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PS3 Controller = Sixaxis = Flop

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what's laser aim again?

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The ps3 controller is very intuitive as far as the motion sensing goes. Although the 360 controller is nice, the ps3 controller fits in your hand just as well if not better than the 360, and the Wii controller is very cumbersome especially with that damn cord when connected.

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i'd bet there are more reviews favoring the 360 controller in comparison to the ps3 controller. maybe what you meant is that you prefer the ps3 controller to the 360 controller. this is kind of like saying ps2 had better FPS's than the xbox. one of the things i admit is that the ps1/2/3 controller is far better for fighters than the 360 controller.

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I would say that there are more favorable reviews for the 360 controller because it is out longer. There are many people who think it is the best controller out there.

 

Also you always talk about how the original ps controller copied the snes controller, but you realize that the main reason why was because the ps was supposed to be the CD rom add on to the snes right??

Also that being said you remember how crappy the original xbox controllers were? And when they remade them....what controller did they emulate?

The truth is the all take what worked before on other systems and tweak them into their own ideas

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i would say you would be wrong because all the reviews i read from people comparing the 2 controllers and have used both have all preferred the 360 controller.

oh right, just because it was supposed to be an add on for nintendo means they had to copy their controller for 3 generations.

And when they remade them....what controller did they emulate?

the original snes controller but with some originality (unlike ps controller just doubling everything)

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They made the PS controller like that so it would work with the Snes and they have kept it that way because many think of it as being the best, or among the best controllers.

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why would sony be developing a controller at all when they were just making a CD add on? (since u said they kept it that way they must of had it before)

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The Playstation 2 analog Dual Shock controller did fit your hands. :/

 

You didn't have to stretch your fingers or palms just to move around.

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only with the ps3 triggers. i don't believe ps2 had any.

 

Yes it does, I said "still".

 

 

ps2 had some pressure sensitive buttons because thats how you would laser aim.

 

 

what's laser aim again?

 

You know, a laser light on top of the gun to help aim..

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why would sony be developing a controller at all when they were just making a CD add on? (since u said they kept it that way they must of had it before)

 

Because they wanted to give the console new life. They figured it would be a viable console in the market for years to come with the new hardware.

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Because they wanted to give the console new life. They figured it would be a viable console in the market for years to come with the new hardware.

they were making a cd add on. not a console huh.gif

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THe add on was supposed to be their next gen console as opposed to comming out with the N64

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either you don't know what you're talking about or you're just wording it wrong. an add on isn't going to be a full fledged console and sony wouldn't be developing a controller for an add on (nintendo would have done that).

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They should have called it the Nintendo 65. xD

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They should have called it the Nintendo 65. xD

it was called the n64 because it was a 64 bit console. i believe the ps was 32 bit. i have near no idea what this means.

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either you don't know what you're talking about or you're just wording it wrong. an add on isn't going to be a full fledged console and sony wouldn't be developing a controller for an add on (nintendo would have done that).

 

Nintendo was going to market it like it was a new system, the wave of the future...INSTEAD of making a whole new console.

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Nintendo was going to market it like it was a new system, the wave of the future...INSTEAD of making a whole new console.

you still haven't explained to me why sony would be developing a controller for nintendo's system.

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because Sony was making the CD rom for the SNES and Nintendo wanted a more high tech controller to match the new Hardware.

The plans changed so many times that the whole thing was pretty crazy.

 

Here is some history of it

 

http://www.nintendoland.com/home2.htm?snes/snescdr.htm

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the word controller isn't even in there

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Yeah that just talkes about their relationship at the time...to give you an idea about how crazy the whole thing was.

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uhm.... you still haven't proved your point.

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LOL poply. There is nothing to prove. The reason why the system was simmilar even with the color on the buttons like the Super Famicon was because the new add on/system would play the new games, and the Snes games. They were going to market it as a new system because thats essentially what they were viewing it as. It was going to be a major upgrade in hardware.

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you were trying to prove to me that the reason the ps controller looks so much like the snes controller was because sony was making an add on for the snes. my argument was that just because sony was making a cd add on doesnt mean they were making a controller. i want some proof that sony was making a/the controller for the snes.

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Well If you read the article you would realize that sony was making a Add on for the SNES as well as a New unit with a port for the SNES carts. Thus needing a new controller

 

 

The first conceptions of the PlayStation date back to 1986. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Consequently, when details of CDROM/XA (an extension of the CD-ROM format that combines compressed audio, visual and computer data, allowing all to be accessed simultaneously) came out, Nintendo was interested. CDROM/XA was being simultaneously developed by Sony and Philips. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "SNES-CD". A contract was struck, and work began. Nintendo's choice of Sony was due to a prior dealing: Ken Kutaragi, the person who would later be dubbed "The Father of PlayStation," was the individual who had sold Nintendo on using the Sony SPC-700 processor for use as the 8 channel ADPCM sound synthesis set in the Super Famicom/SNES console through an impressive demonstration of the processor's capabilities.

 

Sony also planned to develop another, Nintendo compatible, Sony-branded console, but one which would be more of a home entertainment system playing both Super Nintendo cartridges and a new CD format which Sony would design. This was also to be the format used in SNES-CD discs, giving a large degree of control to Sony despite Nintendo's leading position in the video gaming market.

 

In 1989, the SNES-CD was to be announced at the June CES . However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNESCD-ROM format. Yamauchi was furious; deeming the contract totally unacceptable, he secretly cancelled all plans for the joint Nintendo-Sony SNES CD attachment. Indeed, instead of announcing their partnership, at 9 am the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that they were now allied with Philips, and were planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had (unbeknownst to Sony) flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines.

 

The 9pm CES announcement was a complete shock. Not only was it a hysteric surprise to the show goers (Sony had only just the previous night been optimistically showing off the joint project under the "Play Station" brand), but it was seen by many in the Japanese business community as a fatal betrayal: a Japanese company snubbing another Japan-based company in favor of a European one was considered absolutely unthinkable in Japanese business.

 

After the collapse of the joint project, Sony considered halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. This led to Nintendo filing a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the Play Station, on the grounds that Nintendo owned the name[citation needed]. The federal judge presiding over the case denied the injunction. Thus, in October 1991, the first incarnation of the new Sony PlayStation was revealed; it is theorized that only 200 or so of these machines were ever even produced.

 

By the end of 1992, Sony and Nintendo reached a deal whereby the "Sony Play Station" would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, and the SNES would continue to use the Sony-designed audio chip. However, at this point, Sony realized that the SNES technology was getting long in the tooth, and the next generation of console gaming was around the corner: work began in early 1993 on reworking the "Play Station" concept to target a new generation of hardware and software; as part of this process the SNES cartridge port was dropped, the space between the names was removed, and the PlayStation was born.

PlayStation 2

 

The Dual Shock was subsequently used for the follow up system, the PlayStation 2, however, the controller was slightly altered to make the buttons pressure sensitive. The new controller was dubbed the Dual Shock 2. The original PlayStation controller was compatible with a few games early on, but now almost every game uses the Dual Shock 2. The original PlayStation control pad has a strong visual similarity to that of the Nintendo SNES. The Control Pad was a holdover of from the development of a joint venture with Nintendo.

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just bold out the parts that disprove my argument.

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