the following attempted actions:
    Mind Control
    Nuclear Launch Attempt
    Plague
    Parasite
    Drone Float Exploit
    Worker Suicide Exploit
    * Displays the alert in the following format: "WARNING! Player %name% (%id) is attempting to use %action_name%!"
     
    --> MultiCommand Xtreme
    /mc - Toggles MultiCommand Xtreme
    /mcold - Toggles MultiCommand old-style toggle (press ~, command, and it will turn off after commanding)
    Key features:
    * MultiCommand Xtreme allows you to control more than 12 units at once
    * MultiCommand Xtreme will treat loaded and empty overlords as different types of units
    * MultiCommand Xtreme allows you to command up to 12 different types of units at a time
    * MultiCommand Xtreme works on both buildings and units
    * MultiCommand Xtreme has zero-delays
    * If you are used to the classic toggling style of MultiCommand, you may use the /mcold option
     
    == UMS Specific hacks ==
     
    --> Auto-stack hack
    /stack - Stores next build command in buffer. Use the F7 key to execute command. (This is to assist you in stacking maps)
    /stackboost - Noticeably speeds up the auto-stacking (rapid stacking)
     
    --> Automatic Re-do Hack
    /redo - Toggles automatic re-do for commands for that unit (works on upgrade buildings too!)
     
    --> Automatic Stim-pack hack
    /autostim - Toggles automatic stim-pack of Marine and Raynor (Marine) & Firebat and Gui Montag (Firebat) units. Perfect for maps with unlimited stim-packs.
     
    --> Apocalypse's exclusive Sniper's Toolkit
    /sniper - Sniper hack, will "lock" nearest enemy "sniper" of your "sniper" automatically (works both on "locks" and "non-locks").
    /locate - Map-pings (client-sided) all enemy ghosts with red ping at 3 second interval.
    == ------------------ ==
     
    --> Suicidal hacks (online)
    /suicide - Kill all selected workers.
    /unally - Units killing each other <img src="http://www.Ghoztcraft.net/forums/public/style_emoticons/emotions/laugh.gif" style="vertical-align:middle" emoid=":D" border="0" alt="laugh.gif" /> (toggle self-unally)
     
    --> Terran Auto-lift building hack
    /autolift - Toggles Auto-lift hack (Lifts building when hits certain health when attacked)
    /add - Adds selected building into Auto-lift list
    /clearlist - Clears the Auto-lift list.
    /sethealth # - Sets the Auto-lift health threshold (default is 800).
    /sethealth - Sets the Auto-lift health threshold to default (800).
     
    --> Latency override hack
    /latency - Toggle latency override (always sets to your preset latency setting when someone attempts to change it to something else)
    /setlat # - 0 through 2, 0 for Low Latency, 1 for High Latency, 2 for Extra High Latency, 0 is default
     
    --> Misc. feature toggles
    /screenshot - Toggles 3-state screen shot hack (allows you to instantly save screenshots in BMP, GIF, or the default format PCX)
    /automine - Toggles Auto-mine on startup
    /autominecreate - Toggles Auto-mine on worker creation
     
    --> Misc.
    /linear - Builds buildings of the same type between two points you choose.
    /speed - Forcefully changes the speed to run at max possible (toggles). It will only work if everyone in the game has this toggled on, or else it will just make it look like it's lagging to you.
    /hold - Forces selected unit to hold position.
    /plist - Displays a list of players (the normal list) in their colors and their in-game player ID
    /timer # - Sets in-game timer to x minutes. (Do NOT use under UMS maps as it will cause you to drop)
    /gtime - Toggles the in-game elapsed time display.
     
    --> Lobby fun for everyone
    /pub - Forces the game to be unpassworded (open to public), useful for showing off replays to total strangers (must be used in lobby)
    /dl # - Spoofs your DL to the specified value (must be 0-100)
     
    --> Text-related hacks
    /wc3text - Toggle Warcraft 3-style Chat
    /macro <name> - Sends the custom macro (You must specify them in the ApocalypseConfig.ini file)
    <- Macros ->
    /format - Displays "format C" ascii art for everyone
    /leet - Displays 1337 in Ascii Art format
    /finger - Gives people the bird.
    /spam <message> - Spams the message 12 times to fill up screen
    /secret - A secret. Try it out;)
    /scare # - Use /plist to reference list of players. Use this command and it will say their name, IP, and host name. Great for convincing noobs that you're staff/hacker.
     
    --> Easter Eggs
    /zergsong - Plays the amazing "radio free zerg" song.
    /stopmusic - Stops all music currently playing
     
    --> Offline hacks
    /kill - Kill all selected units
    /minerals # - Increment minerals by #, or by 10,000 if no parameters.
    /gas # - Increment gas by #, or by 10,000 if no parameters.
    /resources # - Increment Minerals and Gas by #, or by 10,000 if no parameters.
    /take # - Allows you to take control of any desired player (use /plist for reference of players)
    /morph # - Allows you to morph the selected unit(s) into any desired unit ID (see site for a list of unit IDs)
    /stackhack - Toggles offline stack-hack.
     
     
    < = -------------------------------------------------- = >
    Exclusive (Premium only)
    < = -------------------------------------------------- = >
    --> Transport Load Hack
    /load - Automatically loads the all units of the same type of the selected unit into your transports (overlord, dropships, etc).
    /loadu # - Sets the auto-load unit number to the specified number.
    /loadu - Sets the auto-load unit number to default (4).
     
    --> Spell-matrix hack, idea by Nickolay
    /matrix - toggles 4 state Spell-Matrix hack
    Mass Matrix - All units of selected unit's type will cast spell into a rectangle
    Selection Matrix - All selected units will cast spell into a rectangle
    Single Cast - Only one unit of the selected units will cast (the one with most energy)
    Off - Cast as normal
     
    --> IP-based player blacklisting (Permanent IP ban hack)
    /blist # - Add player's current name and IP to the blacklist.
    /blist - Display a list of currently blacklisted players, with their original name, IP, and number (for removal)
    /unblist # - Removes the player in the blacklist from the blacklist, use /blist for reference.
    /autobl - Toggles auto-blacklisting and banning of invalid player names
     
    --> Auto Mind Control tool
    /automc - Automatically Mind Controls units in range that are not yours (Used for Mind Control Defense)
    Usage:
    * Get the most units with your Dark Archon in the popular UMS map "Mind Control Defense"
    Tip:
    * Use Alt+F8 for easier and faster access
     
    --> Game-latency related
    /lag - Creates unbearable lag (to other users). (Toggle on and off with /lag)
    /speedhack - Makes the game go super fast (works with other players)
     
    -== Lobby Fun ==-
    /close # - Closes the slot
    /open # - Opens the slot
    /ban # - Bans player in the slot
    /comp # - Makes the slot a Computer player
    /swap # # - Swaps one player with another
    ------------------------------
    Copyright © 2009, Ultimate Filez
    Note: We are not affiliated with Blizzard Entertainment in any way, shape, or form. Starcraft and Starcraft: Brood War trademarks of Blizzard Entertainment.
     
     
     
    Note: The bundled Maphack is distributed as freeware by its author 'Zynastor'.
     
    If you love Apocalypse, please support us by donating to us, or purchase a premium license/membership
    It would be greatly appreciated!
     
    Please take notice that if you purchased a premium license for Apocalypse v3.x in the past, it will not work with v4.x. This has been mentioned previously in the information section, but this is just a reminder. Premium members are not affected by this.
     
    Thanks guys for your support, and please enjoy gaming!
     
    Warden-proof for you means NO LOSS when winning, and NOT getting your acount disabled!
    --------------------------------------------------------------------------------
     
     
    Changes in v4.02
    -----------------------------------------------------
     
    - Fixed several features that were blacklisted by
    an updated version of Warden (7/26/2009)
    - Fully compatible with Windows Vista
    - Removed ZynMaphack due to Warden blacklist
     
    -----------------------------------------------------
     
    Changes in v4.00
    -----------------------------------------------------
     
    - Updated for patch v1.16.1
    - Removed unnecessary code
    - Added idle workers counter/notification
    - Fixed /plist command in game lobby
    - Added player IP address display for /plist
    - Fixed a potential bug that could cause crashing
    - Added force-start game hack (allows starting the
    game even without opponents or during map distribu-
    -tion to players
    - Added several new options for ApocalypseConfig.ini
    - Fixed compatibility issues with certain features
    with ZynMapHack v1.0.7c
     
    -----------------------------------------------------

    4,185 downloads

    Updated

  4. MapShit.dll

    MapShit.dll
     
    Programmed by: Jiggie
    Ideas and offsets by: MA[Night]
    Starcraft 1.16.1

     

    <<--------------------------->>


    MapShit.dll gives you the ability to change map propertys to your desire. It gives you the option of changing x and y axis as well as the tileset of the map. this is a host only hack, but fun regardless. Also includes lockdown bypass; skips the invalid version of starcraft screen when you log into bnet.
     

    <<--------------------------->>


    MapShit Commands:
    /x # - Set x axis of map
    /y # - Set y axis of map
    /xy # - Set x and y axis of map
    /ts # - Set tileset of map
    /map - Brings up map propertys such as the current x and y axis and the current tileset
    /tsi - Brings up List of tileset/terrain Numbers
    /xyi - Brings up valid/invalid map sizes
    /msh - Brings up command list for mapshit
     

    <<-------------------------->>


    Automatic Features:
    • Battlenet security lockdown bypass
     

    <<-------------------------->>


    Note: Invalid map sizes have the possibilty of crashing you, as well as changing terrain on maps with doodads/sprites. Use at your own risk.
    how not to desycn: switch map TS and x/y axis BEFORE anyone joins.
    how to desycn: switch when everyone has joined or switch in a non-host game.

    Tileset Numbers:
    0 - Badlands
    1 - Space Platform
    2 - Installation
    3 - Ash World
    4 - Jungle World
    5 - Desert World
    6 - Ice World
    7 - Twilight World
     
    Valid Map Sizes:
    64, 96, 128, 256
    Max size allowed is 255.
    Minimum size allowed is 0.
     

    <<-------------------------->>


    Credits:
    MA[Night] - Collecting offsets, ideas, and readme.
    Jiggie - Coding the hack
     

    <<--------------------------->>


    Updates:
    v1.0.0
    • Release
    V1.0.1
    • Updated /ts # to show the tileset instead of the tileset number
    • Updated /x, /y, and /xy to allow the number 256
    • Added Commands:
    /msh - Shows list of commands.
    /tsi - Shows tilesets corrisponding numbers.
    /xyi - Shows Valid map sizes as well as invalids.

    775 downloads

    Updated

  5. NukeBlitz [Nuke Anywhere]

    NukeBlitz.dll v1.0.3
    StarCraft:Brood War
    Made by Jiggie
    Nuke Anywhere 1.16.1
    -----------------------------------------
     
    Nuke Anywhere:
    Does exactly what you think, and let's you nuke from anywhere to anywhere,
    accross the map. Now, that being said it functions slightly different than
    the other versions released by the other authors. First you obviously need
    a ghost and a nuke built in a silo somewhere. You don't need to actually
    select anything - they just have to exist on the map. Hold down the CTRL and
    right click where you want to nuke.
     
    Detection:
    I included a detector, so if somebody else uses this hack on the map you'll
    be notified.
     
    Nuke Control:
    The old ghetto version from back in the day that let's you select the nuke
    and move it as if it were a super-fast-flying-unit-without-vision. Tell your
    ghost to nuke a nearby spot. When the nuke starts to lift from your silo
    press HOME, and the nuke is now selected. Right click to interrupt the
    nuking process. You can now move it around. Hoorah. While the nuke is
    selected, Ctrl+right click to launch.
     
    -----------------------------------------
     
    Fixes:
    v1.0.0 - Initial release.
    v1.0.1 - Fixed tiny bug that could have caused you to desync.
    v1.0.2 - Fixed the crash that occured randomly on occasion.
    v1.0.3 - Fixed compatibility issue with Oblivion.dll.
    - Fixed bug where you could have lost your selections.
    - Fixed bug causing nukes to slide to top left corner when nuking.
     
    -----------------------------------------
     
    Credits:
    Jiggie - cooked up the dll.
    Frost - helped.
    Heinermann - helped with crash bug.
    Hellinsect - helped with crash bug too.

    8,887 downloads

    Submitted

  6. SMapColors

    Changes for of war colors
     
    SMapColors.dll Created by Saken
    SMapColors.dll v1.0.0
    Starcraft Version v1.16.1
     
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    I'll add more colors/features to this if anyone request them or something.
     
    Compatible with ZynMapHack *Dosen't work with full maphack only lite maphack and off*
     
    To improve this hack or to inject it, inject it during the GAME.
    Only if you can't get it to work when you injected in channel.
     
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     
     
     
    Hotkeys: Game
    NUMPAD1 - Change fog of war colors *Its all differn't types of colors lines*
    NUMPAD2 - Change fog of war colors *Its all differn't types of colors lines*
    NUMPAD3 - Change fog of war colors *Its all differn't types of colors lines*
    NUMPAD4 - Change fog of war colors *Its all differn't types of colors lines*
    NUMPAD5 - Change fog of war colors *Its all differn't types of colors lines*
    NUMPAD5 - Change fog of war colors *Its all differn't types of colors lines*
    F5 - Turn map colors off
     
     
     
     
     
    Auto Stuff:
    Warden Proof - Warden Proof last checked 2/13/09
    MapColors - are off by default
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Namelessone666 - Hes overall cool :D.

    152 downloads

    Updated

  7. Desert Strike Timer

    The hack shows how long until you get minerals on Desert Strike maps. You can watch any player you want, with Page Up/Dn.
     
    Home = Monitor Self
    Page Up = Advance Monitored Player
    Page Down = Step Back Monitored Player
    End = Monitor No Player (Can also be done with Page Up/Dn)
     
    There is also a spawn flag. If you are monitoring a player that will spawn next, you should see SPAWN (or * when monitoring all players) next to their number. I'm not sure if it works for all versions of DS for this or not (since the number on the leaderboard changes with each version, I just use the highest number).
     
    Thanks to nano351 for some help with the player colors, and Google for some other stuff.
     
    What it does:
    -Battery Charge Indicator
    -Watch Any or All Players Time Remaining Until Minerals
    -* Indicates next spawners
    -Can join Battle.net with it loaded
    -Spawn Analyzer
    -Range Hack (Ctrl + Alt)

    659 downloads

    Updated

  8. BasicMC

    Well if u read the readme u will find out duh.
     
    BasicMC.dll by Saken
    Starcraft / Broodwar v1.16.1
    Ghoztcraft.net
     
    ------------------------------------------
     
    This is a basic mc for workers, since oblivion dosen't aollow to selectionhack workers. Simpley to use this move your mouse
    to where u want your workers to attack/move/stop and they will move where your mouse is. Kinda a new style of multicommand on workers huh.
    This is not detected by Warden wow gj.
     
    Also if u are getting loses/banned with this hack please tell me. I didn't test it like that I just tested the commands.
     
    ------------------------------------------
     
    Commands Game:
    /wstop - All workers will automaticlly stop
    /wattack - All workers will attack where your mouse is
    /wmove - All workers will move where your mouse is
    /estop - Every unit will stop
    /eattack - Every unit will attack where your mouse is
    /emove - Every unit will move where your mouse is
     
    -----------------------------------------
     
    Jiggie - for most help with selecting units
    Zynastor - for his awsome zloader/selection hack

    151 downloads

    Updated

  9. Reveal Me.dll

    Reveals all enemies cloaked, borrowed or otherwise un-seeable unitsdo to an ability.
     
    What it does:
    - Reveals all enemies cloaked, borrowed or otherwise un-seeable units
    do to an ability.
    - Currently works with any maphack!
    - Undetected by Warden as of 2/10/2009
     
    What it doesn't do:
    - Only Reveals the units graphically, this means you still need
    a detector of some sort to be able to actually attack the unit(s)
    Revealed by this hack.
    - Does not allow you to select the Revealed unit(s)
     
    =================================================================
     
    ChangeLog:
    1.01
    - Changed hotkey to F5
    - Added On/Off text
     
    1.00
    - Initial release

    769 downloads

    Updated

  10. BWAPI Beta

    --------------------
    | BWAPI Beta 2.7 |
    --------------------
     

     
    The BWAPI web site http://code.google.com/p/bwapi/
    Documentation http://code.google.c...iki/BWAPIManual
    Google Group http://groups.google.com/group/bwapi
    Bug Reports http://code.google.c...api/issues/list
    IRC Channel QuakeNet #BWAPI
     
    1. Introduction to BWAPI
    ------------------------
     
    The Brood War Application Programming Interface (BWAPI) is a free and open
    source C++ framework for creating AI modules for Starcraft: Broodwar. Using
    BWAPI, programmers can retrieve information on players and individual units
    in Starcraft as well as issue a wide variety of commands to units, opening
    the doors for custom AIs with new micro and macro algorithms.
     
    This zip has all the necessary include files, libs, and dlls required to
    compile and run an AI module and also comes with three projects to help get
    you started in AI development with BWAPI:
     
    - Example AI Module - This project shows how to build an AI module DLL which
    is the standard way of making autonomous agents with
    BWAPI. The Example AI Module shows how to print
    "Hello world!" along with a bit of example code that
    shows how to read information about the units in the
    game.
     
    - Example AI Client - This project shows how to build an AI client program,
    which is an experimental new way of making AIs for
    BWAPI. Like the Example AI Module project, this
    project shows how to print "Hello world!" along with a
    bit of example code that shows how to read information
    about the units in the game. Note that this approach
    is extremely experimental and currently runs much
    slower than using an Example AI Module.
     
    - AI Module Loader - This project is a very simple AI client program which
    can load and run Example AI Module DLLs, essentially
    a way of making your AI Module run in a seperate
    process without actually converting it to a client
    program.
     
    Build Instructions:
     
    1. Extract the entire zip to a folder on your computer.
     
    2. Copy the contents of Chaoslauncher/ to your Chaos Launcher folder.
     
    3. Copy the contents of Starcraft/ to your actual Starcraft folder.
     
    4. Copy the contents of WINDOWS/ to your C:\WINDOWS or C:\WINNT folder (which
    ever your version of Windows has).
     
    5. Open ExampleProjects.sln in VC++ 2008 SP1 or VC++ 2008 Express Edition and
    compile the project as RELEASE.
    To do this:
    5.1. Change the dropdown box in the top center of the window from "Debug" to
    "Release".
    5.2. Click Build -> Build Solution. The Example AI Module is now compiled
    into a dll.
     
    All three projects are now built. To run the Example AI Module:
     
    1. Copy Release/ExampleAIModule.dll to
    <starcraft folder>/bwapi-data/AI/ExampleAIModule.dll
     
    2. Open <starcraft folder>/bwapi-data/bwapi.ini and set ai_dll to
    ExampleAIMdoule.dll if it isn't already.
     
    3. Run Chaoslauncher with BWAPI Injector checked.
     
    4. Start Starcraft: Broodwar and create a match, either single player or
    multiplayer LAN (UDP). The melee and free-for-all game modes work best, and
    BWAPI also works on some UMS maps.
     
     
    To run the Example AI Client:
     
    1. Open <starcraft folder>/bwapi-data/bwapi.ini and set ai_dll to NULL (or some
    other file name that doesn't exist).
     
    2. Run Release/ExampleAIClient.exe
     
    3. Run Chaoslauncher with BWAPI Injector checked.
     
    4. Start Starcraft: Broodwar and create a match, either single player or
    multiplayer LAN (UDP). The melee and free-for-all game modes work best, and
    BWAPI also works on some UMS maps.
     
    2. The BroodWar Terrain Analyzer
    --------------------------------
     
    This release of BWAPI also comes with BWTA 1.7, the Brood War Terrain
    Analyzer, which analyzes the map and locates the choke points and possible
    expansion locations. BWTA is still a work-in-progress and does not work on
    every map, so it may crash the game. To run BWTA and analyze a map, type
    "/analyze" in the game chat while playing a match with either the Example AI
    Module loaded or the Example AI Client running. This will freeze the game for
    a couple minutes while BWTA analyzes the map. Once BWTA is done analyzing the
    map, the game will unfreeze and superimpose the outlines of regions,
    chokepoints, and base locations on the screen using BWAPI's draw commands.
    For more information, visit: http://code.google.com/p/bwta/
     
    3. Basic AI Module
    ------------------
     
    The Example AI Module mainly just shows how to set everything up to make an
    AI module for BWAPI. Once you understand how the Example AI Module works, you
    may be interested the Basic AI Module from the BWSAL project, which aims to
    develop several robust components which execute basic tasks, such as
    constructing buildings, training units, gathering resources, and build-order
    management. For more information, visit: http://code.google.com/p/bwsal/
     
    4. Bug Reports
    --------------
     
    BWAPI is currently in beta, so as you write custom AI modules using BWAPI
    you may run into bugs or other problems. We cannot find all the bugs on our own
    so as a beta tester your feedback is invaluable and can be very helpful for
    improving BWAPI. When you find a bug, please describe what the bug is and, if
    possible, how to reproduce the bug and post the report in either a new issue at
    http://code.google.c...api/issues/list
     
    or in a message to the bwapi google group at
    http://groups.google.com/group/bwapi
     
    Additionally, the contents of the BWAPI global log may prove useful in tracking
    down the bug, so when appropriate please include relevant contents of the file
    <starcraft folder>/bwapi-data/logs/global.log
     
    in your bug report. Thank you for beta testing BWAPI.
     
     
    =================================================
    Changes from BWAPI Beta 2.7.1 to BWAPI Beta 2.7.2
    =================================================
     
    Fixed a bug in GameImpl::spriteToUnit which caused the game to crash every once in a while.
     
    =================================================
    Changes from BWAPI Beta 2.6.1 to BWAPI Beta 2.7.1
    =================================================
     
    AIs can now connect from another process using BWAPIClient.lib.
     
    New enums:
     
    * Added enum EventType
     
    New classes:
     
    * Added class Event
    * Added class UnitCommand
    * Added class UnitCommandType
     
    The following functions have been added:
     
    * Added AIModule::onSaveGame - called when the user saves the single player match. Currently is triggered twice.
    * Added Game::getEvents - returns the set of events for the frame
    * Added Game::indexToUnit - returns the Unit currently at the given index in Starcraft's internal Unit table. Only available when the Complete Map Information flag is enabled.
    * Added Game::isInGame - returns true if Broodwar is currently in a match
    * Added Unit::isAttacking - returns true if the unit is attacking. Does not yet work for siege tanks or goliaths.
    * Added Unit::isVisible(Player* player) - returns true if the given player can see the given unit. Only available in replays or if the complete map information flag has been enabled.
    * Added Unit::issueCommand - general purpose function to issue any valid unit command.
     
    All member functions of Race, TechType, UnitType, UpgradeType, WeaponType now return other objects by value instead of by pointer. For example TechType::whatResearches returns a UnitType object rather than a const pointer to a UnitType object.
     
    The following Orders have been renamed:
     
    * Nothing1 -> UnusedNothing
    * Powerup1 -> UnusedPowerup
    * Nothing2 -> Nothing
    * RallyPoint1 -> RallyPointUnit
    * RallyPoint2 -> RallyPointTile
    * Morph1 -> ZergUnitMorph
    * Morph2 -> ZergBuildingMorph
    * BuildSelf1 -> TerranBuildSelf
    * Build5 -> BuildNydusExit
    * Enternyduscanal -> EnterNydusCanal
    * BuildSelf2 -> ProtossBuildSelf
    * CarrierIgnore1 -> ReaverCarrierMove
    * HoldPosition1 -> CarrierHoldPosition
    * ReaverHold -> ReaverHoldPosition
    * RechargeShields1 -> RechargeShieldsUnit
    * Rechargeshields2 -> RechargeShieldsBattery
    * BuildingLiftoff -> BuildingLiftOff
    * DroneLiftoff -> DroneLiftOff
    * Liftoff -> LiftingOff
    * Harvest5 -> Interrupted
    * Pickup1 -> PickupIdle
    * Pickup2 -> PickupTransport
    * Pickup3 -> PickupBunker
    * Powerup2 -> PowerupIdle
    * HoldPosition2 -> HoldPosition
    * HoldPosition3 -> QueenHoldPosition
    * HoldPosition4 -> SuicideHoldPosition
     
    Bug Fixes:
     
    * Fixed a bug where Unit::getGroundWeaponCooldown would always return 0 for Siege Tanks and Goliaths.
    * Fixed a bug where Unit::getAirWeaponCooldown would always return 0 for Goliaths.
    * Fixed a bug with Unit::isConstructing - now also returns true when the unit's order is TerranBuildSelf, ProtossBuildSelf, ZergBuildSelf, BuildNydusExit, and BuildAddon.
    * Fixed a bug with Unit::isIdle - now also returns true when the unit's order is Reaver, Neutral, TowerGuard, and Burrowed.
    * Fixed a bug with Unit::isMorphing - now also returns true when the unit's order is ZergBirth.
    * Fixed a bug where Unit::isTraining - would return true for morphing hatcheries, lairs, and hives.
    * Fixed a bug where Unit::useTech would not work for Archon_Warp or Dark_Archon_Meld.
    * Fixed a bug where Game::canBuildHere would return true for refineries over geysers that already have refineries on them.
    * Fixed a bug where Game::setScreenPosition would crash the game if given a position with negative coordinate values.
    * Fixed a bug where Game::isBuildable would return true for the inaccessible row of tiles at the bottom of the map.
    * Fixed a bug where Game::isWalkable would return true for the four inaccessible rows of tiles at the bottom of the map.
    * Fixed a bug where UnitType::maxGroundHits would return 0 for Terran Siege Tank Siege Mode, Terran Siege Tank Tank Mode, and Terran Goliath.
    * Fixed a bug where UnitType::maxAirHits would return 0 for Terran Goliath.
     
    ===============================================
    Changes from BWAPI Beta 2.6 to BWAPI Beta 2.6.1
    ===============================================
     
    * Added Unit::getID - returns a unique ID for the unit.
    * Fixed a crash inadvertently introduced in BWAPI Beta 2.6 related to the new mouse and key state functionality.
     
    =============================================
    Changes from BWAPI Beta 2.5 to BWAPI Beta 2.6
    =============================================
     
    * Added Unit::getLarva - returns a set of 0, 1, 2, or 3 larva units that have spawned from the given Hatchery, Lair, or Hive.
    * Added Unit::getHatchery - returns the Hatchery, Lair, or Hive that spawned the given larva. Returns NULL if the unit is not a Zerg Larva.
    * Added Unit::returnCargo - returns the worker's cargo (minerals/gas) to a nearby resource depot. Works the same way as the "Return Cargo" button in the Starcraft GUI.
    * Added Position::getApproxDistance - an approximate distance function similar to the one starcraft uses.
    * Added Player::isDefeated - returns true if the player has been defeated
    * Added Player::isVictorious - returns true if the player has achieved victory.
    * Added Game::getMousePosition - returns the position of the mouse on the screen.
    * Added Game::getScreenPosition - returns the position of the screen on the map.
    * Added Game::setScreenPosition - moves the screen to the given position on the map.
    * Added Game::pingMinimap - pings the given position on the minimap.
    * Added Game::getMouseState - returns true if the specified MouseButton is pressed
    * Added Game::getKeyState - returns true if the specified Key is pressed
     
    The following functions have changed in functionality:
     
    * AIModule::onEnd is now called before any user interaction at the end of games and replays.
    * Game::getFrameCount no longer increases while the game is paused, however AIModule::onFrame is still called.
    * Unit::getRemainingTrainTime now returns the number of frames until the next larva spawns at the given Hatchery, Lair, or Hive. Works as before on other unit types.
    * Unit::getDistance(Unit* target) now computes the distance between units more similar to the way starcraft computes distance between units when determining if a unit is in attack range.
    * Unit::getDefenseMatrixPoints now returns actual defense matrix hit points (not multiplied by 256).
     
    Bug fixes:
     
    * Fixed a bug where scourge that suicide into other units would not produce an AIModule::onUnitDestroy message.
    * Fixed a bug where Game::canUpgrade would sometimes return true even though the player did not have enough resources.
    * Fixed a bug where Unit::cancelTrain would not cancel Terran Nuclear Missiles when called on a Terran Nuclear Missile Silo.
    * Fixed a bug where Unit::isTraining would return false when called on a Terran Nuclear Missile Silo training a Terran Nuclear Missile.
    * Fixed a bug where Unit::getTrainingQueue would return and empty list when called on a Terran Nuclear Missile Silo training a Terran Nuclear Missile.
     
    =============================================
    Changes from BWAPI Beta 2.4 to BWAPI Beta 2.5
    =============================================
     
    * Added a logging option to bwapi.ini - by default it is set to off.
    * Added TechType::getRace (the function was declared before but not actually implemented).
    * Added Unit::getBuildType - returns the building type a worker is about to construct. If the unit is a morphing Zerg unit or an incomplete building, this returns the UnitType the unit is about to become upon completion.
     
    * Fixed TechTypes::Restoration.whatResearches() so that it now returns UnitTypes::Terran_Academy?.
    * Fixed a bug where Game::canBuildHere would return true even when a nexus/command center/hatchery was too close to invisible minerals/geysers. The function now uses static mineral and geyser data and assumes mineral fields exist unless it can see the build tile where the mineral is supposed to be, and cannot see the mineral unit.
    * Fixed a bug where Unit::isIdle would return false after a worker failed to start construction of a building.
    * Fixed a bug where using Siege Tanks would cause the game to crash.
    * Fixed a bug where BWAPI would crash on game end if a player left during the game.
    * Fixed a bug where Unit::isGatheringGas would sometimes return false for drones harvesting gas into a morphing Hatchery.
    * Fixed a bug where chat messages in multiplayer games would either appear garbled or not show at all.
     
    =============================================
    Changes from BWAPI Beta 2.3 to BWAPI Beta 2.4
    =============================================
     
    * Added AttackType class, however this won't be of much use until the Attack class is implemented (which will let AI Modules "see" projectiles, bullets, psi storms, lurker attacks, etc).
    * Added Game::isExplored - returns true for tiles that are visible or were visible at some point earlier in the match.
    * Added Unit::isBeingGathered - returns true for mineral patches and the three types of refineries when a unit is gathering from it.
     
    * Renamed Game::buildable to Game::isBuildable
    * Renamed Game::walkable to Game::isWalkable
    * Renamed Game::visible to Game::isVisible
    * Renamed Game::groundHeight to Game::getGroundHeight
    * Added TilePosition versions of Game::isBuildable, Game::isVisible, Game::hasCreep, and Game::hasPower.
     
    The following functions have changed in functionality:
     
    * UnitType::seekRange now returns the seek range in pixels.
    * UnitType::sightRange now returns the sight range in pixels.
    * UnitType::maxHitPoints now returns actual max hit points (not multiplied by 256).
    * Unit::getHitPoints now returns actual current hit points (not multiplied by 256).
    * Unit::getShields now returns actual current shields (not multiplied by 256).
    * Unit::getEnergy now returns actual current energy (not multiplied by 256).
    * UnitType::canAttack now returns false for overlords, dropships, and other types of units that cannot attack.
    * Player::hasResearched now returns true for abilities that the player has researched by default, such as Scanner Sweep.
    * Game::getFrameCount now counts from 0. So the first frame is frame 0.
    * Game::sendText now processes most cheat codes in single player games. For example, typing Broodwar->sendText("black sheep wall") will reveal the entire map.
     
    Bug fixes:
     
    * Fixed a bug where Game::isVisible would crash the program when called during a replay.
    * Fixed a bug where Unit::setRallyPosition and Unit::setRallyUnit would not execute properly.
    * Fixed a bug where Unit::patrol would appear to change the position of the unit to the target position.
    * Fixed a bug where Unit::isStartingAttack would always be false for certain types of units, even when they were attacking.
    * Fixed a bug where scanner sweep (and possibly other tech types that don't need to be researched) would not work.
    * Fixed a bug where AIModule::onFrame would be called twice on the first frame.
    * Fixed a bug where Unit::train would not allow more than one unit to be added to the training queue.
    * Fixed a bug where AIModule::onUnitDestroy would not be called for units loaded into dropships/shuttles/overlords when the transport unit was destroyed.
    * Fixed UnitType::topSpeed, Unit::getVelocityX, and Unit::getVelocityY. Everything should now be in pixels per frame.
     
    =============================================
    Changes from BWAPI Beta 2.2 to BWAPI Beta 2.3
    =============================================
     
    * bwapi.ini file no longer accepts curly brace definitions.
     
    The following functions have been added:
     
    * AIModule::onUnitRenegade - called when a unit changes ownership.
    * AIModule::onPlayerLeft - called when a player leaves the game.
    * AIModule::onNukeDetect - called when a nuclear launch has been detected. If the target position is visible at the time of launch (or complete map information is enabled), the target position is provided.
    * Game::restartGame - restarts the single player match.
    * Unit::getUpgradeLevel - returns the upgrade level of the unit.
    * Unit::getVelocityX - returns the x component of velocity in pixels per frame.
    * Unit::getVelocityY - returns the y component of velocity in pixels per frame.
    * Player::leftGame - returns true if the player has left the game.
    * UnitType::upgrades - returns the set of upgrades that can affect this UnitType.
    * UpgradeType::whatUses - returns the set of unit types that are affected by this UpgradeType.
     
    The following functions have been renamed:
     
    * Unit::getCurrentDirection has been renamed to Unit::getAngle
     
    * Player::researching has been renamed to Player::isResearching
    * Player::researched has been renamed to Player::hasResearched
    * Player::upgrading has been renamed to Player::isUpgrading
    * Player::upgradeLevel has been renamed to Player::getUpgradeLevel
     
    * Game::drawMapBox has been renamed to Game::drawBoxMap
    * Game::drawMouseBox has been renamed to Game::drawBoxMouse
    * Game::drawScreenBox has been renamed to Game::drawBoxScreen
     
    * Game::drawMapTriangle has been renamed to Game::drawTriangleMap
    * Game::drawMouseTriangle has been renamed to Game::drawTriangleMouse
    * Game::drawScreenTriangle has been renamed to Game::drawTriangleScreen
     
    * Game::drawMapCircle has been renamed to Game::drawCircleMap
    * Game::drawMouseCircle has been renamed to Game::drawCircleMouse
    * Game::drawScreenCircle has been renamed to Game::drawCircleScreen
     
    * Game::drawMapEllipse has been renamed to Game::drawEllipseMap
    * Game::drawMouseEllipse has been renamed to Game::drawEllipseMouse
    * Game::drawScreenEllipse has been renamed to Game::drawEllipseScreen
     
    * Game::drawMapDot has been renamed to Game::drawDotMap
    * Game::drawMouseDot has been renamed to Game::drawDotMouse
    * Game::drawScreenDot has been renamed to Game::drawDotScreen
     
    * Game::drawMapLine has been renamed to Game::drawLineMap
    * Game::drawMouseLine has been renamed to Game::drawLineMouse
    * Game::drawScreenLine has been renamed to Game::drawLineScreen
     
    When complete map information is disabled, the following function no longer provide information about enemy units, regardless of visibility:
     
    * Unit::isHallucination
    * Unit::isLoaded
    * Unit::getTrainingQueue
    * Unit::getTransport
    * Unit::getLoadedUnits
    * Unit::getScarabCount
    * Unit::getSpiderMineCount
    * Unit::getTech
    * Unit::getUpgrade
    * Unit::getRemainingResearchTime
    * Unit::getRemainingUpgradeTime
    * Unit::isResearching
    * Unit::isUpgrading
    * Unit::getRallyPosition
    * Unit::getRallyUnit
     
    To determine if a visible enemy unit is busy researching or upgrading, use Unit::isIdle.
     
    The following functions have changed in functionality:
     
    * Unit::getAngle (renamed from Unit::getCurrentDirection) now returns the angle of the unit in radians.
    * UnitType::topSpeed now returns the correct top speed of the UnitType in pixels per frame.
    * Game::leaveGame now goes to the after-match stats screen, rather than going to the main menu.
    * AIModule::onEnd is now called with an argument isWinner, which is true if the ai module has won the game.
     
    Bug fixes:
     
    * Fixed a bug where Game::drawTextMap would use screen coordinates. It now uses map coordinates as expected.
    * Fixed a bug where attackUnit, rightClick, and other orders which take a target unit would not target the right unit in the game.
    * Fixed a bug where Unit::isGatheringGas and Unit::isGatheringMinerals would sometimes return false, even though the unit was gathering gas/minerals.
    * Fixed a bug where getUnits() functions would return an incomplete list of units when called from onUnitMorph, onUnitShow, or onUnitHide.
     
    Other changes:
     
    * Added documentation of how to draw text in different colors.
    * Increased speed of multiplayer menus.
     
    =============================================
    Changes from BWAPI Beta 2.1 to BWAPI Beta 2.2
    =============================================
     
    The following functions have been added:
     
    * AIModule::onUnitShow
    * AIModule::onUnitHide
    * AIModule::onUnitMorph
     
    * Unit::getInitialType
    * Unit::getInitialPosition
    * Unit::getInitialTilePosition
    * Unit::getInitialResources
    * Unit::getInitialHitPoints
     
    * Game::isMultiplayer
    * Game::isPaused
     
    * Game::getStaticMinerals
    * Game::getStaticGeysers
    * Game::getStaticNeutralUnits
     
    * Game::drawTextMap
    * Game::drawTextMouse
    * Game::drawTextScreen
     
    * Game::drawMapBox
    * Game::drawMouseBox
    * Game::drawScreenBox
     
    * Game::drawMapTriangle
    * Game::drawMouseTriangle
    * Game::drawScreenTriangle
     
    * Game::drawMapCircle
    * Game::drawMouseCircle
    * Game::drawScreenCircle
     
    * Game::drawMapEllipse
    * Game::drawMouseEllipse
    * Game::drawScreenEllipse
     
    * Game::drawMapDot
    * Game::drawMouseDot
    * Game::drawScreenDot
     
    * Game::drawMapLine
    * Game::drawMouseLine
    * Game::drawScreenLine
     
    The following functions have changed in functionality:
     
    * Unit::exists - now returns false for inaccessible units, even if they exist.
    * AIModule::onUnitCreate is no longer called for invisible units when complete map information is disabled.
     
    The following functions have been renamed:
     
    * Game::text has been renamed to Game::drawText
    * Game::inReplay has been renamed to Game::isReplay
    * AIModule::onAddUnit has been renamed to AIModule::onUnitCreate
    * AIModule::onRemoveUnit has been renamed to AIModule::onUnitDestroy
     
    Other changes:
     
    * BWAPI no longer crashes on replays.
     
    =============================================
    Changes from BWAPI Beta 2 to BWAPI Beta 2.1
    =============================================
     
    * Fixed a bug that produced phantom marines. An internal unit set in BWAPI
    was not being reset between matches, so units that existed in a previous
    match appeared to exist in the next game as phantom marines. Retrieving
    information from these non existant marines and/or issuing orders to them
    may have also caused Broodwar to crash.
     
    =============================================
    Changes from BWAPI Beta to BWAPI Beta 2
    =============================================
     
    The following functions have been added:
     
    * Unit::isCarryingGas
    * Unit::isCarryingMinerals
    * Unit::isDefenseMatrixed
    * Unit::isEnsnared
    * Unit::isIrradiated
    * Unit::isMaelstrommed
    * Unit::isParasited
    * Unit::isPlagued
    * Unit::isStimmed
     
    * Game::leaveGame - replaces Game::surrender and now works correctly.
    * Game::setLocalSpeed - lets AIs increase the speed in single player games.
     
    Other changes:
     
    * Fixed crash due to null sprite pointer in Broodwar memory
    * Minor update of UnitType information for spells and Terran Nuclear Missile.
    * Minor update of description text shown in Chaoslauncher text box.
    * Example AI Module compiles much faster due to new compile of BWTA.lib.

    508 downloads

    Updated

  11. Spell Matrix

    Create colours and other marks for Starcraft.
     
    A quick easy program which creates colours and other marks for Starcraft that you can use in all editors etc. Includes all marks including 1.14 colours, pink dot, newline, crash mark and so on.
     
    It's a small box that you can move anywhere and right click for the color menu, click something and its copied to your clipboard and ready to paste.
     

    369 downloads

    Updated

  12. Warden Bypass

    BYPASS NON OPERATIONAL FROM 6-NOV-08//*Due to this being made public on stealthbot.net, I have decided to remove it from the VIP section.*
     
    http://img397.imageshack.us/img397/6137/14421355ln3.png Connection process.
     
    In bot settings, put the Proxy IP Address as Localhost and Proxy Port as 6112.
    Check the image for a better detail.

    405 downloads

    Updated

  13. InsectLoader plus scource code

    a loader for starcraft.
     
    It injects all the DLLs in its folder into starcraft. It can also load starcraft if starcraft is not open. I also included the source.

    995 downloads

    Updated

  14. Stealthbot beta 2.6993

    Stealthbot Beta
     
    An old version of Stealthbot Beta.
    Use the crack that comes with it.

    700 downloads

    Updated

  15. Genesis

    Genesis Chat Bot by Theif
     
    A simply chat bot for those who just want to chat online without having to longon to a client.
     
    Read the read me and step by step guide as I will give no help.

    277 downloads

    Updated

  16. Automation v1.0

    Automates irridate, repair, defense matrix, and shield recharge.
     
    Features:
    Anti Irridate
    Auto Repair
    Idle Worker Counter
    Auto Defense Matrix
    Auto Shield Recharge
     
    Credits:
    Nitto - Testing
    han_han - Testing
    Salvinger - Testing
    ZonedMikel - Ideas
    LCS - ideas
    707 - pure win,testing

    913 downloads

    Updated

  17. Low Latency

    You have only to open Brood War and "BWLowLatency".If you are playing a game the latency will automaticaly set down to your ping speed.The other players in the game have the no
     
     

    1,119 downloads

    Updated

  18. Abstract

    Small multihack for lobby (Growing)
     
    Abstract.dll Created by Saken
    Abstract.dll v1.0.0b
    Starcraft Version v1.16.1
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    If it crashes when you inject in channel than inject in lobby.
     
    Also no "/kick #" isn't a drophack so get that out of your minds now :P.
    Works with ZynMapHack
     
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     
     
     
    Hotkeys:
    Pause - Pause the game
     
    Commands: Lobby
    /pub - Makes the game public
    /race # - Race changer *Host Only. Not sure if it works not hosted*
    /kick # - Kicks player id from the lobby *Dosen't have to be host"
    /kick all - Kicks everyone from the lobby
     
     
     
     
    Auto Stuff:
    Show download status
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    To do list:
    /win - Instant win (In Game)
     
    Zynastor - ZLoader.exe
     

    347 downloads

    Updated

  19. KM9

    KM9 Koren Hack - With Edited Loose Language Translation
     
    업데이트 날짜: 2009년 1월 31일
    Updated: January 31, 2009
     
    제작자: Death_Lion
    Producer: Death_Lion
     
    동작환경 : Windows XP (VIsta환경에서는 일부 작동하지 않습니다.)
    Supported Operating Systems: Windows XP, Windows Vista (Limited Functionality)
     
    본 프로그램은 게임상의 핵유저를 잡아내기 위한 프로그램입니다.
    This hack is for the nuclear japanese user's game.
     
    기타 문의사항이 있다면 http://blizzer.co.kr 에 문의바랍니다.
    If you have other questions, see http://blizzer.co.kr for more information.
     
    [실행방법] [How to Run]
     
    - 게시물에 첨부된 압축파일을 아무폴더에 풉니다. - Extract the compressed file to your starcraft folder.
    - 스타크래프트를 실행하여 베틀넷까지 접속합니다. - Start Starcraft and connect to Battle.net
    - Alt+Tab을 눌러서 압축푼 폴더내의 Load.exe를 실행합니다. - Inject the Dll using Load.exe
    - 게임시작후 KM9관련 메세지가 뜬다면 성공적으로 작동된 것입니다. - You'll get a success message
     
    [기능소개] [Features]
     
    * 맵핵 디텍트 * Maphack Function
    - 게임중 비정상적인 클릭이나 선택을 하는 경우에 맵핵으로 인식 - Click the star space if the maphack appears abnormal
    하여 메세지를 출력합니다. A message confirms this.
     
    * 오토마인 디텍트 * AutoMine Function
    - 게임시작과 동시에 빠른속도로 일꾼을 분배하는 경우에 오토마인으로 - Workers will automine immediately after the game starts
    인식하여 메세지를 출력합니다. A message confirms this.
     
    * 멀티커맨드 & 자동생산 디텍트 * Multi-Command & Automatic Production Function
    - 게임중 비정상적인 유닛선택으로 명령 및 생산을 하는 경우에 - Select the unit star space if the command appears abnormal.
    메세지를 출력합니다. A message confirms this.
     
    * 맵다운로드 상태 체크 * Check maphack status?
    - 게임로비에서 상대방의 맵다운로드 상태유무를 표시합니다. - The maphack status will be displayed in the lobby?
     
    * 렉스크린창 제거 * Remove rekseukeurinchang?
    - 게임중 상대방의 네트워크속도가 좋지않거나 디스를 걸경우 나타 - A good network speed, or disk of the star space to the other party will geolgyeongwoo?
    나는 렉스크린창을 Ctrl + L 을 눌러서 제거할수가 있습니다. You can clear the window by pressing Ctrl + L.
     
    [업데이트] [update]
     
    v2.0.3 v2.0.3
    * 버전 컨버트 * Version keonbeoteu?
    * 렉디펜더 추가 * Add rekdipendeo?
    * 멀티커맨드 & 자동생산 디텍트 버그 수정 * Multi-Command & automatic production function bug fixes
     
    [자주하는질문] [Frequently Asked Questions]
     
    Q: 맵핵이 아닌데도 맵핵이라고 메세지가 떠요. Q: It's not maephaek maephaek also honed the message.
    A: 순간적으로 안개에 가려진 유닛을 클릭하면 뜰수도 있습니다. A: When you click on the moment in mist tteulsu are hidden units.
    한두번은 버그로 인식할수 있으나 여러번 메세지가 뜬다면 맵핵 I can recognize it as a bug or two, but a message pops up several times to maephaek
    일 확률이 높습니다. It is most likely one.
     
    Q: 모든 핵을 잡아낼수가 있나요? Q: Do you have to display message for all nuclear launches?
    A: 아닙니다. A: No, sir. 핵은 여러 종류이기 때문에 잡지 못하는 핵이 있을 Because of the different types of magazines can not be nuclear
    수가 있습니다. Can. 잡지 못하는 핵이 있다면 블리저사이트에 접속하 If you have does not have nuclear beulrijeosayiteue jeopsokha
    셔서 리포트 해주시면 추후 KM9의 업데이트에 도움이 됩니다. Thank you for the update of the report could be helpful to future KM9.
     
    Q: 꼭 윈도우XP에서만 작동하나요? Q: Does the hack work only on Windows XP?
    A: 현재는 XP에서만 작동되도록 제작되었습니다.하지만 Vista에 서도 일부 작동이 될수도 있습니다.OS호환여부는 추후에 업데이트 예정입니다. A: Currently, the hack is supported only on Windows XP, as it was designed to be. But in Vista, some functions may be working. This will be updated in the future.
     
    Q: 처음에 뜨는 메세지나 디텍트메세지는 남에게 보여지나요? Q: Can others see the messages the program creates?
    A: 아닙니다. A: No, sir. 프로그램을 사용한 자신에게만 보여집니다. The messages are only shwn to you.
     
    Q: 버그를 발견하였습니다.어떻게 하죠? Q: I have found a bug. What can I do?
    A: 블리저사이트의 KM9게시판에 문의바랍니다. A: See the KM9 bulletin board for more information.
     
    Q: 블리자드가 서버에 도입하는 Warden에 걸리나요? Q: Can KM9 handle the Warden protection Blizzard uses?
    A: 현재 Warden에 걸리지 않습니다. A: KM9 can handle Warden.
     
    Q: KM9의 개발에 참여하고 싶습니다. Q: I would like to participate in the development of KM9.
    A: 블리저사이트의 건의사항 게시판을 이용해주시면 심사후 A: Please leave suggustions in the bulletin.
    개발팀에 참여하실수가 있습니다. The development team is allowed to contribute to KM9.
     
    Q: 제휴를 하고 싶습니다. Q: I want partnership.
    A: 블리저사이트의 제휴문의 게시판을 이용해주시기 바랍니다. A: Please leave a message in the bulletin.
     
    KM9 Copyright @ Blizzer.co.kr by Death_Lion. KM9 [email protected] by Death_Lion.
    StarCraft & Brood War Copyright @ Blizzard Entertainment. StarCraft & Brood War Copyright @ Blizzard Entertainment.

    512 downloads

    Updated

  20. BimilHack v0.02

    Auto-Mine/ Auto Quene
     
    Current version: v0.02
     
    About BimilHack.Dll:
    This is auto-mine and auto-queue hack.
    Use zLoader to execute this hack.
    It works fine with ZynMapHack.dll.
     
    Hotkeys:
    Ctrl+Z - toggle debug-mode
    Ctrl+A - toggle auto-queue
    Ctrl+W - force stopped workers to gather mineral
     
    Remaining problem:
    auto-queue will not accept cancel 'train'.
    Disable auto-queue to avoid this problem.
     
    Credit:
    Created by SSSecretBoy.
    Thanks to Zynastor and Antihaxer.

    647 downloads

    Updated

  21. Selection Hack

    This is a hack that allows you to select up to 255 units at once. By: salvinger
     
    This is a hack that allows you to select up to 255 units at once. It is similar to Zynastor's selection hack in oblivion. If you have ever used that in oblivion, this should be about the same except for a few things.
    First, the circles that go around the units selected is limited to 12. So if you selected 50 units, only 12 will actually appear to be selected, but when you command them all 50 will move. Second, when you select more than 12 units, instead of the actual number of units selected being drawn ont he screen, it is send like a text message. Both of these limitations are due to the fact that I got tired of working on this, and maybe later if I feel like it I will add it.
     
    How to use:
    Just select all the units you want to command and command them
    The ~ key selects all units of the same type that are currently selected.
     
    For buildings, select one of the same type and hit ~ to select them all. Note that it will look like nothing happened, but when you command the buildings all of them will do it. Also, you can select a building and shift click another to command the clicked building also, but it has to be the same type.
     
    A big thanks goes out to Zynastor for releasing the source code to his multicommand, the structures and some of the functions helped out a lot in doing this.
     
    Update: Fixed a bunch of bugs, also made it so number of units selection is displayed instead of sent as a text message, thanks antihaxer for that offset.

    2,772 downloads

    Updated

  22. Cobra Spoofer v2.02

    The best Starcraft Name Spoofer ever made.
     
    Cobra Spoofer v2.0 is the culmination of a year's worth of brain storming and development. It features name spoofing for every patch of Starcraft, supports colors, provides automatic temp ban protection, and auto respoof.

    1,369 downloads

    Updated

  23. Cobra Updater

    Patches Cobra Spoofer v2.0 to Starcraft Brood War v1.16.1
     
     

    269 downloads

    Updated

  24. Nameless NameSpoofer

    Basic Name Spoofer for 1.16.1
     
    Nameless NameSpoofer v2.0
     
    Color Useage:
    When using colors, click on the color you want to use BEFORE typing your desired name. So a square should appear before
    your name. After you see the square in the spoof bar, type-in your desired spoof name. You can only mix TAB, Right Align, and Center Align
    with your colors. So if you mix any of those, 2 squares should appear before your name.
     
    Use:
    Type in your desired name in the "Spoof Goes Here" box, and click the Spoof button. Can only spoof up to 24 characters.
     
    Hotkeys:
    F12 - Spoof Name in Channel
    F11- Temp Ban Protection, Use when in Lobby or Before leaving game, if you have spoofed a name over 15 characters and dont use this, then you will get a temp ban!
    Also use when SPOOFING COLORS! If you are in lobby with a spoofed name and decide to leave,
    make sure you hit F11 or u'll get a temp ban. Same thing for in-game too. Hit F11 before leaving game.
     
    Version 2.0 changes:
    -Added Colors
    -Added TAB, Right Align, Center Align
    -Added 2 more pictures
    -Improved Spoof button+text bar
     
     
    Credits:
    ViperSRT3g - for his name spoof tutorial which i used to make this
    BWHacks - for their avatars which i included in the spoofer
    Zynastor - big inspiration
    KC Productions - big inspiration

    602 downloads

    Updated

  25. Build Anywhere Hack

    Simply inject and you'll be able to build anywhere on the map while stacking.
     
     

    2,268 downloads

    Updated

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