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Fundamentals

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THIS IS NOT MY TUTORIAL

 

 

GunZ has fundamentals that every player must be familiarized with before they start playing at the higher levels.

 

These are just some of the major points that help define a good player:

Physical Stamina -

If you are K-Styled, GunZ becomes a very physical game. You'll be averaging 7 keys a second at higher levels of play, which tires many people out very fast. Many K-Styles often overlook their physical limitation and tire out mid-fight.

 

Knowing your Enemy -

By studying the players on the opposite team, you can learn several things about them. You will find out:

-The Armor/Equipment the player is carrying

-The style the player uses

-How fluent he/she is with that style

-The patterns he/she uses

-The ping that that player has (Useful for Leading shots)

 

 

After you know a little bit more about your enemy, you can attack in ways that gives you the upper-hand. (Such as aiming at the central point (Where half-step begins and ends) of a K-Styler that half-steps in one direction, getting up close to a E-Styler that uses long range weapons only, Keeping distances from rocket users)

 

Equipping for the Battle ahead -

Fighting rocket users? Pack a long-range weapon. GunZ has a sort of an RPS system of a sort when it comes to weapons, it's important to be able to counter a kind of weapon when it is used.

 

Keeping Basic Thought in fights -

Not SSing near blocking players, Starting combos when someone is block-spamming, fleeing and chasing at the right times)

Fleeing -

Running will keep you alive. You should always have an escape plan when entering a fight with another team.

 

Management of Resources -

Keeping your ammo above 0, medding at the right times, also depriving others of the chance to gain Ammo/Health/Armor pickups.

 

Being an Opportunst -

Killing others with their back turned, intruding in on a 1v1 in a TDM, chasing someone who is trying to med, Killing typers, Camping the ammo spawn when an enemy needs it. Even though this seems negative, tactics like this cripples the other team and wins you games.

 

Playing Smart in Odd Situations -

An example of this is when you and an enemy meet in close quarters. You should always be prepared for a meeting like this when running through them, and have a plan of action ready to execute when the time comes necessary.

 

Adaptation to Circumstance -

The change of state of mind when a rush occurs, when a Xv1 occurs, or when you are rushing. The style of your play will change depending on the current circumstance, so the lesser the time taken to adapt to it, the better off you are.

Aiming & Leading Shots -

Anyone can pull off a half step perfectly, but can they aim while doing so? I see many slashshooters with terrible aim, mainly because they are solely concentrated on pulling off the combo rather than actually hitting the player. LOOKING IMPRESSIVE IS LESS IMPORTANT THAN WINNING. Remember this =] Leading shots is sadly a factor in GunZ play. Leading shots is when you predict where a player is going to be due to lag. If the player's ping is ~100, you should aim a second ahead. If the players ping is ~50, aim 1/2 seconds agead, you get the idea. An easy way to get around having to lead shots is to line your shot up in a way that the enemy is moving vertical to your character, and not horizontally.

 

Combo Accuracy & Succession -

Being able to pull off advanced combos with a high accuracy rate, and being able to run combos together.

 

Map Memorization -

Once you know where everything is to the point where you don't have to think about it, a map will become very easy to play with. Knowing where to be able to flee too even when faced in the opposite direction is a valuable skill in survival.

 

Teamwork & Tactics -

In Scrims and Clan Wars, you'll be going nowhere without proper teamwork and tactics. Even though one player may be better than all of the rest, he can easily get rushed by the opposite team. You'll have to start working with the team/clan you are with so that you give yourself and eachother the advantage over the opposite team.

 

Relationships with other players -

Often overlooked, depending on the relationship that you have with the opposite player can give you an advantage. You can easily drive fear into an opposite player by saying the right things, or by just achieving a certain level of fame. A battle can be won before it has begun in some kind of sense, if the relationship is right.

Edited by MadChat

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