HG-Bounder-X 121 Posted August 5, 2006 This thread is in coorelation with the Starcraft 2 Thread. http://www.Ghoztcraft.net/forums/index.php?showtopic=4553 This is a thread to get ideas for units. I don't know how to change names quiet yet though. KEEP IN MIND: The name is Starcraft 2:Ghozt Craft Try to realte them to ghosts or somethign in a way. And for reference this is the new Title Screen. http://www.Ghoztcraft.net/Uploader/files/12/titleimage.png IF you don't know what these are please do not mark them. Please copy this form and fill it out or else your post will be ignored. RACE: NAME: UNIT BASED ON: BUILT AT: HP: SHIELDS: ARMOR: MINERALS: GAS: *GROUND WEAPON: MAX HIT-^: *AIR WEAPON: MAX HIT-^: REQUIRED FOOD: PROVIDED FOOD: SPECIAL ABILITIES: Please [X] the corrisponding boxes: []Building []Addon []Flyer []Worker []Subunit** []Flying Building []Regenerates HP []Animated Idle** []Cloakable []2 Units in 1 Egg(I think this might work for Protoss and Terran bu tI dont know) []Neutral Accesories** []Resource Deopt []Contains Gas []Robotic Unit []Detector []Organic Unit []Creep Building []Requires Psi(If terran or zerg, will need a building the puts off Psi) []Burrowable []Spellcaster []Permanent Cloak []NPC / Accesories** []Morph From Other Unit(Does not refer to Tank) []Large Unit ??? []Huge Unit ??? []Auto Attack and Move []Attack []Invincible []Mechanical []Produces Units Choose one of the following: ==[]Small []Medium []Large SITE RANGE: SUBUNIT RANGE: ARMOR UPGRADE: MoveMent Flags: []Ground []Air []Creep []Hover Please X any that apply: []Owned []Placeable []Breifing** []Player Settings** []Special Effect/Nuke** []Terran []Zerg []Protoss []Unit []Building []Factory(Builds Units) []Independent SUBLABEL**: *GENERAL SPRITE: PORTRAIT: SUBUNIT 1: SUBUNIT 2: Unit Dimensions: WIDTH: HEIGHT: Select Cirle Dimensions: WIDTH: HEIGHT: Ai Actions: #COMPUTER IDLE: #HUMAN IDLE: *Must be something that is already used by units in the game. **I do not knwo what these are and would be grateful if you would help me ;) #Default is Guard for men and nothign for buildings. NOTE: FOR BEST RESULTS PLEASE TRY TO PUT THEM ALL IN A .txt FILE IF YOU HAVE MORE THEN ONE!!! Share this post Link to post
DeLuca 0 Posted August 12, 2006 (edited) RACE: protoss NAME: Speed Zelot UNIT BASED ON: Zelot BUILT AT: Gateway HP: 60 SHIELDS: 30 ARMOR: 0 MINERALS: 80 GAS: 20 *GROUND WEAPON: psi blades MAX HIT-^: 10 (2 really fast hits of 5) *AIR WEAPON: n/a MAX HIT-^:n/a REQUIRED FOOD: 2 PROVIDED FOOD: n/a SPECIAL ABILITIES: n/a Please [X] the corrisponding boxes: []Building []Addon []Flyer []Worker []Subunit** []Flying Building []Regenerates HP []Animated Idle** [x]Cloakable (arbiter) []2 Units in 1 Egg(I think this might work for Protoss and Terran but I dont know) []Neutral Accesories** []Resource Deopt []Contains Gas []Robotic Unit []Detector []Organic Unit []Creep Building []Requires Psi(If terran or zerg, will need a building the puts off Psi) []Burrowable []Spellcaster []Permanent Cloak []NPC / Accesories** []Morph From Other Unit(Does not refer to Tank) []Large Unit ??? []Huge Unit ??? [x]Auto Attack and Move [x]Attack []Invincible []Mechanical []Produces Units Choose one of the following: ==[]Small [x]Medium []Large SITE RANGE: same as zelot SUBUNIT RANGE: " " ARMOR UPGRADE: +1 MoveMent Flags: [x]Ground []Air []Creep []Hover Please X any that apply: [x]Owned []Placeable []Breifing** []Player Settings** []Special Effect/Nuke** []Terran []Zerg [x]Protoss [x]Unit []Building []Factory(Builds Units) []Independent SUBLABEL**: same as zelot *GENERAL SPRITE: " " PORTRAIT: SUBUNIT 1: SUBUNIT 2: Unit Dimensions: WIDTH: zelot HEIGHT: zelot Select Cirle Dimensions: WIDTH: zelot HEIGHT: zelot Additional Notes: This unit does everything 2x faster than zelot (sped up animations)[2x attack speed, and walk] NOTE: If the enamie has +3 armor, this guy will only do 4 damage to it each successful attack. And when you upgrade it (the weapons) it gets +2 (2 really fast attacks of 6 damage)Same as the regular zelot. Edited August 12, 2006 by DeLuca Share this post Link to post
Ruler of War 169 Posted August 12, 2006 (edited) RACE:zerg NAME:Death dealer UNIT BASED ON: hydralisk BUILT AT:hatchery lair ect. HP:70 SHIELDS: ARMOR:3 MINERALS:150 GAS:50 *GROUND WEAPON:Spikes (like lurker) MAX HIT-^:20 *AIR WEAPON:Acid(like hydra) MAX HIT-^:20 REQUIRED FOOD:2 PROVIDED FOOD: SPECIAL ABILITIES: Cloak ^_^ Please [X] the corrisponding boxes: []Building []Addon []Flyer []Worker []Subunit** []Flying Building []Regenerates HP []Animated Idle** []Cloakable []2 Units in 1 Egg(I think this might work for Protoss and Terran bu tI dont know) []Neutral Accesories** []Resource Deopt []Contains Gas []Robotic Unit [X]Detector []Organic Unit []Creep Building [X]Requires Psi(If terran or zerg, will need a building the puts off Psi) [X]Burrowable []Spellcaster []Permanent Cloak []NPC / Accesories** []Morph From Other Unit(Does not refer to Tank) []Large Unit ??? []Huge Unit ??? [X]Auto Attack and Move [X]Attack []Invincible []Mechanical []Produces Units Choose one of the following: ==[]Small [X]Medium []Large SITE RANGE:(same as lurker) SUBUNIT RANGE:(same as lurker) ARMOR UPGRADE:+2 MoveMent Flags: [X]Ground []Air []Creep []Hover Please X any that apply: [X]Owned []Placeable []Breifing** []Player Settings** []Special Effect/Nuke** []Terran [X]Zerg []Protoss [X]Unit []Building []Factory(Builds Units) []Independent SUBLABEL**: *GENERAL SPRITE: PORTRAIT: SUBUNIT 1: SUBUNIT 2: Unit Dimensions: WIDTH:(same as hydralisk) HEIGHT:(same as hydralisk) Select Cirle Dimensions: WIDTH:(same as lurker) HEIGHT(same as lurker) Edited August 12, 2006 by Ruler_of_war Share this post Link to post
symon 0 Posted August 12, 2006 RACE: terran NAME: Tecnically modified hydralisk (Technolisk) UNIT BASED ON: hydralisk BUILT AT: factory HP: 200 SHIELDS: N/A ARMOR: 50 MINERALS: 150 GAS: 50 *GROUND WEAPON: acid cannon MAX HIT-^: 120 (between 3 bursts) *AIR WEAPON: rocket propelled acid spikes MAX HIT-^: 50 REQUIRED FOOD: 4 PROVIDED FOOD: N/A SPECIAL ABILITIES: lockdown, acid snare (slows + damages) Please [X] the corrisponding boxes: []Building []Addon []Flyer []Worker []Subunit** []Flying Building [x]Regenerates HP []Animated Idle** []Cloakable []2 Units in 1 Egg(I think this might work for Protoss and Terran bu tI dont know) []Neutral Accesories** []Resource Deopt []Contains Gas []Robotic Unit []Detector []Organic Unit []Creep Building []Requires Psi(If terran or zerg, will need a building the puts off Psi) [x]Burrowable []Spellcaster []Permanent Cloak []NPC / Accesories** []Morph From Other Unit(Does not refer to Tank) []Large Unit ??? []Huge Unit ??? []Auto Attack and Move [x]Attack []Invincible []Mechanical []Produces Units Choose one of the following: ==[]Small [x]Medium []Large SITE RANGE: 6 SUBUNIT RANGE: 0 ARMOR UPGRADE: 3 MoveMent Flags: [x]Ground []Air []Creep []Hover Please X any that apply: [x]Owned []Placeable []Breifing** []Player Settings** []Special Effect/Nuke** [x]Terran []Zerg []Protoss [x]Unit []Building []Factory(Builds Units) []Independent SUBLABEL**: *GENERAL SPRITE: hydralisk PORTRAIT: SUBUNIT 1: SUBUNIT 2: Unit Dimensions: WIDTH: 3 HEIGHT: 4 Select Cirle Dimensions: WIDTH: 3 HEIGHT: 3 Ai Actions: #COMPUTER IDLE: hold position #HUMAN IDLE: move when told Share this post Link to post
HG-Bounder-X 121 Posted August 12, 2006 good, good, I'll try to add as soon as I figure my problem out And Hell Kloud Dont post it here if you posted it on BounderHax... EDIT: AS OF NOW IF YOU WANT TO HELP WITH SC2 PLEASE DO SO AT THE PROVIDED LINK!!! http://www.bounderhax.com/index.php?showtopic=170 ~Locked Share this post Link to post