Speedskater 167 Posted April 2, 2009 Eh your choice dude either way works. Share this post Link to post
lordofwar 0 Posted April 2, 2009 Ok I stil dont get what so fucking funny ok, you guys what to stay on topic, then lets stay on topic I tryed making the terran command center be abel to cloak it dident work because i had no way to tell it to cloak I can make the building be abel to cloak but its alwased cloak you cant turn it off one of you guys sed bif I tryed to make it were the building can cloak the I would have to chang the interface were I can tell the building to turn the cloak on and off then how would I chang the interface. tried to add a becon of some sort or area where certain troop has to go and have it cloak. kinda like lights on stack games. not advising but you cant read how ppl wrote games. this may help if you had an idea and you think you could make it work. ill try some things also now that my intrests are peaked. gl Share this post Link to post
NamelessOne666 55 Posted April 3, 2009 Ok I stil dont get what so fucking funny ok, you guys what to stay on topic, then lets stay on topic I tryed making the terran command center be abel to cloak it dident work because i had no way to tell it to cloak I can make the building be abel to cloak but its alwased cloak you cant turn it off one of you guys sed bif I tryed to make it were the building can cloak the I would have to chang the interface were I can tell the building to turn the cloak on and off then how would I chang the interface. I am pretty sure that someone with a grammar like yours, doesn't even know how to make a simple SC name spoofer....you tried cloaking command centers...lol...fail more pl0x. Share this post Link to post
Telcar 0 Posted April 3, 2009 ok new topic selecting more then 12 units at a time here is the link to a hack that lets you select up to 255 units at a time: http://www.Ghoztcraft.net/forums/index.php...l&f_id=1291 but I downt know how to use it, its in a .dll file and there is no instructions Share this post Link to post
Speedskater 167 Posted April 3, 2009 double click on zloader... then use the ~ to command units Share this post Link to post
Telcar 0 Posted April 3, 2009 there is no zloader in the download its just a .dll file Share this post Link to post
Speedskater 167 Posted April 3, 2009 You can download a .dll loader, I believe we have one in the download section eather 1.161, 1.16 or 1.15.1. Download that then put the .dll in that file. Share this post Link to post
Telcar 0 Posted April 4, 2009 ok we git that taken care of next topic, is there a way to make the maps biger Share this post Link to post
Speedskater 167 Posted April 4, 2009 Well I believe the biggest is 256x256, do you want it bigger then that? Share this post Link to post
Telcar 0 Posted April 5, 2009 Well I believe the biggest is 256x256, do you want it bigger then that? YES!!! Share this post Link to post
Zar 696 Posted April 5, 2009 (edited) Won't work, game would crash. 256x256 is max. Edited April 5, 2009 by Zar Share this post Link to post
Kenshyn 638 Posted April 5, 2009 If you're Protoss, mind control a zerg drone, build a completely separate base, get an arbiter and you can permanently cloak anything that can burrow. You might be able to do buildings also, but they may have patched that. Share this post Link to post
Telcar 0 Posted April 7, 2009 Is there a way I can create new units to add to the games Share this post Link to post
TheRing 43 Posted April 7, 2009 You can change the images of units, not sure about adding new ones though :/ Share this post Link to post
Speedskater 167 Posted April 7, 2009 if you could you'd have to do what Zar says go to a school to learn about this shit. Share this post Link to post