XGhozt 410 Posted October 14, 2010 StarCraft II: Wings of Liberty patch 1.1.2 is now live! This patch features adjustments to protoss, terran, and zerg balance and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes. StarCraft II: Wings of Liberty – Patch 1.1.2 General Players will no longer receive achievement toasts while their status is set to "Busy." The messaging when attempting to load a saved game or replay from a previous version has been clarified. Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates. Balance PROTOSS BuildingsNexus life and shields increased from 750/750 to 1000/1000. [*]Void Ray Damage level 1 increased from 5 to 6 (+4 armored). Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored). Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703. TERRAN Buildings Barracks requirement changed from Command Center to Supply Depot. Supply Depot life increased from 350 to 400. [*]Medivac Acceleration reduced from 2.315 to 2.25. Speed reduced from 2.75 to 2.5. [*]Reaper Nitro Packs speed upgrade now has a Factory Requirement. [*]Thor Energy bar removed. 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched). ZERG Buildings Hatchery life increased from 1250 to 1500. Lair life increased from 1800 to 2000. Spawning Pool life increased from 750 to 1000. Spire life increased from 600 to 850. Ultralisk Cavern life increased from 600 to 850. [*]Corruptor Energy bar removed. Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable). [*]Infestor Fungal Growth now prevents Blink. [*]Roach Range increased from 3 to 4. Bug Fixes Fixed an issue where players could not cast the Feedback spell on Point Defense Drones. Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died. Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs. Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue. Fixed a desync that could occur on user-created maps with custom mod dependencies. Read More: http://us.battle.net/sc2/en/blog/936928 Share this post Link to post
GhoztMan 219 Posted October 14, 2010 Finally- Been waiting since Beta for the Thor ability to be fixed in some way. It was never useful and the upgrade wasn't worth it. Good changes, I agree with pretty much all of them altho Roach range is a bit scary. :X Share this post Link to post
XGhozt 410 Posted October 15, 2010 I'm glad they finally weakened the void rays, was getting ridiculous. Share this post Link to post
GhoztMan 219 Posted October 15, 2010 Now Roaches are ridiculous. o.e Who knew one little point of range added could make them so freakin' powerful? Share this post Link to post