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AzNrIcEbOi
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The main downside of the DS is the touchscreen. It was supposed to created to make a more interactive gameplay. So far, no game has ever made the touchscreen useful.
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It's over rated because when you watch it, you expect too much out of it without trying to listen to the meaning of all the lines. I watched it. It was awesome..
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Whenever anything asks me for my real name, I just put "Rusty Shackleford." :D
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Do you want a render on it?
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O.O .. Did anyone you know get hurt or have property damage?
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Did you feel the earthquake or anything?
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Good job. :D
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Lets do it. :hi: ----- Questions If we close the army system, will everything stay the same or are we basically resetting it? Should everyone sell all their weapons and equipment before the upgrade? When are you going to upgrade Ghoztcraft? :cookie?: :D
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It's pretty obvious we're gonna do it sooner or later. Might as well just get it over with. EDIT: Do we keep our ghozt points?
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Wow, what a boring game. I got tired of it after killing 5 bunnies.
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It's basically using addresses and the codes in memory view to change things up.
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I gave credits to him. (read the bottom) Yea, I know Dupex d/c. But wall vac works for me. Edit: Just wondering, what do CE do you use for Maple Story?
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-=Memory Viewer Hacks=- No hit godmode - 62BEDD - ZF[X][ ] Shadow partner hack - 617b80 - ZF[X][ ] Dark Sight - 6199bf - ZF[X][ ] Fake Miss Godmode - 62BF27 - ZF [X][X] Unrandomizer - 6b5c6d EAX 0= STR 1= DEX 2= INT 3= LUK EAX - 11111111 stab v2 Eax - 11111113 swing Eax - 11111115 stab Swear - 451C9F - ZF[X][ ] Meso Drop value - 6559DB - EAX Super Tubi - 48820E ZF[X][X] Melee godmode - 625C96 ZF[X][ ] SSEAX X - 65B288 SSEAX Y - 65B2AE CSEAX X - 65EF48 CSEAX Y - 65EFAD SpeedWalk - 65C04C ZF[X][ ] DupeX - 65DEE2 Lag hack - 65B31D EAX = 0 Levitate - 65c67d ZF[X][X] Speedattack - 43166a EAX = 0-9 Fast attack - 430628 EAX = 0-9 Glide - 65bb23 ZF[X][ ] Fly V1 - 65b874 ZF[X][ ] Fly V2 - 65b936 ZF[X][ ] Fly Up - 65b890 ZF[X][ ] -= Pointers And Manual Addresses =- Wall - Left - 761C64 offset 4 Wall - Right - 761C64 offset C Wall - Top - 761C64 offset 8 Wall - Bottom - 761C64 offset 10 -Thanks to SXguy for these90 Unlimited Attack - 76254c offset e60 Freeze 9-99 (no dc) No breath - 76254c offset 254 Char X - 7625b8 offset 574 Char Y - 7625b8 offset 578 Item X - 76254c offset 390 Item Y - 76254c offset 394 MAP ID - 7625b8 offset 5cc -=Clothes=- Overall/Top - 75B51C Offset 71 Hat - 75B51C Offset 61 Gloves - 75B51C Offset 7d Shoes - 75B51C Offset 79 Cape - 75B51C Offset 81 Shield - 75B51C Offset 85 Bottom - 75B51C Offset 75 Earring - 75B51C Offset 6d Face - 75B51C Offset 65 Glasses -75B51C Offset 69 Weapon - 75B51C Offset 89 Static DupeX FULLACCESS(400300, 4) alloc(ESIList, 1024) alloc(EDIValue, 4) 400300: mov [esi+114],edi push eax push ebx push ecx push edx mov eax,0 mov ebx,400390 mov ecx,ESIList mov edx,EDIValue cmp eax,[ebx] je 40032A cmp esi,[ecx+eax*4] je 400332 inc eax jmp 40031e mov [ecx+eax*4],esi inc eax mov [ebx],eax mov [edx],edi pop edx pop ecx pop ebx pop eax jmp 6584E7 400350: push eax push ebx push ecx mov ebx,[400390] dec ebx mov ecx,ESIList mov eax,[ecx+ebx*4] cmp esi,eax je 40036c mov edi,[EDIValue] mov [esi+114],edi pop eax pop ebx pop ecx jmp 65DEE8 DupeX Monster (follow) alloc(FindCharacterAddress, 1024) alloc(ListOffset, 4) alloc(ESIList, 1024) alloc(DupeXVac, 1024) alloc(EDIValue, 4) label(EndSearch) label(CompareOffset) label(StoreESI) label(DoNormal) label(LeaveMe) ListOffset: add [eax],al add [eax],al FindCharacterAddress: mov [esi+114],edi push eax push ebx push ecx push edx mov eax,0 mov ebx,ListOffset mov ecx,ESIList mov edx,EDIValue CompareOffset: cmp eax,[ebx] je StoreESI cmp esi,[ecx+eax*4] je EndSearch inc eax jmp CompareOffset StoreESI: mov [ecx+eax*4],esi inc eax mov [ebx],eax mov [edx],edi EndSearch: pop edx jmp LeaveMe DupeXVac: push eax push ebx push ecx mov ebx,[ListOffset] dec ebx mov ecx,ESIList mov eax,[ecx+ebx*4] cmp esi,eax je DoNormal mov edi,[eax+114] DoNormal: mov [esi+114],edi LeaveMe: pop eax pop ebx pop ecx jmp 65DEE8 DupeX One Spot alloc(FindCharacterAddress, 1024) alloc(ListOffset, 4) alloc(ESIList, 1024) alloc(DupeXVac, 1024) alloc(EDIValue, 4) label(EndSearch) label(CompareOffset) label(StoreESI) label(DoNormal) label(LeaveMe) ListOffset: add [eax],al add [eax],al FindCharacterAddress: mov [esi+114],edi push eax push ebx push ecx push edx mov eax,0 mov ebx,ListOffset mov ecx,ESIList mov edx,EDIValue CompareOffset: cmp eax,[ebx] je StoreESI cmp esi,[ecx+eax*4] je EndSearch inc eax jmp CompareOffset StoreESI: mov [ecx+eax*4],esi inc eax mov [ebx],eax mov [edx],edi EndSearch: pop edx jmp LeaveMe DupeXVac: push eax push ebx push ecx mov ebx,[ListOffset] dec ebx mov ecx,ESIList mov eax,[ecx+ebx*4] cmp esi,eax je DoNormal mov edi,[EDIValue] DoNormal: mov [esi+114],edi LeaveMe: pop eax pop ebx pop ecx jmp 65DEE8 NO credit goes to me. Copy + Paste. Credits: ESPN8theocho
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Well, they look pretty good for a beginner. Try using a fractal background or blending in your render better, so it doesn't look like you just shoved it in there.
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The stats look totally wrong. And I think you should stop spamming before you piss off a mod/admin.