Jump to content
Heads Up! This website is no longer maintained, if your a member from our era, consider joining the discord to say hello.
Sign in to follow this  

World of Warcraft Patch 3.1.0

Recommended Posts

World of Warcraft Patch 3.1.0

  • Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.
  • Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast heal-over-time.
  • Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.

Classes: General

  • Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
  • The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced.
  • Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.
  • Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.
  • Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
  • The shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental and Mirror Images, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.
  • Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.

Death Knights

  • Anti-magic Shell: The amount of damage this ability can absorb is now limited to 50% of the death knight’s health.
  • Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
  • Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its damage radius has been decreased to 10 yards.
  • Blood Plague: Now lasts 15 seconds untalented.
  • Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
  • Death Pact: This heal cannot be critical.
  • Death Strike: The amount of healing per damage done has been reduced by 20%. Now deals 75% weapon damage, up from 60%.
  • Frost Fever: Now lasts 15 seconds untalented.
  • Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.
  • Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
  • Pestilence does no damage and has only 1 rank.
  • Plague Strike and Blood Plague no longer remove heal-over-time effects. Plague Strike’s damage increased quite a bit to compensate.
  • Raise Ally now has a cooldown greater than 15 minutes and can no longer be used in Arenas.
  • Raise Dead: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
  • Rune of Cinderglacier now procs per minute instead of a 5% chance.
  • Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.
  • Rune of Razorice now affects Frost damage done by the death knight only, but stacks up to 10%.
  • Strangulate no longer does damage and has been reduced to 1 rank.
  • Talents
    • Blood
      • Abomination’s Might: This effect can now also be caused by Death Strike.
      • Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.
      • Blood Aura: Replaced with Improved Blood Presence. This allows the death knight to keep the healing-from-damage-done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
      • Blood-Gorged now grants armor penetration instead of expertise.
      • Bloody Strikes: The bonus damage this talent grants to Blood Boil has been reduced to 10/20/30%.
      • Bloodworms now heal more.
      • Dancing Rune Weapon: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5.
      • New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.
      • Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by Glyph of Blood Strike.
      • Hysteria: This ability now causes the target to lose health rather than take damage.
      • Might of Mograine: No longer affects Obliterate.
      • Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.
      • Spell Deflection: This talent has been increased to 15/30/45% damage reduction from a direct damage spell.
      • Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.
      • Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
      • Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur. No longer triggers from damage amounts less than 5% of the player’s health.

      [*]Frost

      • The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
      • Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.
      • Blood of the North: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.
      • Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
      • Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
      • Glacier Rot: 3rd rank added, and damage bonus increased to 7/13/20%.
      • Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. 8-second cooldown. Swapped positions with Hungering Cold in the talent tree.
      • Icy Talons and Improved Icy Talons: These talents now have new icons.
      • Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%.
      • Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.
      • Rime: This talent is now triggered by Obliterate instead of Icy Touch. When this talent triggers, it also resets the cooldown on Howling Blast.
      • Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).
      • Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%.
      • Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.

      [*]Unholy

      • Bone Shield: Cooldown increased to 2 minutes from 1 minute.
      • Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.
      • New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune and lasts 30 seconds. Requires at least 30 points in the Unholy tree.
      • Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling.
      • Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.
      • Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite.
      • Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls.
      • Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.
      • Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.
      • Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
      • Shadow of Death: This talent has been removed.
      • Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
      • Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new 51-point Unholy talent.
      • Vicious Strikes: This talent no longer affects Death Strike.

Druids

  • Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.
  • Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.
  • Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.
  • Innervate: This spell no longer costs mana.
  • Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
  • Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.
  • Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
  • Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the druid deals a melee critical strike, it gains a physical damage shield equal to 25% of its attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
  • Starfall: Cooldown reduced to 90 seconds.
  • Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.
  • Talents
    • Balance
      • Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
      • Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
      • Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased significantly to match similar spells on other classes.
      • Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.
      • Moonkin Form: Mana cost reduced.
      • Nature's Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
      • Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
      • Typhoon: Now causes a 3-second daze.

      [*]Feral

      • Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
      • Predatory Strikes: This talent no longer works when in Moonkin form.
      • New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit.
      • Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form.
      • Rend and Tear: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%.
      • Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.
      • Survival Instincts: Cooldown reduced to 3 minutes, down from 5.
      • Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.

      [*]Restoration

      • Living Seed: This talent now accounts for total healing including overhealing.
      • Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
      • Intensity: Now grants 17/33/50% of mana regeneration while casting.
      • New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
      • Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
      • Replenish: This talent is now re-named Revitalize and also works with Wild Growth.
      • Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form.

Hunters

  • Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's Auto Shot.
  • Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
  • Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
  • Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
  • Disengage: Cooldown increased by 5 seconds.
  • Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
  • Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
  • Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster's maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.
  • Talents
    • Beast Mastery
      • Animal Handler: No longer reduces the cooldown of Master's Call, but instead increases the duration of the Master's Call effect by 3/6 seconds.
      • Improved Aspect of the Hawk now has a new spell effect.

      [*]Marksmanship

      • Chimera Shot: Mana cost reduced from 16% to 12%.
      • Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
      • Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
      • Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
      • Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
      • Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
      • Silencing Shot: No longer on the global cooldown.
      • Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.

      [*]Survival

      • Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds.
      • Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
      • Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
      • Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
      • New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps.
      • T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.
      • Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
      • Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
      • Improved Wing Clip: This talent has been removed.
      • Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.

      [*]Pets

      • Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
      • Cornered: The critical strike reduction when this ability is active has been increased.
      • Feeding Frenzy increased to 8/16% damage up from 6/12%.
      • Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
      • Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
      • Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
      • Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
      • Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.
      • New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.
      • New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
      • Roar of Sacrifice can be used on the hunter only.
      • Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
      • Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
      • Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
      • New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.

Source: http://www.worldofwarcraft.com/patchnotes/

 

Edit (by Ruler): The size of this patch is 740MB

Share this post


Link to post

thank you for posting this i tried to post it yesterday but the site was being stupid and saying that there was no text in the post O_o

Share this post


Link to post

ANd your a news manager ruler.... WOW! Yea thats what were talking about har har! Anyways yea this patch is like one of those big patches you know the one were you get a free respect and complain about being nerfed or someone is OPed.

Share this post


Link to post

Is this the patch where we can have more than one spec on the same character?

Share this post


Link to post

I pwn uber face now!, Down the first boss in Ulduar we gonna try to take down 1 of the next three tonight

Share this post


Link to post

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×