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AutoStim

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AutoStim

Version: 1.0.1

Author: nano351

Category: 1.15.3

Screenshot:

 

 

Description:

It will automatically stimpack units.

Description:

this hack does exactly what the name implies. It will automatically stimpack units if the conditions are met for them:

-the unit has stimpack available to it

-the unit isn't under the effects of stimpack

-the unit is currently attacking another unit

-the unit has atleast a certain % of hp defined in the ini

 

Hotkeys:

numpad subtract - toggle AutoStim

 

Note: the values in the ini are the percentages when the unit has 10 health left at standard max health. To have it stimpack no matter what use 0 to have it never stim use 110. You can only use whole values.

 

ChangeLog:

v1.01

-redesigned the code and logic so that there is no longer a risk of desynch

v1.00

-initial release

 

Download The File

 

Submitted by XGhozt, on Sep 29 2008, 09:53 PM

Edited by XGhozt

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You do know this hack has been updated right?

It's currently v1.0.1 now...

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I do now, updated. :P

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Why didnt you mark this, [uSELESS]? lol, stim sux :D

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Why didnt you mark this, [uSELESS]? lol, stim sux :D

 

That's what I thought too, but the work that it took nano to put into this thing to keep it working properly is astounding.

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This is a great tool for defense maps like Tarpit Defense. Where you have to use stim packs every 40 seconds.. While nice to have this tool, it also takes some of the fun away, but you can just toggle it. xD

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or if you got a rine thats been rigged with alot of hp in a rpg or somthing and maybe it would be easier to control a terran army or somthing

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or you could make a "the last to stim dies" contest map :D

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Maphacks steal more fun so I could care less, this is somewhat useful for those boring-ass defense maps where Marine is teh awesome but you have to keep on stimming which is boring.

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it depends on your game speed. I'm pretty sure that it's about 25 game seconds.

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Why not? Auto stim is pretty cool for defense games.

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