RSS Feeds 50 Posted November 30, 2007 Though in the past week we were pretty dry on updates, there have been some commentaries on the Battle.net Forums that are worth drawing some attention to. Graphics - Many fans seem to be troubled with the amout of team colors and brightness that appear in the current SC2 build. Karune responded to that concern on the Battle.net Forums with the following answer: "I think you can expect changes. How much and how huge those changes are will be a matter of opinion. The team has heard some feedback from the community that is concerned that the look of SC2 is too "colorful" and that more "realistic" color choices would be more in keeping with the original StarCraft. We saw a lot of these types of posts early on after we made the announcement. I just spoke to Sam Didier (our Art Director) about this issue and he tells me that in order to make the units read well we have added A LOT of team color which really blows the units out and makes them look super-colored especially with the brighter colors (red, blue). The art team plans to take one or more passes over all the units in the game to try to balance out team color so it still works for game play but looks less bright and more in keeping with the original StarCraft. Changes to the over-all look to the game are always an option and the team is always tuning and trying to balance out the look of the game." Baneling - With the new screenshots out, more questions arise regarding the in-game balance of the Baneling. Karune had a couple of interesting add-ons regarding the subject. A curious fan on Battle.net asked if there is friendly fire on the Baneling explosions, and Karune fired back:"Currently, the Banelings' attack does not harm friendly units, adding to their deadliness. This of course may be subject to change in the future to maintain balance." Another fan posting on Battle.net showed some concern regarding how Baneling base raids might be imbalanced and unstoppable. How is it possible to stop a Baneling drop? Karune: "You are absolutely correct, this is one of the best economy raiding strategies at the moment for Zerg. If you can get some Banelings into the enemy's peon line, you can significantly stifle their economy, as well as force them into a defensive minded mentality. Nonetheless, there are counters to this, such as if you are playing Terrans, you can upgrade your Command Center to a Planetary Fortress, thus defending your economy from light raids. Luckily, those Banelings have very little hit points, and are easy to kill with ranged weapons." We may not have had any content this week, but there sure were some interesting information. Let's hope for even more for next week. View the full article Share this post Link to post
Magical_Trever 60 Posted December 1, 2007 wow, the zerg baneling is going to be something like a Reaver? Share this post Link to post
IsaT 1 Posted December 1, 2007 wow, the zerg baneling is going to be something like a Reaver? more like an infested terran Share this post Link to post
Magical_Trever 60 Posted December 2, 2007 oh wait its just that Zergling turned into a explosive ball thing. Share this post Link to post
ViperSRT3g 224 Posted December 2, 2007 O can't wait for the Overlord Bomber thingies and the Ultralisk Trample thing XD Share this post Link to post
Magical_Trever 60 Posted December 2, 2007 dam this is gonna be more like WC3 with all the new spells, special effects and crap Share this post Link to post