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Starcraft Mods

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Modifications for starcraft

14 files

  1. WinMPQ

    Opens .mpq files
     
    Allows you to open .mpq files, which make up most parts of mods.
     
    Note: Use with the Listfile pack

    501 downloads

    Updated

  2. TBLPad

    Edits .tbl files
     
    Edits text table files, which cover all names of units, technologies, and similar things.

    337 downloads

    Updated

  3. PALEdit

    Edits .pal files
     
    Edits palette files, so you can do things like make everything lime green, without changing everythings units sprites

    85 downloads

    Updated

  4. MPQDraft

    Can load starcraft mods without a .exe
     
    Runs mods in .mpq form, cannot run grafted mods (stargraft, firegraft, etc.)

    196 downloads

    Updated

  5. GRPEdit

    Advanced GRP editor
     
    Edits and manipulates .grp files, which are starcraft sprites

    430 downloads

    Updated

  6. Listfiles pack

    For use with winmpq
     
    When you use winmqp, this replaces all of the unknown files with actual names

    131 downloads

    Updated

  7. Firegraft

    Basically an updated version of Stargraft and Memgraft
     
    Edits many aspects of mods, from button sets to unit and technology requirements.

    398 downloads

    Updated

  8. IceCC

    Edits starcraft scripts
     
    Edits scripts concerning movement and attack patterns, graphic overlays, and much more.
     
     

    131 downloads

    Updated

  9. DatEdit

    Edits .dat files
     
    .dat files hold information concerning units attacks, technologies, speed, upgrades, and sprites.
     
    New in DatEdit 1.5:
     
    -Graphical Preview (Units and Sprites editors)
    The unit size preview control has been changed. Instead of a single checkbox, there are now 3 options to choose from: "Off" - no preview, "Simple" - a rectangular shape covering the unit size area, and "GRP Preview" - the same rectangular shape over the first frame of the unit's appropriate GRP image, read from the Starcraft installation on your hard disk.(per Hercanic request)
    Another goodie related to this is a new "Show Sprite editor preview" option. It displays a sprite's GRP preview together with its selection circle and the Hit Points bar.
    There is also the "Load GRPs from opened archives" option, which will load GRPs for previewing from the last opened MPQ archive.
    The "GRP Preview Source" option allows you to manually select an archive that you would like to load GRP previews from.
     
    -StarCraft Detection
    For the GRP previewing feature, Datedit now tries to locate a Starcraft installation on the computer. This detection goes in 3 steps:
    1)In the config file, there is a new "SC" key in the "Files" section. If such directory exists - it will be used.
    2)If not, Datedit will look up the system registry for the SC Installation path.
    3)Finally, if not found, it will give the user a chance to locate the SC folder manually.
     
    -File Comparison/Merging
    The "File" menu now contains an additional item - "Compare/Merge Files".It opens a new dialog, where you can select 2 DAT files and (if they are compatible) run a comparison check between them. Detailed results of the comparison are shown in a table below.
    In the same dialog you can also choose to merge the content of the 2 selected files, with several self-explanatory options to configure the merging strategy.
     
    -Property Sort
    This version of DatEdit introduces a new sorting method: "Property sort". It allows you to choose a particular property of the currently edited DAT file and sort increasingly the entries according to the value of this property. This method uses the "ID Sort"-like entry display.
     
    -External Links
    To give a hand to those using many programs in the development of their customs, DatEdit now allows you to specify any number of links to external applications that you can launch from within DatEdit. To do this, a new "Links" menu and a dedicated tab in the 'Options' box were added. You can add/remove links to the programs that you use often under 'Options' and then run them from the main window from the "Links" menu. Simple as that.
     
    -Frequently Asked Questions
    There is a new menu, entitled "FAQ", under the "Help" menu. It fulfills the purpose of having hints and information available from within the program. They are stored in the "Data/FAQ.txt" file, and everyone is free and even encouraged to change, modify, improve this file and distribute it, to share info with the fellow modders or to help and teach the beginners.
     
    -Custom Property Names
    To allow everyone to update DAT-stored properties, DatEdit 1.5 now stores its property names in a text file under "Data\Labels.txt". All you need to do is to search this file for an old description and replace it with the proper one - the changes will be reflected in the program's interface on next startup! This feature allows for customizing of ALL property labels.
     
    -Extended Exporting: Self-executable patch creation
    The former single- and multi-file exporting features were integrated into a single new "Export files" feature. It received a completely new look and its functionality was enhanced by the ability to create FireGraft-like (see icon) self-executable Starcraft patches, thus making DatEdit finally a 100% independent modding application. Just select the "Export as a self-executing StarCraft patch" and that's it! To be honest,this feature is included because I got tired of reading mails from people who asked about "how do I get my modifications to the game?". Hopefully I won't hear this question anymore, but at least it was a motivation for further improving the program;) (kudos for enormous help with this feature go to DiscipleOfAdun, to whom I owe more than I sometimes admit
     
    -Improved Backward-referencing
    This version of Datedit introduces 3 new "Used By" listings: in the Sounds, Portrait and Orders Editors as well as an improved listing in the Images editor.
    Sounds and Orders Editors will just show the units.dat entry that is using it. They won't show which particular property it is used with, however you can double-click to jump to the specific Unit to check the details. Images editor apart from the sprites.dat entries linked to it with the main pointer, will now display also sprites.dat entries linked via the "Selection Circle" property and the units.dat entries linked via the "Construction" property.
    The backward-referencing algorith was also improved so that it skips the "null" entries, for example flingy.dat entry 0-Scourge being used as a weapon's graphics etc.
    This release also introduces a more specific double-click action, which will take you directly to the particular subtab of the Units editor that stores the property in question.
     
    -Enhanced Options
    There is a new option called "Use old Open Directory". If checked, Datedit will use for the Open Directory feature the custom-made dialog it had until now, if unchecked - it will use the system "Select Directory" dialog.
     
    -Enhanced time-cost control
    Changed the control of the time-cost properties in Units, Upgrades and Tech editors. The main box now displays the very hex value of the property (i.e. 1/24ths of a second, tailored to "Fastest" playing speed), and a new,second box displays the value in seconds.You cannot edit the second box directly (for technical reasons),but there is a pair of up/down arrows that allow you to modify (add/substract) the main property by 24, in result changing it by 1 "Fastest" gamplay second.
     
    -Enhanced property control
    Numerous properties controlled with a drop-down box have now acquired a text-box added as well, for increased property control and higher clarity about the very value used in a property.
     
    -Enhanced DatEdit Window Control
    You can now control the application area through a control placed between the entry listing and the Editors, which allows you to determine how much space they take. There is a similar thing between the Hint and the Used-by boxes.
     
    -Enhanced Bookmarking
    There are no dummy bookmark menus anymore,they are dynamically created as bookmarks are created (thanks to Hercanic). Moreover, a red flag now indicates that an entry has been bookmarked (thanks to U-238) and you can now erase individual bookmarks too, not just all together (thanks to Ojan).
     
    -Improved Jumping
    There is a new Jump-button for the "Selection Circle" sprites-to-images pointer property. Just in case (suggestion by SI)
     
    -Improved MPQ Support
    When you import file from an MPQ file to Dated, it will no longer display only the editors for the DATs that were imported. All editors are displayed, with those that operate on MPQ-imported files being marked with "=" tags in their caption. Also, the "Load default" menu item is no longer disabled after MPQ-importing, neither is the "Options" part of the program.
     
    -Extended Support for Custom Names
    The "Use Custom Names" option has been renamed to "Use Custom Labels" in this version. It has been extended to the Weapons, Upgrades and Tech editors, which will now also display custom labels loaded from a custom "stat_txt.tbl" file set in the Options part of the program.

    2,069 downloads

    Updated

  10. BinEdit

    Edits .bin files for starcraft mods
     
    .bin files are used for the main menu, and other menu screens, and make your mod look more professional.

    133 downloads

    Updated

  11. Ghoztcraft Name Mod v3.0

    This mod changes the names of all Men and any attacking buildings to those of Ghoztcraft members.Does not work online.
     
    Ghoztcraft Name Mod v3.0
     
    Mod by: HG-Bounder-X
     
    This is a starcraft mod. This mod will work with any version and online.
    It changes the names of all Men and any attacking buildings.
    Some non-attacking buildings have been renamed to websites.
    A lot of the units have altered graphics.
    Some have altered sounds with the altered graphics (i.e. The zealot ;))
     
    THIS IS NOT POSITIVE TRY URSELF-------------->!!!THIS VERSION DOES NOT WORK ONLINE!!!
    For online get: http://www.bounderhax.com/GhoztcraftNameMod.zip
     
     
    Most of the names are members from Ghoztcraft.
    However, there are 4 that are not from Ghoztcraft.
     
    -Yellow (Admin)
    -Red (High Mods)
    -Green (Low Mods)
    -White (Normal)
    -Gray (Denounced)
     
    See http://www.Ghoztcraft.net for more information.
    Mod has been tested and proven to work on Battle.net.
     
    See http://www.bounderhax.com for HG-Bounder-X and company.

    168 downloads

    Updated

  12. Modded RP Terahin

    This is a map you must use SCMLoader with to experience the mods.
     
    It's very simple. I have made it so marines and firebats can build marines and firebats with new buttons, and i also modified how much minerals and gas you return. Shields and HP Regenerate REAL fast, and the terran buildings never have their HP go down because it's so low, making it easier for infestation.

    121 downloads

    Updated

  13. SCMLoader

    This allows you to play certain mods on certain maps
     
    This EXE allows you to play specific mods in specific maps. Simply put the file you want into a map with WinMPQ with the correct path, exit WinMPQ, open SCMLoader, open the map, and you can play that certain modification in that certain map.

    238 downloads

    Updated

  14. WeponMod (Final)

    Changes various aspects of every unit's attack.
     
    Target Patch Number: 1.13 (Works on 1.14)
    Includes Basic Stat Changes: YES
    Includes Graphic Replacements: NO
    Includes Graphic Reprogramming: YES
    Includes Portrait or Sound Changes: NO
    Includes AI Script Reprogramming: NO
    Includes Title/Menu Screen Changes: NO
    Includes Tileset Changes: NO
    Includes Techtree/Button/Spell or other EXE changes: NO
    Includes Other Changes: NO

    729 downloads

    Updated

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