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Gir489's Wallhack V2.5.1 (final)

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Most of the vmts/vtfs are from coolrider64n\'s hack, and that dude that posted his fix.

 

I fixed it up a little, by removing some of the comments, and changed some of the textures around.

 

Only the player models work on sv_pure 1, and everything else works on sv_pure 0.

 

Still working on my sv_pure 0 client enforcer. :\\

 

*Brighter colored party hart for seeing spys on partymod servers.

*Rockets are now bright green, and you can see the rocket trail.

*Health and ammo is yellow and can be see through the wall.

*Friendly Spy\'s mask can be seen through the wall.

*Removed useless wallhacked textures, such as circle.

 

That\'s about it. I tested it on a DX9 card. I don\'t know about the DX8 varied textures, and I think they cause black/pink checkered effect on some of the models.

 

 

**Credits**

 

coolrider64n For making the mathack.2

VALVe For enabling the ignorez function in the VMT.

 

**ChangeLog**

 

V1.00

Initial Release

 

v2.0

Added weapons showing through walls.

Added colored weapons, and what could be teamcolored weapons. //To use the colored weapons, go to Models->ColoredModels and open the folder you wish to use. Copy the contents to Materials/Models.

Added crit.vmt

Fixed gibs not being colored and not having the nofog function.

 

v2.0.1

Made pyro\'s flamthrower appear to be more solid when colored.

Made medic\'s needlegun appear to be more solid when colored.

 

v2.5

Added navyblue and bloodred for the team-colored weapons.

Fixed the orange texture showing up black.

 

v2.5.1

Fixed teleporter not showing up as colored and through the wall.

Removed some useless vmts from buildables/teleporter.

In the download section here Edited by CampStaff

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Coming soon? Well that sucks. That's like telling us that SC2 is coming out and then not giving us a date. Not nice. :nono:

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I did it wrong Zar, instead of making the download first, I posted the post first. Give me time, ill fix it.

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