gafgaarion 0 Posted February 28, 2009 Sup, I have a question regarding packets =) There`s a multiplayer flash game for which I'd like to make a bot, I was observing the flow of different packets through WPE, trying to do manually what my bot should be doing; I`ve been having an issue, though. When I logout, the host`s port change; for example: login#1, my packets are sent to 10.10.10.10:10005 When I logout, and recheck packets, they`re now sent to 10.10.10.10:10009 My bot will be doing multiple logins... is there any ways to grab the right port in order to send packets at the right adress? tyvm :o Share this post Link to post
TheRing 43 Posted February 28, 2009 There has to be a way that your client and the host negotiates what port to use. Find out how that happens, and replicate it. Share this post Link to post
gafgaarion 0 Posted March 1, 2009 I wish it were :ermm: , the port varies every login logout, ephemeral port 10k+ most likely Share this post Link to post