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n0.obAtroN

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Everything posted by n0.obAtroN

  1. n0.obAtroN

    N3xuiZ

    hmmm. I got the maphack working in C++. NeXuiZ v1.8.2 sux, thats one of the reasons we are re-moving the Addon.dll.
  2. n0.obAtroN

    N3xuiZ

    Just button your lip and keep the crap to yourself. This thread is for NeXuiZ, not bash on Viper/Promasser.
  3. n0.obAtroN

    N3xuiZ

    ok, just so everyone understands because I am tired of the flamming (excuse the language): ALL OF JIGGIES CODE HAS BEEN REMOVED FROM N3xuiZ. WHATS THE BIG F*CKING DEAL? We have our own Command Engine (coded in C++) that supports far more. For example: DrawTransparentBox(), WriteText(), CallMineralExploit(), CallUnitAlert(), CommandUnit(), ReplicateCommand() are just a few. With our new engine we can draw boxes (WAHOO!), command units, recognize + print a message when a unit is built, spam, and ALMOST have a built-in MapHack. There is absolutely no reason for us to use Jiggies code anymore. I am sorry for not having given Jiggie more credit. I was unaware that ProMasser was using Jiggies code. But now Jiggies code is removed, and the problem is SOLVED. Now quit b*tching at each other like a bunch of old grandmas with PMS. Your Welcome, n0.obAtroN.
  4. n0.obAtroN

    N3xuiZ

    We have to have our seperate webpage for one thing: is the code magically going to get from me to deathknot to Viper to ProMasser and back to me again? It is much more effecient to store the code on a server where me, you, and whoever can access it. Only members of the project can modify/edit the code. When I beggin working I download the latest code from the server. Once I have finished coding I upload my new code to the server where deathknot (or any other developer) can access it, do his stuff, and upload it again. Makes it alot easier + more effeicient when you have more than 1 person coding. It also allows you guys (or anyone else) to access/see the code right from the webpage. Anyways, I have started a freakin awesome command engine that has a few nice features: 1. DrawSolidBox() 2. DrawTransparentBox() 3. WriteScreen() 4. LocalMessage() 5. PublicMessage() 6. LoadConfig() Thats all for now, not too bad eh? Jiggie: Your code/methods have been completely removed from N3xuiZ, thank you for them for the short time they were used.
  5. n0.obAtroN

    N3xuiZ

    I didnt take the time to read all the posts so sorry if I miss something. The hack cannot be 100% open source becuase of using Jiggie's code. Thats why we made seperate dll's. One dll is closed source and contains some of Jiggies code. The other is open source and is 100% N3xuiZ team coded. Next release (in like 1/2 weeks) we will have all the features provided by the closed source dll re-wrote in C++ so it can be open source. Just to clarify so we dont have any confusion: we are not ripping Jiggies code and converting it to C++. Instead we are actually coding it quite different, with alot of extra features. With the end product it will be far from Jiggie's code. A unit alert, stat hack, AND a multicommand are being implemented as well, just to give you an idea of how different :) Next Release N3xuiZ will be 100% "N3xuiZ Team" coded, and of course, open source. Sure, we will also be making a Unit Alert (seeing as we already started) in C++
  6. n0.obAtroN

    N3xuiZ

    Version

    281 downloads

    OPEN SOURCE N3xuiZ Hack 1.0.0.1 Features: -->Host Hack-->Download Status-->Start Game w/ no opponents-->Stay Alive Official Home Page: n3xuiz - Google Code Source Code available at: n3xuiz - Google Code Forums: https://Ghoztcraft.net Developers: --> DeathKnot --> n0.obAtroN --> ViperSRT3G --> ProMasser Features: + Host Hack + Download Status + Start Game w/ no opponents + Stay Alive + MapHack + Zerg Mineral Hack + Auto Name Spoofer + Building Morphhack + Crash Hack Hotkeys: --> Page Up - Previous Song --> Page Down - Next Song --> Delete - Zerg Mineral Hack + Building Morph Hack --> Insert - Toggle MapHack on/off --> NUMPAD0 - Display Toggles --> NUMPAD1 - Display Commands --> F5 - CrashHack Commands: --> /spoof XxXxX - Spoof name to XxXxX --> /aspoof - Talk in the lobby --> /credits - Show credits --> /team - Show N3xuiZ Team Members --> /Nz - Secret Usage: --> Move SCLib.dll into your Starcraft Folder --> Run load.exe ----------------------------------------------- This Hack is 100% Open Source, do whatever the hell you want to with it. Because it is open source I am looking for others who would like to help develop this hack. If you would like to contribute contact me at BWHacks.com, my account is n0.obAtroN or send an email to [email protected] Code, Ideas, testing, or anything else is much appreciated. Dedicated to Ghoztcraft.net Thank You - The N3xuiZ Team Shouts: --> BomberMatt - good man! miss you online tho...... --> Trivium - Your Art ROX! --> XoMMoK - get off your lazy a** --> Titan - Good luck with SCLib! Thanks: --> ulliklliwi - For some code --> Titan - SCLib/MapHack --> Jiggie=#1 - Mineral Hack data --> SCM - Loader --> N3xuiZ Team
  7. n0.obAtroN

    N3xuiZ

    No, not yet. What do you mean by Command Engine?
  8. n0.obAtroN

    N3xuiZ

    Yup, anybody can see the source at: http://n3xuiz.googlecode.com/svn/trunk/ Thats where we upload all our code so other developers can access it ;)
  9. n0.obAtroN

    N3xuiZ

    My email account is [email protected] Ill package up the latest dev and send it too you asap
  10. n0.obAtroN

    SCBW 1.15.1 Offsets

    ohhh, very nice! N3xuiZ is at v1.3.2. It is getting VERY close on a release. Waiting on the maphack and mineralhack mainly. Heres a question: How would I add colored minimap pings? That would be a nice feature for N3xuiZ.
  11. n0.obAtroN

    SCBW 1.15.1 Offsets

    Where did he post them, so I dont have to find them :biggrin:
  12. n0.obAtroN

    SCBW 1.15.1 Offsets

    thought you guys would like this stuff. Need to find the supply/psi/underling offsets next :) Should be rather easy. EDIT: found one, here it is: 0068C24C - player 1 (dunno why a stats hack would need the current players supply)
  13. n0.obAtroN

    N3xuiZ

    We could use a spammer, and N3xuiZ's name spoofer could also use some work. deathknot is working on the Zerg Mineral Hack, I need to check up and see how its comming :) If you need me to I can email you the latest dev code in a *.zip file.
  14. n0.obAtroN

    SCBW 1.15.1 Offsets

    Here is some code ripped strait from N3xuiZ. It has a ton of offsets, and is pretty self-explanitary. Enjoy! #define HostHackm 0x4512D8 //host hack #define StayAliveLm 0x48A0F7 //lose stay alive #define StayAliveWDm 0x48A0F2 //win / draw stay alive #define DlStatusm 0x45022D //dl status const int BWPrintText = 0x48CE60; // Print Text Function 1.15.1 const int BWGameText = 0x4F2EC0; // Send Messages 1.15.1 const int BWHostFunc = 0x4C46D0; // host function for banning, open, close, computer, 1.15.1 const int BWHostHack = 0x4512D8; // lets you be host even if ur not 1.15.1 const int BWLbyJMPb = 0x4B9583; // offset to jump back to lobby handle text 1.15.1 const int BWGameJMPb = 0x4F2FFC; // Offset to jump back to from game text handle. 1.15.1 const int BWCLobbySendText = 0x4B8BB0; // Client: sends text to lobby 1.15.1 //Coded by n0.obAtroN const int NameSpoofer = 19044EA8; const int HostHack = 00596870; const int HostName = 00596814; //for auto-spoof to host name :) const int CurrentPlayerSlot = 00512684; const int CurrentCommand[] = { "0x02", //Stoped "0x03", //Idling "0x06", //Moving "0x0A", //Attacking "0x0E", //Attack-Moving "0x6B", //Holding }; const int UnitIDList[] = { //data provided by Pinnah/LCS - Used for multi-command "0",// Marine "32",// Firebat "1", //Ghost "22", // Medic "2" // Vulture "3"// Goliath "5",// Siege Tank (Tank Mode) "1E",//Siege Tank (Siege Mode) "7",//SCV "D",//Vulture Spider Mine "E",//Nuclear Missile "8",//Terran Wraith "9",//Terran Science Vessel "B",//Terran Dropship "C",//Terran Battlecruiser "3A",//Terran Valkyrie "6A",//Terran Command Center "6D",//Terran Supply Depot "6E",//Terran Refinery "6F",//Terran Barracks "70",//Terran Academy "71",//Terran Factory "72",//Terran Starport "74",//Terran Science Facility "7A",//Terran Engineering Bay "7B",//Terran Armory "7C",//Terran Missile Turret "7D",//Terran Bunker "6B",//Terran Comsat Station "6C",//Terran Nuclear Silo "73",//Terran Control Tower "75",//Terran Covert Ops "76",//Terran Physics Lab "78",//Terran Machine Shop "3D",//Protoss Dark Templar "3F",//Protoss Dark Archon "40",//Protoss Probe "41",//Protoss Zealot "42",//Protoss Dragoon "43",//Protoss High Templar "44",//Protoss Archon "53",//Protoss Reaver "55",//Protoss Scarab "3C",//Protoss Corsair "45",//rotoss Shuttle "46",//Protoss Scout "47",//Protoss Arbiter "48",//Protoss Carrier "49",//Protoss Interceptor "54",//Protoss Observer "9A",//Protoss Nexus "9B",//Protoss Robotics Facility "9C",//Protoss Pylon "9E",//Protoss Assimilator "9F",//Protoss Observatory "A0",//Protoss Gateway "A2",//Protoss Photon Cannon "A3",//Protoss Citadel of Adun "A4",//Protoss Cybernetics Core "A5",//Protoss Templar Archives "A6",//Protoss Forge "A7",//Protoss Stargate "A9",//Protoss Fleet Beacon "AA",//Protoss Arbiter Tribunal "AB",//Protoss Robotics Support Bay "AC",//Protoss Shield Battery "23",//Zerg Larva "24",//Zerg Egg "61",//Zerg Lurker Egg "25",//Zerg Zergling "26",//Zerg Hydralisk "27",//Zerg Ultralisk "28",//Zerg Broodling "29",//Zerg Drone "2E",//Zerg Defiler "32",//Infested Terran "67",//Zerg Lurker "2A",//Zerg Overlord "2B",//Zerg Mutalisk "2C",//Zerg Guardian "3E",//Zerg Devourer "2D",//Zerg Queen "2F",//Zerg Scourge "3B",//Devourer/Guardian Cocoon "82",//Infested Command Center "83",//erg Hatchery "84",//Zerg Lair "85",//Zerg Hive "86",//Zerg Nydus Canal "87",//Zerg Hydralisk Den "88",//Zerg Defiler Mound "89",//Zerg Greater Spire "8A",//Zerg Queen's Nest "8B",//Zerg Evolution Chamber "8C",//Zerg Ultralisk Cavern "8D",//Zerg Spire "8E",//Zerg Spawning Pool "8F",//Zerg Creep Colony "90",//Zerg Spore Colony "92",//Zerg Sunken Colony "95",//Zerg Extractor "B0",//Mineral Field 1 "B1",//Mineral Field 2 "B3",//Mineral Field 3 "BC",//Vespene Geyser "21",//Scanner Sweep "69",//Disruption Web "CA",//Dark Swarm }; const int PlayerMinerals[] = { "0057F0D8", //player 1 minerals "0057F0DC", //player 2 minerals "0057F0E0", //player 3 minerals "0057F0E4", //player 4 minerals "0057F0E8", //player 5 minerals "0057F0EC", //player 6 minerals "0057F0F0", //player 7 minerals "0057F0F4", //player 8 minerals }; const int PlayerGas[] = { "0057F108", //player 1 gas "0057F10C", //player 2 gas "0057F110", //player 3 gas "0057F114", //player 4 gas "0057F118", //player 5 gas "0057F11C", //player 6 gas "0057F120", //player 7 gas "0057F124", //player 8 gas }; // COLORS - Provided by ULLIKLLIWI, coded by n0.obAtroN const int InGameColors[] = { "0x01", // Grey "0x02", // Grey "0x03", // Yellow "0x04", // White "0x05", // Dark Grey "0x06", // Red "0x07", // Green "0x08", // Invisible o.o "0x09", // Tab "0x0A", // Newline "0x0B", // Unknown "0x0C", // Newline "0x0D", // Invisible "0x12", // Align Text Right "0x13", // Align Text Center "0x14", // Text Gone "0x0E", // River Blue "0x0F", // Teal "0x10", // Purple "0x11", // Orange "0x15", // Brown "0x16", // Dark White "0x17", // Yellow "0x18", // Dark Green "0x19", // Yellow "0x1A", // Yellow "0x1C", // Navy Blue "0x1D", // Army Green "0x1E", // Grey "0x1F", // Teal "0x13", // Align Text Center "0x14", // Text Gone }; const int InLobbyColors[] = { "0x01", // Purple "0x02", // Purple "0x04", // Yellow - Green "0x05", // Grey "0x06", // White "0x07", // Red "0x09", // Tab "0x1", // Black "0x18", // Align Text Right "0x19", // Align Text Center };
  15. n0.obAtroN

    N3xuiZ

    Ive now added the VERY base code for a unit alert, Stats hack, and Multicommand. Still havnt figured out a maphack in C++ yet.
  16. n0.obAtroN

    Starcraft Simple Maphack Help

    For those of you experienced SC hackers I have a question. I am trying to make a simple undetectable two state maphack. Would it be as simple as toggling the fog of war on/off and finding the offsets for the two of them? or is there something more to a maphack then that? Any help/offsets/tips/CODE is very appreciated, I am trying to add a maphack to N3xuiZ :P
  17. n0.obAtroN

    N3xuiZ

    Thanks for the support guys, here is where you can get the source: http://code.google.com/p/n3xuiz/ Also, not saying this on BWHacks.com just cuase I will probly get flamed, but thanks to Jiggie the next release will have a mineral hack. Thanks to ViperSRT3G the next release will also have a name spoofer. I am also writing some stuff for winamp controls and possibly a maphack (IF I can get the maphack to work, which is a big IF). Guaranteed to have the winamp controls thow, thanks to Zyphrix for the hotkeys :)
  18. n0.obAtroN

    SCBW 1.15.1 Offsets

    Thanks, good information to have :P
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