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February 7, 2010
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Warcraft III Patch v1.24d

I know it's late, but here's the update..

The Warcraft III patch v1.24d has been released with several game fixes and updates.

QUOTE
- Fixed a client crash related to queuing too many invalid build commands ("crash hack").


New downloads category is located here; Warcraft III hacks for 1.24d.
Posted by: XGhozt
December 2, 2009
Comments (5)
WarCraft III v1.24c

New patch info:
QUOTE
PC WORLD EDITOR CHANGES
- Increased max map file size from 4 MB to 8 MB.
- Added the ability to store hashtable handles in a hashtable.
- Added GetSpellTargetX and GetSpellTargetY natives.
- Added a new base handle type "Agent" of which many types now extend from.
- Added a SaveAgentHandle native which can be used for saving most handle types.
- Added a JASS optimization dealing with global variable change events.

FIXES
- Fixed a few false positives caused by the "return bug" fix.
- Fixed a crash related to hashtable reference counting.
- "Shadowing" global variables with local variables no longer is possible.
- Fixed a type conversion dealing with operators (i.e. adding a handle with an integer).
Posted by: MonkiX7
November 24, 2009
Comments (5)
WoWGenesis - 3.2.2a Private WoW Server



WoWGenesis is a new World of Warcraft private server project. Our main focus for our project is to add a social aspect that we have found to be lacking from retail, as well as from most private servers. Our secondary focuses are to keep game play as retail like, and balanced as possible, while adding our own systems to certain realms, to add in features we think would be enjoyable for our players.

While our server is starting out, we can already see that we are likely to have a sudden growth in population, and as such, we are planning to expand and build on our servers as our members increase.

To register for WoWGenesis, all you need to do is create a single account on the forum, which will also create a linked account to the server. We have also started working on a system to add additional accounts to be managed, so players will only need one account to control all aspects of their gaming on our server.


Connection Guide

I have created a connection guide, so that people can easily figure out how to connect to WoWGenesis.

http://wowgenesis.com/user-resources-guide...tion-guide.html

Below I have posted details on different features created, or currently planned for our server:


Realm: Genesis

Genesis is the main realm for our project, and as mentioned above, will be focused mainly on influencing the social aspect of World of Warcraft. We also plan on adding other features missing from other games, which we are hoping will make this a unique server. Below I will give some details into some of our ideas for the servers.

Genesis has 5x drop and experience rates.

QUOTE

Genesis System - The Genesis system is a unique point based raid system, where you are rewarded points based on your level, and the boss level of the mob you have killed. Points are used to redeem rewards from the vendor located in each of the main cities. Rewards will either give you a limited use item, permanent visual effects, and many other items.

--

Mercenary System - This is a unique feature to Genesis. We have created a system to allow you to control NPC's the same way you would control Hunter or Warlock pets, that will help you in tackling our realm. Level and stats are based upon your level when summoned, and there are currently four mercenaries to choose from: DPS, Healer, Mage and Tank, all of which have a unique play style, and abilities.

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Marriage System - This is a system that will allow you to tie two characters together. Linked characters will receive bonuses while grouped, and while they're within a certain range. Also planned is a point system used for buying marriage specific items.

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Class Specific Donation Gear - To effectively balance donation items, we have created a set for each character class. Each donation set is balanced to allow players to have only the edge that they would if they used regularly gear, and not overly power any specific class. We have also designed each set to look the best it can for that class, hopefully matching the majority of our user’s aesthetic tastes.

You can see what the sets look like below, or at this link: Forsaken's Albums.

--

Daily & Weekly Events - As I have noted, the major focus of our project is to increase social interactions between players on our server, and what better way to do so than constant events. Currently we have planned to run events from 9AM till 9PM, every three hours for a hour long block, everyday. We have also planned to run a weekly event at 7PM every Saturday, which will last two hours.

Because we are wanting to cater to our players needs and wants, we are requesting that people suggest events at this link: Daily & Weekly Events.

--

Linked Registration & Database - To keep things as simple as possible, we have been developing various tools that will work directly within the forum, so that players need only login once to manage all their data. We planned to have everything handled directly within the site.

Registration is quick and simple, as many will be use to signing up with a forum already, and can be done here: WoWGenesis Registration.

--

Many more features planned! - WoWGenesis has many more features planned, and we are always accepting suggestions from our users. Suggestions can be posted here: Site Suggestions and Server Suggestions.


Donor Sets

If you are interested in seeing the various donor sets, you can see them at this link: Forsaken's Albums.

Each donation set has been designed and balanced, so that they look good for their individual classes, as well as not overpowering any class more than any other. While there will still be an advantage for donors, it won't be too overwhelming for non-donors, hopefully to limit ganking.

Below I have included a teaser for some of the finished sets.



WoWGenesis Launcher

To make life easier for our members, we have also had a launcher coded, which has an integrated chat client for our Sovereign server. This will enable WoWGenesis members to receive live support from our staff, as well as interact with members easily outside of the game. You can see images of the launcher here: WoWGenesis Launcher Album. I have also included a preview of the launcher below.





We also have two other servers currently planned, and while they're still in the planning stages, we will be finishing them up as our site and server gains activity. I'll give you a general idea of the plan for these additional servers:

Realm: Elysian

Elysian is a RPPvP server with blizz rates, that will also have many of our custom systems from Genesis. Our main focus is still about retaining a social aspect that we have found retail and other servers to be missing, but also to promote the usage of personal character roles.

Players that maintain a character role, can enter site and server events, where we will be awarding them for originality, personality (How well they can maintain their character), and with how well it fits the server and server population. Players capable of creating an original, personable, and likable character role, will receive rewards in the form of Genesis Points or item prizes.

Realm: Gehenna

Gehenna is our take on a battleground server. Not much has been planned at the moment, as we are focusing on Genesis and Elysian, however it is likely that the Genesis System will be converted to be PvP based, and allow for players to buy items.

The main focus of this server is of course PvP, however, we will also be holding tournaments, as well as custom tailored events for this server.
Posted by: Desu
August 23, 2009
Comments (7)
BlizzCon Aftermath

*Please note: No one section has complete information on the entire subject. The purpose is to give you a general idea without having a four page post. If you are interested more into a specific subject click the link following the information in the quote tags.

I will also try to upload some photos of BlizzCon, or get a link to a good photo gallery from flickr or somewhere else, that isn't just pictures of fan's in their costumes.



Update:
Diablo III - New Trailer (Read More)
Starcraft II Galaxy Editor (Read More)
The Next Battle.Net (Read More)

BlizzCon 2009


StarCraft II Battle.net

QUOTE
What is the new Battle.net?
We are building the new Battle.net to be the premier online gaming destination. The new Battle.net experience is a full-featured online game service designed specifically around Blizzard Entertainment titles, and will include a complete set of around-the-game features including a state-of-the-art matchmaking system, achievement system, social networking features, structured competitive play options, a marketplace, and much more. Our vision is to create an environment where gamers can compete online, develop an online persona, and stay connected to friends and the rest of the community while enjoying our games. In doing this, the new Battle.net will deliver the ultimate social and competitive experience for Blizzard Entertainment gamers everywhere.

Continue Reading: http://www.blizzard.com/blizzcon/recaps/battlenet-panel.xml
-

World of Warcraft: Cataclysm

QUOTE
An ancient evil lies dormant within Deephome, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire. Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deephome will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation. Blizzard Entertainment's third expansion to World of Warcraft forever alters the face of Azeroth, as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, areas rewrought by the cataclysm and filled with new opportunities for adventure. In an effort to survive the world-shattering cataclysm, two new playable races--worgen and goblins--will join the struggle between Alliance and Horde. As players journey to the new level cap of 85, they'll explore newly revealed zones, acquire new levels of power, and come face to face with Deathwing in a battle to determine the fate of the world. No matter what the outcome, Azeroth will never be the same.
Continue Reading: http://www.blizzard.com/blizzcon/recaps/cataclysm-panel.xml


World of Warcraft Cataclysm: Class, Items And Professions

QUOTE
•Goblin: The goblin race, available to the Horde, will be able to choose from all classes except paladin and druid. Goblins also have some very interesting racial abilities, including a rocket belt that allows players to activate one of two rocket abilities every two minutes.
•The Worgen: The Worgen, our new Alliance race -- has both a true form and a human form. The true form is purely cosmetic, and provides no combat bonus. A player may remain in either form when out of combat, but are automatically placed in their true form upon entering combat.
•New Class/Race Combo's: We’ve also opened up additional class/race options for existing playable races. New Horde options include troll druid, undead hunter, orc mage, tauren paladin, tauren priest, and blood elf warrior. New Alliance options include human hunter, dwarf mage, night elf mage, gnome priest, and dwarf shaman.
•Items: In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all "core" stats more appealing. Here are some examples of such plans. With a new legendary item, two-handed axe, available.
•Archaeology: Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world.
•Reforging: Reforging affords tailors, blacksmiths, leatherworkers, engineers, and jewelcrafters the opportunity to customize any player's gear, including their own. Specifically, they can reduce a single statistic on applicable items and convert the lost points into another stat not already on the item.

Continue Reading: http://www.blizzard.com/blizzcon/recaps/cl..._prof-panel.xml


Diablo III: Heroes and Monsters

QUOTE
•The Monk is a fast but fragile melee fighter, providing a contrast to the barbarian’s slower but harder-hitting melee presence in the game
•The combo system that encompasses many of the monk skills is what truly sets this class apart. Monk skills that use the combo system can be chained together in different orders to achieve different results.
•Monsters: The points made were that monsters work best in Diablo when kept simple, that their complexity shows best when it comes from combining different monster types in groups, that being able to identify monsters easily is key, and that the game should keep introducing new monsters to the player.
•More Monsters!: The process began with two new enemies seen for the first time in the BlizzCon demo, the snakeman and sandwasp, then moved on to everyone’s Diablo family favorite, the fallen. Three varieties of fallen were shown -- the rank-and-file fodder imp, the resurrection-happy shaman, and the crazy-cousin lunatic.

Continue Reading: http://www.blizzard.com/blizzcon/recaps/he...sters-panel.xml


Source: http://www.blizzard.com/blizzcon/
Posted by: MonkiX7
August 22, 2009
Comments (18)
Diablo 3

Hey you guys blizzard released a new character for D3; the monk. Here's a pretty cool trailer.

http://pc.ign.com/dor/objects/714955/diabl...onk_082109.html
http://pc.ign.com/dor/objects/714955/diabl..._1a_082109.html
http://pc.ign.com/dor/objects/714955/diabl...9_1_082109.html

Here is a few more links with gameplay, single and multiplayer.
Posted by: speedskater