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Everything posted by n0.obAtroN
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Lol @ ProNoob
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It is configurable in the ini file. you can have them line up top to bottom, left to right, and square be default
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did I mention the mutaslpoit and drophack?
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Does the unit alert, stats hack, mineral hacks, maphack, winamp controls, selection hack, etc happen to interest you?
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Have you ever made either of those? no, you havnt. Seeing the source for one for 500 patches ago doesnt give you shiz either. The selection hack is the easiest part
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Exactly, the selection hack is the easy part n00b.
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The selection hack is the easy part. Protoman: the process is called hacking. got to BWHack.com and search for tutorial.
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really? why dont you code us a Mass Building Matrix with support for up to 30 buildings AND a selection hack to go with it? not to mention all the other things it has that your small brain cant understand.... HINT: 1500+ lines of code
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The "cheat enabled" message was becuz I typed "operation cwal". This feature in my hack allows you to build up to 30 buildins simultaneously. It has a selection hack, so you select 30 SCV's and hit "build" then "supply depot" and it allows you to build 30 supply depots at the same time. It also has many other features and exploits never seen before in publically released hacks.
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tell me about it :)'
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I wonder why.....
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28A6F0 - Player 1 SCV count. Attach to olly and find what accesses this, and you will have the unit alert address EDIT: ahhh heck. Might as well. Here is the unit alert offset: 0045f72a have fun, lawl (ProMasser) *sigh*
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PHOTOSHOPED! lol
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Quite being a bastard and contradicting your own Hippocratical words, and maybe someone will help you.
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Just dont convert it to ASM. There are many features in the *worthless* statshack that I posted that cannot be converted directly to Masm. Problem solved.
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There is, just not for you ^^
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DropMe Version: versionUnkown Author: n0.obAtroN Category: 1.15.1 Screenshot: Description: An absolutely worthless hack that will drop you from the game. An absolutely worthless hack that will drop you from the game. 1. Log into bnet 2. run lad.exe 3. Press F8 to drop and have Fun!!!!!! "Here goes SC as we know it" --n0.obAtroN Download The File Submitted by n0.obAtroN, on Nov 15 2007, 11:21 PM
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WAH00! Coded by me, have fun. *(Zerg Mineral Hack Detector)* Pre-code crap: #define InGame (*(int*)0x1505C873) #include <windows.h> #include <Winuser.h> #include <stdlib.h> #include <stdio.h> Client Side Messaging Function: VOID BWPrintToScreen(char* text,BOOL MiddleS) { static const int BWPrintText = 0x48CE60; __asm{ MOV ESI, text PUSH ESI } if (MiddleS) // true for add text to the (cheat enabled place), or false for normal placement { // middle of screen _asm MOV EAX, -1 } else { // takes away the player format speak . . . so no "playername: message" (%c: %s) _asm MOV EAX, 8 } __asm{ CALL DWORD PTR [BWPrintText] } } The hack detector: DWORD WINAPI HaxorDetector(LPVOID lpara) { bool write = true; while (true) { if (InGame) { int HackStatOffsets[2][8] = { { 0x57F0D8, 0x57F0DC, 0x57F0E0, 0x57F0E4, 0x57F0E8, 0x57F0EC, 0x57F0F0, 0x57F0F4}, //minerals { 0x57EEEB, 0x57EF0F, 0x57EF33, 0x57EF57, 0x57EF7B, 0x57EF9F, 0x57EFC3, 0x57EFE7}, //names }; int HackData[2][8]; char Names[20][8]; char Alert[] = "Mineral Hack Detected, used by:"; bool counter = false; if (counter) { for (int i = 1; i < 9; ++i) { ReadProcessMemory(GetCurrentProcess(),(LPCVOID)&HackStatOffsets[1][i],&HackData[2][i],24,NULL); if (HackData[2][i] - HackData[1][i] > HackData[1][i] + 500) { ReadProcessMemory(GetCurrentProcess(),(LPCVOID)&HackStatOffsets[2][i],&Names[i],24,NULL); messaging::BWPrintToScreen(Alert, false); messaging::BWPrintToScreen(Names[i], false); } counter = false; } } else { for (int i = 1; i < 9; ++i) { ReadProcessMemory(GetCurrentProcess(),(LPCVOID)&HackStatOffsets[i],&HackData[1][i],24,NULL); counter = true; } } } else { write = true; } Sleep(600); } } HackStartupFunction: void HackStartup() { //all your other crap goes here CreateThread(NULL,NULL,HaxorDetector,NULL,NULL,NULL); } DllMain: extern "C" //so it will not get mingled by c++ compiler { BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved ) { switch( fdwReason ) { case DLL_PROCESS_ATTACH: HackStartup(); break; } return 1; } }
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It is very simple how this works, it gets the data once, then again, compares the values, and if they are more than 500 apart then it prints a message to the screen. Refreshes every 0.5 seconds, no one can get 500+ minerals in 0.5 seconds except with a mineralhack. Not the most effecient way to do it, but it works :(
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You dont have to know C++ to understand that.
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eh, might as well: http://www.Ghoztcraft.net/forums/index.php...p;hl=stats+hack
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What hack? you mean NeXuiZ?