By ValiantChaosValiantChaos Maphack v1.2.9 for StarCraft II v1.3.5
Developed by ValiantChaos a.k.a Zynastor
Cracked by Sheppard a.k.a Rolle3ck
Run VCMH Loader.exe while starcraft 2 is closed Have fun playing! Features:
Warden Protection Version checker Configurable hotkeys 3-state Maphack -> Show units on mainmap & minimap -> Show invisible/burrowed units -> Show hallucinated units -> Show Zerg creep -> Hear sounds under fog of war -> Enable selections under fog of war (client-sided) -> View what your enemy is training/researching or the contents of selected -> Graphical bugs fixed Camera Lock Show player selections Show player clicks Enable observer panel -> Set to Production tab when game starts -> Filter out local player -> Filter out allied players -> Filter out unwanted units and researches -> Apply filtering for units and researches after X game seconds -> Allow clicks through Production and Units tab information Enable color/race icon Enable 1v1 resource/player info Watch player camera Auto-start -> Auto-mine minerals -> Auto-create 1 worker -> Auto-rally main building to local mineral patch Auto-larva -> Auto-group queens Auto-mule Auto-group buildings Award achievements Tac nuke strike alert Nydus worm alert Unit alert Camera zoom out Instant win against A.I. Hotkeys:
F2 - Quick switch between Units and Production tabs for Observer panel.
F4 - Zerg auto-larva and Terran auto-mule.
F5 (or Ctrl + F5) - Toggle 3 state maphack off, lite and full.
F8 (or Middle mouse button) - Toggle camera lock off and on.
Commands: (Don't work in game lobby)
/mh # - Set maphack to off(1), lite(2) or full(3).
/aa # - Award achievement. (Use 'Achievements.txt' to get id)
/wp # - Watch player camera. (use /list to get player id)
/wp - Toggle watch player camera off.
/as - Toggle auto-start on/off.
/al - Toggle auto-larva on/off.
/am - Toggle auto-mule on/off.
/ss - Toggle show player selections on/off.
/sc - Toggle show player clicks on/off.
/lf - Toggle local player filtering for observer panel on/off.
/af - Toggle ally player filtering for observer panel on/off.
/uf - Toggle Units tab filtering for observer panel on/off.
/pf - Toggle Production tab filtering for observer panel on/off.
/na - Toggle nuke alert on/off.
/wa - Toggle nydus worm alert on/off.
/ua - Toggle unit alert on/off.
/list - Get a list of players in-game with player id.
/win - Win instantly against A.I. (Must have no other human players left in the game!)
/cheat - Gives you lots of minerals, gas and supply. (Must have no other human players left in the game!)
If you don't know what Warden is, read this. I will not go into details with how my protection works or what techniques I have used to help prevent detection, but know that it's there and working to protect you.
Checks for the latest version of ValiantChaos Maphack and will alert you if there is at the login screen.
Open the file VCMH.ini and edit the key code value to what you want. Key code values can be found here.
Comes with 3 different modes which are off, lite and full, and has an advanced list of features it provides compared to any other maphack. I have also fixed many graphical bugs such as strange objects occurring from units and old/destroyed units still appearing under the fog of war.
Lock your current camera position and save selected so you can freely look around the map so that your camera movement and selections are not recorded into replay. Use this when necassary to help avoid suspicious camera movement in your replays. If you happen to leave this feature on and try to command any units it will automatically turn off, this is a safety feature so that you don't leave it on by accident.
Show player selections
Shows player selections for everyone in game with a broken circle around the selected and in color.
Show player clicks
Shows player movement clicks for everyone in game and in color.
Enable observer panel
Enables the replay observer panel that's located at the top left of screen. To change the display mode using one of the hotkeys you will need to hold down the Alt key, that way it won't interfere with any unit ability hotkeys or anything else. To help make viewing easier and so your screen is not filled up with so much information there is filtering for local player, allied players, units and researches with Units and Production tabs.
Enable color/race icon
Enables the replay color/race icon that is located near the minerals icon to show your local player color. This can be useful in team games where you have hostile colors (Green, Yellow, Red) enabled and someone refers to you by your color.
Enable 1v1 resource/player info
Enables the replay 1v1 resource/player information to be displayed under yours in the top right of screen.
Watch player camera
Watch the camera movement of any player in real time, it also works like camera lock so everything is client-sided and not saved into the replay.
Automatically sends workers to mine minerals, builds 1 worker and sets rally point when the game starts. This feature
will only work if the main building and units are visible on your screen when game starts, just to be safe. There is also a configuration option in VCMH.ini to enable the auto-mine double split, I suggest at least being a platinum player if your wanting to enable that.
Automatically spawn larva on all Zerg main buildings with the press of a key, all queens must be hotkeyed to group 0 for it to work and they must be kept close to the building your wanting to spawn larva on. After using auto-larva you will be alerted 40 game seconds later when you are able to go again, if trying to use early before the 40 seconds then an alert will be given if you can't go again and nothing will happen. Any map pings (client-sided) that occur after pressing the key are on Zerg buildings that failed to spawn larva due to a queen not being located close enough to it. There is also 4 different speeds for auto-larva including an instant option, auto grouping of queens when they are selected and an option to have auto-larva fully automated in the background without having to press a hotkey, all this can be configured in VCMH.ini.
Automatically calls down X(1 up to 4) MULEs with the press of a hotkey to a mineral field that is local to a Command Center, Orbital Command or Planetary Fortress that has the highest total mineral count of surrounding mineral fields. Your Orbital Commands must be hotkeyed to the group configured in VCMH.ini otherwise they will be missed and not used. There is also an option to have auto-mule fully automated in the background reserving 50 energy if you have only 1 Orbital Command or 100 with 2 or more Orbital Commands, this is to help ensure you have enough energy to still use scans.
Automatically groups configured building types to a control group number when they are selected, settings can be configured in VCMH.ini. This feature also has a slight delay when grouping so that it's not seem bot like suspicious.
Award yourself with many different achievement (not all), use 'Achievements.txt' to get the id of the one you want. For campaign achievement you will need to be in campaign mode and for Blizzard custom map achievements, you will need to be in the specific Blizzard map otherwise the achievement data won't be loaded and therefor you can't get the achievement.
Tac nuke strike alert
Alerts you when an enemy player targets the location he/she is wanting to nuke with a message and map ping for the location. The map ping is client-sided so only you can see it and it will be in your local player color.
Nydus worm alert
Alerts you when an enemy player summons a Nydus Worm with a message and map ping for the location. The map ping is client-sided so only you can see it and it will be in your local player color.
Alerts you when certain unit types are built, at the moment I have just kept it basic because the Observer panel is far more superior. Currently it will only alert on Dark Shrine, Dark Templars and Banshees so you can be alerted instantly and worry about detecting these cloaked units.
Camera zoom out
An extra 5 more zoom outs have been added for your camera, use the mouse wheel and page up/down keys like normal except you will need to hold down the Ctrl key to begin the first zoom out. If your playing ranked matches it's probably best to only zoom out once or not at all, otherwise it can look suspicious in replays when selecting things out side of your camera standard camera view.
Instant win against A.I.
Using this feature (/win command) will make you win instantly against A.I opponents, you can use this to help earn various achievements. If using in a co-op game your allies must first leave before you can use the command, and you will also need to wait 5 minutes otherwise the win will not go towards your achievement progress.
Remember to use the camera lock feature when viewing your enemy, don't make it obvious your using a maphack and never mention to anyone your using a maphack. Just because this maphack is currently undetected from Warden it doesn't mean you can't get banned for using it. If it was made obvious you were using a maphack in a replay, like not using the camera lock feature when looking at your enemy or just knowing where your enemy is all the time, then it's possible you could get banned.
At any time the status of this hack could change to being detected, you the user must be prepared to take the risk and I am not responsible for any bans that may occur. I will however do what I can to avoid detection but I cannot make this hack undetectable, anyways use at your own risk and have fun!
Once you have downloaded the hack, configure your settings in VCMH.ini.
Would you like to donate to Sheppard?
By GhoztManBlizzard updated their ToS. Be careful.
Description: This is an external maphack that uses overlays. This program does not inject anything into SC2 or modify the process/files in any way. This maphack does not work when SC2 is in fullscreen (not windowed) mode. It may also be ran at any time. This means it is undetectable by Warden offset scans. Features:
All features are customizable Map with unit positions, destinations, and player's camera Observer panel style layout Support: Update DirectX Runtimes (MUST INSTALL TO RUN EVEN IF YOU HAVE NEWER! Also run the setup after files are extracted.) Download details: DirectX End-User Runtimes (June 2010) Update .Net Framework (Required for the files) Download Details - Microsoft Download Center - Microsoft .NET Framework 4 Client Profile (Web Installer)
By GhoztManReplay Menu Hack by CraniX for patch v188.8.131.5269
Press F7 before the game and F6 after it loads.
Disable these before using this hack. This can be used with or without a maphack.
By GhoztMan[Windows] Qazzy's SC2 Trainer
Blizzard says this:
Description: This is a simple trainer for StarCraft II to aid gameplay. As with other trains do NOT use this when other human players are in the game or you will be desynchronized. So use this only in Campaign, Single player, or in Cooperative (all teammates have left). Just a note, if you are using this for CAMPAIGN or CUSTOM games, and you leave the mission/game half way through. You will NOT be able to load the game again, if you save it. This shouldn't be a surprise because you cheated in the game, and the game doesn't know how to handle the changes you made. This trainer will always be safe from Warden because it doesn't inject anything. For example: - Setting minerals to 3000. - Setting vespene to 3000. - Setting supply to 200 (so you don't have to build pylons, overlords, supply depots). - Setting Heal on (all your units will take 0 damage). - Setting Increased Damage (you do 100x normal damage). - Setting Remove Enemy Resources on (all enemies will have constantly minerals / vespene / supply set to 0 constantly). - Warping all enemy units to your camera location. - Warping all your units to your camera location.
Maphack Disable Techtree Instant Win (doesn't work in Campaign or Challenges) Minerals Vespene Terrazine Custom Resources Credits (doesn't work in campaign) Supply Infinite Resources Healing (you take 0 damage) (also works in Lost Viking) Increased Damage (you do 100x more) (also works in Lost Viking) Fast Building/Training Removing enemy's resources Warping enemy units to your camera Warping your units to your camera Infinite energy in StarJewled Just a note warping is a little strange, the unit will actually be in the new spot but until the unit is moved it will still be shown at the old spot.
Mirrors: - https://sourceforge.net/projects/sc2...1.zip/download
If you would like to contribute back
Support: Having errors? Try updating / installing your .Net framework. http://www.microsoft.com/downloads/e...displaylang=en