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Does anyone have God Mode hack?

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I don't remember that one.

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This remindes me Ghozt, the SC Hack server doesn't exchange any packets, which is the reason hacks even work correct? If this is true, people could mem hack a "God Mode Cheat" and "G3t TeH Vict0rY" every game lol...

 

I'm half tempted to try it lol

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it was for d2h. and it was for 1.10 it would send packits to use the full rejuvie but it wouldnt actualy use it. it was 1337 ;p. so i was wonden if ne 1 still got it? it use to be all over the place and now its gone :D.

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it was for d2h. and it was for 1.10 it would send packits to use the full rejuvie but it wouldnt actualy use it. it was 1337 ;p. so i was wonden if ne 1 still got it? it use to be all over the place and now its gone :D.

 

 

Yeah I don't know anything about d2h. I was talking about the Starcraft Hacking Server.

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This remindes me Ghozt, the SC Hack server doesn't exchange any packets, which is the reason hacks even work correct? If this is true, people could mem hack a "God Mode Cheat" and "G3t TeH Vict0rY" every game lol...

 

I'm half tempted to try it lol

 

No, because the server sync's each player, making sure that the data on each computer is the same. And if yours changes at anytime from the rest of them, you get de-sync'ed and disconnected.

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No, because the server sync's each player, making sure that the data on each computer is the same. And if yours changes at anytime from the rest of them, you get de-sync'ed and disconnected.

 

 

Oh so the Hack Server Does exchange those packets. I thought it didn't which was one reason why the Old Version of SC hacks worked on it.

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on topic: www.google.com

 

offtopic: I could problbly make an easy. "Power Overwhelming" hack if that was the case but if his shit stays sync'd then prolly not. ill give it a shot next week. i start my new job this week so i wont be on much.

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google? rofl u nub lets see u google diablo 2 godmode or anything to do with 1.10 hacks.... google wont find u shit i spent all day tryn to google it. google blows..

what r u talking bout? this is diablo 2 hacking section.... not starcraft. if u wana talk bout starcraft go to the starcraft section.

Edited by Ex.Virus

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Oh so the Hack Server Does exchange those packets. I thought it didn't which was one reason why the Old Version of SC hacks worked on it.

 

Disabled Version Check. :thumbsup:

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for d2? seems possible, you just need to change the address where it determines monster hits to always miss

 

on topic: www.google.com

 

offtopic: I could problbly make an easy. "Power Overwhelming" hack if that was the case but if his shit stays sync'd then prolly not. ill give it a shot next week. i start my new job this week so i wont be on much.

 

 

nice that should be possible

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that wouldnt even get pass severs would it ??? i hear about god mod never seen where u can get it

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on topic: www.google.com

 

offtopic: I could problbly make an easy. "Power Overwhelming" hack if that was the case but if his shit stays sync'd then prolly not. ill give it a shot next week. i start my new job this week so i wont be on much.

 

 

No because b.net doesn't have the same code. that "Power overwelming" code only exist offline, along with the rest of them. You would desynce anyways.

 

Disabled Version Check. :thumbsup:

 

Ahh, Thank you.

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No because b.net doesn't have the same code. that "Power overwelming" code only exist offline, along with the rest of them. You would desynce anyways.

 

 

LIAR u could trick the server into thinking they hits are misses, it works in maplestory without de syncing

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LIAR u could trick the server into thinking they hits are misses, it works in maplestory without de syncing

then remake the hack =\/ and ya im sure u could trick the sever

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Somethin bout attack a sorc with nec hold shift or somethin...

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You would have to find an exploit for that to work.

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o_O i already exploited yo mama

 

hahahah jk

Edited by Zack

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This is two years old dude, and I don't think anyone here is going to want it.

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Erm. I don't usually post here, just lurkin', but if anyone needs it...

 

// godmode

#include "SourceClientCore.cpp"


BYTE heal[9] = {0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
// BYTE buyheal[5] = {0x39, 0x00, 0x00, 0x00, 0x00};

bool cSet = FALSE;
bool pCopied = FALSE;
bool iCopied = FALSE;
bool gmStart = FALSE;
bool gmOn = FALSE;


BOOL PRIVATE OnGameCommandSet(char** argv, int argc);
BOOL PRIVATE OnGameCommandStart(char** argv, int argc);
BOOL PRIVATE OnGameCommandStop(char** argv, int argc);
BOOL PRIVATE OnGameCommandHeal(char** argv, int argc);
// BOOL PRIVATE OnGameCommandBuy(char** argv, int argc);


CLIENTINFO (0,1,"ÿc2Dark_Mage-ÿc0","www.Blizzhackers.com","ÿc8Godmodeÿc0","")


MODULECOMMANDSTRUCT ModuleCommands[]={
{"help",OnGameCommandHelp,"Displays help textÿc0"},
{"set",OnGameCommandSet,"Sets module for exploit.ÿc0"},
{"start",OnGameCommandStart,"Starts module.ÿc0"},
{"stop",OnGameCommandStop,"Starts module.ÿc0"},
{"heal",OnGameCommandHeal,"Starts module.ÿc0"},
// {"buy",OnGameCommandBuy,"Buys health from any NPC.ÿc0"},
{NULL}};


VOID EXPORT OnGameJoin(THISGAMESTRUCT* thisgame){
cSet = FALSE;
pCopied = FALSE;
iCopied = FALSE;
npcCopied = FALSE;
gmOn = FALSE;
server->GamePrintInfo("ÿc2Godmode: Godmode reset, please use the set command again.ÿc0");
return;}


BOOL EXPORT OnClientStart(){

return TRUE;}


DWORD EXPORT OnGamePacketBeforeReceived(BYTE* aPacket, DWORD aLen){

if ((aPacket[0] == 0x95) && (gmOn == TRUE)) {
  server->GameSendPacketToServer(heal,9);
  return 0;}

return aLen;}



DWORD EXPORT OnGamePacketBeforeSent(BYTE* aPacket, DWORD aLen){

if ((aPacket[0] == 0x24) && (cSet == TRUE)) {
  memcpy(heal+5,aPacket+1,4);
  server->GamePrintInfo("ÿc2Godmode: Potion ID copied.ÿc0");
  pCopied = TRUE;}

if ((aPacket[0] == 0x19) && (cSet == TRUE)) {
  memcpy(heal+1,aPacket+1,4);
  server->GamePrintInfo("ÿc2Godmode: Item ID copied.ÿc0");
  iCopied = TRUE;}

/* if ((aPacket[0] == 0x13) && (aPacket[1] == 0x01) && (cSet == TRUE)) {
  memcpy(buyheal+1,aPacket+5,4);
  server->GamePrintInfo("ÿc2Godmode: NPC ID copied. You may now use 'ÿc5.godmode buyÿc2' to buy health from the NPC.ÿc0");
  npcCopied = TRUE;} */

if ((cSet == TRUE) && (iCopied == TRUE) && (pCopied == TRUE)/* && (npcCopied == TRUE)*/){
  cSet = FALSE;
  server->GamePrintInfo("ÿc2Godmode: All IDs copied.ÿc0");}

return aLen;}


BOOL PRIVATE OnGameCommandSet(char** argv, int argc){
server->GamePrintInfo("ÿc2Godmode: Pick up any item from your ÿc1inventoryÿc2 and a ÿc;Full Rejuvinationÿc2 potion from your ÿc1beltÿc2.ÿc0");
/* server->GamePrintInfo("ÿc2Godmode: Also click the ÿc1NPCÿc2 you want to use for 'ÿc4.godmode buyÿc2'.ÿc0"); */
cSet = TRUE;
return TRUE;}

BOOL PRIVATE OnGameCommandStart(char** argv, int argc){
if ((iCopied == TRUE) && (pCopied == TRUE)){
 server->GamePrintInfo("ÿc2Godmode: Godmode activated!ÿc0");
 gmOn = TRUE;}
else{
 server->GamePrintInfo("ÿc2Godmode: Please type 'ÿc5.godmode setÿc2' and pick up the full rejuv from your belt and item from your inventory first.ÿc0");}
return TRUE;}

BOOL PRIVATE OnGameCommandStop(char** argv, int argc){
server->GamePrintInfo("ÿc2Godmode: All flags disabled.ÿc0");
gmOn = FALSE;
return TRUE;}

BOOL PRIVATE OnGameCommandHeal(char** argv, int argc){
if ((iCopied == TRUE) && (pCopied == TRUE)){
 server->GameSendPacketToServer(heal,9);
 server->GamePrintInfo("ÿc2Godmode: Healed.ÿc0");}
else{
 server->GamePrintInfo("ÿc2Godmode: Please type 'ÿc5.godmode setÿc2' and pick up the full rejuv from your belt and item from your inventory first.ÿc0");}
return TRUE;}

/* BOOL PRIVATE OnGameCommandBuy(char** argv, int argc){
if (npcCopied == TRUE){
server->GamePrintInfo("ÿc2Godmode: Health purchased.ÿc0");
server->GameSendPacketToServer(buyheal,5);}
return TRUE;} */

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Well that solves that problem I suppose, and darkmage you should post here more often we need people who know more about diablo programing ;o.

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We should kidnappay him.

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