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StarCraft 2 Map Pool Changes

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To improve overall map balance and keep StarCraft II ladder play fresh and engaging, we've recently made several changes to the ladder map pool. The list below comprises all maps currently available, separated by bracket. Maps that have been removed are italicized, new maps that have been added are listed in bold.

1v1

Blistering Sands (2)

Jungle Basin (2)

Steppes of War (2)

Lost Temple (4)

Shakuras Plateau (4)

Scrap Station (2)

Xel'Naga Caverns (2)

Delta Quadrant (4)

Metalopolis (4)

Backwater Gulch (4)

Slag Pits (4)

The Shattered Temple (4)

Typhon Peaks (4)

2v2

Arid Wastes (4)

Discord IV (4)

Tarsonis Assault (4)

Twilight Fortress (4)

War Zone (4)

 

High Orbit (4)

Monlyth Ridge (4)

Scorched Haven (4)

Tempest (8)

Gutterhulk (4)

Khaydarin Depths (4)

Omega Sector (4)

Red Stone Gulch (4)

Ruins of Tarsonis (4)

 

3v3

Quicksand (6)

 

Arakan Citadel (6)

Colony 426 (6)

Dig Site (6)

Frontier (6)

Monsoon (6)

The Bio Lab (6)

Typhon (6)

Ulaan Deeps (6)

 

 

4v4

 

Extinction (8)

High Ground (8)

Lava Flow (8)

Megaton (8)

Outpost (8)

Sand Canyon (8)

Toxic Slums (8)

 

District 10 (8)

 

FFA

 

Lost Temple (4)

Kulas Ravine (4)

 

Metalopolis (4)

Quicksand (6)

Tectonic Rift (6)

Abyss (8)

Slag Pits (4)

The Shattered Temple (4)

 

http://us.battle.net...ic/2140446299#1

 

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They keep Delta Quadrant but take out Shakuras Plateau?

 

SON-I-am-disappoint.jpg?imageSize=Large&generatorName=Son-Am-Disappoint

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LOL. Look at all those 8)

 

They took out a lot of good classics. :[ But they're still available to play as custom maps right?

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Yeah. They are. But Blizzard fails at map balance. Hard.

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